using SqlSugar;
using System;
namespace Application.Domain.Entity
{
[Tenant("Kg.SeaTime.Game")]
public class unit_user_monster
{
///
/// umId
///
[SugarColumn(IsPrimaryKey = true, Length = 50)]
public string umId { get; set; }
///
/// userId
///
[SugarColumn(Length = 50, IsNullable = true)]
public string? userId { get; set; }
///
/// 作用区域
///
[SugarColumn(Length = 255, IsNullable = true)]
public string? areaCode { get; set; }
///
/// mapId
///
[SugarColumn(Length = 50, IsNullable = true)]
public string? mapId { get; set; }
///
/// monsterId
///
[SugarColumn(Length = 50, IsNullable = true)]
public string? monsterId { get; set; }
///
/// monsterName
///
[SugarColumn(Length = 50, IsNullable = true)]
public string? monsterName { get; set; }
///
/// 场景
///
[SugarColumn(Length = 50, IsNullable = true)]
public string? code { get; set; }
///
/// 相关参数
///
[SugarColumn(Length = 255, IsNullable = true)]
public string? par { get; set; }
///
/// state
///
[SugarColumn(IsNullable = true)]
public int? state { get; set; }
///
/// addTime
///
[SugarColumn(IsNullable = true)]
public long? addTime { get; set; }
///
/// endTime
///
[SugarColumn(IsNullable = true)]
public long? endTime { get; set; }
}
}