using SqlSugar; using System; namespace Application.Domain.Entity { [Tenant("Kg.SeaTime.Game")] public class unit_user_equ { /// /// ueId /// [SugarColumn(IsPrimaryKey = true, Length = 50)] public string ueId { get; set; } /// /// userId /// [SugarColumn(Length = 50, IsNullable = true)] public string? userId { get; set; } /// /// owerId /// [SugarColumn(Length = 50, IsNullable = true)] public string? owerId { get; set; } /// /// equId /// [SugarColumn(IsNullable = true)] public int? equId { get; set; } /// /// equName /// [SugarColumn(IsNullable = true)] public string? equName { get; set; } /// /// unitEquName /// [SugarColumn(Length = 50, IsNullable = true)] public string? unitEquName { get; set; } /// /// lev /// [SugarColumn(IsNullable = true)] public int? lev { get; set; } /// /// quality /// [SugarColumn(IsNullable = true)] public int? quality { get; set; } /// /// qualityName /// [SugarColumn(Length = 255, IsNullable = true)] public string? qualityName { get; set; } /// /// qualityAttr /// [SugarColumn( IsNullable = true,IsJson = true)] public List? qualityAttr { get; set; } /// /// sex /// [SugarColumn(Length = 50, IsNullable = true)] public string? sex { get; set; } /// /// code /// [SugarColumn(Length = 50, IsNullable = true)] public string? code { get; set; } /// /// img /// [SugarColumn(Length = 50, IsNullable = true)] public string? img { get; set; } /// /// sign /// [SugarColumn(Length = 100, IsNullable = true)] public string? sign { get; set; } /// /// minAtk /// [SugarColumn(IsNullable = true)] public int? minAtk { get; set; } /// /// maxAtk /// [SugarColumn(IsNullable = true)] public int? maxAtk { get; set; } /// /// Defense /// [SugarColumn(IsNullable = true)] public int? Defense { get; set; } /// /// Agility /// [SugarColumn(IsNullable = true)] public int? Agility { get; set; } /// /// Blood /// [SugarColumn(IsNullable = true)] public int? Blood { get; set; } /// /// Morale /// [SugarColumn(IsNullable = true)] public int? Morale { get; set; } /// /// suitCode /// [SugarColumn(Length = 255, IsNullable = true)] public string? suitCode { get; set; } /// /// durability /// [SugarColumn(IsNullable = true)] public int? durability { get; set; } /// /// maxdurability /// [SugarColumn(IsNullable = true)] public int? maxdurability { get; set; } /// /// isIntensify /// [SugarColumn(IsNullable = true)] public int? isIntensify { get; set; } /// /// intensifyLev /// [SugarColumn(IsNullable = true)] public int? intensifyLev { get; set; } /// /// holeCount /// [SugarColumn(IsNullable = true)] public int? holeCount { get; set; } /// /// opTime /// [SugarColumn(IsNullable = true)] public int? opTime { get; set; } /// /// useEndTime /// [SugarColumn(IsNullable = true)] public long? useEndTime { get; set; } /// /// weight /// [SugarColumn(IsNullable = true)] public int? weight { get; set; } /// /// isLock /// [SugarColumn(IsNullable = true)] public int? isLock { get; set; } /// /// sysPrice /// [SugarColumn(IsNullable = true)] public int? sysPrice { get; set; } /// /// canEqualUp /// [SugarColumn(IsNullable = true)] public int? canEqualUp { get; set; } /// /// 装备属性 /// [SugarColumn(IsNullable = true,IsJson = true)] public List? EquAttr { get; set; } /// /// 附魔属性 /// [SugarColumn(IsNullable = true,IsJson = true)] public EquMent? EquMent { get; set; } /// /// 觉醒属性 /// [SugarColumn(IsNullable = true,IsJson = true)] public List? EquAwaken { get; set; } /// /// 宝石属性 /// [SugarColumn(IsNullable = true,IsJson = true)] public List? GemMent { get; set; } /// /// isDeal /// [SugarColumn(IsNullable = true)] public int? isDeal { get; set; } /// /// isGive /// [SugarColumn(IsNullable = true)] public int? isGive { get; set; } /// /// 星级 /// [SugarColumn(IsNullable = true)] public int? start { get; set; } /// /// 0不需要鉴定 1需要鉴定 /// [SugarColumn(IsNullable = true)] public int? isAppr { get; set; } /// /// 是否穿戴 /// [SugarColumn(IsNullable = true)] public int? isOn { get; set; } } }