using SqlSugar; using System; namespace Application.Domain.Entity { [Tenant("Kg.SeaTime.Resource")] public class game_task { /// /// taskId /// [SugarColumn(IsPrimaryKey = true)] public int taskId { get; set; } /// /// code /// [SugarColumn(Length = 255, IsNullable = true)] public string? code { get; set; } /// /// name /// [SugarColumn(Length = 50, IsNullable = true)] public string? name { get; set; } /// /// itemCount /// [SugarColumn(IsNullable = true)] public int? itemCount { get; set; } /// /// count /// [SugarColumn(IsNullable = true)] public int? count { get; set; } /// /// timeSpan /// [SugarColumn(Length = 50, IsNullable = true)] public string? timeSpan { get; set; } /// /// sTime /// [SugarColumn(IsNullable = true)] public int? sTime { get; set; } /// /// eTime /// [SugarColumn(IsNullable = true)] public int? eTime { get; set; } /// /// lev /// [SugarColumn(IsNullable = true)] public int? lev { get; set; } /// /// remark /// [SugarColumn(Length = 255, IsNullable = true)] public string? remark { get; set; } /// /// 任务完成时间分钟 0不限制 /// [SugarColumn(IsNullable = true)] public int? time { get; set; } /// /// status /// [SugarColumn(IsNullable = true)] public int? status { get; set; } } }