502 lines
16 KiB
C#
502 lines
16 KiB
C#
namespace Application.Domain;
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public static class GameBus
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{
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#region 物品资源操作
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public static async Task<bool> UpdateBag(string userId, int operate, string goodsType, string parameter, long count,
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string remark)
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{
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bool isok = false;
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if (goodsType.Equals(nameof(GameEnum.PropCode.Goods)))
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{
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var goodsService = App.GetService<IGameGoodsService>();
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isok = await goodsService.UpdateUserGoods(userId, operate, Convert.ToInt32(parameter), (int)count, remark);
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}
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else if (goodsType.Equals(nameof(GameEnum.PropCode.Equ)))
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{
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var equService = App.GetService<IGameEquService>();
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if (operate == 1)
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{
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isok = await equService.AddUserEqu(userId, Convert.ToInt32(parameter), (int)count, remark);
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}
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else
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{
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isok = await equService.DeductUserEqu(userId, Convert.ToInt32(parameter), (int)count, remark);
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}
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}
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else if (goodsType.Equals(nameof(GameEnum.PropCode.copper)))
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{
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var accService = App.GetService<IUnitUserAccService>();
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isok = await accService.UpdateUserCopper(userId, operate, count);
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}
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else if (goodsType.Equals(nameof(GameEnum.PropCode.gold)))
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{
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var accService = App.GetService<IUnitUserAccService>();
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isok = await accService.UpdateUserAcc(userId, operate, nameof(AccEnum.AccType.gold), count,
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nameof(AccEnum.Name.其他), remark);
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}
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else if (goodsType.Equals(nameof(GameEnum.PropCode.cowry)))
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{
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var accService = App.GetService<IUnitUserAccService>();
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isok = await accService.UpdateUserAcc(userId, operate, nameof(AccEnum.AccType.cowry), count,
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nameof(AccEnum.Name.其他), remark);
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}
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else if (goodsType.Equals(nameof(GameEnum.PropCode.vigour)))
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{
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var attrService = App.GetService<IUnitUserAttrService>();
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isok = await attrService.UpdateUserVigour(userId, operate, count);
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}
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else if (goodsType.Equals(nameof(GameEnum.PropCode.exp)))
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{
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var attrService = App.GetService<IUnitUserAttrService>();
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isok = await attrService.UpdateUserExp(userId, count, operate);
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}
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else if (goodsType.Equals(nameof(GameEnum.PropCode.renown)))
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{
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var accService = App.GetService<IUnitUserAccService>();
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isok = await accService.UpdateUserAccBath(userId, operate, nameof(AccEnum.AccType.renown), count,
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nameof(AccEnum.Name.其他), remark);
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}
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else if (goodsType.Equals(nameof(GameEnum.PropCode.teach)))
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{
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var accService = App.GetService<IUnitUserAccService>();
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isok = await accService.UpdateUserAccBath(userId, operate, nameof(AccEnum.AccType.teach), count,
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nameof(AccEnum.Name.其他), remark);
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}
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else if (goodsType.Equals(nameof(GameEnum.PropCode.map)))
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{
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var mapService = App.GetService<IGameMapService>();
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isok = await mapService.AddUserCityMap(userId, Convert.ToInt32(parameter));
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}
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return isok;
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}
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public static async Task<bool> UpdateBag(string userId, int operate, dynamic Reward, string remark = "",
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long count = 1)
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{
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try
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{
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foreach (var item in Reward)
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{
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long num = Convert.ToInt64(item.count) * count;
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if (num <= 0)
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{
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continue;
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}
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await UpdateBag(userId, operate, item.code, item.parameter, num, remark);
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}
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return true;
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}
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catch
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{
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return false;
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}
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}
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#endregion
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#region 验证
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public static async Task<CheckTowerNeed> CheckNeed(string userId, dynamic data, int count = 1)
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{
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List<TowerNeed> needs = new List<TowerNeed>();
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foreach (var item in data)
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{
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needs.Add(new TowerNeed()
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{
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code = Convert.ToString(item.code),
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name = Convert.ToString(item.name),
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parameter = Convert.ToString(item.parameter),
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count = Convert.ToInt64(item.count),
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retCount = Convert.ToInt64(item.retCount)
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});
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}
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return await CheckNeed(userId, needs, count);
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}
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public static async Task<CheckTowerNeed> CheckNeed(string userId, TowerNeed item, int count = 1)
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{
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CheckTowerNeed result = new CheckTowerNeed();
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result.Needs = new List<TowerNeed>();
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bool isok = true;
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int isDeal = 1;
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int isGive = 1;
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item.isAsk = 1;
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if (item.code == nameof(GameEnum.PropCode.Equ))
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{
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var equService = App.GetService<IGameEquService>();
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var myOpEqu = await equService.GetUserEquByEquIdToDeduct(userId, Convert.ToInt32(item.parameter));
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int MyCount = myOpEqu.Count;
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long needCount = item.count * count;
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item.count = needCount;
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item.onCount = MyCount;
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if (MyCount < needCount)
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{
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item.isAsk = 0;
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isok = false;
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}
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}
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else if (item.code == nameof(GameEnum.PropCode.Goods))
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{
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int MyCount = 0;
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var goodsService = App.GetService<IGameGoodsService>();
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var goodsInfo = await goodsService.GetUserGoodsInfo(userId, Convert.ToInt32(item.parameter));
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if (goodsInfo != null)
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{
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MyCount = (int)goodsInfo.count;
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if (goodsInfo.isDeal == 0)
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{
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isDeal = 0;
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}
