using SqlSugar; using System; namespace Application.Domain.Entity { [Tenant("Kg.SeaTime.Resource")] public class game_equ { /// /// equId /// [SugarColumn(IsPrimaryKey = true)] public int equId { get; set; } /// /// equName /// [SugarColumn(Length = 50, IsNullable = true)] public string? equName { get; set; } /// /// lev /// [SugarColumn(IsNullable = true)] public int? lev { get; set; } /// /// quality /// [SugarColumn(IsNullable = true)] public int? quality { get; set; } /// /// code /// [SugarColumn(Length = 50, IsNullable = true)] public string? code { get; set; } /// /// sex /// [SugarColumn(Length = 50, IsNullable = true)] public string? sex { get; set; } /// /// img /// [SugarColumn(Length = 50, IsNullable = true)] public string? img { get; set; } /// /// minAtk /// [SugarColumn(IsNullable = true)] public int? minAtk { get; set; } /// /// maxAtk /// [SugarColumn(IsNullable = true)] public int? maxAtk { get; set; } /// /// defense /// [SugarColumn(Length = 50, IsNullable = true)] public string? defense { get; set; } /// /// agility /// [SugarColumn(Length = 50, IsNullable = true)] public string? agility { get; set; } /// /// blood /// [SugarColumn(Length = 50, IsNullable = true)] public string? blood { get; set; } /// /// morale /// [SugarColumn(Length = 50, IsNullable = true)] public string? morale { get; set; } /// /// 0非套装 /// [SugarColumn(Length = 50, IsNullable = true)] public string? suitCode { get; set; } /// /// durability /// [SugarColumn(IsNullable = true)] public int? durability { get; set; } /// /// 是否可强化 /// [SugarColumn(IsNullable = true)] public int? isIntensify { get; set; } /// /// holeCount /// [SugarColumn(IsNullable = true)] public int? holeCount { get; set; } /// /// 0永久 其他为小时 /// [SugarColumn(IsNullable = true)] public int? useTime { get; set; } /// /// weight /// [SugarColumn(IsNullable = true)] public int? weight { get; set; } /// /// remark /// [SugarColumn(IsNullable = true)] public string? remark { get; set; } /// /// source /// [SugarColumn(Length = 255, IsNullable = true)] public string? source { get; set; } /// /// sysPrice /// [SugarColumn(IsNullable = true)] public int? sysPrice { get; set; } /// /// equAttr /// [SugarColumn(IsNullable = true,IsJson = true)] public List? equAttr { get; set; } /// /// 可穿戴数量 /// [SugarColumn(IsNullable = true)] public int? canEqualUp { get; set; } /// /// 0不可交易1可交易 /// [SugarColumn(IsNullable = true)] public int? isDeal { get; set; } /// /// 0不可赠送 1可赠送 /// [SugarColumn(IsNullable = true)] public int? isGive { get; set; } /// /// 0不需要鉴定 1需要鉴定 /// [SugarColumn(IsNullable = true)] public int? isAppr { get; set; } } }