137 lines
4.2 KiB
C#
137 lines
4.2 KiB
C#
using Microsoft.AspNetCore.Mvc;
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namespace Application.Web.Controllers.Chat;
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/// <summary>
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/// 公聊接口
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/// </summary>
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[Route("Chat/[controller]/[action]")]
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[ApiController]
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[Authorize]
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public class ChatController : ControllerBase
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{
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private readonly IGameChatService _chatService;
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private readonly IGameGoodsService _goodsService;
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public ChatController(IGameChatService chatService,IGameGoodsService goodsService)
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{
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_chatService = chatService;
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_goodsService = goodsService;
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}
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/// <summary>
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/// 获取公聊信息
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/// </summary>
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/// <param name="type"></param>
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/// <param name="page"></param>
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/// <returns></returns>
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[HttpGet]
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public async Task<IPoAction> GetChatData(int type, int page)
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{
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string userId = StateHelper.userId;
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int areaId = StateHelper.areaId;
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string teamId = "";
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string groupId = "";
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RefAsync<int> Total = 0;
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var data = await _chatService.GetChatData(type, areaId, teamId, groupId, page, 10, Total);
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//物品数量
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int sendGoodsCount = 0;
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string sendGoodsName = "";
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switch (type)
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{
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case 0:
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sendGoodsCount = await _goodsService.GetUserGoodsCount(userId,GameConfig.SendChatGoodsBase);
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sendGoodsName = "小海螺";
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break;
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case 3:
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sendGoodsCount = await _goodsService.GetUserGoodsCount(userId,GameConfig.SendChatGoodsArea);
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sendGoodsName = "大海螺";
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break;
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case 4:
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sendGoodsCount = await _goodsService.GetUserGoodsCount(userId,GameConfig.SendChatGoodsService);
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sendGoodsName = "金海螺";
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break;
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}
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return PoAction.Ok(new { data, total = Total.Value ,sendGoodsCount,sendGoodsName});
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}
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/// <summary>
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/// 发言
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/// </summary>
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/// <param name="pars"></param>
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/// <returns></returns>
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[HttpPost]
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public async Task<IPoAction> SendChat([FromBody] SendChatParms pars)
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{
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if (string.IsNullOrEmpty(pars.sign))
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{
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return PoAction.Message("发言内容不能为空!");
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}
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string userId = StateHelper.userId;
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int areaId = StateHelper.areaId;
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string par = string.Empty;
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string code = GameChatEnum.Code.Public.ToString();
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int goodsId = 0;
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bool isSend = false;
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switch (pars.type)
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{
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case 0:
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isSend = true;
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code =nameof(GameChatEnum.Code.Public);
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goodsId = GameConfig.SendChatGoodsBase;
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break;
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case 1:
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isSend = true;
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code = nameof(GameChatEnum.Code.Team);
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par = "";
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break;
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case 2:
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isSend = true;
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code = nameof(GameChatEnum.Code.Group);
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par="";
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break;
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case 3:
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isSend = true;
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goodsId = GameConfig.SendChatGoodsArea;
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code = nameof(GameChatEnum.Code.Region);
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break;
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case 4:
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isSend = true;
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goodsId = GameConfig.SendChatGoodsService;
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code = nameof(GameChatEnum.Code.Dress);
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break;
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}
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if (isSend == false)
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{
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return PoAction.Message("无法发言!");
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}
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if (goodsId != 0)
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{
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var myCount = await _goodsService.GetUserGoodsCount(userId, goodsId);
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if (myCount < 1)
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{
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return PoAction.Message("暂无发言道具,去商城购买海螺才可以发言哦!");
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}
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}
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string sign = StringAssist.NoHTML(pars.sign);
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bool result = await _chatService.SendChat(userId, areaId, code, sign, par);
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if (result)
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{
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if (goodsId != 0)//扣除道具
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{
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await _goodsService.UpdateUserGoods(userId, 0, goodsId, 1, "发言");
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}
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return PoAction.Ok(true);
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}
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else
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{
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return PoAction.Message("发送失败,请稍后尝试!");
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}
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}
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} |