1212121
This commit is contained in:
8
Service/Application.Domain.Entity/model/UserEquSuit.cs
Normal file
8
Service/Application.Domain.Entity/model/UserEquSuit.cs
Normal file
@@ -0,0 +1,8 @@
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namespace Application.Domain.Entity;
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public class UserEquSuit
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{
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public string suitCode { get; set; }
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public string suitName { get; set; }
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public List<EquSuitAttr> SuitAttr { get; set; }
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}
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@@ -21,5 +21,11 @@ public static class EquEnum
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Ornaments = 3, //佩戴
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Fashion = 1, //时装
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Wing = 1, //羽翼
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Decorate = 5, //装饰
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}
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public enum SuitAttrNeedType
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{
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ON_EQU
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}
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}
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@@ -13,6 +13,7 @@ public interface IGameEquService
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RefAsync<int> Total, bool isRemOn = false);
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Task<List<unit_user_equ>> GetUserEquData(string userId, int equId);
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Task<List<unit_user_equ>> GetUserEquData(string userId, string code, List<string> noUeId);
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Task<unit_user_equ> GetUserEquInfo(string ueId);
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Task<int> GetUserEquByEquIdCount(string userId, int equId);
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Task<List<unit_user_equ>> GetUserEquByEquId(string userId, int equId);
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@@ -28,6 +29,7 @@ public interface IGameEquService
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Task<List<unit_user_equ>> GetUserOnEqu(string userId);
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Task<bool> EquOnOrDown(unit_user_equ data, int state);
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Task<List<UserEquSuit>> GetUserEquSuit(string userId);
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#endregion
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#region 辅助
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@@ -56,11 +56,18 @@ public class GameEquService(ISqlSugarClient DbClient, IRedisCache redis) : IGame
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public async Task<List<unit_user_equ>> GetUserEquData(string userId, int equId)
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{
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long onTime = TimeExtend.GetTimeStampSeconds;
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var db = DbClient.AsTenant().GetConnectionWithAttr<unit_user_equ>();
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return await db.Queryable<unit_user_equ>().Where(it => it.userId == userId && it.equId == equId).ToListAsync();
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}
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public async Task<List<unit_user_equ>> GetUserEquData(string userId, string code, List<string> noUeId)
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{
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var db = DbClient.AsTenant().GetConnectionWithAttr<unit_user_equ>();
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return await db.Queryable<unit_user_equ>().Where(it => it.userId == userId && it.code == code)
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.WhereIF(noUeId.Count > 0, it => !noUeId.Contains(it.ueId))
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.ToListAsync();
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}
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public async Task<unit_user_equ> GetUserEquInfo(string ueId)
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{
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var db = DbClient.AsTenant().GetConnectionWithAttr<unit_user_equ>();
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@@ -325,6 +332,15 @@ public class GameEquService(ISqlSugarClient DbClient, IRedisCache redis) : IGame
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}
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}
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private async Task ClearUserOnEqu(string userId)
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{
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var key = string.Format(UserCache.BaseCacheKeys, "EquData", "UserOnEqu");
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await redis.DelHashAsync(key, userId);
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//清理套装缓存
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key = string.Format(UserCache.BaseCacheKeys, "EquData:UserEquSuit", userId);
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await redis.DelAsync(key);
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}
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public async Task<bool> EquOnOrDown(unit_user_equ data, int state)
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{
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data.isOn = state;
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@@ -334,21 +350,84 @@ public class GameEquService(ISqlSugarClient DbClient, IRedisCache redis) : IGame
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var equInfo = await GetEquInfo((int)data.equId);
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if (equInfo.useTime > 0)
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{
