1212
This commit is contained in:
@@ -6,4 +6,5 @@
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<s:String x:Key="/Default/CodeInspection/ExcludedFiles/FilesAndFoldersToSkip2/=7020124F_002D9FFC_002D4AC3_002D8F3D_002DAAB8E0240759_002Ff_003AJwtSecurityTokenHandler_002Ecs_002Fl_003AC_0021_003FUsers_003F29055_003FAppData_003FRoaming_003FJetBrains_003FRider2025_002E3_003Fresharper_002Dhost_003FSourcesCache_003Ff9d3fc33fd2fba97d4e718534a67f1d3c61e492634cd51c4798ce5621f780f3_003FJwtSecurityTokenHandler_002Ecs/@EntryIndexedValue">ForceIncluded</s:String>
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<s:String x:Key="/Default/CodeInspection/ExcludedFiles/FilesAndFoldersToSkip2/=7020124F_002D9FFC_002D4AC3_002D8F3D_002DAAB8E0240759_002Ff_003ASqlSetup_002Ecs_002Fl_003AC_0021_003FUsers_003F29055_003FAppData_003FRoaming_003FJetBrains_003FRider2025_002E3_003Fresharper_002Dhost_003FDecompilerCache_003Fdecompiler_003F72993acb059c49dcbba437a858c0b0942000_003F46_003F2e14505d_003FSqlSetup_002Ecs/@EntryIndexedValue">ForceIncluded</s:String>
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<s:String x:Key="/Default/CodeInspection/ExcludedFiles/FilesAndFoldersToSkip2/=7020124F_002D9FFC_002D4AC3_002D8F3D_002DAAB8E0240759_002Ff_003AString_002Ecs_002Fl_003AC_0021_003FUsers_003F29055_003FAppData_003FRoaming_003FJetBrains_003FRider2025_002E3_003Fresharper_002Dhost_003FDecompilerCache_003Fdecompiler_003F51505665371d472f8bdbc333fa4d888cf49938_003Fdf_003F23ca03dd_003FString_002Ecs/@EntryIndexedValue">ForceIncluded</s:String>
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<s:String x:Key="/Default/CodeInspection/ExcludedFiles/FilesAndFoldersToSkip2/=7020124F_002D9FFC_002D4AC3_002D8F3D_002DAAB8E0240759_002Ff_003ATimeAssist_002Ecs_002Fl_003AC_0021_003FUsers_003F29055_003FAppData_003FRoaming_003FJetBrains_003FRider2025_002E3_003Fresharper_002Dhost_003FDecompilerCache_003Fdecompiler_003Fa380d649d5b2495d9bfa0fa24f13662b6400_003Fe6_003F9539602d_003FTimeAssist_002Ecs/@EntryIndexedValue">ForceIncluded</s:String>
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<s:String x:Key="/Default/CodeInspection/ExcludedFiles/FilesAndFoldersToSkip2/=7020124F_002D9FFC_002D4AC3_002D8F3D_002DAAB8E0240759_002Ff_003ATokenValidationParameters_002Ecs_002Fl_003AC_0021_003FUsers_003F29055_003FAppData_003FRoaming_003FJetBrains_003FRider2025_002E3_003Fresharper_002Dhost_003FDecompilerCache_003Fdecompiler_003Ffbb48859ccd84b0d884ab212a4cf9fdb5f820_003F55_003F417754e1_003FTokenValidationParameters_002Ecs/@EntryIndexedValue">ForceIncluded</s:String></wpf:ResourceDictionary>
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@@ -0,0 +1,29 @@
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using SqlSugar;
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using System;
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namespace Application.Domain.Entity;
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[SplitTable(SplitType.Day)]
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[SugarTable("unit_user_equ_log_{year}{month}{day}")]
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[Tenant("Kg.SeaTime.Log")]
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public class unit_user_equ_log
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{
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[SugarColumn(IsPrimaryKey = true)] public string logId { get; set; }
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[SugarColumn(Length = 50, IsNullable = true)]
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public string? ueId { get; set; }
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public int? equId { get; set; }
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[SugarColumn(Length = 50, IsNullable = true)]
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public string? code { get; set; }
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[SugarColumn(ColumnDataType = "varchar(max)", IsNullable = true, IsJson = true)]
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public unit_user_equ? equData { get; set; }
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[SugarColumn(Length = 255, IsNullable = true)]
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public string? remark { get; set; }
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public DateTime? addTime { get; set; }
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}
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57
Service/Application.Domain.Entity/model/UserAttrModel.cs
Normal file
57
Service/Application.Domain.Entity/model/UserAttrModel.cs
Normal file
@@ -0,0 +1,57 @@
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namespace Application.Domain.Entity;
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public class UserAttrModel
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{
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public string id { get; set; }
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public int area { get; set; }
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public int IsSystem { get; set; }
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public int isCopy { get; set; }
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public string viceId { get; set; }
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public string name { get; set; }
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public int figState { get; set; }
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public string sex { get; set; }
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public string code { get; set; }
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public string remark { get; set; }
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public string TmImg { get; set; }
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public int lev { get; set; }//等级
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public decimal minAtk { get; set; }//最小攻击
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public decimal maxAtk { get; set; }//最大攻击
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public decimal defense { get; set; }//防御
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public decimal agility { get; set; }//敏捷
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public decimal blood { get; set; }//血量
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public decimal upBlood { get; set; }//最大血量
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public decimal morale { get; set; }//士气
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public decimal upMorale { get; set; }//最大士气
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public decimal score { get; set; }//评分
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public decimal InBlood { get; set; }//吸血
