Files
Kg.SeaTime/Service/Application.Domain/Services/Service/Fight/GameFightService.cs
2026-07-07 11:51:45 +08:00

572 lines
20 KiB
C#

using Dm.util;
using Newtonsoft.Json;
namespace Application.Domain;
public class GameFightService(ISqlSugarClient DbClient, IRedisCache redis) : IGameFightService, ITransient
{
#region
public async Task<List<string>> GetUserFight(string userId)
{
string key = string.Format(FightCache.FightCacheKey, "UserFight");
if (await redis.HExistsHashAsync(key, userId))
{
return await redis.GetHashAsync<List<string>>(key, userId);
}
List<string> data = new List<string>();
await redis.AddHashAsync(key, userId, data);
return data;
}
private async Task<bool> AddUserFight(string userId, string fightId)
{
var data = await GetUserFight(userId);
data.Add(fightId);
string key = string.Format(FightCache.FightCacheKey, "UserFight");
bool result = await redis.AddHashAsync(key, userId, data);
return result;
}
public async Task<bool> RemoveUserFight(string userId, string fightId)
{
var data = await GetUserFight(userId);
data.Remove(fightId);
string key = string.Format(FightCache.FightCacheKey, "UserFight");
bool result = await redis.AddHashAsync(key, userId, data);
return result;
}
private async Task RemoveUserFight(string userId)
{
string key = string.Format(FightCache.FightCacheKey, "UserFight");
bool result = await redis.AddHashAsync(key, userId, new List<string>());
}
#endregion
#region
public async Task<game_fight_data> GetFightInfo(string fightId)
{
string key = string.Format(FightCache.FightCacheKeys, "FightData:Info", fightId);
if (await redis.ExistsAsync(key))
{
return await redis.GetAsync<game_fight_data>(key);
}
var db = DbClient.AsTenant().GetConnectionWithAttr<game_fight_data>();
game_fight_data data = await db.Queryable<game_fight_data>().Where(it => it.fightId == fightId).SingleAsync();
await redis.SetAsync(key, data, 3600);
return data;
}
public async Task AddFightHarm(string fightId, string userId, long harm)
{
string key = string.Format(FightCache.FightCacheKeys, "FightData:Harm", fightId);
if (await redis.HExistsHashAsync(key, userId))
{
long sum = await redis.GetHashAsync<long>(key, userId);
sum += harm;
await redis.AddHashAsync(key, userId, sum);
}
else
{
await redis.AddHashAsync(key, userId, harm);
}
}
public async Task RemoveFightHarm(string fightId, string userId)
{
string key = string.Format(FightCache.FightCacheKeys, "FightData:Harm", fightId);
await redis.DelHashAsync(key, userId);
}
private async Task ClearFightInfoCache(string fightId, string keyId, bool remMonsterBool = false)
{
List<string> keys = new List<string>();
keys.Add(string.Format(FightCache.FightCacheKeys, "FightData:Info", fightId));
if (remMonsterBool)
{
keys.Add(string.Format(FightCache.FightCacheKeys, "FightData:Blood", keyId));
}
await redis.DelAsync(keys.ToArray());
}
public async Task<bool> AddFight(string fightId, string areaCode, string keyId, string mainId, string code,
string scene, string mapId,
string userId, long exp = 0, long copper = 0, long petExp = 0, string award = "", string pars = "")
{
long addTime = TimeExtend.GetTimeStampSeconds;
long endTime = addTime + 24 * 60 * 60;
List<game_fight_data> fights = new List<game_fight_data>();
game_fight_data data = new game_fight_data()
{
fightId = fightId,
areaCode = areaCode,
keyId = keyId,
mainId = mainId,
code = code,
scene = scene,
mapId = mapId,
userId = userId,
state = 0,
winUser = "",
exp = exp,
copper = copper,
petExp = petExp,
award = award,
pars = pars,
addTime = addTime,
okTime = 0,
endTime = endTime
};
fights.Add(data);
if (code == nameof(GameEnum.FightCode.PVP))
