using SqlSugar;
using System;
namespace Application.Domain.Entity
{
[Tenant("Kg.SeaTime.Resource")]
public class game_equ
{
///
/// equId
///
[SugarColumn(IsPrimaryKey = true)]
public int equId { get; set; }
///
/// equName
///
[SugarColumn(Length = 50, IsNullable = true)]
public string? equName { get; set; }
///
/// lev
///
[SugarColumn(IsNullable = true)]
public int? lev { get; set; }
///
/// quality
///
[SugarColumn(IsNullable = true)]
public int? quality { get; set; }
///
/// code
///
[SugarColumn(Length = 50, IsNullable = true)]
public string? code { get; set; }
///
/// sex
///
[SugarColumn(Length = 50, IsNullable = true)]
public string? sex { get; set; }
///
/// img
///
[SugarColumn(Length = 50, IsNullable = true)]
public string? img { get; set; }
///
/// minAtk
///
[SugarColumn(IsNullable = true)]
public int? minAtk { get; set; }
///
/// maxAtk
///
[SugarColumn(IsNullable = true)]
public int? maxAtk { get; set; }
///
/// defense
///
[SugarColumn(Length = 50, IsNullable = true)]
public string? defense { get; set; }
///
/// agility
///
[SugarColumn(Length = 50, IsNullable = true)]
public string? agility { get; set; }
///
/// blood
///
[SugarColumn(Length = 50, IsNullable = true)]
public string? blood { get; set; }
///
/// morale
///
[SugarColumn(Length = 50, IsNullable = true)]
public string? morale { get; set; }
///
/// 0非套装
///
[SugarColumn(Length = 50, IsNullable = true)]
public string? suitCode { get; set; }
///
/// durability
///
[SugarColumn(IsNullable = true)]
public int? durability { get; set; }
///
/// 是否可强化
///
[SugarColumn(IsNullable = true)]
public int? isIntensify { get; set; }
///
/// holeCount
///
[SugarColumn(IsNullable = true)]
public int? holeCount { get; set; }
///
/// 0永久 其他为小时
///
[SugarColumn(IsNullable = true)]
public int? useTime { get; set; }
///
/// weight
///
[SugarColumn(IsNullable = true)]
public int? weight { get; set; }
///
/// remark
///
[SugarColumn(IsNullable = true)]
public string? remark { get; set; }
///
/// source
///
[SugarColumn(Length = 255, IsNullable = true)]
public string? source { get; set; }
///
/// sysPrice
///
[SugarColumn(IsNullable = true)]
public int? sysPrice { get; set; }
///
/// equAttr
///
[SugarColumn(IsNullable = true,IsJson = true)]
public List? equAttr { get; set; }
///
/// 可穿戴数量
///
[SugarColumn(IsNullable = true)]
public int? canEqualUp { get; set; }
///
/// 0不可交易1可交易
///
[SugarColumn(IsNullable = true)]
public int? isDeal { get; set; }
///
/// 0不可赠送 1可赠送
///
[SugarColumn(IsNullable = true)]
public int? isGive { get; set; }
///
/// 0不需要鉴定 1需要鉴定
///
[SugarColumn(IsNullable = true)]
public int? isAppr { get; set; }
}
}