12121
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27
Service/Application.Domain.Entity/resource/game/game_dic.cs
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27
Service/Application.Domain.Entity/resource/game/game_dic.cs
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using SqlSugar;
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using System;
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namespace Application.Domain.Entity
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{
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[Tenant("Kg.SeaTime.Resource")]
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public class game_dic
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{
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/// <summary>
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/// code
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/// </summary>
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[SugarColumn(Length = 50, IsNullable = true)]
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public string? code { get; set; }
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/// <summary>
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/// sign
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/// </summary>
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[SugarColumn(IsNullable = true)]
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public string? sign { get; set; }
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/// <summary>
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/// remark
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/// </summary>
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[SugarColumn(Length = 255, IsNullable = true)]
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public string? remark { get; set; }
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}
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}
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using SqlSugar;
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using System;
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namespace Application.Domain.Entity
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{
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[Tenant("Kg.SeaTime.Resource")]
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public class game_equ_awaken
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{
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/// <summary>
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/// 特性表
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/// </summary>
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[SugarColumn(IsPrimaryKey = true, Length = 50)]
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public string atId { get; set; }
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/// <summary>
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/// 特性名称
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/// </summary>
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[SugarColumn(Length = 50, IsNullable = true)]
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public string? name { get; set; }
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/// <summary>
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/// levAttr
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/// </summary>
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[SugarColumn(IsNullable = true,IsJson = true)]
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public List<EquAwakenData> levAttr { get; set; }
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/// <summary>
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/// 权重
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/// </summary>
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[SugarColumn(IsNullable = true)]
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public int? random { get; set; }
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/// <summary>
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/// 可觉醒装备
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/// </summary>
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[SugarColumn(IsNullable = true)]
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public string? position { get; set; }
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}
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}
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@@ -0,0 +1,39 @@
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using SqlSugar;
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using System;
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namespace Application.Domain.Entity
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{
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[Tenant("Kg.SeaTime.Resource")]
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public class game_equ_up
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{
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/// <summary>
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/// euId
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/// </summary>
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[SugarColumn(IsPrimaryKey = true)]
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public int euId { get; set; }
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/// <summary>
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/// onLev
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/// </summary>
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[SugarColumn(IsNullable = true)]
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public int? onLev { get; set; }
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/// <summary>
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/// maxLev
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/// </summary>
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[SugarColumn(IsNullable = true)]
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public int? maxLev { get; set; }
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/// <summary>
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/// okChance
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/// </summary>
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[SugarColumn(IsNullable = true)]
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public int? okChance { get; set; }
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/// <summary>
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/// needData
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/// </summary>
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[SugarColumn(IsNullable = true,IsJson = true)]
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public List<TowerNeeds> needData { get; set; }
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}
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}
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