using Microsoft.AspNetCore.Mvc;
using Newtonsoft.Json;
namespace Application.Web.Controllers.User;
[ApiExplorerSettings(GroupName = "User")]
[Route("User/[controller]/[action]")]
[ApiController]
[Authorize]
public class UserController : ControllerBase
{
private readonly IUnitUserService _userService;
private readonly IUnitUserAttrService _attrService;
private readonly IUnitUserAccService _accService;
private readonly IGameMapService _mapService;
private readonly IUnitUserRelationService _relationService;
private readonly IGameGoodsService _goodsService;
private readonly IGameChatService _chatService;
private readonly IGameSkillService _skillService;
private readonly IGameTeamService _teamService;
private readonly IGameEquService _equService;
public UserController(IUnitUserService userService, IUnitUserAttrService attrService,
IUnitUserAccService accService, IGameMapService mapService, IUnitUserRelationService relationService,
IGameGoodsService goodsService, IGameChatService chatService, IGameSkillService skillService,
IGameTeamService teamService, IGameEquService equService)
{
_userService = userService;
_attrService = attrService;
_accService = accService;
_mapService = mapService;
_relationService = relationService;
_goodsService = goodsService;
_chatService = chatService;
_skillService = skillService;
_teamService = teamService;
_equService = equService;
}
///
/// 获取个人资料信息
///
///
[HttpGet]
public async Task GetUserInfo()
{
string userId = StateHelper.userId;
var userInfo = await _userService.GetUserInfoByUserId(userId); //基础资料
object user = new { userInfo.userNo, userInfo.nick, userInfo.sex, userInfo.sign };
var attrInfo = await _attrService.GetUserAttrModel(userId); //基础属性
var expInfo = await _attrService.GetUserExp(userId);
object exp = new { expInfo.exp, expInfo.upExp };
var vigourInfo = await _attrService.GetUserVigourInfo(userId);
var accInfo = await _accService.GetUserAccInfo(userId);
var userDataInfo = await _accService.GetUserDataInfo(userId);
object acc = new { accInfo.gold, accInfo.cowry, userDataInfo.teach, userDataInfo.renown,userDataInfo.enemy };
var buff = await _attrService.GetUserStateData(userId, "ALL");
var stock = await _attrService.GetUserStock(userId);
object result = new { user, attr = attrInfo, exp, vigourInfo.vitality, acc, buff, stock };
return PoAction.Ok(result);
}
///
/// 获取基础资料信息
///
///
///
[HttpGet]
public async Task GetUserBaseInfo(string? no)
{
string userId = StateHelper.userId;
if (!string.IsNullOrEmpty(no))
{
var userInfo = await _userService.GetUserInfoByUserNo(no); //基础资料
if (userInfo == null)
{
return PoAction.Message("玩家不存在!", 102);
}
if (userInfo.userId == userId)
{
return PoAction.Message("用户本身!", 101);
}
if (userInfo.areaId != StateHelper.areaId)
{
return PoAction.Message("玩家不存在!", 102);
}
userId = userInfo.userId;
}
var model = await UserModelTool.GetUserView(userId);
return PoAction.Ok(model);
}
///
/// 获取基础属性信息
///
///
///
[HttpGet]
public async Task GetUserBaseAttrInfo(string? no)
{
string userId = StateHelper.userId;
if (!string.IsNullOrEmpty(no))
{
var userInfo = await _userService.GetUserInfoByUserNo(no); //基础资料
if (userInfo == null)
{
return PoAction.Message("玩家不存在!", 102);
}
if (userInfo.userId == userId)
{
return PoAction.Message("用户本身!", 101);
}
if (userInfo.areaId != StateHelper.areaId)
{
return PoAction.Message("玩家不存在!", 102);
}
userId = userInfo.userId;
}
var model = await _attrService.GetUserAttrModel(userId);