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public decimal Crit { get; set; }//暴击
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public decimal NoHarm { get; set; }//免伤
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public decimal Dodge { get; set; }//闪避
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public decimal Rebound { get; set; }//反弹
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public decimal ReboundLess { get; set; }//抗反弹
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public decimal Punish { get; set; }//制裁
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public decimal Slow { get; set; }//迟缓
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public decimal SlowLess { get; set; }//迟缓
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public decimal Poison { get; set; }//毒攻
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public decimal PoisonLess { get; set; }//抗毒攻
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public decimal Curse { get; set; }//诅咒
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public decimal CurseLess { get; set; }//抗诅咒
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public decimal Weaken { get; set; }//虚弱
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public decimal WeakenLess { get; set; }//抗虚弱
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public decimal Deadly { get; set; }//致命
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public decimal DeadlyLess { get; set; }//抗致命
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public decimal Depressed { get; set; }//消沉
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public decimal DepressedLess { get; set; }//抗消沉
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public decimal Breach { get; set; }//突破
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public decimal BreachLess { get; set; }//抗突破
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public decimal Del_Fashion { get; set; }//卸时装
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public decimal Atk_Next { get; set; }//连击
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public decimal Harm_Add { get; set; }//额外伤害
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public decimal PalsyAtk { get; set; }//麻痹
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public decimal PalsyAtkLess { get; set; }//抗麻痹
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public string atkTips { get; set; }
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public string defTips { get; set; }
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public string agilityTips { get; set; }
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public string moraleTips { get; set; }
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public string bloodTips { get; set; }
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}
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@@ -2,8 +2,11 @@
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public static class GameConfig
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{
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public const int GameMaxLev = 320;//最大等级
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public const int OnLineTime = 30;//在线延迟时间(分钟)
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public const int SendChatGoodsBase = 10014;//小海螺
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public const int SendChatGoodsArea = 10001;//大海螺
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public const int SendChatGoodsService = 10002;//金海螺
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public const int UpLevAddWeight = 10;//升级增加负重
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public const int GameBaseVigour = 50;//初始活力
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}
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33
Service/Application.Domain/Enum/AccEnum.cs
Normal file
33
Service/Application.Domain/Enum/AccEnum.cs
Normal file
@@ -0,0 +1,33 @@
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namespace Application.Domain;
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public static class AccEnum
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{
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public enum AccType
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{
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copper,//铜
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cowry,//海贝
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gold,//金
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teach,//师德
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renown,//声望
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charm,//魅力
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evil,//罪恶值
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}
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public enum Name
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{
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其他,
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充值,
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活动,
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推广,
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福利,
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爵位,
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Npc商城,
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系统商城,
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花店
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}
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public enum Code
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{
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减少,
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增加
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}
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}
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9
Service/Application.Domain/Enum/UserEnum.cs
Normal file
9
Service/Application.Domain/Enum/UserEnum.cs
Normal file
@@ -0,0 +1,9 @@
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namespace Application.Domain;
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public static class UserEnum
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{
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public enum AttrCode
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{
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Person
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}
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}
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@@ -0,0 +1,21 @@
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namespace Application.Domain;
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public interface IUnitUserAccService
