using SqlSugar;
using System;
namespace Application.Domain.Entity
{
[Tenant("Kg.SeaTime.Game")]
public class unit_user_attr
{
///
/// userId
///
[SugarColumn(IsPrimaryKey = true, Length = 50)]
public string userId { get; set; }
///
/// lev
///
[SugarColumn(IsNullable = true)]
public int? lev { get; set; }
///
/// minAtk
///
[SugarColumn(IsNullable = true)]
public int? minAtk { get; set; }
///
/// maxAtk
///
[SugarColumn(IsNullable = true)]
public int? maxAtk { get; set; }
///
/// defense
///
[SugarColumn(IsNullable = true)]
public int? defense { get; set; }
///
/// agility
///
[SugarColumn(IsNullable = true)]
public int? agility { get; set; }
///
/// upBlood
///
[SugarColumn(IsNullable = true)]
public int? upBlood { get; set; }
///
/// upMorale
///
[SugarColumn(IsNullable = true)]
public int? upMorale { get; set; }
///
/// levUpdate
///
[SugarColumn(IsNullable = true)]
public long? levUpdate { get; set; }
}
}