{
fights.Add(new game_fight_data()
{
fightId = StringAssist.NewGuid,
areaCode = areaCode,
keyId = keyId,
mainId = userId,
code = code,
scene = scene,
mapId = mapId,
userId = mainId,
state = 0,
winUser = "",
exp = exp,
copper = copper,
petExp = petExp,
award = award,
pars = pars,
addTime = addTime,
okTime = 0,
endTime = endTime
});
}
var db = DbClient.AsTenant().GetConnectionWithAttr<game_fight_data>();
bool result = await db.Insertable(fights).ExecuteCommandAsync() > 0;
if (result)
{
foreach (var item in fights)
{
await AddUserFight(item.userId, item.fightId);
}
}
return result;
}
public async Task<bool> SetFightWin(game_fight_data fightData, string winUser,bool setDefMap=true)
{
bool result = false;
long okTime = TimeExtend.GetTimeStampSeconds;
var db = DbClient.AsTenant().GetConnectionWithAttr<game_fight_data>();
if (fightData.code == nameof(GameEnum.FightCode.PVE))
{
if (fightData.userId == winUser)
{
var data = await db.Queryable<game_fight_data>()
.Where(it =>
it.keyId == fightData.keyId && it.state == 0 && it.code == nameof(GameEnum.FightCode.PVE))
.ToListAsync();
foreach (var item in data)
{
db.Updateable<game_fight_data>().SetColumns(it => it.state == 1)
.SetColumns(it => it.winUser == winUser)
.SetColumns(it => it.winCode == nameof(UserEnum.AttrCode.Person))
.SetColumnsIF(item.userId == winUser, it => it.okTime == okTime)
.Where(it => it.fightId == item.fightId).AddQueue();
}
result = await db.SaveQueuesAsync() > 0;
if (result)
{
foreach (var item in data)
{
await ClearFightInfoCache(item.fightId, item.keyId, true);
}
fightData.state = 1;
fightData.winCode = nameof(UserEnum.AttrCode.Person);
fightData.winUser = winUser;
fightData.okTime = okTime;
//此处调用战斗结束相关
var _eventPublisher = App.GetService<IEventPublisher>();
await _eventPublisher.PublishAsync(new ChannelEventSource(BusEventsEnum.BusEventsName.PutFightAward,
fightData));
}
}
else
{
//清理相关pvp数据
result = await HandleFightUserDataByPvp(fightData.fightId, fightData.keyId,
nameof(UserEnum.AttrCode.Monster), winUser, fightData.userId, okTime);
if (result)
{
await RemoveUserFight(fightData.userId);
if (setDefMap)
{
await UserStateTool.SetUserMapDefault(fightData.userId);
}
}
}
}
else if (fightData.code == nameof(GameEnum.FightCode.PVP))
{
string lowUser = fightData.userId == winUser ? fightData.mainId : fightData.userId;
result = await HandleFightUserDataByPvp(fightData.fightId, fightData.keyId,
nameof(UserEnum.AttrCode.Person), winUser, lowUser, okTime);
if (result)
{
await RemoveUserFight(lowUser);
if (setDefMap)
{
await UserStateTool.SetUserMapDefault(lowUser);
}
}
}
return result;
}
private async Task<bool> HandleFightUserDataByPvp(string fightId, string keyId, string winCode, string winUser,
string lowUser, long okTime)
{
bool result = true;
var db = DbClient.AsTenant().GetConnectionWithAttr<game_fight_data>();
var data = await db.Queryable<game_fight_data>()
.Where(it => it.state == 0 &&
((it.keyId.Contains(lowUser) && it.code == nameof(GameEnum.FightCode.PVP)) ||
(it.userId == lowUser && it.code == nameof(GameEnum.FightCode.PVE))))
.ToListAsync();
foreach (var item in data)
{
db.Updateable<game_fight_data>().SetColumns(it => it.state == 1)
.SetColumns(it => it.winCode == winCode)
.SetColumns(it => it.winUser == winUser)
.SetColumnsIF(item.userId == winUser && winCode == nameof(UserEnum.AttrCode.Person),
it => it.okTime == okTime)
.Where(it => it.fightId == item.fightId).AddQueue();
}
result = await db.SaveQueuesAsync() > 0;
if (result)
{
foreach (var item in data)
{
await ClearFightInfoCache(item.fightId, item.keyId, false);
}
if (winCode == nameof(UserEnum.AttrCode.Person))