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{
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Task<long> GetUserAccInfo(string userId, string accType);
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#region 账户操作
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Task<unit_user_acc> GetUserAccInfo(string userId);
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Task<bool> UpdateUserAcc(string userId, int type, string accType, long count, string name = "",
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string remark = "");
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Task<bool> UpdateUserAccBath(string userId, int type, string accType, long count, string name = "",
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string remark = "");
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Task<unit_user_copper> GetUserCopperInfo(string userId);
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Task<bool> UpdateUserCopper(string userId, int type, long count, string remark = "");
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#endregion
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}
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@@ -2,6 +2,39 @@
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public interface IUnitUserAttrService
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{
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#region 个人属性
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Task<UserAttrModel> GetUserAttrModel(string userId);
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Task<unit_user_attr> GetUserAttr(string userId);
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#endregion
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#region 体力操作
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Task<unit_user_blood> GetUserBlood(string userId);
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Task<bool> UpdateUserBlood(string userId, int op, int count, bool mustUp = false);
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#endregion
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#region 经验操作
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Task<unit_user_exp> GetUserExp(string userId);
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Task<bool> UpdateUserExp(string userId, long exp, int op = 1);
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#endregion
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#region 士气操作
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Task<unit_user_morale> GetUserMorale(string userId);
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Task<bool> UpdateUserMorale(string userId, int op, int count);
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#endregion
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#region 活力
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Task<unit_user_vigour> GetUserVigourInfo(string userId);
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Task<bool> UpdateUserVigour(string userId, int op, decimal count, string UpTime = "");
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Task<bool> UpdateUserUpVigour(string userId, decimal count);
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#endregion
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}
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@@ -0,0 +1,137 @@
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namespace Application.Domain;
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public class UnitUserAccService(ISqlSugarClient DbClient, IRedisCache redis) : IUnitUserAccService, ITransient
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{
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public async Task<long> GetUserAccInfo(string userId, string accType)
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{
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long result = 0;
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if (accType == AccEnum.AccType.copper.ToString())
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{
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var info = await GetUserCopperInfo(userId);
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result = (long)info.copper;
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||||
}
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||||
else if (accType == AccEnum.AccType.cowry.ToString())
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{
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var info = await GetUserAccInfo(userId);
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result = (long)info.cowry;
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||||
}
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||||
else if (accType == AccEnum.AccType.gold.ToString())
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||||
{
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||||
var info = await GetUserAccInfo(userId);
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result = (long)info.gold;
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||||
}
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||||
else if (accType == AccEnum.AccType.teach.ToString())
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{
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var info = await GetUserAccInfo(userId);
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result = (long)info.teach;
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||||
}
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else if (accType == AccEnum.AccType.renown.ToString())
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||||
{
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||||
var info = await GetUserAccInfo(userId);
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||||
result = (long)info.renown;
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||||
}
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||||
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||||
return result;
|
||||
}
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||||
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||||
#region 账户操作
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||||
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||||
public async Task<unit_user_acc> GetUserAccInfo(string userId)
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||||
{
|
||||
var db = DbClient.AsTenant().GetConnectionWithAttr<unit_user_acc>();
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||||
return await db.Queryable<unit_user_acc>().Where(i => i.userId == userId).SingleAsync();
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||||
}
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||||
|
||||
|
||||