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if (goodsInfo.isGive == 0)
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{
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isGive = 0;
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}
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}
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long needCount = item.count * count;
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item.count = needCount;
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item.onCount = MyCount;
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if (MyCount < needCount)
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{
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isok = false;
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item.isAsk = 0;
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}
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}
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else if (item.code == nameof(GameEnum.PropCode.copper))
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{
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var accService = App.GetService<IUnitUserAccService>();
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var MyAcc = await accService.GetUserAccInfo(userId, nameof(AccEnum.AccType.copper));
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long needAcc = item.count * count;
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item.count = needAcc;
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item.onCount = MyAcc;
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if (MyAcc < needAcc)
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{
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isok = false;
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item.isAsk = 0;
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}
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}
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else if (item.code == nameof(GameEnum.PropCode.gold))
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{
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var accService = App.GetService<IUnitUserAccService>();
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var MyAcc = await accService.GetUserAccInfo(userId, nameof(AccEnum.AccType.gold));
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long needAcc = item.count * count;
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item.count = needAcc;
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item.onCount = MyAcc;
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if (MyAcc < needAcc)
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{
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item.isAsk = 0;
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isok = false;
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}
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}
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else if (item.code == nameof(GameEnum.PropCode.vigour)) //活力
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{
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var attrService = App.GetService<IUnitUserAttrService>();
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var MyAcc = await attrService.GetUserVigourInfo(userId);
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long needAcc = item.count * count;
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item.count = needAcc;
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item.onCount = (long)MyAcc.vitality;
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if (MyAcc.vitality < needAcc)
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{
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item.isAsk = 0;
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isok = false;
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}
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}
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else if (item.code == nameof(GameEnum.PropCode.lev))
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{
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var attrService = App.GetService<IUnitUserAttrService>();
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var MyLev = await attrService.GetUserLev(userId);
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item.count = item.count;
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item.onCount = MyLev;
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if (MyLev < item.count)
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{
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item.isAsk = 0;
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isok = false;
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}
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}
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result.result = isok;
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result.isDeal = isDeal;
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result.isGive = isGive;
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result.Needs.Add(item);
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return result;
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}
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public static async Task<CheckTowerNeed> CheckNeed(string userId, List<TowerNeed> needs, int count = 1)
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{
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CheckTowerNeed result = new CheckTowerNeed();
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result.Needs = new List<TowerNeed>();
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bool isok = true;
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int isDeal = 1;
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int isGive = 1;
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foreach (var item in needs)
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{
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var checkResult = await CheckNeed(userId, item, count);
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if (isok)
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{
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isok = checkResult.result;
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}
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if (checkResult.isDeal == 0)
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{
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isDeal = 0;
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}
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if (checkResult.isGive == 0)
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{
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isGive = 0;
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}
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result.Needs.AddRange(checkResult.Needs);
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}
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result.result = isok;
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result.isDeal = isDeal;
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result.isGive = isGive;
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return result;
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}
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public static async Task<CheckTowerNeeds> CheckNeeds(string userId, List<TowerNeeds> needs, int count = 1)
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{
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CheckTowerNeeds result = new CheckTowerNeeds();
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bool isok = true;
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int isDeal = 1;
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int isGive = 1;
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result.Needs = new List<TowerNeeds>();
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foreach (var item in needs)
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{
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item.isAsk = 1;
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if (item.code == nameof(GameEnum.PropCode.Equ))
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{
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var equService = App.GetService<IGameEquService>();
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int MyCount = await equService.GetUserEquByEquIdCount(userId, Convert.ToInt32(item.parameter));
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long needCount = item.count * count;
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item.count = needCount;
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item.onCount = MyCount;
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if (MyCount < needCount)
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{
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item.isAsk = 0;
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isok = false;
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}
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}
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else if (item.code == nameof(GameEnum.PropCode.Goods))
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{
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int MyCount = 0;
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var goodsService = App.GetService<IGameGoodsService>();
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var goodsInfo = await goodsService.GetUserGoodsInfo(userId, Convert.ToInt32(item.parameter));
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if (goodsInfo != null)
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{
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MyCount = (int)goodsInfo.count;
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if (goodsInfo.isDeal == 0)
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{
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isDeal = 0;
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}
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if (goodsInfo.isGive == 0)
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{
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isGive = 0;
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}
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}
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long needCount = item.count * count;
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item.count = needCount;
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item.onCount = MyCount;
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if (MyCount < needCount)
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{
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isok = false;
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item.isAsk = 0;
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}
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}
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else if (item.code == nameof(GameEnum.PropCode.copper))
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{
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var accService = App.GetService<IUnitUserAccService>();
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var MyAcc = await accService.GetUserAccInfo(userId, nameof(AccEnum.AccType.copper));
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long needAcc = item.count * count;
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item.count = needAcc;
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item.onCount = MyAcc;
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if (MyAcc < needAcc)
