using SqlSugar;
using System;
namespace Application.Domain.Entity
{
[Tenant("Kg.SeaTime.Game")]
public class unit_user_equ
{
///
/// ueId
///
[SugarColumn(IsPrimaryKey = true, Length = 50)]
public string ueId { get; set; }
///
/// userId
///
[SugarColumn(Length = 50, IsNullable = true)]
public string? userId { get; set; }
///
/// owerId
///
[SugarColumn(Length = 50, IsNullable = true)]
public string? owerId { get; set; }
///
/// equId
///
[SugarColumn(IsNullable = true)]
public int? equId { get; set; }
///
/// equName
///
[SugarColumn(IsNullable = true)]
public string? equName { get; set; }
///
/// unitEquName
///
[SugarColumn(Length = 50, IsNullable = true)]
public string? unitEquName { get; set; }
///
/// lev
///
[SugarColumn(IsNullable = true)]
public int? lev { get; set; }
///
/// quality
///
[SugarColumn(IsNullable = true)]
public int? quality { get; set; }
///
/// qualityName
///
[SugarColumn(Length = 255, IsNullable = true)]
public string? qualityName { get; set; }
///
/// qualityAttr
///
[SugarColumn( IsNullable = true,IsJson = true)]
public List? qualityAttr { get; set; }
///
/// sex
///
[SugarColumn(Length = 50, IsNullable = true)]
public string? sex { get; set; }
///
/// code
///
[SugarColumn(Length = 50, IsNullable = true)]
public string? code { get; set; }
///
/// img
///
[SugarColumn(Length = 50, IsNullable = true)]
public string? img { get; set; }
///
/// sign
///
[SugarColumn(Length = 100, IsNullable = true)]
public string? sign { get; set; }
///
/// minAtk
///
[SugarColumn(IsNullable = true)]
public int? minAtk { get; set; }
///
/// maxAtk
///
[SugarColumn(IsNullable = true)]
public int? maxAtk { get; set; }
///
/// Defense
///
[SugarColumn(IsNullable = true)]
public int? Defense { get; set; }
///
/// Agility
///
[SugarColumn(IsNullable = true)]
public int? Agility { get; set; }
///
/// Blood
///
[SugarColumn(IsNullable = true)]
public int? Blood { get; set; }
///
/// Morale
///
[SugarColumn(IsNullable = true)]
public int? Morale { get; set; }
///
/// suitCode
///
[SugarColumn(Length = 255, IsNullable = true)]
public string? suitCode { get; set; }
///
/// durability
///
[SugarColumn(IsNullable = true)]
public int? durability { get; set; }
///
/// maxdurability
///
[SugarColumn(IsNullable = true)]
public int? maxdurability { get; set; }
///
/// isIntensify
///
[SugarColumn(IsNullable = true)]
public int? isIntensify { get; set; }
///
/// intensifyLev
///
[SugarColumn(IsNullable = true)]
public int? intensifyLev { get; set; }
///
/// holeCount
///
[SugarColumn(IsNullable = true)]
public int? holeCount { get; set; }
///
/// opTime
///
[SugarColumn(IsNullable = true)]
public int? opTime { get; set; }
///
/// useEndTime
///
[SugarColumn(IsNullable = true)]
public long? useEndTime { get; set; }
///
/// weight
///
[SugarColumn(IsNullable = true)]
public int? weight { get; set; }
///
/// isLock
///
[SugarColumn(IsNullable = true)]
public int? isLock { get; set; }
///
/// sysPrice
///
[SugarColumn(IsNullable = true)]
public int? sysPrice { get; set; }
///
/// canEqualUp
///
[SugarColumn(IsNullable = true)]
public int? canEqualUp { get; set; }
///
/// 装备属性
///
[SugarColumn(IsNullable = true,IsJson = true)]
public List? EquAttr { get; set; }
///
/// 附魔属性
///
[SugarColumn(IsNullable = true,IsJson = true)]
public EquMent? EquMent { get; set; }
///
/// 觉醒属性
///
[SugarColumn(IsNullable = true,IsJson = true)]
public List? EquAwaken { get; set; }
///
/// 宝石属性
///
[SugarColumn(IsNullable = true,IsJson = true)]
public List? GemMent { get; set; }
///
/// isDeal
///
[SugarColumn(IsNullable = true)]
public int? isDeal { get; set; }
///
/// isGive
///
[SugarColumn(IsNullable = true)]
public int? isGive { get; set; }
///
/// 星级
///
[SugarColumn(IsNullable = true)]
public int? start { get; set; }
///
/// 0不需要鉴定 1需要鉴定
///
[SugarColumn(IsNullable = true)]
public int? isAppr { get; set; }
///
/// 是否穿戴
///
[SugarColumn(IsNullable = true)]
public int? isOn { get; set; }
}
}