public async Task<bool> UpdateUserAcc(string userId, int type, string accType, long count, string name = "",
|
||||
string remark = "")
|
||||
{
|
||||
bool isOk = false;
|
||||
decimal opCount = type == 0 ? (0 - count) : count;
|
||||
try
|
||||
{
|
||||
var db = DbClient.AsTenant().GetConnectionWithAttr<unit_user_acc>();
|
||||
await DbClient.AsTenant().BeginTranAsync();
|
||||
isOk = await db.Updateable<unit_user_acc>()
|
||||
.SetColumnsIF(accType.Equals(AccEnum.AccType.cowry.ToString()), it => it.cowry == it.cowry + opCount)
|
||||
.SetColumnsIF(accType.Equals(AccEnum.AccType.gold.ToString()), it => it.gold == it.gold + opCount)
|
||||
.SetColumnsIF(accType.Equals(AccEnum.AccType.teach.ToString()), it => it.teach == it.teach + opCount)
|
||||
.SetColumnsIF(accType.Equals(AccEnum.AccType.renown.ToString()), it => it.renown == it.renown + opCount)
|
||||
.Where(it => it.userId == userId).ExecuteCommandAsync() > 0;
|
||||
//生成日志
|
||||
if (isOk)
|
||||
{
|
||||
string code = type == 0 ? nameof(AccEnum.Code.减少) : nameof(AccEnum.Code.增加);
|
||||
unit_user_acc_log userAccLog = new unit_user_acc_log();
|
||||
userAccLog.accId = StringAssist.NewGuid;
|
||||
userAccLog.userId = userId;
|
||||
userAccLog.accType = accType;
|
||||
userAccLog.code = code;
|
||||
userAccLog.name = name;
|
||||
userAccLog.amount = count;
|
||||
userAccLog.addTime = DateTime.Now;
|
||||
userAccLog.endTime = DateTime.Now.AddDays(3);
|
||||
userAccLog.remark = remark;
|
||||
await db.Insertable(userAccLog).ExecuteCommandAsync();
|
||||
}
|
||||
|
||||
await DbClient.AsTenant().CommitTranAsync();
|
||||
}
|
||||
catch
|
||||
{
|
||||
isOk = false;
|
||||
await DbClient.AsTenant().RollbackTranAsync();
|
||||
}
|
||||
|
||||
return isOk;
|
||||
}
|
||||
|
||||
public async Task<bool> UpdateUserAccBath(string userId, int type, string accType, long count, string name = "",
|
||||
string remark = "")
|
||||
{
|
||||
bool result = false;
|
||||
if (accType == nameof(AccEnum.AccType.copper))
|
||||
{
|
||||
result = await UpdateUserCopper(userId, type, count, remark);
|
||||
}
|
||||
else
|
||||
{
|
||||
result = await UpdateUserAcc(userId, type, accType, count, name, remark);
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
|
||||
public async Task<unit_user_copper> GetUserCopperInfo(string userId)
|
||||
{
|
||||
var db = DbClient.AsTenant().GetConnectionWithAttr<unit_user_copper>();
|
||||
return await db.Queryable<unit_user_copper>().Where(i => i.userId == userId).SingleAsync();
|
||||
}
|
||||
|
||||
public async Task<bool> UpdateUserCopper(string userId, int type, long count, string remark = "")
|
||||
{
|
||||
bool isOk = false;
|
||||
decimal opCount = type == 0 ? (0 - count) : count;
|
||||
try
|
||||
{
|
||||
var db = DbClient.AsTenant().GetConnectionWithAttr<unit_user_copper>();
|
||||
await DbClient.AsTenant().BeginTranAsync();
|
||||
|
||||
isOk = await db.Updateable<unit_user_copper>()
|
||||
.SetColumns(it => it.copper == it.copper + opCount)
|
||||
.Where(it => it.userId == userId).ExecuteCommandAsync() > 0;
|
||||
|
||||
await DbClient.AsTenant().CommitTranAsync();
|
||||
}
|
||||
catch
|
||||
{
|
||||
isOk = false;
|
||||
await DbClient.AsTenant().RollbackTranAsync();
|
||||
}
|
||||
|
||||
return isOk;
|
||||
}
|
||||
|
||||
#endregion 账户操作
|
||||
}
|
||||
@@ -2,11 +2,62 @@
|
||||
|
||||
public class UnitUserAttrService(ISqlSugarClient DbClient, IRedisCache redis) : IUnitUserAttrService, ITransient
|
||||
{
|
||||
#region 个人属性
|
||||
|
||||
public async Task<UserAttrModel> GetUserAttrModel(string userId)
|
||||
{
|
||||
UserAttrModel result = new UserAttrModel();
|
||||
result.id = userId;
|
||||
var userService = App.GetService<IUnitUserService>();
|
||||
var userInfo = await userService.GetUserInfoByUserId(userId);
|
||||
result.viceId = userInfo.userNo;
|
||||
result.name = userInfo.nick;
|
||||
result.area = (int)userInfo.areaId;
|
||||
result.IsSystem = (int)userInfo.isSystem;
|
||||
result.sex = userInfo.sex;
|
||||
result.code = nameof(UserEnum.AttrCode.Person);
|
||||
var unitAttr = await GetUserAttr(userId);
|
||||
result.lev = (int)unitAttr.lev;
|
||||
result.minAtk = (decimal)unitAttr.minAtk;
|
||||
result.maxAtk = (decimal)unitAttr.maxAtk;
|
||||
result.defense = (decimal)unitAttr.defense;
|
||||
result.agility = (decimal)unitAttr.agility;
|
||||
result.upBlood = (decimal)unitAttr.upBlood;
|
||||
result.upMorale = (decimal)unitAttr.upMorale;
|
||||
result.blood = 1;
|
||||
result.morale = 1;
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
public async Task<unit_user_attr> GetUserAttr(string userId)
|
||||
{
|
||||
string key = string.Format(UserCache.BaseCacheKeys, "AttrData", "UserAttr");
|
||||
var data = await redis.GetHashAsync<unit_user_attr>(key, userId);
|
||||
if (data == null)
|
||||
{
|
||||
var db = DbClient.AsTenant().GetConnectionWithAttr<unit_user_attr>();
|
||||
data = await db.Queryable<unit_user_attr>().Where(it => it.userId == userId).SingleAsync();
|
||||
await redis.AddHashAsync(key, userId, data);
|
||||
}
|
||||
|
||||
return data;
|
||||
}
|
||||
|
||||
private async Task ClearUserAttrCache(string userId)
|
||||
{
|
||||
string key = string.Format(UserCache.BaseCacheKeys, "AttrData", "UserAttr");
|
||||
await redis.DelHashAsync(key, userId);
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
|
||||
#region 体力操作
|
||||
|
||||
#region 体力操作
|
||||
public async Task<unit_user_blood> GetUserBlood(string userId)
|
||||
{
|
||||
string key = string.Format(UserCache.BaseCacheKeys, "AttrData","Blood");
|
||||
string key = string.Format(UserCache.BaseCacheKeys, "AttrData", "Blood");
|
||||
var data = await redis.GetHashAsync<unit_user_blood>(key, userId);
|
||||
if (data == null)
|
||||
{
|
||||
@@ -14,6 +65,7 @@ public class UnitUserAttrService(ISqlSugarClient DbClient, IRedisCache redis) :
|
||||
data = await db.Queryable<unit_user_blood>().Where(it => it.userId == userId).SingleAsync();
|
||||
await redis.AddHashAsync(key, userId, data);
|
||||
}
|
||||
|
||||
return data;
|
||||
}
|
||||
|
||||
@@ -21,7 +73,7 @@ public class UnitUserAttrService(ISqlSugarClient DbClient, IRedisCache redis) :
|
||||
{
|
||||
bool result = false;
|
||||
unit_user_blood data = new unit_user_blood();
|
||||
string key = string.Format(UserCache.BaseCacheKeys, "AttrData","Blood");
|
||||
string key = string.Format(UserCache.BaseCacheKeys, "AttrData", "Blood");
|
||||
if (op == 2)
|
||||
{
|
||||
data.userId = userId;
|
||||
@@ -55,8 +107,207 @@ public class UnitUserAttrService(ISqlSugarClient DbClient, IRedisCache redis) :
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
|
||||
#endregion
|
||||
|
||||
|
||||
|
||||
#region 经验操作
|
||||
|
||||
public async Task<unit_user_exp> GetUserExp(string userId)
|
||||
{
|
||||
var db = DbClient.AsTenant().GetConnectionWithAttr<unit_user_exp>();
|
||||
return await db.Queryable<unit_user_exp>().Where(it => it.userId == userId).SingleAsync();
