using SqlSugar;
using System;
namespace Application.Domain.Entity
{
[Tenant("Kg.SeaTime.Game")]
public class unit_user_temp
{
///
/// userId
///
[SugarColumn(IsPrimaryKey = true, Length = 50)]
public string userId { get; set; }
///
/// areaId
///
[SugarColumn(IsNullable = true)]
public int? areaId { get; set; }
///
/// 人品
///
[SugarColumn(Length = 18, IsNullable = true)]
public decimal? luck { get; set; }
///
/// 评分
///
[SugarColumn(Length = 18, IsNullable = true)]
public decimal? score { get; set; }
///
/// 攻击
///
[SugarColumn(Length = 18, IsNullable = true)]
public decimal? atk { get; set; }
///
/// 防御
///
[SugarColumn(Length = 18, IsNullable = true)]
public decimal? defense { get; set; }
///
/// 敏捷
///
[SugarColumn(Length = 18, IsNullable = true)]
public decimal? agility { get; set; }
///
/// 体力
///
[SugarColumn(Length = 18, IsNullable = true)]
public decimal? upBlood { get; set; }
///
/// 士气
///
[SugarColumn(Length = 18, IsNullable = true)]
public decimal? upMorale { get; set; }
}
}