using SqlSugar;
using System;
namespace Application.Domain.Entity
{
[Tenant("Kg.SeaTime.Game")]
public class unit_user_run
{
///
/// userId
///
[SugarColumn(IsPrimaryKey = true, Length = 50)]
public string userId { get; set; }
///
/// 区服
///
[SugarColumn(IsNullable = true)]
public int? areaId { get; set; }
///
/// 路线
///
[SugarColumn(Length = 255, IsNullable = true)]
public string? lineCode { get; set; }
///
/// onMap
///
[SugarColumn(Length = 10, IsNullable = true)]
public string? onMap { get; set; }
///
/// toMap
///
[SugarColumn(Length = 10, IsNullable = true)]
public string? toMap { get; set; }
///
/// 距离
///
[SugarColumn(IsNullable = true)]
public int? distance { get; set; }
///
/// 位置
///
[SugarColumn(IsNullable = true)]
public int? position { get; set; }
///
/// 深度
///
[SugarColumn(IsNullable = true)]
public int? depth { get; set; }
///
/// 状态
///
[SugarColumn(IsNullable = true)]
public int? status { get; set; }
///
/// 更新时间
///
[SugarColumn(IsNullable = true)]
public long? upTime { get; set; }
}
}