using SqlSugar; using System; namespace Application.Domain.Entity { [Tenant("Kg.SeaTime.Resource")] public class game_city_map_res { /// /// 资源id /// [SugarColumn(IsPrimaryKey = true, Length = 50)] public string resId { get; set; } /// /// 地图id /// [SugarColumn(Length = 50, IsNullable = true)] public string? mapId { get; set; } /// /// 资源名称 /// [SugarColumn(Length = 50, IsNullable = true)] public string? resName { get; set; } /// /// 对应物品ID /// [SugarColumn(IsNullable = true)] public int? goodsId { get; set; } /// /// 获取资源数量 /// [SugarColumn(Length = 50, IsNullable = true)] public string? count { get; set; } /// /// 采集需要数量 /// [SugarColumn(IsNullable = true)] public int? needVigour { get; set; } /// /// 成功率 /// [SugarColumn(Length = 18, IsNullable = true)] public decimal? okRadio { get; set; } /// /// 采集锁定时间 /// [SugarColumn(IsNullable = true)] public int? gatherTime { get; set; } } }