455 lines
16 KiB
C#
455 lines
16 KiB
C#
using Microsoft.AspNetCore.Mvc;
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using Newtonsoft.Json;
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namespace Application.Web.Controllers.User;
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/// <summary>
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/// 赠送接口
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/// </summary>
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[ApiExplorerSettings(GroupName = "User")]
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[Route("User/[controller]/[action]")]
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[ApiController]
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[Authorize]
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public class GiveController : ControllerBase
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{
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private readonly IGameGoodsService _goodsService;
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private readonly IGameEquService _equService;
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private readonly IUnitUserWeight _weightService;
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private readonly IUnitUserRelationService _relationService;
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private readonly IUnitUserService _userService;
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private readonly IGameChatService _chatService;
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private readonly IMessageService _messageService;
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private readonly IUnitUserAttrService _attrService;
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public GiveController(IGameGoodsService goodsService, IGameEquService equService, IUnitUserWeight weightService,
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IUnitUserRelationService relationService, IUnitUserService userService, IGameChatService chatService,
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IMessageService messageService,IUnitUserAttrService attrService)
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{
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_goodsService = goodsService;
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_equService = equService;
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_weightService = weightService;
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_relationService = relationService;
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_userService = userService;
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_chatService = chatService;
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_messageService = messageService;
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_attrService = attrService;
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}
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/// <summary>
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/// 获取赠送礼物物品
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/// </summary>
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/// <param name="no"></param>
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/// <returns></returns>
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[HttpGet]
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public async Task<IPoAction> GetUserGiftGoods(string no)
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{
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var fromInfo = await _userService.GetUserInfoByUserNo(no);
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if (fromInfo == null)
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{
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return PoAction.Message("玩家不存在!");
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}
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string userId = StateHelper.userId;
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int areaId = StateHelper.areaId;
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if (areaId != fromInfo.areaId)
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{
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return PoAction.Message("玩家不存在!");
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}
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var data = await _goodsService.GetUserGoodsData(userId, nameof(GoodsEnum.Code.Gift));
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return PoAction.Ok(new
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{
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userNo = fromInfo.userNo,
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nick = fromInfo.nick,
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data = data
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});
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}
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/// <summary>
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/// 赠送礼物
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/// </summary>
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/// <param name="no"></param>
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/// <param name="goodsId"></param>
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/// <param name="count"></param>
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/// <returns></returns>
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[HttpGet]
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public async Task<IPoAction> ToGift(string no, int goodsId, int count)
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{
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var fromInfo = await _userService.GetUserInfoByUserNo(no);
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if (fromInfo == null)
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{
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return PoAction.Message("玩家不存在!");
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}
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string userId = StateHelper.userId;
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int areaId = StateHelper.areaId;
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if (areaId != fromInfo.areaId)
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{
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return PoAction.Message("玩家不存在!");
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}
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count = count < 1 ? 1 : count;
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var goodsInfo = await _goodsService.GetUserGoodsInfo(userId, goodsId);
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if (goodsInfo.code != nameof(GoodsEnum.Code.Gift))
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{
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return PoAction.Message("该道具无法赠送!");
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}
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if (goodsInfo.count < count)
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{
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return PoAction.Message("您礼物数量不足!");
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}
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if (await _goodsService.UpdateUserGoods(userId, 0, goodsId, count, "赠送礼物"))
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{
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var goods = await _goodsService.GetGoodsInfo(goodsId);
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dynamic giftConfig = JsonConvert.DeserializeObject<dynamic>(goods.content);
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int charm = Convert.ToInt32(giftConfig.charm);
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int isBroad = Convert.ToInt32(giftConfig.isBroad);
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int broadCount = Convert.ToInt32(giftConfig.broadCount);
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string gifUbb = UbbTool.GiftUbb(goods.img, goods.goodsName);
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if (await _relationService.AddCharm(fromInfo.userId, userId, goodsId, goods.goodsName, goods.img, charm,
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count))
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{
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var myInfo = await _userService.GetUserInfoByUserId(userId);
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string noticeMsg = $"[{UbbTool.HomeUbb(myInfo.userNo, myInfo.nick)}]赠送您{gifUbb}×{count}!";
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await _chatService.SendChat(fromInfo.userId, nameof(GameChatEnum.Code.Notice), noticeMsg);
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if (isBroad == 1 && count >= broadCount)
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{
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//发送系统广布
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string tip =
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$"赠送给[{UbbTool.HomeUbb(fromInfo.userNo, fromInfo.nick)}] {gifUbb} {UbbTool.GiveGiftStr(count)}";
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await _messageService.SendBroadcast(userId, nameof(MessageEnum.BroadcastCode.Gift), tip);
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}
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return PoAction.Ok(true);
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}
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else
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{
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return PoAction.Message("赠送失败,请稍后尝试!");
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}
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}
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else
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{
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return PoAction.Message("赠送失败,请稍后尝试!");
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}
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}
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/// <summary>
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/// 获取礼物记录
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/// </summary>
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/// <param name="no"></param>
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/// <param name="page"></param>
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/// <returns></returns>
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[HttpGet]
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public async Task<IPoAction> GetGiftLog(string? no, int page)
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{
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string userId = StateHelper.userId;
