using SqlSugar; using System; namespace Application.Domain.Entity { [Tenant("Kg.SeaTime.Resource")] public class game_monster { /// /// monsterId /// [SugarColumn(IsPrimaryKey = true, Length = 50)] public string monsterId { get; set; } /// /// name /// [SugarColumn(Length = 50, IsNullable = true)] public string? name { get; set; } /// /// 怪物应用区域 /// [SugarColumn(Length = 50, IsNullable = true)] public string? code { get; set; } /// /// lev /// [SugarColumn(IsNullable = true)] public int? lev { get; set; } /// /// exp /// [SugarColumn(IsNullable = true)] public long? exp { get; set; } /// /// copper /// [SugarColumn(IsNullable = true)] public long? copper { get; set; } /// /// petExp /// [SugarColumn(IsNullable = true)] public long? petExp { get; set; } /// /// minAtk /// [SugarColumn(IsNullable = true)] public int? minAtk { get; set; } /// /// maxAtk /// [SugarColumn(IsNullable = true)] public int? maxAtk { get; set; } /// /// defense /// [SugarColumn(IsNullable = true)] public int? defense { get; set; } /// /// agility /// [SugarColumn(IsNullable = true)] public int? agility { get; set; } /// /// blood /// [SugarColumn(Length = 62, IsNullable = true)] public decimal? blood { get; set; } /// /// 怪物属性 /// [SugarColumn(IsNullable = true,IsJson = true)] public List attr { get; set; } /// /// 怪物技能 /// [SugarColumn(IsNullable = true)] public string? skill { get; set; } /// /// award /// [SugarColumn(Length = 3000, IsNullable = true)] public string? award { get; set; } /// /// 支持复制战斗0不支持 1支持 /// [SugarColumn(IsNullable = true)] public int? isCopy { get; set; } /// /// 怪物说明 /// [SugarColumn(Length = 255, IsNullable = true)] public string? remark { get; set; } /// /// 用于后台操作标记,无其他作用 /// [SugarColumn(Length = 255, IsNullable = true)] public string? markTips { get; set; } } }