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data.useEndTime = TimeExtend.GetTimeStampBySeconds(DateTime.Now.AddDays((int)equInfo.useTime)) ;
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data.useEndTime = TimeExtend.GetTimeStampBySeconds(DateTime.Now.AddDays((int)equInfo.useTime));
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}
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}
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var db = DbClient.AsTenant().GetConnectionWithAttr<unit_user_equ>();
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bool result = await db.Updateable(data).ExecuteCommandAsync() > 0;
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if (result)
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{
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await ClearUserOnEqu(data.userId);
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}
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return result;
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}
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/// <summary>
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/// 获取个人套装
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/// </summary>
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/// <param name="userId"></param>
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/// <returns></returns>
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public async Task<List<UserEquSuit>> GetUserEquSuit(string userId)
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{
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List<UserEquSuit> result = new List<UserEquSuit>();
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long time = TimeExtend.GetTimeStampSeconds;
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var key = string.Format(UserCache.BaseCacheKeys, "EquData:UserEquSuit", userId);
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if (await redis.ExistsAsync(key))
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{
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result = await redis.GetAsync<List<UserEquSuit>>(key);
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}
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else
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{
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List<string> opSuit = new List<string>();
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var onEquData = await GetUserOnEqu(userId);
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string[] onEqu = onEquData.Select(it => it.equId.ToString()).ToArray();
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onEquData = onEquData.FindAll(it => it.useEndTime > time && it.durability > 0);
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foreach (var item in onEquData)
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{
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if (item.suitCode != "0" && !string.IsNullOrEmpty(item.suitCode))
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{
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if (!opSuit.Contains(item.suitCode))
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{
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opSuit.Add(item.suitCode);
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}
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}
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}
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foreach (var suit in opSuit)
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{
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UserEquSuit temp = new UserEquSuit();
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var suitInfo = await GetEuqSuitInfo(suit);
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if (suitInfo != null)
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{
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temp.suitCode = suitInfo.suitCode;
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temp.suitName = suitInfo.suitName;
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temp.SuitAttr = new List<EquSuitAttr>();
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foreach (var item in suitInfo.attr)
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{
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if (item.NeedType == nameof(EquEnum.SuitAttrNeedType.ON_EQU))
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{
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bool same = item.NeedData.All(item => onEqu.Contains(item));
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if (same)
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{
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temp.SuitAttr.Add(item);
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}
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}
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}
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if (temp.SuitAttr.Count > 0) //存在满足条件得属性
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{
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result.Add(temp);
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}
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}
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}
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await redis.SetAsync(key, result, 300);
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}
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return result;
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}
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#endregion
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@@ -138,7 +138,8 @@ public class EquController : ControllerBase
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{
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string userId = StateHelper.userId;
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var data = await _equService.GetUserOnEqu(userId);
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return PoAction.Ok(data);
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var suit = await _equService.GetUserEquSuit(userId);
