Files
Kg.SeaTime/Service/Application.Domain.Entity/game/user/unit_user_message.cs
2026-05-28 19:06:40 +08:00

63 lines
1.5 KiB
C#

using SqlSugar;
using System;
namespace Application.Domain.Entity
{
[Tenant("Kg.SeaTime.Game")]
public class unit_user_message
{
/// <summary>
/// msgId
/// </summary>
[SugarColumn(IsPrimaryKey = true)]
public long msgId { get; set; }
/// <summary>
/// userId
/// </summary>
[SugarColumn(Length = 50, IsNullable = true)]
public string? userId { get; set; }
/// <summary>
/// sendId
/// </summary>
[SugarColumn(Length = 50, IsNullable = true)]
public string? sendId { get; set; }
/// <summary>
/// sign
/// </summary>
[SugarColumn(IsNullable = true)]
public string? sign { get; set; }
/// <summary>
/// isRead
/// </summary>
[SugarColumn(IsNullable = true)]
public int? isRead { get; set; }
/// <summary>
/// status
/// </summary>
[SugarColumn(IsNullable = true)]
public int? status { get; set; }
/// <summary>
/// addTime
/// </summary>
[SugarColumn(IsNullable = true)]
public DateTime? addTime { get; set; }
/// <summary>
/// endTime
/// </summary>
[SugarColumn(IsNullable = true)]
public long? endTime { get; set; }
/// <summary>
/// 会话ID
/// </summary>
[SugarColumn(Length = 100, IsNullable = true)]
public string? talkId { get; set; }
}
}