using SqlSugar; using System; namespace Application.Domain.Entity { [Tenant("Kg.SeaTime.Resource")] public class game_city_map { /// /// mapId /// [SugarColumn(IsPrimaryKey = true, Length = 20)] public string mapId { get; set; } /// /// mapName /// [SugarColumn(Length = 50, IsNullable = true)] public string? mapName { get; set; } /// /// x /// [SugarColumn(IsNullable = true)] public int? x { get; set; } /// /// y /// [SugarColumn(IsNullable = true)] public int? y { get; set; } /// /// code /// [SugarColumn(Length = 50, IsNullable = true)] public string? code { get; set; } /// /// cityId /// [SugarColumn(IsNullable = true)] public int? cityId { get; set; } /// /// isPk /// [SugarColumn(IsNullable = true)] public int? isPk { get; set; } /// /// show /// [SugarColumn(IsNullable = true)] public int? show { get; set; } /// /// isHome /// [SugarColumn(IsNullable = true)] public int? isHome { get; set; } /// /// 是否可采集 0不可采集 2可采集 /// [SugarColumn(IsNullable = true)] public int? isRes { get; set; } /// /// isBus /// [SugarColumn(IsNullable = true)] public int? isBus { get; set; } /// /// retMap /// [SugarColumn(Length = 20, IsNullable = true)] public string? retMap { get; set; } /// /// near /// [SugarColumn(IsNullable = true,IsJson = true)] public List near { get; set; } /// /// tips /// [SugarColumn(Length = 255, IsNullable = true)] public string? tips { get; set; } /// /// 是否查看附近的人0不显示 1显示 /// [SugarColumn(IsNullable = true)] public int? lookUser { get; set; } /// /// 附近人显示方式0不限制1当前区 /// [SugarColumn(IsNullable = true)] public int? lookArea { get; set; } /// /// 进入权限0不限制,1验证 /// [SugarColumn(IsNullable = true)] public int? inRole { get; set; } /// /// 锁定时间 /// [SugarColumn(IsNullable = true)] public int? lockTime { get; set; } } }