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if (!string.IsNullOrEmpty(no))
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{
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var noInfo = await _userService.GetUserInfoByUserNo(no);
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if (noInfo != null)
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{
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userId = noInfo.userId;
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}
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}
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RefAsync<int> total = 0;
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var data = await _relationService.GetUserGiftLog(userId, page, 10, total);
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return PoAction.Ok(new { data, total = total.Value });
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}
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/// <summary>
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/// 获取赠送物品列表
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/// </summary>
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/// <param name="npcId"></param>
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/// <param name="type"></param>
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/// <param name="query"></param>
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/// <param name="page"></param>
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/// <returns></returns>
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[HttpGet]
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public async Task<IPoAction> GetGoodsData(string no, int type, string? query, int page)
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{
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var fromInfo = await _userService.GetUserInfoByUserNo(no);
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if (fromInfo == null)
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{
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return PoAction.Message("玩家不存在!");
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}
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string userId = StateHelper.userId;
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int areaId = StateHelper.areaId;
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if (areaId != fromInfo.areaId)
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{
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return PoAction.Message("玩家不存在!");
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}
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RefAsync<int> total = 0;
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if (type == 0)
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{
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var data = await _equService.GetUserEquData(userId, 0, query, page, 10, total, 1);
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return PoAction.Ok(new
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{
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userNo = fromInfo.userNo,
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nick = fromInfo.nick, data, total = total.Value
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});
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}
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else if (type == 1)
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{
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List<string> code = new List<string>() { nameof(GoodsEnum.Code.Drug) };
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var data = await _goodsService.GetUserGoodsData(userId, code, new List<string>(), query, page, 10, total,
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1);
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return PoAction.Ok(new
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{
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userNo = fromInfo.userNo,
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nick = fromInfo.nick, data, total = total.Value
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});
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}
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else if (type == 2)
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{
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List<string> code = new List<string>();
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List<string> noCode = new List<string>() { nameof(GoodsEnum.Code.Drug) };
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var data = await _goodsService.GetUserGoodsData(userId, code, noCode, query, page, 10, total, 1);
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return PoAction.Ok(new
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{
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userNo = fromInfo.userNo,
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nick = fromInfo.nick, data, total = total.Value
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});
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}
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else
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{
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return PoAction.Ok(new
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{
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userNo = fromInfo.userNo,
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nick = fromInfo.nick, data = new List<string>(), total = total.Value
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});
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}
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}
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/// <summary>
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/// 赠送物品
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/// </summary>
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/// <param name="no"></param>
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/// <param name="type"></param>
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/// <param name="propId"></param>
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/// <param name="count"></param>
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/// <returns></returns>
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[HttpGet]
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public async Task<IPoAction> GiveGoods(string no, int type, string propId, int count)
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{
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string userId = StateHelper.userId;
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int myLev = await _attrService.GetUserLev(userId);
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if (myLev < 60)
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{
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return PoAction.Message("等级达到60级才可以赠送哦!");
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}
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count = count < 1 ? 1 : count;
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var fromInfo = await _userService.GetUserInfoByUserNo(no);
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if (fromInfo == null)
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{
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return PoAction.Message("玩家不存在!");
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}
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int areaId = StateHelper.areaId;
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if (areaId != fromInfo.areaId)
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{
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return PoAction.Message("玩家不存在!");
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}
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//此处判断赠送玩家的设置
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var roleConfig = await _userService.GetUserConfigInfo(fromInfo.userId);
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if (roleConfig.giveRole == 1)//判断是否为好友
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{
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if (await _relationService.CheckIsFriend(userId, fromInfo.userId)==false)
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{
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return PoAction.Message("玩家设置了拒绝陌生人赠送!");
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}
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}
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if (type == 0)
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{
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var equInfo = await _equService.GetUserEquInfo(propId);
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if (equInfo == null)
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{
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return PoAction.Message("装备不存在!");
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}
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if (equInfo.userId != userId || equInfo.isOn == 1 || equInfo.isLock == 1)
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{
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return PoAction.Message("该装备锁定或穿戴中!");
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}
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if (equInfo.isDeal == 0 || equInfo.isGive == 0)
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{
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return PoAction.Message("该装备无法交易或不可赠送!");
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}
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//验证负重
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if (await _weightService.CheckUserWeight(fromInfo.userId, (int)equInfo.weight) == false)
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{
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return PoAction.Message("对方负重不足!");
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}
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if (await _equService.DeductUserEqu(userId, [equInfo], $"赠送给玩家:{fromInfo.userId}"))
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{
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equInfo.userId = fromInfo.userId;
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if (await _equService.AddUserEqu(equInfo, $"收到赠送,来源玩家:{userId}"))
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{
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var myInfo = await _userService.GetUserInfoByUserId(userId);
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string msg = $"收到[{UbbTool.HomeUbb(myInfo.userNo, myInfo.nick)}]赠送的装备[{equInfo.equName}]";