return PoAction.Ok(model);
}
///
/// 获取个人特性
///
///
[HttpGet]
public async Task GetUserBaseAttrData()
{
string userId = StateHelper.userId;
var model = await _attrService.GetUserAttrModel(userId);
var unitExp = await _attrService.GetUserStateDataTotal(userId, nameof(MapEnum.MapCode.DEF_MAP));
var dupExp = await _attrService.GetUserStateDataTotal(userId, nameof(MapEnum.MapCode.Dup_Map));
return PoAction.Ok(new { data = model, unitExp, dupExp });
}
///
/// 获取用户资料
///
///
///
[HttpGet]
public async Task GetHomeInfo(string? no)
{
string userId = StateHelper.userId;
var userInfo = await _userService.GetUserInfoByUserNo(no); //基础资料
if (userInfo == null)
{
return PoAction.Message("玩家不存在!", 102);
}
if (userInfo.userId == userId)
{
return PoAction.Message("用户本身!", 101);
}
bool isAtArea = true;
if (userInfo.areaId != StateHelper.areaId)
{
isAtArea = false;
return PoAction.Message("玩家不存在!", 102);
}
object user = new { userInfo.userNo, userInfo.nick, userInfo.sex, userInfo.sign };
var attrInfo = await _attrService.GetUserAttrModel(userInfo.userId); //基础属性
var accInfo = await _accService.GetUserDataInfo(userInfo.userId);
object acc = new { accInfo.teach,accInfo.enemy };
var online = await _mapService.GetUserOnMap(userInfo.userId);
int isOnline = online.upTime >
TimeExtend.GetTimeStampBySeconds(DateTime.Now.AddMinutes(0 - GameConfig.OnLineTime))
? 1
: 0;
var onMapInfo = await _mapService.GetMapInfo(online.mapId);
var onCity = await _mapService.GetCityInfo((int)onMapInfo.cityId);
string onMapName = $"{onCity.cityName}-{onMapInfo.mapName}";
bool isFriend = await _relationService.CheckIsFriend(userId, userInfo.userId);
bool isEnemy = await _relationService.CheckUserEnemy(userId, userInfo.userId);
var team = await _teamService.GetUserTeamInfo(userInfo.userId);
var equ = await _equService.GetUserOnEqu(userInfo.userId);
var suit = await _equService.GetUserEquSuit(userInfo.userId);
var isPk = await UserStateTool.CheckPkState(userId, userInfo.userId, isEnemy, isAtArea);
object result = new
{
user, attr = new { attrInfo.lev }, acc, isOnline, onMapName, isFriend, isEnemy, team, equ, suit,isPk
};
return PoAction.Ok(result);
}
///
/// 更新昵称
///
///
///
[HttpPost]
public async Task UpdateUserNick([FromBody] UpdateNickParms parms)
{
parms.nick = StringAssist.NoHTML(parms.nick);
if (string.IsNullOrEmpty(parms.nick))
{
return PoAction.Message("昵称不能为空!");
}
string userId = StateHelper.userId;
var userInfo = await _userService.GetUserInfoByUserId(userId);
if (userInfo.nick == parms.nick)
{
return PoAction.Message("昵称无变化,无需修改!");
}
if (await _userService.CheckUserNickIsAt(parms.nick))
{
return PoAction.Message("昵称已存在!");
}
var myGoods = await _goodsService.GetUserGoodsCount(userId, GameConfig.GameUpdateNickNeedGoods);
if (myGoods < 1)
{
return PoAction.Message("暂无改名道具!");
}
if (await _goodsService.UpdateUserGoods(userId, 0, GameConfig.GameUpdateNickNeedGoods, 1, "改名使用"))
{
if (await _userService.UpdateUserNick(userId, parms.nick))
{
string sign = $"玩家注意:【{UbbTool.HomeUbb(userInfo.userNo, userInfo.nick)}】已将昵称修改为【{parms.nick}】";
await _chatService.SendChat("0", StateHelper.areaId, nameof(GameChatEnum.Code.Region), sign);
return PoAction.Ok(true);
}
else
{
return PoAction.Message("操作失败,请稍后尝试!");
}
}
else
{
return PoAction.Message("操作失败,请稍后尝试!");
}
}
///
/// 变更性别
///
///
///
[HttpPost]
public async Task UpdateUserSex([FromBody] UpdateSexParms parms)
{
