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@@ -12,7 +12,9 @@
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{{ index + 1 }}.<GameEqu :equ-data="item" :show-lev="1" :show-url="true"></GameEqu>
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<span>({{ item.durability }}/{{ item.maxdurability }})</span>
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<span v-if="item.durability < item.maxdurability">
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[<Abutton @click="retEqu(item.ueId)">修复({{ item.maxdurability - item.durability }}铜)</Abutton>]
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[<Abutton @click="retEqu(item.ueId)">修复({{ GameTool.FormatCopper((item.maxdurability -
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item.durability) * 500) }})</Abutton>
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]
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</span>
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</div>
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</div>
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@@ -24,7 +26,7 @@
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<div class="content" style="font-size: 16px;">
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说明:<br>
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1.装备仅可修复当前穿戴中的装备。<br>
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2.每修复1点耐久消耗1铜贝。
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2.每修复1点耐久消耗500铜。
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</div>
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</template>
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<script setup lang="ts">
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@@ -51,7 +53,7 @@ const BindData = async (): Promise<void> => {
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allCopper.value = result.data.need;
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}
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else {
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MessageExtend.ShowDialog("强化装备", result.msg);
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MessageExtend.ShowDialog("修理装备", result.msg);
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}
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};
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