Files
Kg.SeaTime/Service/Application.Domain.Entity/model/UserAttrModel.cs
2026-07-10 19:37:38 +08:00

60 lines
2.7 KiB
C#

namespace Application.Domain.Entity;
public class UserAttrModel
{
public string id { get; set; }
public int area { get; set; }
public int IsSystem { get; set; }
public int isCopy { get; set; }
public string viceId { get; set; }
public string name { get; set; }
public string sex { get; set; }
public string code { get; set; }
public string tips { get; set; }
public decimal addExp { get; set; }
public decimal addGold { get; set; }
public decimal burst { get; set; }//爆率
public decimal luck { get; set; }//幸运
public int weight { get; set; }//负重
public int lev { get; set; }//等级
public int minAtk { get; set; }//最小攻击
public int maxAtk { get; set; }//最大攻击
public int defense { get; set; }//防御
public int agility { get; set; }//敏捷
public int blood { get; set; }//血量
public int upBlood { get; set; }//最大血量
public int morale { get; set; }//士气
public int upMorale { get; set; }//最大士气
public decimal score { get; set; }//评分
public decimal InBlood { get; set; }//吸血
public decimal Crit { get; set; }//暴击
public decimal NoHarm { get; set; }//免伤
public decimal Dodge { get; set; }//闪避
public decimal Rebound { get; set; }//反弹
public decimal ReboundLess { get; set; }//抗反弹
public decimal Punish { get; set; }//制裁
public decimal Slow { get; set; }//迟缓
public decimal SlowLess { get; set; }//迟缓
public decimal Poison { get; set; }//毒攻
public decimal PoisonLess { get; set; }//抗毒攻
public decimal Curse { get; set; }//诅咒
public decimal CurseLess { get; set; }//抗诅咒
public decimal Weaken { get; set; }//虚弱
public decimal WeakenLess { get; set; }//抗虚弱
public decimal Deadly { get; set; }//致命
public decimal DeadlyLess { get; set; }//抗致命
public decimal Depressed { get; set; }//消沉
public decimal DepressedLess { get; set; }//抗消沉
public decimal Breach { get; set; }//突破
public decimal BreachLess { get; set; }//抗突破
public decimal Del_Fashion { get; set; }//卸时装
public decimal Atk_Next { get; set; }//连击
public decimal Harm_Add { get; set; }//额外伤害
public decimal PalsyAtk { get; set; }//麻痹
public decimal PalsyAtkLess { get; set; }//抗麻痹
public string atkTips { get; set; }
public string defTips { get; set; }
public string agilityTips { get; set; }
public string moraleTips { get; set; }
public string bloodTips { get; set; }
}