|
||||
}
|
||||
|
||||
|
||||
public async Task<bool> UpdateUserExp(string userId, long exp, int op = 1)
|
||||
{
|
||||
bool result = false;
|
||||
bool IsUpUserAttr = false;
|
||||
try
|
||||
{
|
||||
var db = DbClient.AsTenant().GetConnectionWithAttr<unit_user_exp>();
|
||||
await DbClient.AsTenant().BeginTranAsync();
|
||||
if (op == 0) //扣除经验
|
||||
{
|
||||
result = await db.Updateable<unit_user_exp>().SetColumns(it => it.exp == it.exp - exp)
|
||||
.Where(it => it.userId == userId).ExecuteCommandAsync() > 0;
|
||||
}
|
||||
else //增加经验
|
||||
{
|
||||
var MyExp = await db.Queryable<unit_user_exp>().Where(it => it.userId == userId).SingleAsync();
|
||||
long onExp = (long)MyExp.exp + exp;
|
||||
if (onExp < MyExp.upExp) //不足升级
|
||||
{
|
||||
result = await db.Updateable<unit_user_exp>().SetColumns(it => it.exp == onExp)
|
||||
.Where(it => it.userId == userId).ExecuteCommandAsync() > 0;
|
||||
}
|
||||
else //足够升级
|
||||
{
|
||||
var myAttr = await GetUserAttr(userId);
|
||||
int OnLev = (int)myAttr.lev + 1;
|
||||
if (OnLev <= GameConfig.GameMaxLev)
|
||||
{
|
||||
long upExp = onExp - (long)MyExp.upExp;
|
||||
decimal nextExp = GameTool.GetUserUpExp(OnLev);
|
||||
result = await db.Updateable<unit_user_exp>().SetColumns(it => it.exp == upExp)
|
||||
.SetColumns(it => it.upExp == nextExp).Where(it => it.userId == userId)
|
||||
.ExecuteCommandAsync() > 0;
|
||||
if (result) //更新成功,更新各项属性
|
||||
{
|
||||
var data = GameTool.GetAttrData(OnLev);
|
||||
result = await db.Updateable<unit_user_attr>(data).Where(i => i.userId == userId)
|
||||
.ExecuteCommandAsync() > 0;
|
||||
int upVigour = GameConfig.GameBaseVigour + (OnLev * 10);
|
||||
await UpdateUserUpVigour(userId, upVigour);
|
||||
IsUpUserAttr = result;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
decimal maxOnExp = (decimal)MyExp.upExp - 1;
|
||||
if ((decimal)MyExp.exp < maxOnExp)
|
||||
{
|
||||
result = await db.Updateable<unit_user_exp>().SetColumns(it => it.exp == maxOnExp)
|
||||
.Where(it => it.userId == userId).ExecuteCommandAsync() > 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
await DbClient.AsTenant().CommitTranAsync();
|
||||
}
|
||||
catch
|
||||
{
|
||||
result = false;
|
||||
await DbClient.AsTenant().RollbackTranAsync();
|
||||
}
|
||||
|
||||
if (result && IsUpUserAttr)
|
||||
{
|
||||
//增加负重
|
||||
var wightService = App.GetService<IUnitUserWeight>();
|
||||
await wightService.UpdateUserMaxWeight(userId, 1, GameConfig.UpLevAddWeight);
|
||||
await ClearUserAttrCache(userId);
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
#endregion 经验操作
|
||||
|
||||
#region 士气
|
||||
|
||||
public async Task<unit_user_morale> GetUserMorale(string userId)
|
||||
{
|
||||
string key = string.Format(UserCache.BaseCacheKeys, "AttrData", "Morale");
|
||||
var data = await redis.GetHashAsync<unit_user_morale>(key, userId);
|
||||
if (data == null)
|
||||
{
|
||||
var db = DbClient.AsTenant().GetConnectionWithAttr<unit_user_morale>();
|
||||
data = await db.Queryable<unit_user_morale>().Where(it => it.userId == userId).SingleAsync();
|
||||
await redis.AddHashAsync(key, userId, data);
|
||||
}
|
||||
|
||||
return data;
|
||||
}
|
||||
|
||||
public async Task<bool> UpdateUserMorale(string userId, int op, int count)
|
||||
{
|
||||
bool result = false;
|
||||
var data = await GetUserMorale(userId);
|
||||
if (op == 1)
|
||||
{
|
||||
data.morale += count;
|
||||
}
|
||||
else if (op == 2)
|
||||
{
|
||||
data.morale = count;
|
||||
}
|
||||
else
|
||||
{
|
||||
data.morale -= count;
|
||||
}
|
||||
|
||||
data.morale = data.morale < 0 ? 0 : data.morale;
|
||||
|
||||
string key = string.Format(UserCache.BaseCacheKeys, "AttrData", "Morale");
|
||||
await redis.AddHashAsync(key, userId, data);
|
||||
|
||||
var db = DbClient.AsTenant().GetConnectionWithAttr<unit_user_morale>();
|
||||
result = await db.Updateable<unit_user_morale>().SetColumns(it => it.morale == data.morale)
|
||||
.Where(it => it.userId == userId).ExecuteCommandAsync() > 0;
|
||||
return result;
|
||||
}
|
||||
|
||||
#endregion 士气
|
||||
|
||||
#region 活力
|
||||
|
||||
public async Task<unit_user_vigour> GetUserVigourInfo(string userId)
|
||||
{
|
||||
string key = string.Format(UserCache.BaseCacheKeys, "AttrData", "Vigour");
|
||||
var data = await redis.GetHashAsync<unit_user_vigour>(key, userId);
|
||||
if (data == null)
|
||||
{
|
||||
var db = DbClient.AsTenant().GetConnectionWithAttr<unit_user_vigour>();
|
||||
data = await db.Queryable<unit_user_vigour>().Where(i => i.userId == userId).SingleAsync();
|
||||
if (data != null)
|
||||
{
|
||||
await redis.AddHashAsync(key, userId, data);
|
||||
}
|
||||
}
|
||||
|
||||
return data;
|
||||
}
|
||||
|
||||
private async Task ClearUserVigourCache(string userId)
|
||||
{
|
||||
string key = string.Format(UserCache.BaseCacheKeys, "AttrData", "Vigour");
|
||||
await redis.DelHashAsync(key, userId);
|
||||
}
|
||||
|
||||
public async Task<bool> UpdateUserVigour(string userId, int op, decimal count, string UpTime = "")
|
||||
{
|
||||
bool result = false;
|
||||
try
|
||||
{
|
||||
var db = DbClient.AsTenant().GetConnectionWithAttr<unit_user_vigour>();
|
||||
await DbClient.AsTenant().BeginTranAsync();
|
||||
result = await db.Updateable<unit_user_vigour>()
|
||||
.SetColumnsIF(op == 0, it => it.vitality == it.vitality - count)
|
||||
.SetColumnsIF(op == 1, it => it.vitality == it.vitality + count)
|
||||
.SetColumnsIF(op == 2, it => it.vitality == count)
|
||||
.SetColumnsIF(!string.IsNullOrEmpty(UpTime), it => it.upTime == UpTime)
|
||||
.Where(it => it.userId == userId).ExecuteCommandAsync() > 0;
|
||||
await DbClient.AsTenant().CommitTranAsync();
|
||||
}
|
||||
catch
|
||||
{
|
||||
result = false;
|
||||
await DbClient.AsTenant().RollbackTranAsync();
|
||||
}
|
||||
|
||||
if (result)
|
||||
{
|
||||
await ClearUserVigourCache(userId);
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
public async Task<bool> UpdateUserUpVigour(string userId, decimal count)
|
||||
{
|
||||
var db = DbClient.AsTenant().GetConnectionWithAttr<unit_user_vigour>();
|
||||
bool isok = await db.Updateable<unit_user_vigour>().SetColumns(i => i.upVitality == count)
|
||||
.Where(i => i.userId == userId).ExecuteCommandAsync() > 0;
|
||||
if (isok)
|
||||
{
|
||||
await ClearUserVigourCache(userId);
|
||||
}
|
||||
|
||||
return isok;
|
||||
}
|
||||
|
||||
#endregion 活力
|
||||
}
|
||||
@@ -191,8 +191,8 @@ public class UnitUserService : IUnitUserService, ITransient
|
||||
//注册活力
|
||||
unit_user_vigour vitality = new unit_user_vigour();
|
||||
vitality.userId = userId;
|
||||
vitality.vitality = 50;
|
||||
vitality.upVitality = 50;
|
||||
vitality.vitality = GameConfig.GameBaseVigour;
|
||||
vitality.upVitality = GameConfig.GameBaseVigour;
|
||||
vitality.upTime = TimeAssist.GetDateTimeYMDString(0);
|
||||
db.Insertable(vitality).AddQueue();
|
||||
|
