109 lines
4.6 KiB
C#
109 lines
4.6 KiB
C#
namespace Application.Domain
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{
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public class BusEventsSubscriber : IEventSubscriber
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{
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/// <summary>
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/// 处理战斗结束相关(含奖励发放)
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/// </summary>
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/// <param name="context"></param>
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[EventSubscribe(BusEventsEnum.BusEventsName.PutFightAward, NumRetries = 0,RetryTimeout = 999999999)]
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public async Task PutFightAward(EventHandlerExecutingContext context)
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{
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var data = context.GetPayload<game_fight_data>();
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var fightService = App.GetService<IGameFightService>();
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await fightService.HandleFight(data);
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}
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/// <summary>
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/// 发放挂机奖励
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/// </summary>
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/// <param name="context"></param>
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[EventSubscribe(BusEventsEnum.BusEventsName.PutOnHookAward, NumRetries = 0,RetryTimeout = 999999999)]
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public async Task PutOnHookAward(EventHandlerExecutingContext context)
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{
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var data = context.GetPayload<OnHookAwardModel>();
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var hookService = App.GetService<IOnHookService>();
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await hookService.HandleOnHookGoods(data);
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}
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/// <summary>
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/// 处理挂机
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/// </summary>
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/// <param name="context"></param>
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[EventSubscribe(BusEventsEnum.BusEventsName.HandleOnHook, NumRetries = 0,RetryTimeout = 999999999)]
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public async Task HandleOnHook(EventHandlerExecutingContext context)
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{
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var hookService = App.GetService<IOnHookService>();
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await hookService.HandleHook();
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}
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/// <summary>
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/// 处理排行榜
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/// </summary>
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/// <param name="context"></param>
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[EventSubscribe(BusEventsEnum.BusEventsName.HandleUpdateRank, NumRetries = 0,RetryTimeout = 999999999)]
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public async Task HandleUpdateRank(EventHandlerExecutingContext context)
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{
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var rankService = App.GetService<IRankService>();
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await rankService.HandleRank();
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}
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/// <summary>
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/// 处理在线时间
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/// </summary>
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/// <param name="context"></param>
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[EventSubscribe(BusEventsEnum.BusEventsName.HandleOnlineTime, NumRetries = 0,RetryTimeout = 999999999)]
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public async Task HandleOnlineTime(EventHandlerExecutingContext context)
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{
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var attrService = App.GetService<IUnitUserAttrService>();
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await attrService.HandleOnLineTimeData();
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}
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/// <summary>
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/// 处理生成的怪物
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/// </summary>
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/// <param name="context"></param>
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[EventSubscribe(BusEventsEnum.BusEventsName.HandleCreateMonster, NumRetries = 0,RetryTimeout = 999999999)]
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public async Task HandleCreateMonster(EventHandlerExecutingContext context)
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{
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var monsterService = App.GetService<IGameMonsterService>();
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await monsterService.HandleCreateMonster();
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}
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/// <summary>
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/// 处理战斗日志记录
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/// </summary>
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/// <param name="context"></param>
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[EventSubscribe(BusEventsEnum.BusEventsName.HandleFightData, NumRetries = 0,RetryTimeout = 999999999)]
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public async Task HandleFightData(EventHandlerExecutingContext context)
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{
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var fightService = App.GetService<IGameFightService>();
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await fightService.HandleFightData();
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}
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/// <summary>
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/// 处理兑换记录
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/// </summary>
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/// <param name="context"></param>
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[EventSubscribe(BusEventsEnum.BusEventsName.HandleExchangeData, NumRetries = 0,RetryTimeout = 999999999)]
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public async Task HandleExchangeData(EventHandlerExecutingContext context)
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{
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var exchangeService = App.GetService<IExchangeService>();
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await exchangeService.HandleExchangeLogData();
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}
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/// <summary>
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/// 处理任务日志
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/// </summary>
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/// <param name="context"></param>
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[EventSubscribe(BusEventsEnum.BusEventsName.HandleTaskLog, NumRetries = 0,RetryTimeout = 999999999)]
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public async Task HandleTaskLog(EventHandlerExecutingContext context)
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{
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var taskService = App.GetService<IGameTaskService>();
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await taskService.HandleUserTaskLog();
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}
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/// <summary>
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/// 处理角色任务
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/// </summary>
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/// <param name="context"></param>
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[EventSubscribe(BusEventsEnum.BusEventsName.HandelTaskUser, NumRetries = 0,RetryTimeout = 999999999)]
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public async Task HandelTaskUser(EventHandlerExecutingContext context)
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{
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var taskService = App.GetService<IGameTaskService>();
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await taskService.HandleUserTask();
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}
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}
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} |