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{
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isok = false;
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item.isAsk = 0;
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}
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}
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else if (item.code == nameof(GameEnum.PropCode.gold))
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{
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var accService = App.GetService<IUnitUserAccService>();
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var MyAcc = await accService.GetUserAccInfo(userId, nameof(AccEnum.AccType.gold));
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long needAcc = item.count * count;
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item.count = needAcc;
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item.onCount = MyAcc;
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if (MyAcc < needAcc)
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{
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item.isAsk = 0;
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isok = false;
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}
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}
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else if (item.code == nameof(GameEnum.PropCode.vigour)) //活力
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{
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var attrService = App.GetService<IUnitUserAttrService>();
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var MyAcc = await attrService.GetUserVigourInfo(userId);
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long needAcc = item.count * count;
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item.count = needAcc;
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item.onCount = (long)MyAcc.vitality;
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if (MyAcc.vitality < needAcc)
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{
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item.isAsk = 0;
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isok = false;
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}
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}
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else if (item.code == nameof(GameEnum.PropCode.lev))
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{
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var attrService = App.GetService<IUnitUserAttrService>();
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var MyLev = await attrService.GetUserLev(userId);
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item.count = item.count;
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item.onCount = MyLev;
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if (MyLev < item.count)
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{
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isok = false;
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}
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}
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result.Needs.Add(item);
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}
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result.result = isok;
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result.isDeal = isDeal;
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result.isGive = isGive;
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return result;
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}
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#endregion
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#region 概率
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public static RandomDataBase GetRandomByWeight(List<RandomDataBase> data)
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{
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var _randomInstance = new Random();
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if (data.Count == 0)
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{
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return null;
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}
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double totalWeight = data.Sum(it => it.random);
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int rnd = _randomInstance.Next(Convert.ToInt32(totalWeight) + 1);
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double current = 0;
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foreach (var item in data)
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{
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current += item.random;
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if (rnd < current)
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{
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return item;
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}
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}
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return null;
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}
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public static List<TowerGet> GetRandomGoods(RandomModel random, int count = 1, decimal luck = 0)
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{
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List<TowerGet> result = new List<TowerGet>();
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for (int i = 0; i < count; i++)
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{
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List<RandomData> timeAward = new List<RandomData>();
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if (random.code == nameof(RandomModel.RandomCode.Weight))
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{
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timeAward = RandomHandleByWeight(random, luck);
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}
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else
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{
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timeAward = RandomHandleByChance(random, luck);
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}
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foreach (var item in timeAward)
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{
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var onAward = result.FindIndex(it => it.code == item.code && it.parameter == item.par);
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if (onAward > -1)
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{
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result[onAward].count += RandomAssist.GetFormatedNumeric(item.minCount, item.maxCount);
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}
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else
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{
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TowerGet add = new TowerGet()
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{
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code = item.code,
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name = item.name,
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parameter = item.par,
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count = RandomAssist.GetFormatedNumeric(item.minCount, item.maxCount)
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};
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result.Add(add);
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}
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}
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}
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return result;
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}
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private static List<RandomData> RandomHandleByWeight(RandomModel random, decimal luck = 0)
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{
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var _randomInstance = new Random();
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List<RandomData> result = new List<RandomData>();
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double empty = random.empty * (1.0 + (double)luck) / 100;
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if (_randomInstance.NextDouble() > empty)
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{
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return result;
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}
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if (random.data.Count == 0)
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{
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return result;
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}
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double totalWeight = random.data.Sum(it => it.chance);
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int rnd = _randomInstance.Next(Convert.ToInt32(totalWeight) + 1);
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double current = 0;
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foreach (var item in random.data)
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{
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current += item.chance;
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if (rnd < current)
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{
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result.Add(item);
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return result;
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}
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}
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return result;
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}
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private static List<RandomData> RandomHandleByChance(RandomModel random, decimal luck = 0)
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{
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var _randomInstance = new Random();
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List<RandomData> result = new List<RandomData>();
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double empty = (random.empty / 100);
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if (_randomInstance.NextDouble() > empty)
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{
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return result;
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}
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if (random.data.Count == 0)
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{
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return result;
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}
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foreach (var item in random.data)
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{
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double rnd = _randomInstance.NextDouble();
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double okChance = (item.chance / 100) * (1.0 + Convert.ToDouble(luck));
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if (rnd < okChance)
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{
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result.Add(item);
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}
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}
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return result;
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}
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#endregion
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} |