Files
Kg.SeaTime/Service/Application.Web/Controllers/Pub/BusinessController.cs
2026-06-18 18:54:22 +08:00

134 lines
3.9 KiB
C#

using Microsoft.AspNetCore.Mvc;
using Newtonsoft.Json;
namespace Application.Web.Controllers.Pub;
/// <summary>
/// 业务操作接口
/// </summary>
[Route("[controller]/[action]")]
[ApiController]
[Authorize]
public class BusinessController : ControllerBase
{
private readonly IGameMapService _mapService;
private readonly IGameEquService _equService;
private readonly IGameGoodsService _goodsService;
public BusinessController(IGameEquService equService, IGameGoodsService goodsService, IGameMapService mapService)
{
_equService = equService;
_goodsService = goodsService;
_mapService = mapService;
}
/// <summary>
/// 获取打造图纸
/// </summary>
/// <returns></returns>
[HttpGet]
public async Task<IPoAction> GetEquPaper()
{
string userId = StateHelper.userId;
var data = await _goodsService.GetUserGoodsData(userId, nameof(GoodsEnum.Code.Paper));
List<MakePaperView> result = new List<MakePaperView>();
foreach (var item in data)
{
MakePaperView temp = new MakePaperView();
temp.goods = await _goodsService.GetGoodsInfo((int)item.goodsId);
temp.count = (long)item.count;
result.Add(temp);
}
return PoAction.Ok(result);
}
/// <summary>
/// 打造装备
/// </summary>
/// <param name="npcId"></param>
/// <param name="goodsId"></param>
/// <returns></returns>
[HttpGet]
public async Task<IPoAction> HandleEquPaper(int npcId, int goodsId)
{
string userId = StateHelper.userId;
#region NPC验证
var npcInfo = await _mapService.GetNpcInfo(npcId);
if (npcInfo == null)
{
return PoAction.Message("Npc不存在!");
}
if (npcInfo.status != 1)
{
return PoAction.Message("Npc不存在!");
}
if (!npcInfo.bus.Any(it => it.code == nameof(GameEnum.NpcBusCode.Make)))
{
return PoAction.Message("业务不可用!");
}
var onMap = await _mapService.GetUserOnMapId(userId);
if (npcInfo.mapId != onMap)
{
return PoAction.Message("Npc不存在!");
}
#endregion
var myGoods = await _goodsService.GetUserGoodsInfo(userId, goodsId);
if (myGoods == null)
{
return PoAction.Message("暂无图纸!");
}
if (myGoods.count < 1)
{
return PoAction.Message("暂无图纸!");
}
if (myGoods.code != nameof(GoodsEnum.Code.Paper))
{
return PoAction.Message("非图纸材料,无法打造!");
}
string needstr = await _goodsService.GetGoodsContent(goodsId);
var needs = JsonConvert.DeserializeObject<List<TowerNeed>>(needstr);
var check = await GameBus.CheckNeed(userId, needs);
if (check.result)
{
if (await GameBus.UpdateBag(userId, 0, needs, "装备打造"))
{
var onEqu = await _equService.GetMakeEquByGoodsId(goodsId);
if (onEqu == null)
{
return PoAction.Message("打造失败,请联系客服!");
}
//发放装备
bool isRd = onEqu.rdAttr != 0;
var getEqu = await _equService.AddUserEqu(userId, (int)onEqu.equId, isRd, "打造装备");
if (getEqu != null)
{
return PoAction.Ok(getEqu.ueId, $"打造成功,获得装备[{onEqu.equName}]");
}
else
{
return PoAction.Message("打造失败,请稍后尝试!");
}
}
else
{
return PoAction.Message("打造失败,请稍后尝试!");
}
}
else
{
return PoAction.Message("材料不足!");
}
}
}