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return PoAction.Ok(new { data, suit });
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}
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/// <summary>
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@@ -200,6 +201,7 @@ public class EquController : ControllerBase
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return PoAction.Message($"该装备最多穿戴{equInfo.canEqualUp}件!");
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}
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}
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bool isOk = true;
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if (string.IsNullOrEmpty(de))
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{
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@@ -222,6 +224,7 @@ public class EquController : ControllerBase
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{
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return PoAction.Message("装备未穿戴!");
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}
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if (DownOnEqu.code != equInfo.code)
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{
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return PoAction.Message("装备部位不一致!");
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@@ -260,6 +263,82 @@ public class EquController : ControllerBase
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}
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}
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}
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/// <summary>
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/// 获取可穿戴装备
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/// </summary>
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/// <param name="type"></param>
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/// <returns></returns>
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[HttpGet]
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public async Task<IPoAction> GetCanOnEqu(int type)
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{
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string code = nameof(EquEnum.EquPlace.Hold);
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switch (type)
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{
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case 1:
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code = nameof(EquEnum.EquPlace.Hold);
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break;
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case 2:
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code = nameof(EquEnum.EquPlace.Vice);
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break;
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case 3:
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code = nameof(EquEnum.EquPlace.Head);
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break;
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case 4:
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code = nameof(EquEnum.EquPlace.Wear);
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break;
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case 5:
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code = nameof(EquEnum.EquPlace.Waist);
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break;
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case 6:
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code = nameof(EquEnum.EquPlace.Foot);
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break;
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case 7:
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code = nameof(EquEnum.EquPlace.Ornaments);
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break;
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case 8:
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code = nameof(EquEnum.EquPlace.Fashion);
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break;
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case 9:
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code = nameof(EquEnum.EquPlace.Wing);
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break;
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case 10:
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code = nameof(EquEnum.EquPlace.Decorate);
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break;
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}
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string userId = StateHelper.userId;
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var userOnEqu = await _equService.GetUserOnEqu(userId);
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var NoEqu = userOnEqu.FindAll(it => it.code == code).Select(it => it.ueId).ToList();
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var CanEqu = await _equService.GetUserEquData(userId, code, NoEqu);
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long onTime = TimeExtend.GetTimeStampSeconds;
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CanEqu = CanEqu.FindAll(it => it.isAppr == 1 && it.useEndTime > onTime);
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CanEqu = CanEqu.OrderByDescending(it => it.lev).ToList();
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return PoAction.Ok(CanEqu);
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}
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/// <summary>
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/// 获取激活套装属性
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/// </summary>
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/// <param name="suitCode"></param>
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/// <returns></returns>
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[HttpGet]
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public async Task<IPoAction> GetUserOnSuitInfo(string suitCode)
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{
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var userId = StateHelper.userId;
