Files
Kg.SeaTime/Service/Application.Domain.Entity/game/user/unit_user_equ.cs
2026-05-25 18:41:27 +08:00

256 lines
6.4 KiB
C#

using SqlSugar;
using System;
namespace Application.Domain.Entity
{
[Tenant("Kg.SeaTime.Game")]
public class unit_user_equ
{
/// <summary>
/// ueId
/// </summary>
[SugarColumn(IsPrimaryKey = true, Length = 50)]
public string ueId { get; set; }
/// <summary>
/// userId
/// </summary>
[SugarColumn(Length = 50, IsNullable = true)]
public string? userId { get; set; }
/// <summary>
/// owerId
/// </summary>
[SugarColumn(Length = 50, IsNullable = true)]
public string? owerId { get; set; }
/// <summary>
/// equId
/// </summary>
[SugarColumn(IsNullable = true)]
public int? equId { get; set; }
/// <summary>
/// equName
/// </summary>
[SugarColumn(IsNullable = true)]
public string? equName { get; set; }
/// <summary>
/// unitEquName
/// </summary>
[SugarColumn(Length = 50, IsNullable = true)]
public string? unitEquName { get; set; }
/// <summary>
/// lev
/// </summary>
[SugarColumn(IsNullable = true)]
public int? lev { get; set; }
/// <summary>
/// quality
/// </summary>
[SugarColumn(IsNullable = true)]
public int? quality { get; set; }
/// <summary>
/// qualityName
/// </summary>
[SugarColumn(Length = 255, IsNullable = true)]
public string? qualityName { get; set; }
/// <summary>
/// qualityAttr
/// </summary>
[SugarColumn( IsNullable = true,IsJson = true)]
public List<AttrItem>? qualityAttr { get; set; }
/// <summary>
/// sex
/// </summary>
[SugarColumn(Length = 50, IsNullable = true)]
public string? sex { get; set; }
/// <summary>
/// code
/// </summary>
[SugarColumn(Length = 50, IsNullable = true)]
public string? code { get; set; }
/// <summary>
/// img
/// </summary>
[SugarColumn(Length = 50, IsNullable = true)]
public string? img { get; set; }
/// <summary>
/// sign
/// </summary>
[SugarColumn(Length = 100, IsNullable = true)]
public string? sign { get; set; }
/// <summary>
/// minAtk
/// </summary>
[SugarColumn(IsNullable = true)]
public int? minAtk { get; set; }
/// <summary>
/// maxAtk
/// </summary>
[SugarColumn(IsNullable = true)]
public int? maxAtk { get; set; }
/// <summary>
/// Defense
/// </summary>
[SugarColumn(IsNullable = true)]
public int? Defense { get; set; }
/// <summary>
/// Agility
/// </summary>
[SugarColumn(IsNullable = true)]
public int? Agility { get; set; }
/// <summary>
/// Blood
/// </summary>
[SugarColumn(IsNullable = true)]
public int? Blood { get; set; }
/// <summary>
/// Morale
/// </summary>
[SugarColumn(IsNullable = true)]
public int? Morale { get; set; }
/// <summary>
/// suitCode
/// </summary>
[SugarColumn(Length = 255, IsNullable = true)]
public string? suitCode { get; set; }
/// <summary>
/// durability
/// </summary>
[SugarColumn(IsNullable = true)]
public int? durability { get; set; }
/// <summary>
/// maxdurability
/// </summary>
[SugarColumn(IsNullable = true)]
public int? maxdurability { get; set; }
/// <summary>
/// isIntensify
/// </summary>
[SugarColumn(IsNullable = true)]
public int? isIntensify { get; set; }
/// <summary>
/// intensifyLev
/// </summary>
[SugarColumn(IsNullable = true)]
public int? intensifyLev { get; set; }
/// <summary>
/// holeCount
/// </summary>
[SugarColumn(IsNullable = true)]
public int? holeCount { get; set; }
/// <summary>
/// opTime
/// </summary>
[SugarColumn(IsNullable = true)]
public int? opTime { get; set; }
/// <summary>
/// useEndTime
/// </summary>
[SugarColumn(IsNullable = true)]
public long? useEndTime { get; set; }
/// <summary>
/// weight
/// </summary>
[SugarColumn(IsNullable = true)]
public int? weight { get; set; }
/// <summary>
/// isLock
/// </summary>
[SugarColumn(IsNullable = true)]
public int? isLock { get; set; }
/// <summary>
/// sysPrice
/// </summary>
[SugarColumn(IsNullable = true)]
public int? sysPrice { get; set; }
/// <summary>
/// canEqualUp
/// </summary>
[SugarColumn(IsNullable = true)]
public int? canEqualUp { get; set; }
/// <summary>
/// 装备属性
/// </summary>
[SugarColumn(IsNullable = true,IsJson = true)]
public List<AttrItem>? EquAttr { get; set; }
/// <summary>
/// 附魔属性
/// </summary>
[SugarColumn(IsNullable = true,IsJson = true)]
public EquMent? EquMent { get; set; }
/// <summary>
/// 觉醒属性
/// </summary>
[SugarColumn(IsNullable = true,IsJson = true)]
public List<EquAwaken>? EquAwaken { get; set; }
/// <summary>
/// 宝石属性
/// </summary>
[SugarColumn(IsNullable = true,IsJson = true)]
public List<EquGem>? GemMent { get; set; }
/// <summary>
/// isDeal
/// </summary>
[SugarColumn(IsNullable = true)]
public int? isDeal { get; set; }
/// <summary>
/// isGive
/// </summary>
[SugarColumn(IsNullable = true)]
public int? isGive { get; set; }
/// <summary>
/// 星级
/// </summary>
[SugarColumn(IsNullable = true)]
public int? start { get; set; }
/// <summary>
/// 0不需要鉴定 1需要鉴定
/// </summary>
[SugarColumn(IsNullable = true)]
public int? isAppr { get; set; }
/// <summary>
/// 是否穿戴
/// </summary>
[SugarColumn(IsNullable = true)]
public int? isOn { get; set; }
}
}