namespace Application.Domain.Entity; public class UserAttrModel { public string id { get; set; } public int area { get; set; } public int IsSystem { get; set; } public int isCopy { get; set; } public string viceId { get; set; } public string name { get; set; } public string sex { get; set; } public string code { get; set; } public string tips { get; set; } public decimal addExp { get; set; } public decimal addGold { get; set; } public decimal burst { get; set; }//爆率 public decimal luck { get; set; }//幸运 public int weight { get; set; }//负重 public int lev { get; set; }//等级 public int minAtk { get; set; }//最小攻击 public int maxAtk { get; set; }//最大攻击 public int defense { get; set; }//防御 public int agility { get; set; }//敏捷 public int blood { get; set; }//血量 public int upBlood { get; set; }//最大血量 public int morale { get; set; }//士气 public int upMorale { get; set; }//最大士气 public decimal score { get; set; }//评分 public decimal InBlood { get; set; }//吸血 public decimal Crit { get; set; }//暴击 public decimal NoHarm { get; set; }//免伤 public decimal Dodge { get; set; }//闪避 public decimal Rebound { get; set; }//反弹 public decimal ReboundLess { get; set; }//抗反弹 public decimal Punish { get; set; }//制裁 public decimal Slow { get; set; }//迟缓 public decimal SlowLess { get; set; }//迟缓 public decimal Poison { get; set; }//毒攻 public decimal PoisonLess { get; set; }//抗毒攻 public decimal Curse { get; set; }//诅咒 public decimal CurseLess { get; set; }//抗诅咒 public decimal Weaken { get; set; }//虚弱 public decimal WeakenLess { get; set; }//抗虚弱 public decimal Deadly { get; set; }//致命 public decimal DeadlyLess { get; set; }//抗致命 public decimal Depressed { get; set; }//消沉 public decimal DepressedLess { get; set; }//抗消沉 public decimal Breach { get; set; }//突破 public decimal BreachLess { get; set; }//抗突破 public decimal Del_Fashion { get; set; }//卸时装 public decimal Atk_Next { get; set; }//连击 public decimal Harm_Add { get; set; }//额外伤害 public decimal PalsyAtk { get; set; }//麻痹 public decimal PalsyAtkLess { get; set; }//抗麻痹 public string atkTips { get; set; } public string defTips { get; set; } public string agilityTips { get; set; } public string moraleTips { get; set; } public string bloodTips { get; set; } }