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var onSuit = await _equService.GetUserEquSuit(userId);
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var suit = onSuit.Find(it => it.suitCode == suitCode);
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if (suit == null)
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{
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return PoAction.Message("套装不存在!");
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}
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var data = await _equService.GetEuqSuitInfo(suitCode);
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if (data == null)
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{
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return PoAction.Message("套装不存在!");
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}
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return PoAction.Ok(new { data, suit });
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}
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}
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@@ -24,7 +24,7 @@ public class BagController : ControllerBase
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_equService = equService;
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_accService = accService;
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}
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/// <summary>
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/// 获取背包信息
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/// </summary>
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@@ -33,7 +33,6 @@ public class BagController : ControllerBase
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public async Task<IPoAction> GetUserBagData()
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{
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string userId = StateHelper.userId;
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var accInfo = await _accService.GetUserAccInfo(userId);
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long gold = (long)accInfo.gold;
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long cowry = (long)accInfo.cowry;
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@@ -76,13 +75,13 @@ public class BagController : ControllerBase
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}
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var data = await _equService.GetUserEquData(userId, _t, query, page, 10, total);
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return PoAction.Ok(new { data, total.Value });
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return PoAction.Ok(new { data, total = total.Value});
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}
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else if (type == 1)
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{
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List<string> code = new List<string>() { nameof(GoodsEnum.Code.Drug) };
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var data = await _goodsService.GetUserGoodsData(userId, code, new List<string>(), query, page, 10, total);
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return PoAction.Ok(new { data, total.Value });
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return PoAction.Ok(new { data, total = total.Value });
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}
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else if (type == 2)
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{
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@@ -120,11 +119,11 @@ public class BagController : ControllerBase
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}
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var data = await _goodsService.GetUserGoodsData(userId, code, noCode, query, page, 10, total);
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return PoAction.Ok(new { data, total.Value });
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return PoAction.Ok(new { data, total = total.Value });
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}
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else
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{
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return PoAction.Ok(new { data = new List<string>(), total.Value });
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return PoAction.Ok(new { data = new List<string>(), total = total.Value });
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}
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}
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}
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21
Web/src/components/Business/GameEqu.vue
Normal file
21
Web/src/components/Business/GameEqu.vue
Normal file
@@ -0,0 +1,21 @@
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<template>
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<span v-if="showUrl == false">
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{{ equData.equName }}({{ equData.lev }}级)
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</span>
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<router-link v-if="showUrl" :to='"/prop/equ?ue=" + equData.ueId'>
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{{ equData.equName }}({{ equData.lev }}级)
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</router-link>
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</template>
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<script setup lang="ts">
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// 1. 定义接收父组件传来的参数 props
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const props = defineProps({
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showUrl: {
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type: Boolean,
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default: false
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},
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equData: {
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type: Object,
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default: () => ({})
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}
