using SqlSugar; using System; namespace Application.Domain.Entity { [Tenant("Kg.SeaTime.Game")] public class unit_user_attr { /// /// userId /// [SugarColumn(IsPrimaryKey = true, Length = 50)] public string userId { get; set; } /// /// lev /// [SugarColumn(IsNullable = true)] public int? lev { get; set; } /// /// minAtk /// [SugarColumn(IsNullable = true)] public int? minAtk { get; set; } /// /// maxAtk /// [SugarColumn(IsNullable = true)] public int? maxAtk { get; set; } /// /// defense /// [SugarColumn(IsNullable = true)] public int? defense { get; set; } /// /// agility /// [SugarColumn(IsNullable = true)] public int? agility { get; set; } /// /// upBlood /// [SugarColumn(IsNullable = true)] public int? upBlood { get; set; } /// /// upMorale /// [SugarColumn(IsNullable = true)] public int? upMorale { get; set; } /// /// levUpdate /// [SugarColumn(IsNullable = true)] public long? levUpdate { get; set; } } }