{
var winFight = data.Find(it => it.userId == winUser);
if (winFight != null)
{
winFight.state = 1;
winFight.code = winCode;
winFight.winUser = winUser;
winFight.okTime = okTime;
var _eventPublisher = App.GetService<IEventPublisher>();
await _eventPublisher.PublishAsync(new ChannelEventSource(BusEventsEnum.BusEventsName.PutFightAward,
winFight));
}
}
}
return result;
}
#endregion
#region
public async Task<int> GetUserFightHarm(string userId)
{
int result = 0;
string key = string.Format(FightCache.FightCacheKey, "UserHarm");
if (await redis.HExistsHashAsync(key, userId))
{
result = await redis.GetHashAsync<int>(key, userId);
}
if (result > 0)
{
await redis.AddHashAsync(key, userId, 0);
}
return result;
}
public async Task SetUserFightHarm(string userId, int harm)
{
string key = string.Format(FightCache.FightCacheKey, "UserHarm");
await redis.AddHashAsync(key, userId, harm);
}
#region
public async Task HandleFight(game_fight_data fightData)
{
string winUser = fightData.winUser;
#region
if (fightData.exp > 0)
{
var attrService = App.GetService<IUnitUserAttrService>();
await attrService.UpdateUserExp(winUser, (long)fightData.exp, 1);
}
if (fightData.copper > 0)
{
var accService = App.GetService<IUnitUserAccService>();
await accService.UpdateUserCopper(winUser, 1, (long)fightData.copper, "击杀怪物");
}
if (fightData.petExp > 0) //宠物经验
{
}
if (!string.IsNullOrEmpty(fightData.award)) //发放物品奖励
{
await PutFightAwardGoods(fightData);
}
#endregion
}
private async Task PutFightAwardGoods(game_fight_data fightData)
{
var fightAward = JsonConvert.DeserializeObject<FightAwardModel>(fightData.award);
if (fightAward.code == "Default")
{
var userService = App.GetService<IUnitUserService>();
var userConfig = await userService.GetUserConfigInfo(fightData.winUser);
List<TowerGet> AddMapGoods = new List<TowerGet>();
var opGoods = JsonConvert.DeserializeObject<List<TowerGet>>(fightAward.award.ToString());
string addGoodsUser = fightData.areaCode == nameof(GameEnum.AreaCode.Public) ? "0" : fightData.winUser;
if (userConfig.autoBag == 1)
{
var weightService = App.GetService<IUnitUserWeight>();
bool auto = true;
foreach (var item in opGoods)
{
if (auto == false)
{
AddMapGoods.Add(item);
}
else
{
if (await weightService.CheckUserWeight(fightData.winUser, item))
{
await GameBus.UpdateBag(fightData.winUser, 1, item.code, item.parameter, item.count,
"战斗获得");
}
else
{
auto = false;
AddMapGoods.add(item);
}
}
}
}
else
{
AddMapGoods = opGoods;
}
if (AddMapGoods.Count > 0)
{
await AddMapFightGoods(addGoodsUser, fightData.mapId, AddMapGoods);
}
}
}
public async Task<List<game_map_goods>> GetMapFightGoods(string mapId)
{
List<game_map_goods> result = new List<game_map_goods>();
string key = string.Format(FightCache.FightCacheKeys, "MapGoods", mapId);
if (await redis.ExistsAsync(key))
{
result = await redis.GetAsync<List<game_map_goods>>(key);
}
return result;
}
public async Task<game_map_goods> GetFightGoodsInfo(string mapId, string mgId)
{
var data = await GetMapFightGoods(mapId);
var result = data.Find(it => it.mgId == mgId);
return result;
}
private async Task AddMapFightGoods(string userId, string mapId, List<TowerGet> goods)
{
var data = await GetMapFightGoods(mapId);
List<game_map_goods> addData = new List<game_map_goods>();
foreach (var item in goods)
{
game_map_goods temp = new game_map_goods()
{
mgId = StringAssist.NewGuid,
userId = userId,
mapId = mapId,
name = item.name,
code = item.code,
par = item.parameter,
count = item.count
};
addData.Add(temp);
}
data.AddRange(addData);
string key = string.Format(FightCache.FightCacheKeys, "MapGoods", mapId);
