using SqlSugar; using System; namespace Application.Domain.Entity { [Tenant("Kg.SeaTime.Game")] public class unit_user_run { /// /// userId /// [SugarColumn(IsPrimaryKey = true, Length = 50)] public string userId { get; set; } /// /// 区服 /// [SugarColumn(IsNullable = true)] public int? areaId { get; set; } /// /// 路线 /// [SugarColumn(Length = 255, IsNullable = true)] public string? lineCode { get; set; } /// /// onMap /// [SugarColumn(Length = 10, IsNullable = true)] public string? onMap { get; set; } /// /// toMap /// [SugarColumn(Length = 10, IsNullable = true)] public string? toMap { get; set; } /// /// 距离 /// [SugarColumn(IsNullable = true)] public int? distance { get; set; } /// /// 位置 /// [SugarColumn(IsNullable = true)] public int? position { get; set; } /// /// 深度 /// [SugarColumn(IsNullable = true)] public int? depth { get; set; } /// /// 状态 /// [SugarColumn(IsNullable = true)] public int? status { get; set; } /// /// 更新时间 /// [SugarColumn(IsNullable = true)] public long? upTime { get; set; } } }