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})
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</script>
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@@ -17,7 +17,10 @@
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const props = defineProps({
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// 字段名、类型、默认值
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isShow: Boolean,
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isShow: {
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type: Boolean,
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default: false
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},
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title: String
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})
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const visible = ref(props.isShow)
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@@ -2,8 +2,8 @@
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统一配置中心
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*/
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export class BaseConfig {
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public static BaseUrl: string = 'https://192.168.0.142:7198'
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public static BaseMediaUrl: string = 'https://192.168.0.142:7198'
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public static BaseUrl: string = 'https://localhost:7198'
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public static BaseMediaUrl: string = 'https://localhost:7198/'
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// public static BaseUrl:string="http://kx.iyba.cn:5291";
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// public static BaseMediaUrl:string="http://kx.iyba.cn:5291";
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}
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@@ -55,7 +55,6 @@
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</span>
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部位:{{ EquTool.GetEquPlaceName(equData.code) }}<br>
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等级:{{ equData.lev }}<br>
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品阶:{{ EquTool.EquStartTips(equData.start) }}<br>
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<span v-if="equData.quality > 0">
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品质:<Abar href="">equData.qualityName</Abar><br>
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</span>
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@@ -117,16 +116,13 @@
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</div>
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<div class="common" v-if="myUserId == equData.userId && equData.isAppr == 1">
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<span>
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◈<Abutton @click="UpOrDownEqu">{{equData.isOn==1?"卸下装备":"穿戴装备"}}</Abutton><br>
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</span>
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<span>
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◈<Abutton>洗练</Abutton><br>
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◈<Abutton @click="UpOrDownEqu">{{ equData.isOn == 1 ? "卸下装备" : "穿戴装备" }}</Abutton><br>
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</span>
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<span>
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◈<Abutton>觉醒</Abutton><br>
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</span>
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<span>
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◈<Abutton>升星</Abutton><br>
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◈<Abutton>洗练</Abutton><br>
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</span>
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<span>
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◈<Abutton @click="LockEqu">{{ equData.isLock == 0 ? "绑定" : "解绑" }}</Abutton><br>
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@@ -189,7 +185,7 @@ const BindData = async (): Promise<void> => {
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/**穿/卸装备 */
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const UpOrDownEqu = async () => {
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MessageExtend.LoadingToast("操作中...");
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let result = await EquService.DownOrUpEqu(ueId,"");
|
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let result = await EquService.DownOrUpEqu(ueId, "");
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MessageExtend.LoadingClose();
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if (result.code == 0) {
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await BindData();
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@@ -50,7 +50,7 @@
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||||
<div class="item" v-for="(item, index) in data" :key="index">
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{{ PageExtend.GetPageIndex(currentPage, 10, index + 1) }}.
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<Abar :href='"/prop/equ?ue=" + item.ueId'>{{ item.equName }}({{ item.lev }}级)</Abar>
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<span v-if="item.isOn == 1">(穿)</span>
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<span v-if="item.isOn == 1">(装)</span>
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<span v-if="item.isAppr == 0">(未鉴定)</span>
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<span v-if="item.useEndTime < onTime" style="color: red;">(过期)</span>
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<span v-if="item.durability < 1" style="color: red;">(损坏)</span>
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@@ -144,6 +144,7 @@ const BindData = async (): Promise<void> => {
|
||||
|
||||
/**切换背包 */
|
||||
const ChangeBag = async (_type: string): Promise<void> => {
|
||||
currentPage.value = 1;
|
||||
type.value = _type;
|
||||
type_ch.value = '0';
|
||||
serch.value='';
|
||||
@@ -151,6 +152,7 @@ const ChangeBag = async (_type: string): Promise<void> => {
