145 lines
5.0 KiB
Vue
145 lines
5.0 KiB
Vue
<template>
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<div class="content">
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【装备强化】<br>
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名称: <GameEqu :equ-data="equData" :show-url="false"></GameEqu><br>
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<span v-if="equData.equName != equData.unitEquName">
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装备名称:{{ equData.unitEquName }}<br>
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</span>
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部位:{{ EquTool.GetEquPlaceName(equData.code) }}<br>
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等级:{{ equData.lev }}<br>
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</div>
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<div class="content">
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当前强化等级:{{ equData.intensifyLev }}
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</div>
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<div class="content" v-if="isMax == false">
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➢强化所需:<br>
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<div class="common" v-for="item in needs">
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<span v-if="item.code == 'Goods'">
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▸<Abar :href='"/prop/goods?id=" + item.parameter'>{{ item.name }}</Abar>:({{ item.onCount }}/{{
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item.count }})
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<span style="color: red;" v-if="item.isAsk == 0">(不满足)</span>
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</span>
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<span v-else-if="item.code == 'copper'">
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▸{{ item.name }}:({{ GameTool.FormatCopper(item.onCount) }}/ {{ GameTool.FormatCopper(item.count) }})
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<span style="color: red;" v-if="item.isAsk == 0">(不满足)</span>
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</span>
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<span v-else>
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▸{{ item.name }}:({{ item.onCount }}/{{ item.count }})
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<span style="color: red;" v-if="item.isAsk == 0">(不满足)</span>
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</span>
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<span v-if="item.needItem.length > 0">
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<Abutton @click="ChangeProp(item)">更换</Abutton>
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</span>
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</div>
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</div>
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<div class="content" v-if="isMax == isMax && verifyData.result == true">
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[<Abutton @click="btnHandleEquUp">立即强化</Abutton>]
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</div>
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<div class="clear"></div>
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<div class="content" style="font-size: 16px;;">
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强化说明:<br>
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1.强化仅在成功后扣除(正)龙泉水。<br>
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2.强化等级上限100级。<br>
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3.强化所需的其他材料可以通过游戏内获得,龙泉水可以通过商城/活动获得。<br>
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4.使用龙泉水装备会不可交易,使用正龙泉水装备自动为可交易状态。<br>
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</div>
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<GamePopup v-model:show="showChange" title="【更换材料】" style="width: 60%;max-height: 30%;">
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<!-- 自定义内容 -->
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<div class="content" style="max-height: 300px;margin-top: 15px;;">
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<div class="item" v-for="(item, index) in changeData" :key="index">
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{{ index + 1 }}.<Abutton @click="ChangePropOk(item)">{{ item.name }}×{{ item.count }}</Abutton>
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</div>
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</div>
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</GamePopup>
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</template>
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<script setup lang="ts">
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definePageMeta({
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layout: layout.default,
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middleware: 'page-loading'
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})
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const equData = ref<any>({});
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const isMax = ref(true);
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const verifyData = ref<any>({});
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const needs = ref<Array<any>>([]);
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let ueId = PageExtend.QueryString("ue");
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onMounted(async () => {
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try {
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await BindData();
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}
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finally {
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PageLoading.Close();
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}
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})
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const BindData = async (): Promise<void> => {
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let result = await EquService.GetEquUpInfo(ueId);
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if (result.code == 0) {
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equData.value = result.data.equData;
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isMax.value = result.data.isMax;
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verifyData.value = result.data.result;
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needs.value = verifyData.value.needs;
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}
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else {
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MessageExtend.ShowDialogEvent("强化装备", result.msg, () => {
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PageExtend.RedirectTo("/prop/equ?ue=" + ueId);
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});
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}
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};
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const changeNum = ref(0);
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const changeData = ref<Array<any>>([]);
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const showChange = ref(false);
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const ChangeProp = (data: any) => {
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changeNum.value = data.id;
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changeData.value = data.needItem;
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showChange.value = true;
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}
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const ChangePropOk = async (data: any) => {
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MessageExtend.LoadingToast("更换中...");
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needs.value.forEach(it => {
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if (it.id == changeNum.value) {
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it.name = data.name;
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it.code = data.code;
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it.parameter = data.parameter;
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it.count = data.count;
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}
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});
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let _needs = JSON.stringify(needs.value);
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let result = await BagService.CheckUserProp(_needs);
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MessageExtend.LoadingClose();
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if (result.code == 0) {
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verifyData.value = result.data;
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needs.value = verifyData.value.needs;
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showChange.value = false;
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}
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else {
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MessageExtend.ShowDialog("材料更换", result.msg);
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}
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}
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/**强化装备 */
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const btnHandleEquUp = async () => {
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MessageExtend.LoadingToast("强化中...");
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let _needs = JSON.stringify(needs.value);
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let result = await EquService.HandleEquUp(ueId, _needs);
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MessageExtend.LoadingClose();
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if (result.code == 0) {
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if (result.data.state == 1) {
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MessageExtend.ShowToast("强化成功!", "success");
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}
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else {
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MessageExtend.ShowToast("强化失败!", "fail");
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}
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equData.value = result.data.equData;
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isMax.value = result.data.isMax;
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verifyData.value = result.data.result;
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needs.value = verifyData.value.needs;
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}
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else {
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MessageExtend.ShowDialog("强化装备", result.msg);
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}
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}
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</script> |