using SqlSugar;
using System;
namespace Application.Domain.Entity
{
[Tenant("Kg.SeaTime.Resource")]
public class game_city_map_res
{
///
/// 资源id
///
[SugarColumn(IsPrimaryKey = true, Length = 50)]
public string resId { get; set; }
///
/// 地图id
///
[SugarColumn(Length = 50, IsNullable = true)]
public string? mapId { get; set; }
///
/// 资源名称
///
[SugarColumn(Length = 50, IsNullable = true)]
public string? resName { get; set; }
///
/// 对应物品ID
///
[SugarColumn(IsNullable = true)]
public int? goodsId { get; set; }
///
/// 获取资源数量
///
[SugarColumn(Length = 50, IsNullable = true)]
public string? count { get; set; }
///
/// 采集需要数量
///
[SugarColumn(IsNullable = true)]
public int? needVigour { get; set; }
///
/// 成功率
///
[SugarColumn(Length = 18, IsNullable = true)]
public decimal? okRadio { get; set; }
///
/// 采集锁定时间
///
[SugarColumn(IsNullable = true)]
public int? gatherTime { get; set; }
}
}