await redis.SetAsync(key, data, 600);
}
public async Task RemoveFightGoods(string mapId, string mgId)
{
var data = await GetMapFightGoods(mapId);
data = data.FindAll(it => it.mgId != mgId);
string key = string.Format(FightCache.FightCacheKeys, "MapGoods", mapId);
await redis.SetAsync(key, data, 600);
}
#endregion
#region 使
public async Task AutoUseDrug(UserAttrModel user, game_fight_data fight)
{
var userService = App.GetService<IUnitUserService>();
var userConfig = await userService.GetUserConfigInfo(user.id);
await UseBloodDrug(user, fight, userConfig.autoDrug == 1, user.upBlood - user.blood);
if (userConfig.autoDrug == 1)
{
var attrService = App.GetService<IUnitUserAttrService>();
var myDrug = await attrService.GetUserDrug(user.id);
var loadDrug = myDrug.drug.Find(it => it.code == nameof(GoodsEnum.DrugCls.LoadBuff) && it.count > 0);
if (loadDrug != null)
{
var goodsService = App.GetService<IGameGoodsService>();
var _drugConfig = await goodsService.GetGoodsContent(loadDrug.goodsId);
string check = await goodsService.CheckUseDrug(user.id, loadDrug.goodsId, _drugConfig, fight.fightId);
if (string.IsNullOrEmpty(check))
{
if (await attrService.UpdateUserDrug(user.id, loadDrug.id, 0, 1))
{
await goodsService.UseDrug(user.id, loadDrug.goodsId, _drugConfig, fight.fightId);
}
}
}
}
}
private async Task UseBloodDrug(UserAttrModel user, game_fight_data fight, bool isAuto, int addBlood)
{
//先判断储存状态
var attrService = App.GetService<IUnitUserAttrService>();
var goodsService = App.GetService<IGameGoodsService>();
var bloodStock = await attrService.GetUserStock(user.id, "Blood");
var myDrug = await attrService.GetUserDrug(user.id);
if (bloodStock.Count > 0)
{
foreach (var item in bloodStock)
{
string[] config = item.par.split("|");
if (config[0] == fight.code || config[0] == "ALL")
{
decimal okLimit = Convert.ToDecimal(config[1]);
if ((Convert.ToDecimal(addBlood) / Convert.ToDecimal(user.upBlood) ) > okLimit)
{
if (item.type == "Number")
{
int opCount = item.sign > addBlood ? addBlood : Convert.ToInt32(item.sign);
item.sign = item.sign - opCount;
if (await attrService.UpdateUserStock(item))
{
addBlood -= opCount;
await attrService.UpdateUserBlood(user.id, 1, opCount);
if (addBlood < 1)
{
break;
}
}
}
else if (item.type == "Time")
{
await attrService.UpdateUserBlood(user.id, 1, addBlood);
addBlood = 0;
break;
}
}
}
}
}
if (isAuto && addBlood > 0)
{
//优先开放储存
var stockDrug = myDrug.drug.Find(it => it.code == nameof(GoodsEnum.DrugCls.BloodStock) && it.count > 0);
if (stockDrug != null)
{
var _drugConfig = await goodsService.GetGoodsContent(stockDrug.goodsId);
string check = await goodsService.CheckUseDrug(user.id, stockDrug.goodsId, _drugConfig, fight.fightId);
if (string.IsNullOrEmpty(check))
{
if (await attrService.UpdateUserDrug(user.id, stockDrug.id, 0, 1))
{
if (await goodsService.UseDrug(user.id, stockDrug.goodsId, _drugConfig, fight.fightId))
{
await UseBloodDrug(user, fight, isAuto, addBlood);
return;
}
}
}
}
//使用普通药品
if (addBlood > 0)
{
var unitDrug = myDrug.drug.Find(it => it.code == nameof(GoodsEnum.DrugCls.Blood) && it.count > 0);
if (unitDrug != null)
{
var _drugConfig = await goodsService.GetGoodsContent(unitDrug.goodsId);
string check =
await goodsService.CheckUseDrug(user.id, unitDrug.goodsId, _drugConfig, fight.fightId);
if (string.IsNullOrEmpty(check))
{
if (await attrService.UpdateUserDrug(user.id, unitDrug.id, 0, 1))
{
await goodsService.UseDrug(user.id, unitDrug.goodsId, _drugConfig, fight.fightId);
}
}
}
}
}
}
#endregion
public async Task HandelFightEnd(string userId, List<dynamic> data)
{
await Task.CompletedTask;
}
#endregion
}