using SqlSugar;
using System;
namespace Application.Domain.Entity
{
[Tenant("Kg.SeaTime.Resource")]
public class game_monster
{
///
/// monsterId
///
[SugarColumn(IsPrimaryKey = true, Length = 50)]
public string monsterId { get; set; }
///
/// name
///
[SugarColumn(Length = 50, IsNullable = true)]
public string? name { get; set; }
///
/// 怪物应用区域
///
[SugarColumn(Length = 50, IsNullable = true)]
public string? code { get; set; }
///
/// lev
///
[SugarColumn(IsNullable = true)]
public int? lev { get; set; }
///
/// exp
///
[SugarColumn(IsNullable = true)]
public long? exp { get; set; }
///
/// copper
///
[SugarColumn(IsNullable = true)]
public long? copper { get; set; }
///
/// petExp
///
[SugarColumn(IsNullable = true)]
public long? petExp { get; set; }
///
/// minAtk
///
[SugarColumn(IsNullable = true)]
public int? minAtk { get; set; }
///
/// maxAtk
///
[SugarColumn(IsNullable = true)]
public int? maxAtk { get; set; }
///
/// defense
///
[SugarColumn(IsNullable = true)]
public int? defense { get; set; }
///
/// agility
///
[SugarColumn(IsNullable = true)]
public int? agility { get; set; }
///
/// blood
///
[SugarColumn(Length = 62, IsNullable = true)]
public decimal? blood { get; set; }
///
/// 怪物属性
///
[SugarColumn(IsNullable = true,IsJson = true)]
public List attr { get; set; }
///
/// 怪物技能
///
[SugarColumn(IsNullable = true)]
public string? skill { get; set; }
///
/// award
///
[SugarColumn(Length = 3000, IsNullable = true)]
public string? award { get; set; }
///
/// 支持复制战斗0不支持 1支持
///
[SugarColumn(IsNullable = true)]
public int? isCopy { get; set; }
///
/// 怪物说明
///
[SugarColumn(Length = 255, IsNullable = true)]
public string? remark { get; set; }
///
/// 用于后台操作标记,无其他作用
///
[SugarColumn(Length = 255, IsNullable = true)]
public string? markTips { get; set; }
}
}