parms.sex = parms.sex == "男" ? "男" : "女";
string userId = StateHelper.userId;
var userInfo = await _userService.GetUserInfoByUserId(userId);
if (userInfo.sex == parms.sex)
{
return PoAction.Message("已是当前性别,无需修改!");
}
var myGoods = await _goodsService.GetUserGoodsCount(userId, GameConfig.GameUpdateSexNeedGoods);
if (myGoods < 1)
{
return PoAction.Message("暂无性别变更道具!");
}
if (await _goodsService.UpdateUserGoods(userId, 0, GameConfig.GameUpdateSexNeedGoods, 1, "变更性别使用"))
{
if (await _userService.UpdateUserSex(userId, parms.sex))
{
return PoAction.Ok(true);
}
else
{
return PoAction.Message("操作失败,请稍后尝试!");
}
}
else
{
return PoAction.Message("操作失败,请稍后尝试!");
}
}
///
/// 更新签名
///
///
///
[HttpPost]
public async Task UpdateUserSign([FromBody] UpdateSignParms parms)
{
if (parms.sign.Length > 80)
{
return PoAction.Message("签名不能超过80个字符!");
}
parms.sign = StringAssist.NoHTML(parms.sign);
string userId = StateHelper.userId;
if (await _userService.UpdateUserSign(userId, parms.sign))
{
return PoAction.Ok(true);
}
else
{
return PoAction.Message("操作失败,请稍后尝试!");
}
}
///
/// 获取用户技能
///
///
[HttpGet]
public async Task GetUserSkill()
{
var userId = StateHelper.userId;
var data = await _skillService.GetUserSkill(userId);
return PoAction.Ok(data);
}
///
/// 获取个人药品栏
///
///
[HttpGet]
public async Task GetUserDrugColumn()
{
string userId = StateHelper.userId;
var data = await _attrService.GetUserDrug(userId);
return PoAction.Ok(data.drug);
}
///
/// 移除药品栏药品
///
///
///
[HttpGet]
public async Task RemoverUserDrug(string id)
{
string userId = StateHelper.userId;
var data = await _attrService.GetUserDrug(userId);
var onDrug = data.drug.Find(it => it.id == id);
if (onDrug == null)
{
return PoAction.Message("药品栏无此药品!");
}
data.drug.Remove(onDrug);
if (await _attrService.UpdateUserDrug(data))
{
if (onDrug.count > 0)
{
await _goodsService.UpdateUserGoods(userId, 1, onDrug.goodsId, onDrug.count, "药品栏移除,退回背包");
}
return PoAction.Ok(true);
}
else
{
return PoAction.Message("移除失败!");
}
}
///
/// 添加到药品栏
///
///
///
[HttpGet]
public async Task AddUserDrug(int goodsId, int count)
{
count = count < 1 ? 1 : count;
count = count > 999 ? 999 : count;
string userId = StateHelper.userId;
var myGoods = await _goodsService.GetUserGoodsInfo(userId, goodsId);
if (myGoods == null)
{
return PoAction.Message("暂无该物品!");
}
if (myGoods.count < count)
{
return PoAction.Message("物品数量不足!");
}
if (myGoods.code != nameof(GoodsEnum.Code.Drug))
{
return PoAction.Message("该物品无法置放到药品栏!");
}
bool isAdd = false;
var myDrug = await _attrService.GetUserDrug(userId);
var onDrug = myDrug.drug.Find(it => it.goodsId == goodsId);
if (onDrug == null)
{
if (myDrug.drug.Count >= 5)
{
return PoAction.Message("药品栏最多添加5个药品!");
}
isAdd = true;
}
if (await _goodsService.UpdateUserGoods(userId, 0, goodsId, count, "放置到药品栏"))
{
if (isAdd)
{
string drugConfig = await _goodsService.GetGoodsContent(goodsId);
dynamic _drugConfig = JsonConvert.DeserializeObject(drugConfig);
UserDrugModel temp = new UserDrugModel();
temp.id = StringAssist.NewGuid;
temp.goodsId = goodsId;
temp.name = myGoods.goodsName;
temp.code = Convert.ToString(_drugConfig.cls);
temp.count = count;
myDrug.drug.Add(temp);
}
else
{
myDrug.drug.Remove(onDrug);
onDrug.count += count;
myDrug.drug.Add(onDrug);
}
if (await _attrService.UpdateUserDrug(myDrug))
{
return PoAction.Ok(true);
}
else
{
return PoAction.Message("添加失败,请稍后尝试!");
}
}
else
{
return PoAction.Message("添加失败,请稍后尝试!");
}
}
}