|
||||
}
|
||||
|
||||
const ChangeChildBag = async (ch: string): Promise<void> => {
|
||||
currentPage.value = 1;
|
||||
type_ch.value = ch;
|
||||
await BindData();
|
||||
}
|
||||
|
||||
@@ -1,72 +1,76 @@
|
||||
<template>
|
||||
<div class="content">
|
||||
手持: <Abutton>[+]</Abutton>
|
||||
手持: <Abutton @click="chooseEqu(1, Hold)">[+]</Abutton>
|
||||
<div class="item" v-for="item in Hold">
|
||||
<Abar :href='"/prop/equ?ue=" + item.ueId'>{{ item.equName }}({{ item.lev }}级)</Abar>[<Abutton
|
||||
@click="DownEqu(item.ueId)">卸下</Abutton>]
|
||||
<GameEqu :equ-data="item" :show-url="true"></GameEqu>[<Abutton @click="DownAndOnEqu(item.ueId, '')">卸下</Abutton>]
|
||||
</div>
|
||||
</div>
|
||||
<div class="content">
|
||||
副手: <Abutton>[+]</Abutton>
|
||||
副手: <Abutton @click="chooseEqu(2, Vice)">[+]</Abutton>
|
||||
<div class="item" v-for="item in Vice">
|
||||
<Abar :href='"/prop/equ?ue=" + item.ueId'>{{ item.equName }}({{ item.lev }}级)</Abar>[<Abutton
|
||||
@click="DownEqu(item.ueId)">卸下</Abutton>]
|
||||
<GameEqu :equ-data="item" :show-url="true"></GameEqu>[<Abutton
|
||||
@click="DownAndOnEqu(item.ueId, '')">卸下</Abutton>]
|
||||
</div>
|
||||
</div>
|
||||
<div class="content">
|
||||
头戴: <Abutton>[+]</Abutton>
|
||||
头戴: <Abutton @click="chooseEqu(3, Head)">[+]</Abutton>
|
||||
<div class="item" v-for="item in Head">
|
||||
<Abar :href='"/prop/equ?ue=" + item.ueId'>{{ item.equName }}({{ item.lev }}级)</Abar>[<Abutton
|
||||
@click="DownEqu(item.ueId)">卸下</Abutton>]
|
||||
<GameEqu :equ-data="item" :show-url="true"></GameEqu>[<Abutton
|
||||
@click="DownAndOnEqu(item.ueId, '')">卸下</Abutton>]
|
||||
</div>
|
||||
</div>
|
||||
<div class="content">
|
||||
身穿: <Abutton>[+]</Abutton>
|
||||
身穿: <Abutton @click="chooseEqu(4, Wear)">[+]</Abutton>
|
||||
<div class="item" v-for="item in Wear">
|
||||
<Abar :href='"/prop/equ?ue=" + item.ueId'>{{ item.equName }}({{ item.lev }}级)</Abar>[<Abutton
|
||||
@click="DownEqu(item.ueId)">卸下</Abutton>]
|
||||
<GameEqu :equ-data="item" :show-url="true"></GameEqu>[<Abutton
|
||||
@click="DownAndOnEqu(item.ueId, '')">卸下</Abutton>]
|
||||
</div>
|
||||
</div>
|
||||
<div class="content">
|
||||
腰带: <Abutton>[+]</Abutton>
|
||||
腰带: <Abutton @click="chooseEqu(5, Waist)">[+]</Abutton>
|
||||
<div class="item" v-for="item in Waist">
|
||||
<Abar :href='"/prop/equ?ue=" + item.ueId'>{{ item.equName }}({{ item.lev }}级)</Abar>[<Abutton
|
||||
@click="DownEqu(item.ueId)">卸下</Abutton>]
|
||||
<GameEqu :equ-data="item" :show-url="true"></GameEqu>[<Abutton
|
||||
@click="DownAndOnEqu(item.ueId, '')">卸下</Abutton>]
|
||||
</div>
|
||||
</div>
|
||||
<div class="content">
|
||||
脚穿: <Abutton>[+]</Abutton>
|
||||
脚穿: <Abutton @click="chooseEqu(6, Foot)">[+]</Abutton>
|
||||
<div class="item" v-for="item in Foot">
|
||||
<Abar :href='"/prop/equ?ue=" + item.ueId'>{{ item.equName }}({{ item.lev }}级)</Abar>[<Abutton
|
||||
@click="DownEqu(item.ueId)">卸下</Abutton>]
|
||||
<GameEqu :equ-data="item" :show-url="true"></GameEqu>[<Abutton
|
||||
@click="DownAndOnEqu(item.ueId, '')">卸下</Abutton>]
|
||||
</div>
|
||||
</div>
|
||||
<div class="content">
|
||||
佩戴: <Abutton>[+]</Abutton>
|
||||
佩戴: <Abutton @click="chooseEqu(7, Ornaments)">[+]</Abutton>
|
||||
<div class="item" v-for="item in Ornaments">
|
||||
<Abar :href='"/prop/equ?ue=" + item.ueId'>{{ item.equName }}({{ item.lev }}级)</Abar>[<Abutton
|
||||
@click="DownEqu(item.ueId)">卸下</Abutton>]
|
||||
<GameEqu :equ-data="item" :show-url="true"></GameEqu>[<Abutton
|
||||
@click="DownAndOnEqu(item.ueId, '')">卸下</Abutton>]
|
||||
</div>
|
||||
</div>
|
||||
<div class="content">
|
||||
时装: <Abutton>[+]</Abutton>
|
||||
时装: <Abutton @click="chooseEqu(8, Fashion)">[+]</Abutton>
|
||||
<div class="item" v-for="item in Fashion">
|
||||
<Abar :href='"/prop/equ?ue=" + item.ueId'>{{ item.equName }}({{ item.lev }}级)</Abar>[<Abutton
|
||||
@click="DownEqu(item.ueId)">卸下</Abutton>]
|
||||
<GameEqu :equ-data="item" :show-url="true"></GameEqu>[<Abutton
|
||||
@click="DownAndOnEqu(item.ueId, '')">卸下</Abutton>]
|
||||
</div>
|
||||
</div>
|
||||
<div class="content">
|
||||
羽翼: <Abutton>[+]</Abutton>
|
||||
羽翼: <Abutton @click="chooseEqu(9, Wing)">[+]</Abutton>
|
||||
<div class="item" v-for="item in Wing">
|
||||
<Abar :href='"/prop/equ?ue=" + item.ueId'>{{ item.equName }}({{ item.lev }}级)</Abar>[<Abutton
|
||||
@click="DownEqu(item.ueId)">卸下</Abutton>]
|
||||
<GameEqu :equ-data="item" :show-url="true"></GameEqu>[<Abutton
|
||||
@click="DownAndOnEqu(item.ueId, '')">卸下</Abutton>]
|
||||
</div>
|
||||
</div>
|
||||
<div class="content">
|
||||
装饰: <Abutton>[+]</Abutton>
|
||||
装饰: <Abutton @click="chooseEqu(10, Decorate)">[+]</Abutton>
|
||||
<div class="item" v-for="item in Decorate">
|
||||
<Abar :href='"/prop/equ?ue=" + item.ueId'>{{ item.equName }}({{ item.lev }}级)</Abar>[<Abutton
|
||||
@click="DownEqu(item.ueId)">卸下</Abutton>]
|
||||
<GameEqu :equ-data="item" :show-url="true"></GameEqu>[<Abutton
|
||||
@click="DownAndOnEqu(item.ueId, '')">卸下</Abutton>]
|
||||
</div>
|
||||
</div>
|
||||
<div class="content" v-if="suit.length > 0">
|
||||
<div class="item" v-for="item in suit">
|
||||
套装:<Abar :href='"/user/equ/suit?id=" + item.suitCode'>{{ item.suitName }}</Abar>
|
||||
</div>
|
||||
</div>
|
||||
<div class="content">
|
||||
@@ -74,6 +78,37 @@
|
||||
<Abar href="/">我的圣痕</Abar><br>
|
||||
<Abar href="/user/bag">装备物品</Abar>
|
||||
</div>
|
||||
<!-- 选择装备 -->
|
||||
<GamePopup v-model:show="showChooseEqu" title="【选择装备】" style="min-width: 60%;">
|
||||
<!-- 自定义内容 -->
|
||||
<div class="content">
|
||||
<div class="mapList" style="max-height: 300px;margin-top: 15px;">
|
||||
<div v-for="(item, index) in equData" :key="index">
|
||||
{{ index + 1 }}.
|
||||
<Abutton @click="OnEqu(item.ueId)">
|
||||
<GameEqu :equ-data="item" :show-url="false"></GameEqu>
|
||||
</Abutton>
|
||||
</div>
|
||||
<span v-if="equData.length == 0">暂无装备.</span>
|
||||
</div>
|
||||
|
||||
</div>
|
||||
</GamePopup>
|
||||
<GamePopup v-model:show="showChangeEqu" title="【替换装备】" style="min-width: 60%;">
|
||||
<!-- 自定义内容 -->
|
||||
<div class="content">
|
||||
<div class="mapList" style="max-height: 300px;margin-top: 15px;">
|
||||
<div v-for="(item, index) in changeData" :key="index">
|
||||
{{ index + 1 }}.
