using SqlSugar; using System; namespace Application.Domain.Entity { [Tenant("Kg.SeaTime.Log")] public class game_fight_data { /// /// fightId /// [SugarColumn(IsPrimaryKey = true, Length = 50)] public string fightId { get; set; } /// /// 作用区域 /// [SugarColumn(Length = 50, IsNullable = true)] public string? areaCode { get; set; } /// /// 关联ID /// [SugarColumn(Length = 255, IsNullable = true)] public string? keyId { get; set; } /// /// 对方主ID /// [SugarColumn(Length = 255, IsNullable = true)] public string? mainId { get; set; } /// /// 战斗类型 /// [SugarColumn(Length = 50, IsNullable = true)] public string? code { get; set; } /// /// 场景 /// [SugarColumn(Length = 50, IsNullable = true)] public string? scene { get; set; } /// /// mapId /// [SugarColumn(Length = 50, IsNullable = true)] public string? mapId { get; set; } /// /// userId /// [SugarColumn(Length = 50, IsNullable = true)] public string? userId { get; set; } /// /// state /// [SugarColumn(IsNullable = true)] public int? state { get; set; } /// /// 胜利方 /// [SugarColumn(Length = 50, IsNullable = true)] public string? winUser { get; set; } /// /// 经验 /// [SugarColumn(IsNullable = true)] public long? exp { get; set; } /// /// 铜贝 /// [SugarColumn(IsNullable = true)] public long? copper { get; set; } /// /// 宠物经验 /// [SugarColumn(IsNullable = true)] public long? petExp { get; set; } /// /// 奖励 /// [SugarColumn(IsNullable = true)] public string? award { get; set; } [SugarColumn(IsNullable = true)] public string? pars { get; set; } /// /// addTime /// [SugarColumn(IsNullable = true)] public long? addTime { get; set; } /// /// 战斗结束时间 /// [SugarColumn(IsNullable = true)] public long? okTime { get; set; } /// /// 删除时间 /// [SugarColumn(IsNullable = true)] public long? endTime { get; set; } } }