using SqlSugar;
using System;
namespace Application.Domain.Entity
{
[Tenant("Kg.SeaTime.Resource")]
public class game_task
{
///
/// taskId
///
[SugarColumn(IsPrimaryKey = true)]
public int taskId { get; set; }
///
/// code
///
[SugarColumn(Length = 255, IsNullable = true)]
public string? code { get; set; }
///
/// name
///
[SugarColumn(Length = 50, IsNullable = true)]
public string? name { get; set; }
///
/// itemCount
///
[SugarColumn(IsNullable = true)]
public int? itemCount { get; set; }
///
/// count
///
[SugarColumn(IsNullable = true)]
public int? count { get; set; }
///
/// timeSpan
///
[SugarColumn(Length = 50, IsNullable = true)]
public string? timeSpan { get; set; }
///
/// sTime
///
[SugarColumn(IsNullable = true)]
public int? sTime { get; set; }
///
/// eTime
///
[SugarColumn(IsNullable = true)]
public int? eTime { get; set; }
///
/// lev
///
[SugarColumn(IsNullable = true)]
public int? lev { get; set; }
///
/// remark
///
[SugarColumn(Length = 255, IsNullable = true)]
public string? remark { get; set; }
///
/// 任务完成时间分钟 0不限制
///
[SugarColumn(IsNullable = true)]
public int? time { get; set; }
///
/// status
///
[SugarColumn(IsNullable = true)]
public int? status { get; set; }
}
}