|
||||
<Abutton @click="ChangeEqu(item.ueId)">
|
||||
<GameEqu :equ-data="item" :show-url="false"></GameEqu>
|
||||
</Abutton>
|
||||
</div>
|
||||
<span v-if="changeData.length == 0">暂无装备.</span>
|
||||
</div>
|
||||
|
||||
</div>
|
||||
</GamePopup>
|
||||
</template>
|
||||
<script setup lang="ts">
|
||||
definePageMeta({
|
||||
@@ -81,6 +116,7 @@ definePageMeta({
|
||||
middleware: middleware.loading
|
||||
})
|
||||
const data = ref<Array<any>>([]);
|
||||
const suit = ref<Array<any>>([]);
|
||||
const Hold = ref<Array<any>>([]);
|
||||
const Vice = ref<Array<any>>([]);
|
||||
const Head = ref<Array<any>>([]);
|
||||
@@ -91,12 +127,17 @@ const Ornaments = ref<Array<any>>([]);
|
||||
const Fashion = ref<Array<any>>([]);
|
||||
const Wing = ref<Array<any>>([]);
|
||||
const Decorate = ref<Array<any>>([]);
|
||||
|
||||
const showChooseEqu = ref(false);
|
||||
const showChangeEqu = ref(false);
|
||||
const equData = ref<Array<any>>([]);
|
||||
const changeData = ref<Array<any>>([]);
|
||||
const onUpEqu = ref('');
|
||||
|
||||
const BindData = async (): Promise<void> => {
|
||||
let result = await EquService.GetUserOnEqu();
|
||||
if (result.code == 0) {
|
||||
data.value = result.data;
|
||||
data.value = result.data.data;
|
||||
suit.value = result.data.suit;
|
||||
Hold.value = data.value.filter(it => it.code == 'Hold');
|
||||
Vice.value = data.value.filter(it => it.code == 'Vice');
|
||||
Head.value = data.value.filter(it => it.code == 'Head');
|
||||
@@ -106,7 +147,7 @@ const BindData = async (): Promise<void> => {
|
||||
Ornaments.value = data.value.filter(it => it.code == 'Ornaments');
|
||||
Fashion.value = data.value.filter(it => it.code == 'Fashion');
|
||||
Wing.value = data.value.filter(it => it.code == 'Wing');
|
||||
Decorate.value = data.value.filter(it => it.code == 'Decorate');
|
||||
Decorate.value = data.value.filter(it => it.code == 'Decorate');
|
||||
}
|
||||
else {
|
||||
MessageExtend.ShowDialog("我的装备", result.msg);
|
||||
@@ -123,8 +164,44 @@ onMounted(async () => {
|
||||
}
|
||||
})
|
||||
|
||||
const DownEqu = async (ueId: string) => {
|
||||
alert(ueId);
|
||||
const DownAndOnEqu = async (ueId: string, de: string) => {
|
||||
MessageExtend.LoadingToast("操作中...");
|
||||
let result = await EquService.DownOrUpEqu(ueId, de);
|
||||
MessageExtend.LoadingClose();
|
||||
if (result.code == 0) {
|
||||
await BindData();
|
||||
MessageExtend.Notify(result.msg, "success");
|
||||
}
|
||||
else if (result.code == 100) {
|
||||
onUpEqu.value = ueId;
|
||||
showChangeEqu.value = true;
|
||||
}
|
||||
else {
|
||||
MessageExtend.ShowDialog("穿/卸装备", result.msg);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
const chooseEqu = async (type: number, data: Array<any>) => {
|
||||
showChooseEqu.value = true;
|
||||
changeData.value = data;
|
||||
let result = await EquService.GetCanOnEqu(type);
|
||||
if (result.code == 0) {
|
||||
equData.value = result.data;
|
||||
}
|
||||
else {
|
||||
MessageExtend.ShowDialog("装备提示", result.msg);
|
||||
}
|
||||
}
|
||||
|
||||
