using SqlSugar;
using System;
namespace Application.Domain.Entity
{
[Tenant("Kg.SeaTime.Game")]
public class unit_user_state
{
///
/// usId
///
[SugarColumn(IsPrimaryKey = true, Length = 50)]
public string usId { get; set; }
///
/// userId
///
[SugarColumn(Length = 50, IsNullable = true)]
public string? userId { get; set; }
///
/// goodsId
///
[SugarColumn(Length = 50, IsNullable = true)]
public string? goodsId { get; set; }
///
/// name
///
[SugarColumn(Length = 50, IsNullable = true)]
public string? name { get; set; }
///
/// 场景
///
[SugarColumn(Length = 50, IsNullable = true)]
public string? scene { get; set; }
///
/// tips
///
[SugarColumn(Length = 50, IsNullable = true)]
public string? tips { get; set; }
///
/// attr
///
[SugarColumn(IsNullable = true,IsJson = true)]
public List attr { get; set; }
///
/// addTime
///
[SugarColumn(IsNullable = true)]
public long? addTime { get; set; }
///
/// endTime
///
[SugarColumn(IsNullable = true)]
public long? endTime { get; set; }
}
}