||||
|
||||
@@ -18,7 +18,7 @@ public class GameTool
|
||||
data.agility = lev;
|
||||
data.upBlood = ((lev - 1) * 5) + 80;
|
||||
data.upMorale = 100 + (lev / 5) * 10;
|
||||
data.levUpdate = TimeAssist.GetTimeStampNum;
|
||||
data.levUpdate = TimeExtend.GetTimeStampSeconds;
|
||||
return data;
|
||||
}
|
||||
/// <summary>
|
||||
|
||||
@@ -12,12 +12,15 @@ public class BagController : ControllerBase
|
||||
private readonly IUnitUserWeight _weightService;
|
||||
private readonly IGameGoodsService _goodsService;
|
||||
private readonly IGameEquService _equService;
|
||||
private readonly IUnitUserAccService _accService;
|
||||
|
||||
public BagController(IUnitUserWeight weightService, IGameGoodsService goodsService, IGameEquService equService)
|
||||
public BagController(IUnitUserWeight weightService, IGameGoodsService goodsService, IGameEquService equService,
|
||||
IUnitUserAccService accService)
|
||||
{
|
||||
_weightService = weightService;
|
||||
_goodsService = goodsService;
|
||||
_equService = equService;
|
||||
_accService = accService;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -28,14 +31,15 @@ public class BagController : ControllerBase
|
||||
public async Task<IPoAction> GetUserBagData()
|
||||
{
|
||||
string userId = StateHelper.userId;
|
||||
int onWeight = 0;
|
||||
int maxWeight = 0;
|
||||
int gold = 0;
|
||||
int cowry = 0;
|
||||
long copper = 0;
|
||||
|
||||
var accInfo = await _accService.GetUserAccInfo(userId);
|
||||
long gold = (long)accInfo.gold;
|
||||
long cowry = (long)accInfo.cowry;
|
||||
|
||||
long copper = await _accService.GetUserAccInfo(userId, nameof(AccEnum.AccType.copper));
|
||||
var userWeight = await _weightService.GetUserWeightInfo(userId);
|
||||
onWeight = (int)userWeight.onWeight;
|
||||
maxWeight = (int)userWeight.maxWeight;
|
||||
int onWeight = (int)userWeight.onWeight;
|
||||
int maxWeight = (int)userWeight.maxWeight;
|
||||
|
||||
return PoAction.Ok(new { onWeight, maxWeight, cowry, gold, copper });
|
||||
}
|
||||
|
||||
83
Service/Application.Web/Controllers/User/UserController.cs
Normal file
83
Service/Application.Web/Controllers/User/UserController.cs
Normal file
@@ -0,0 +1,83 @@
|
||||
using Microsoft.AspNetCore.Mvc;
|
||||
|
||||
namespace Application.Web.Controllers.User;
|
||||
|
||||
[ApiExplorerSettings(GroupName = "User")]
|
||||
[Route("User/[controller]/[action]")]
|
||||
[ApiController]
|
||||
[Authorize]
|
||||
public class UserController : ControllerBase
|
||||
{
|
||||
private readonly IUnitUserService _userService;
|
||||
private readonly IUnitUserAttrService _attrService;
|
||||
private readonly IUnitUserAccService _accService;
|
||||
private readonly IGameMapService _mapService;
|
||||
|
||||
public UserController(IUnitUserService userService, IUnitUserAttrService attrService,
|
||||
IUnitUserAccService accService, IGameMapService mapService)
|
||||
{
|
||||
_userService = userService;
|
||||
_attrService = attrService;
|
||||
_accService = accService;
|
||||
_mapService = mapService;
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// 获取个人资料信息
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
[HttpGet]
|
||||
public async Task<IPoAction> GetUserInfo()
|
||||
{
|
||||
string userId = StateHelper.userId;
|
||||
var userInfo = await _userService.GetUserInfoByUserId(userId); //基础资料
|
||||
object user = new { userInfo.userNo, userInfo.nick, userInfo.sex, userInfo.sign };
|
||||
|
||||
var attrInfo = await _attrService.GetUserAttrModel(userId); //基础属性
|
||||
var expInfo = await _attrService.GetUserExp(userId);
|
||||
object exp = new { expInfo.exp, expInfo.upExp };
|
||||
var vigourInfo = await _attrService.GetUserVigourInfo(userId);
|
||||
var accInfo = await _accService.GetUserAccInfo(userId);
|
||||
object acc = new { accInfo.gold, accInfo.cowry, accInfo.teach, accInfo.renown };
|
||||
object result = new { user, attr = attrInfo, exp, vigourInfo.vitality, acc };
|
||||
return PoAction.Ok(result);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取用户资料
|
||||
/// </summary>
|
||||
/// <param name="no"></param>
|
||||
/// <returns></returns>
|
||||
[HttpGet]
|
||||
public async Task<IPoAction> GetHomeInfo(string? no)
|
||||
{
|
||||
string userId = StateHelper.userId;
|
||||
var userInfo = await _userService.GetUserInfoByUserNo(no); //基础资料
|
||||
if (userInfo == null)
|
||||
{
|
||||
return PoAction.Message("玩家不存在!", 102);
|
||||
}
|
||||
|
||||
if (userInfo.userId == userId)
|
||||
{
|
||||
return PoAction.Message("用户本身!", 101);
|
||||
}
|
||||
|
||||
object user = new { userInfo.userNo, userInfo.nick, userInfo.sex, userInfo.sign };
|
||||
var attrInfo = await _attrService.GetUserAttrModel(userInfo.userId); //基础属性
|
||||
var accInfo = await _accService.GetUserAccInfo(userInfo.userId);
|
||||
object acc = new { accInfo.teach };
|
||||
|
||||
var online = await _mapService.GetUserOnMap(userInfo.userId);
|
||||
int isOnline = online.upTime > TimeExtend.GetTimeStampBySeconds(DateTime.Now.AddMinutes(GameConfig.OnLineTime))
|
||||
? 1
|
||||
: 0;
|
||||
var onMapInfo = await _mapService.GetMapInfo(online.mapId);
|
||||
var onCity = await _mapService.GetCityInfo((int)onMapInfo.cityId);
|
||||
string onMapName = $"{onCity.cityName}-{onMapInfo.mapName}";
|
||||
|
||||
object result = new { user, attr = new { attrInfo.lev }, acc, isOnline, onMapName };
|
||||
return PoAction.Ok(result);
|
||||
}
|
||||
}
|
||||
@@ -23,7 +23,7 @@ export default defineNuxtConfig({
|
||||
|
||||
// 自动导入配置 - 使用完整路径
|
||||
imports: {
|
||||
dirs: ['stores', 'composables', 'extends', 'services/**', 'model/**'],
|
||||
dirs: ['stores', 'composables', 'extends','utility', 'services/**', 'model/**'],
|
||||
},
|
||||
|
||||
pinia: {
|
||||
@@ -48,6 +48,13 @@ export default defineNuxtConfig({
|
||||
'航海时代是2022年推出的一款以航海为背景的wap文字游戏,让玩家穿越到15世纪的大航海时代,了解各地不同的风土人情;淋漓尽致的演绎航海时代的血雨腥风。',
|
||||
},
|
||||
],
|
||||
link: [
|
||||
{
|
||||
rel: 'icon',
|
||||
href: '/images/favicon.ico',
|
||||
type: 'image/x-icon'
|
||||
}
|
||||
]
|
||||
},
|
||||
},
|
||||
|
||||
|
||||
BIN
Web/public/images/favicon.ico
Normal file
BIN
Web/public/images/favicon.ico
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 116 KiB |
@@ -1,5 +1,5 @@
|
||||
<template>
|
||||
<Abar href="">{{data.nick}}</Abar>
|
||||
<template>
|
||||
<Abar :href='"/user/user?no=" +data.userNo' >{{ data.nick }}</Abar>
|
||||
</template>
|
||||
<script lang="ts" setup>
|
||||
const props = defineProps({
|
||||
|
||||
@@ -4,7 +4,7 @@
|
||||
<div class="common">
|
||||
<Abar href="/">首页</Abar>-
|
||||
<Abar href="/">挂机</Abar>-
|
||||
<Abar href="/treasure">聚宝盆</Abar>-
|
||||
<!-- <Abar href="/treasure">聚宝盆</Abar>- -->
|
||||
<a target="_blank" href="https://work.weixin.qq.com/kfid/kfc86bc348120aea3e7">反馈</a>
|
||||
</div>
|
||||
|
||||
|
||||
@@ -1,17 +1,17 @@
|
||||
<template>
|
||||
<div class="common">
|
||||
<Abar href="/">状态</Abar>.
