Files
Kg.SeaTime/Web/src/utility‌/FightTool.ts
2026-07-08 19:13:55 +08:00

169 lines
5.3 KiB
TypeScript

interface IUnitFight {
atkHarm: number,
defHarm: number,
stateData: Array<string>,
remData: Array<any>,
}
export class FightTool {
public static FightHandle(atkUser: IUserAttr, defUser: IUserAttr): IFightData {
let result = 0;
let myHarm = 0;
let otHarm = 0;
let myStateData: Array<string> = [];
let myRemData: Array<any> = [];
let otStateData: Array<string> = [];
let otRemData: Array<any> = [];
var atkHandle = this.UnitFight(atkUser, defUser);
myHarm += atkHandle.atkHarm;
otHarm += atkHandle.defHarm;
otStateData.push(...atkHandle.stateData);
otRemData.push(...atkHandle.remData);
if (defUser.isSystem == 1) {
var defHandle = this.UnitFight(defUser, atkUser);
myHarm += defHandle.defHarm;
otHarm += defHandle.atkHarm;
myStateData.push(...defHandle.stateData);
myRemData.push(...defHandle.remData);
}
return {
result,
myHarm,
otHarm,
myStateData,
myRemData,
otStateData,
otRemData
};
}
private static UnitFight(atkUser: IUserAttr, defUser: IUserAttr): IUnitFight {
let atkHarm = 0;
let defHarm = 0;
let stateData: Array<string> = [];
let remData: Array<any> = [];
//闪避处理
if (defUser.dodge > 0) {
let dodgeRide = defUser.dodge - atkUser.deadly + defUser.deadlyLess;
if (dodgeRide > 0) {
if (this.randomTrigger(dodgeRide)) {
return {
atkHarm: 0,
defHarm: 0,
stateData,
remData
};
}
}
}
//士气处理
if (atkUser.upMorale > 0) {
atkUser.minAtk = atkUser.minAtk * (1.0 + (atkUser.morale / atkUser.upMorale) * 0.3);
}
if (defUser.upBlood > 0) {
defUser.defense = defUser.defense * (1.0 + (atkUser.morale / atkUser.upMorale) * 0.3);
}
if (atkUser.minAtk > defUser.defense && defUser.defense > 0) {
let harmRide = (atkUser.minAtk - defUser.defense) / defUser.defense;
harmRide = harmRide > 1.2 ? 1.2 : harmRide;
let fight_Harm = harmRide * atkUser.maxAtk;
defHarm += 0 - fight_Harm;
}
else {
defHarm = -1;
}
//暴击处理
if (atkUser.crit > 0) {
if (this.randomTrigger(atkUser.crit)) {
defHarm = defHarm * 1.5;
}
}
//处理反弹
if (defUser.rebound > 0) {
let reboundRide = defUser.rebound = atkUser.reboundLess;
if (reboundRide > 0) {
atkHarm = defHarm * reboundRide;
}
}
defHarm += 0 - atkUser.harm_Add;//额外伤害
//连击处理
if (atkUser.atk_Next > 0) {
if (this.randomTrigger(atkUser.atk_Next)) {
defHarm = defHarm * 1.3;
atkHarm = atkHarm * 1.3;
}
}
//免伤处理
if (defUser.noHarm > 0 && defHarm < -1) {
defHarm = defHarm * (1 - defUser.noHarm);
defHarm = defHarm > 0 ? 0 : defHarm;
}
//吸血处理
if (defHarm < 0 && atkUser.inBlood > 0) {
let inBloodRide = atkUser.inBlood - defUser.punish
if (inBloodRide > 0) {
atkHarm += (0 - defHarm) * inBloodRide;
}
}
//#region 状态类处理
let slow = atkUser.slow - defUser.slowLess;
if (this.randomTrigger(slow)) {
stateData.push("Slow");
}
let poison = atkUser.poison - defUser.poisonLess;
if (this.randomTrigger(poison)) {
stateData.push("Poison");
}
let curse = atkUser.curse - defUser.curseLess;
if (this.randomTrigger(curse)) {
stateData.push("Curse");
}
let weaken = atkUser.weaken - defUser.weakenLess;
if (this.randomTrigger(weaken)) {
stateData.push("Weaken");
}
let depressed = atkUser.depressed - defUser.depressedLess;
if (this.randomTrigger(depressed)) {
stateData.push("Depressed");
}
let breach = atkUser.breach - defUser.breachLess;
if (this.randomTrigger(breach)) {
stateData.push("Breach");
}
let palsyatk = atkUser.palsyAtk - defUser.palsyAtkLess;
if (this.randomTrigger(palsyatk)) {
stateData.push("PalsyAtk");
}
if (this.randomTrigger(atkUser.del_Fashion)) {
if (defUser.code == 'Person') {
remData.push({
"code": "Equ",
"par": "Fashion",
"count": 1
});
}
}
//#endregion
//数值处理
atkHarm = Math.floor(atkHarm);
defHarm = Math.floor(defHarm);
return {
atkHarm,
defHarm,
stateData,
remData
};
}
private static randomTrigger(rate: number): boolean {
// Math.random() 返回 [0,1) 浮点
const rand = Math.random();
return rand < rate;
}
}