using SqlSugar;
using System;
namespace Application.Domain.Entity
{
[Tenant("Kg.SeaTime.Log")]
public class game_fight_data
{
///
/// fightId
///
[SugarColumn(IsPrimaryKey = true, Length = 50)]
public string fightId { get; set; }
///
/// 作用区域
///
[SugarColumn(Length = 50, IsNullable = true)]
public string? areaCode { get; set; }
///
/// 关联ID
///
[SugarColumn(Length = 255, IsNullable = true)]
public string? keyId { get; set; }
///
/// 对方主ID
///
[SugarColumn(Length = 255, IsNullable = true)]
public string? mainId { get; set; }
///
/// 战斗类型
///
[SugarColumn(Length = 50, IsNullable = true)]
public string? code { get; set; }
///
/// 场景
///
[SugarColumn(Length = 50, IsNullable = true)]
public string? scene { get; set; }
///
/// mapId
///
[SugarColumn(Length = 50, IsNullable = true)]
public string? mapId { get; set; }
///
/// userId
///
[SugarColumn(Length = 50, IsNullable = true)]
public string? userId { get; set; }
///
/// state
///
[SugarColumn(IsNullable = true)]
public int? state { get; set; }
///
/// 胜利方
///
[SugarColumn(Length = 50, IsNullable = true)]
public string? winUser { get; set; }
///
/// 经验
///
[SugarColumn(IsNullable = true)]
public long? exp { get; set; }
///
/// 铜贝
///
[SugarColumn(IsNullable = true)]
public long? copper { get; set; }
///
/// 宠物经验
///
[SugarColumn(IsNullable = true)]
public long? petExp { get; set; }
///
/// 奖励
///
[SugarColumn(IsNullable = true)]
public string? award { get; set; }
///
/// 伤害
///
[SugarColumn(IsNullable = true)]
public long? harm { get; set; }
[SugarColumn(IsNullable = true)]
public string? pars { get; set; }
///
/// addTime
///
[SugarColumn(IsNullable = true)]
public long? addTime { get; set; }
///
/// 战斗结束时间
///
[SugarColumn(IsNullable = true)]
public long? okTime { get; set; }
///
/// 删除时间
///
[SugarColumn(IsNullable = true)]
public long? endTime { get; set; }
}
}