const OnEqu = async (ueId: string) => {
|
||||
showChooseEqu.value = false;
|
||||
await DownAndOnEqu(ueId, "");
|
||||
}
|
||||
const ChangeEqu = async (ueId: string) => {
|
||||
showChangeEqu.value = false;
|
||||
await DownAndOnEqu(onUpEqu.value, ueId);
|
||||
}
|
||||
|
||||
|
||||
</script>
|
||||
68
Web/src/pages/user/equ/suit.vue
Normal file
68
Web/src/pages/user/equ/suit.vue
Normal file
@@ -0,0 +1,68 @@
|
||||
<template>
|
||||
<div class="content">
|
||||
【套装介绍】
|
||||
</div>
|
||||
<div class="content">
|
||||
套装名称:{{ data.suitName }}<br>
|
||||
套装介绍:<span v-html="data.sign"></span><br>
|
||||
</div>
|
||||
<div class="content">
|
||||
---◈套装部件◈---<br>
|
||||
<div class="item" v-for="item in onEqu">
|
||||
▸<Abar :href='"/prop/equ?id=" + item.equId'>{{ item.equName }}</Abar>
|
||||
</div>
|
||||
</div>
|
||||
<div class="content">
|
||||
---◈套装属性◈---<br>
|
||||
<div v-for="item in suitAttr">
|
||||
<div class="content" v-for="attr in item.attrItem">
|
||||
<span>{{ item.type == 0 ? "✧" : "✡" }}</span>
|
||||
<span>{{ attr.tip }}</span>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
<div class="content">
|
||||
---◈已激活属性◈---<br>
|
||||
<div v-for="item in OnSuitAttr">
|
||||
<div class="content" v-for="attr in item.attrItem">
|
||||
<span>{{ item.type == 0 ? "✧" : "✡" }}</span>
|
||||
<span>{{ attr.tip }}</span>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</template>
|
||||
<script setup lang="ts">
|
||||
|
||||
definePageMeta({
|
||||
layout: layout.default,
|
||||
middleware: 'page-loading'
|
||||
})
|
||||
const data = ref<any>({});
|
||||
const onEqu = ref<Array<any>>([]);
|
||||
const suitAttr = ref<Array<any>>([]);
|
||||
const OnSuitAttr = ref<Array<any>>([]);
|
||||
onMounted(async () => {
|
||||
try {
|
||||
await BindData();
|
||||
}
|
||||
finally {
|
||||
PageLoading.Close();
|
||||
}
|
||||
})
|
||||
|
||||
|
||||
|
||||
const BindData = async (): Promise<void> => {
|
||||
let suitCode = PageExtend.QueryString("id");
|
||||
let result = await EquService.GetUserOnSuitInfo(suitCode);
|
||||
if (result.code == 0) {
|
||||
data.value = result.data.data;
|
||||
onEqu.value = data.value.onEqu;
|
||||
suitAttr.value = data.value.attr;
|
||||
OnSuitAttr.value = result.data.suit.suitAttr;
|
||||
}
|
||||
else {
|
||||
MessageExtend.ShowDialog("提示", result.msg);
|
||||
}
|
||||
};
|
||||
</script>
|
||||
@@ -38,4 +38,20 @@ export class EquService {
|
||||
static async DownOrUpEqu(ueId: string, de: string) {
|
||||
return await ApiService.Request("get", "/Equ/DownOrUpEqu", { ueId, de });
|
||||
}
|
||||
|
||||
/**
|
||||
* 获取可穿戴装备
|
||||
* GET /Equ/GetCanOnEqu
|
||||
*/
|
||||
static async GetCanOnEqu(type: number) {
|
||||
return await ApiService.Request("get", "/Equ/GetCanOnEqu", { type });
|
||||
}
|
||||
|
||||
/**
|
||||
* 获取激活套装属性
|
||||
* GET /Equ/GetUserOnSuitInfo
|
||||
*/
|
||||
static async GetUserOnSuitInfo(suitCode: string) {
|
||||
return await ApiService.Request("get", "/Equ/GetUserOnSuitInfo", { suitCode });
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user