using SqlSugar; using System; namespace Application.Domain.Entity { [Tenant("Kg.SeaTime.Game")] public class unit_user_monster { /// /// umId /// [SugarColumn(IsPrimaryKey = true, Length = 50)] public string umId { get; set; } /// /// userId /// [SugarColumn(Length = 50, IsNullable = true)] public string? userId { get; set; } /// /// 作用区域 /// [SugarColumn(Length = 255, IsNullable = true)] public string? areaCode { get; set; } /// /// mapId /// [SugarColumn(Length = 50, IsNullable = true)] public string? mapId { get; set; } /// /// monsterId /// [SugarColumn(Length = 50, IsNullable = true)] public string? monsterId { get; set; } /// /// monsterName /// [SugarColumn(Length = 50, IsNullable = true)] public string? monsterName { get; set; } /// /// 场景 /// [SugarColumn(Length = 50, IsNullable = true)] public string? code { get; set; } /// /// 相关参数 /// [SugarColumn(Length = 255, IsNullable = true)] public string? par { get; set; } /// /// state /// [SugarColumn(IsNullable = true)] public int? state { get; set; } /// /// addTime /// [SugarColumn(IsNullable = true)] public long? addTime { get; set; } /// /// endTime /// [SugarColumn(IsNullable = true)] public long? endTime { get; set; } } }