|
||||
<Abar href="/user">状态</Abar>.
|
||||
<Abar href="/bag">物品</Abar>.
|
||||
<Abar href="/chat">聊天</Abar>
|
||||
</div>
|
||||
<div class="common">
|
||||
<Abar href="/">好友</Abar>.
|
||||
<Abar href="/">宠物</Abar>.
|
||||
<Abar href="/">队伍</Abar>
|
||||
<Abar href="/friend">好友</Abar>.
|
||||
<Abar href="/pet">宠物</Abar>.
|
||||
<Abar href="/team">队伍</Abar>
|
||||
</div>
|
||||
<div class="common">
|
||||
<Abar href="/">商城</Abar>.
|
||||
<Abar href="/">活动</Abar>.
|
||||
<Abar href="/">排行</Abar>
|
||||
<Abar href="/mall">商城</Abar>.
|
||||
<Abar href="/activity">活动</Abar>.
|
||||
<Abar href="/rank">排行</Abar>
|
||||
</div>
|
||||
</template>
|
||||
46
Web/src/extends/LocalStorageExtend.ts
Normal file
46
Web/src/extends/LocalStorageExtend.ts
Normal file
@@ -0,0 +1,46 @@
|
||||
export class LocalStorageExtend {
|
||||
/**
|
||||
* 设置本地存储
|
||||
* @param key 键名
|
||||
* @param value 值(支持任意类型:对象/数组/字符串/数字)
|
||||
*/
|
||||
public static Set<T>(key: string, value: T): void {
|
||||
try {
|
||||
const data = JSON.stringify(value);
|
||||
window.localStorage.setItem(key, data);
|
||||
} catch (error) {
|
||||
console.error('localStorage 设置失败:', error);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* 获取本地存储
|
||||
* @param key 键名
|
||||
* @param defaultValue 默认值(取不到时返回)
|
||||
* @returns 解析后的值
|
||||
*/
|
||||
public static Get<T>(key: string, defaultValue?: T): T | null {
|
||||
try {
|
||||
const data = window.localStorage.getItem(key);
|
||||
if (!data) return defaultValue ?? null;
|
||||
return JSON.parse(data) as T;
|
||||
} catch (error) {
|
||||
console.error('localStorage 获取失败:', error);
|
||||
return defaultValue ?? null;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* 删除指定存储
|
||||
*/
|
||||
public static Remove(key: string): void {
|
||||
window.localStorage.removeItem(key);
|
||||
}
|
||||
|
||||
/**
|
||||
* 清空所有存储
|
||||
*/
|
||||
public static Clear(): void {
|
||||
window.localStorage.clear();
|
||||
}
|
||||
}
|
||||
3
Web/src/pages/activity/index.vue
Normal file
3
Web/src/pages/activity/index.vue
Normal file
@@ -0,0 +1,3 @@
|
||||
<template>
|
||||
|
||||
</template>
|
||||
@@ -4,7 +4,7 @@
|
||||
金元:{{ bagInfo.gold }}<br />
|
||||
金贝:{{ bagInfo.cowry }} <br />
|
||||
负重:{{ bagInfo.onWeight }}/{{ bagInfo.maxWeight }} <br />
|
||||
{{ bagInfo.copper }}铜<br />
|
||||
{{ GameTool.FormatCopper(bagInfo.copper) }}<br />
|
||||
<Abar href="/">交易记录</Abar><br>
|
||||
<Abar href="/">赠送记录</Abar>
|
||||
</div>
|
||||
@@ -48,31 +48,30 @@
|
||||
<div class="content">
|
||||
<div class="common" v-if="type == '0'">
|
||||
<div class="item" v-for="(item, index) in data" :key="index">
|
||||
{{ PageExtend.GetPageIndex(currentPage, 10, index + 1) }}.
|
||||
<Abar href="">{{ item.equName }}({{item.lev}}级)</Abar>
|
||||
{{ PageExtend.GetPageIndex(currentPage, 10, index + 1) }}.
|
||||
<Abar :href='"/prop/goods?ue=" + item.ueId'>{{ item.equName }}({{ item.lev }}级)</Abar>
|
||||
<span v-if="item.isOn == 1">(穿)</span>
|
||||
<span v-if="item.isAppr == 0">(未鉴定)</span>
|
||||
<span v-if="item.useEndTime < onTime" style="color: red;">(过期)</span>
|
||||
<span v-if="item.durability < 1" style="color: red;">(损坏)</span>
|
||||
<span v-if="item.durability < 1" style="color: red;">(损坏)</span>
|
||||
<span v-if="item.isLock == 1" style="color: green;">(锁)</span>
|
||||
</div>
|
||||
</div>
|
||||
<div class="common" v-if="type == '1'">
|
||||
<div class="item" v-for="(item, index) in data" :key="index">
|
||||
{{ PageExtend.GetPageIndex(currentPage, 10, index + 1) }}.