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await _chatService.SendChat(fromInfo.userId, (int)fromInfo.areaId, nameof(GameChatEnum.Code.Notice),
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msg);
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return PoAction.Ok(true);
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}
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else
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{
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return PoAction.Message("赠送失败,请稍后尝试!");
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}
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}
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else
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{
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return PoAction.Message("赠送失败,请稍后尝试!");
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}
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}
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else if (type == 1 || type == 2)
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{
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int goodsId = Convert.ToInt32(propId);
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var MyGoods = await _goodsService.GetUserGoodsInfo(userId, goodsId);
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if (MyGoods == null)
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{
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return PoAction.Message("物品数量不足!");
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}
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if (MyGoods.count < count)
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{
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return PoAction.Message("物品数量不足!");
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}
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if (MyGoods.isDeal == 0 || MyGoods.isGive == 0)
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{
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return PoAction.Message("该无法无法交易或不可赠送!");
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}
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int useWeight = (int)MyGoods.weight * count;
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if (await _weightService.CheckUserWeight(fromInfo.userId, useWeight) == false)
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{
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return PoAction.Message("对方负重不足!");
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}
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if (await _goodsService.UpdateUserGoods(userId, 0, goodsId, count, $"赠送给玩家:{fromInfo.userId}"))
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{
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if (await _goodsService.UpdateUserGoods(fromInfo.userId, 1, goodsId, count, $"收到赠送,来源玩家:{userId}"))
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{
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var myInfo = await _userService.GetUserInfoByUserId(userId);
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string msg = $"收到[{UbbTool.HomeUbb(myInfo.userNo, myInfo.nick)}]赠送的物品[{MyGoods.goodsName}]×{count}";
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await _chatService.SendChat(fromInfo.userId, (int)fromInfo.areaId, nameof(GameChatEnum.Code.Notice),
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msg);
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return PoAction.Ok(true);
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}
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else
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{
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return PoAction.Message("赠送失败,请稍后尝试");
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}
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}
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else
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{
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return PoAction.Message("赠送失败,请稍后尝试");
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}
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}
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else
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{
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return PoAction.Message("赠送失败,请稍后尝试");
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}
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}
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/// <summary>
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/// 逗一下物品列表
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/// </summary>
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/// <param name="no"></param>
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/// <returns></returns>
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[HttpGet]
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public async Task<IPoAction> GetUserDouGoods(string no)
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{
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var fromInfo = await _userService.GetUserInfoByUserNo(no);
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if (fromInfo == null)
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{
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return PoAction.Message("玩家不存在!");
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}
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string userId = StateHelper.userId;
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int areaId = StateHelper.areaId;
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if (areaId != fromInfo.areaId)
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{
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return PoAction.Message("玩家不存在!");
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}
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var data = await _goodsService.GetUserGoodsData(userId, nameof(GoodsEnum.Code.Tease));
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return PoAction.Ok(new
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{
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userNo = fromInfo.userNo,
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nick = fromInfo.nick,
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data = data
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});
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}
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/// <summary>
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/// 使用逗物品
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/// </summary>
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/// <param name="no"></param>
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/// <param name="goodsId"></param>
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/// <param name="count"></param>
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/// <returns></returns>
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[HttpGet]
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public async Task<IPoAction> UseDou(string no,int goodsId, int count)
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{
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var fromInfo = await _userService.GetUserInfoByUserNo(no);
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if (fromInfo == null)
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{
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return PoAction.Message("玩家不存在!");
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}
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string userId = StateHelper.userId;
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int areaId = StateHelper.areaId;
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if (areaId != fromInfo.areaId)
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{
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return PoAction.Message("玩家不存在!");
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}
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count = count < 1 ? 1 : count;
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var myGoods = await _goodsService.GetUserGoodsInfo(userId, goodsId);
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if (myGoods == null)
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{
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return PoAction.Message("您暂无该道具!");
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}
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if (myGoods.count < count)
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{
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return PoAction.Message("您的道具不足!");
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}
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if (myGoods.code != nameof(GoodsEnum.Code.Tease))
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{
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return PoAction.Message("该道具无法使用!");
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}
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if (await _goodsService.UpdateUserGoods(userId, 0, goodsId, count, "使用道具"))
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{
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var goodsInfo = await _goodsService.GetGoodsInfo(goodsId);
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UserStateModel stateConfig = JsonConvert.DeserializeObject<UserStateModel>(goodsInfo.content);
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if(await _attrService.AddUserState(fromInfo.userId, goodsInfo.goodsId.ToString(), stateConfig.name,
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stateConfig.scene, stateConfig.tips, stateConfig.attr, stateConfig.time, count))
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{
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var myInfo = await _userService.GetUserInfoByUserId(userId);
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string msg = $"[{UbbTool.HomeUbb(myInfo.userNo, myInfo.nick)}]对您使用了[{goodsInfo.goodsName}]×{count}";
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await _chatService.SendChat(fromInfo.userId, (int)fromInfo.areaId, nameof(GameChatEnum.Code.Notice),
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msg);
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}
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return PoAction.Ok(true);
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}
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else
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{
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return PoAction.Message("使用失败,请稍后尝试!");
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}
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}
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} |