56 lines
1.8 KiB
C#
56 lines
1.8 KiB
C#
namespace Application.Domain;
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public interface IGameMapService
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{
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#region 城市地图数据
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Task<game_city> GetCityInfo(int cityId);
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Task<game_city> GetCityInfoByMapId(string mapId);
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Task<List<game_city>> GetCityData();
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Task<List<game_city_map>> GetCityMap(int cityId);
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Task<List<game_city_map>> GetCityShowMap(int cityId);
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Task<game_city_map> GetMapInfo(string mapId);
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Task<int> GetMapCityByMapId(string mapId);
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Task<List<game_city_npc>> GetMapNpc(string mapId);
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Task<game_city_npc> GetNpcInfo(int npcId);
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#endregion
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#region 用户地图
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Task<string> GetUserOnMapId(string userId);
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Task<unit_user_online> GetUserOnMap(string userId);
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Task UpdateUserOnMap(string userId, string ip, string mapId);
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Task<bool> UpdateUserOnMap(unit_user_online data, string mapId);
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Task<UserOnMap> GetUserOnMapInfo(string userId);
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Task SetUserMapDefult(string userId);
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Task<game_city_map> GetToMapInfo(string userId, string toMap, bool isUpUserMap = true, bool isChangeCity = false);
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Task<List<unit_user_map>> GetUserCityMapData(string userId);
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Task<bool> AddUserCityMap(string userId, int cityId);
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#endregion
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#region 其他相关
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Task<List<UserModel>> GetMapUser(string mapId, int area, int showArea, List<string> noUser, int take);
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Task<List<UserModel>> GetMapUser(string mapId, int area, int showArea, List<string> noUser, int page,
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int limit, RefAsync<int> total);
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#endregion
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#region 自动寻路
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Task<List<MapLine>> CreateAutoMap(string start, string end);
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#endregion
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#region 航海
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Task<unit_user_run> GetUserRun(string userId);
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Task<bool> StopUserRun(string userId);
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Task<bool> SaveUserRunInfo(string userId, int areaId, string onMap, string toMap);
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Task<bool> UpdateUserRunInfo(unit_user_run data);
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#endregion
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} |