73 lines
2.2 KiB
Vue
73 lines
2.2 KiB
Vue
<template>
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<div class="content">
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【修复装备】
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</div>
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<div class="content">
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请选择:
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<div v-if="equData.length > 0">
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<span v-if="allCopper > 0">
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➛<Abutton @click="retEqu('')">全部修复({{ allCopper }}铜)</Abutton>
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</span>
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<div class="item" v-for="(item, index) in equData" :key="index">
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{{ index + 1 }}.<GameEqu :equ-data="item" :show-lev="1" :show-url="true"></GameEqu>
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<span>({{ item.durability }}/{{ item.maxdurability }})</span>
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<span v-if="item.durability < item.maxdurability">
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[<Abutton @click="retEqu(item.ueId)">修复({{ GameTool.FormatCopper((item.maxdurability -
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item.durability) * 500) }})</Abutton>
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]
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</span>
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</div>
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</div>
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<div v-else>
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暂无穿戴中的装备.
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</div>
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</div>
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<div class="clear"></div>
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<div class="content" style="font-size: 16px;">
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说明:<br>
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1.装备仅可修复当前穿戴中的装备。<br>
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2.每修复1点耐久消耗500铜。
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</div>
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</template>
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<script setup lang="ts">
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definePageMeta({
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layout: layout.default,
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middleware: 'page-loading'
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})
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const equData = ref<Array<any>>([]);
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const allCopper = ref(0);
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onMounted(async () => {
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try {
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await BindData();
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}
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finally {
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PageLoading.Close();
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}
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})
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const BindData = async (): Promise<void> => {
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let npcId = LocalStorageHelper.GetOnNpc();
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let result = await RecoverService.GetUserRecoverEqu(Number(npcId));
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if (result.code == 0) {
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equData.value = result.data.data;
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allCopper.value = result.data.need;
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}
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else {
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MessageExtend.ShowDialog("修理装备", result.msg);
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}
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};
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const retEqu = async (ueId: string) => {
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let npcId = LocalStorageHelper.GetOnNpc();
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MessageExtend.LoadingToast("修复中...");
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let result = await RecoverService.RecoverEqu(Number(npcId), ueId);
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MessageExtend.LoadingClose();
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if (result.code == 0) {
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MessageExtend.Notify(result.msg, "success");
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await BindData();
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}
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else {
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MessageExtend.ShowDialog("提示", result.msg);
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}
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}
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</script> |