using SqlSugar; using System; namespace Application.Domain.Entity { [Tenant("Kg.SeaTime.Game")] public class unit_user_temp { /// /// userId /// [SugarColumn(IsPrimaryKey = true, Length = 50)] public string userId { get; set; } /// /// areaId /// [SugarColumn(IsNullable = true)] public int? areaId { get; set; } /// /// 人品 /// [SugarColumn(Length = 18, IsNullable = true)] public decimal? luck { get; set; } /// /// 评分 /// [SugarColumn(Length = 18, IsNullable = true)] public decimal? score { get; set; } /// /// 攻击 /// [SugarColumn(Length = 18, IsNullable = true)] public decimal? atk { get; set; } /// /// 防御 /// [SugarColumn(Length = 18, IsNullable = true)] public decimal? defense { get; set; } /// /// 敏捷 /// [SugarColumn(Length = 18, IsNullable = true)] public decimal? agility { get; set; } /// /// 体力 /// [SugarColumn(Length = 18, IsNullable = true)] public decimal? upBlood { get; set; } /// /// 士气 /// [SugarColumn(Length = 18, IsNullable = true)] public decimal? upMorale { get; set; } } }