|
||||
<Abar href="">{{ item.goodsName }}</Abar>({{ item.count }})
|
||||
<Abar :href='"/prop/goods?id=" + item.goodsId'>{{ item.goodsName }}</Abar>({{ item.count }})
|
||||
</div>
|
||||
</div>
|
||||
<div class="common" v-if="type == '2'">
|
||||
<div class="item" v-for="(item, index) in data" :key="index">
|
||||
{{ PageExtend.GetPageIndex(currentPage, 10, index + 1) }}.
|
||||
<span v-if="item.code == 'Card'">
|
||||
<Abar href="">{{ item.goodsName }}</Abar>({{ item.count }})
|
||||
<Abar :href='"/prop/goods?id=" + item.goodsId'>{{ item.goodsName }}</Abar>({{ item.count }})
|
||||
</span>
|
||||
<span v-else>
|
||||
<Abar href="">{{ item.goodsName }}</Abar>({{ item.count }})
|
||||
<Abar :href='"/prop/goods?id=" + item.goodsId'>{{ item.goodsName }}</Abar>({{ item.count }})
|
||||
</span>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
|
||||
@@ -84,6 +83,13 @@
|
||||
</template>
|
||||
<script setup lang="ts">
|
||||
|
||||
interface bagStorage {
|
||||
type: string
|
||||
type_ch: string
|
||||
page: number
|
||||
serch: string
|
||||
}
|
||||
|
||||
definePageMeta({
|
||||
layout: layout.default,
|
||||
middleware: 'page-loading'
|
||||
@@ -101,7 +107,15 @@ const onTime = ref(0);
|
||||
|
||||
onMounted(async () => {
|
||||
try {
|
||||
onTime.value = TimeExtend.GetSecondStamp();
|
||||
onTime.value = TimeExtend.GetSecondStamp();
|
||||
let localData = LocalStorageExtend.Get<bagStorage>("BagPageCache");
|
||||
if (localData != null) {
|
||||
type.value = localData.type;
|
||||
type_ch.value = localData.type_ch;
|
||||
currentPage.value = localData.page;
|
||||
serch.value = localData.serch;
|
||||
}
|
||||
|
||||
let result = await BagService.GetUserBagData();
|
||||
if (result.code == 0) {
|
||||
bagInfo.value = result.data;
|
||||
@@ -117,8 +131,11 @@ const BindData = async (): Promise<void> => {
|
||||
let result = await BagService.GetUserBagProp(Number(type.value), Number(type_ch.value), serch.value, currentPage.value)
|
||||
if (result.code == 0) {
|
||||
data.value = result.data.data;
|
||||
total.value = result.data.total;
|
||||
console.log(data.value);
|
||||
total.value = result.data.total;
|
||||
|
||||
//存储请求参数
|
||||
let addLocalData: bagStorage = { type: type.value, type_ch: type_ch.value, page: currentPage.value, serch: serch.value };
|
||||
LocalStorageExtend.Set("BagPageCache", addLocalData);
|
||||
}
|
||||
else {
|
||||
MessageExtend.ShowDialog("提示", result.msg);
|
||||
@@ -128,12 +145,13 @@ const BindData = async (): Promise<void> => {
|
||||
/**切换背包 */
|
||||
const ChangeBag = async (_type: string): Promise<void> => {
|
||||
type.value = _type;
|
||||
type_ch.value = '0';
|
||||
type_ch.value = '0';
|
||||
serch.value='';
|
||||
await BindData();
|
||||
}
|
||||
|
||||
const ChangeChildBag = async (ch: string): Promise<void> => {
|
||||
type_ch.value = ch;
|
||||
type_ch.value = ch;
|
||||
await BindData();
|
||||
}
|
||||
|
||||
@@ -143,14 +161,14 @@ const Refresh = async (): Promise<void> => {
|
||||
onTime.value = TimeExtend.GetSecondStamp();
|
||||
MessageExtend.LoadingToast("刷新中...");
|
||||
currentPage.value = 1;
|
||||
await BindData();
|
||||
await BindData();
|
||||
MessageExtend.LoadingClose();
|
||||
PageExtend.ScrollToTop();
|
||||
}
|
||||
|
||||
/**翻页 */
|
||||
const handlePageChange = async (page: number): Promise<void> => {
|
||||
currentPage.value = page;
|
||||
currentPage.value = page;
|
||||
await BindData();
|
||||
};
|
||||
|
||||
|
||||
1
Web/src/pages/friend/index.vue
Normal file
1
Web/src/pages/friend/index.vue
Normal file
@@ -0,0 +1 @@
|
||||
<template></template>
|
||||
3
Web/src/pages/mall/index.vue
Normal file
3
Web/src/pages/mall/index.vue
Normal file
@@ -0,0 +1,3 @@
|
||||
<template>
|
||||
|
||||
</template>
|
||||
3
Web/src/pages/pet/index.vue
Normal file
3
Web/src/pages/pet/index.vue
Normal file
@@ -0,0 +1,3 @@
|
||||
<template>
|
||||
暂未开放.
|
||||
</template>
|
||||
1
Web/src/pages/prop/equ.vue
Normal file
1
Web/src/pages/prop/equ.vue
Normal file
@@ -0,0 +1 @@
|
||||
<template></template>
|
||||
1
Web/src/pages/prop/goods.vue
Normal file
1
Web/src/pages/prop/goods.vue
Normal file
@@ -0,0 +1 @@
|
||||
<template></template>
|
||||
1
Web/src/pages/rank/index.vue
Normal file
1
Web/src/pages/rank/index.vue
Normal file
@@ -0,0 +1 @@
|
||||
<template></template>
|
||||
1
Web/src/pages/team/index.vue
Normal file
1
Web/src/pages/team/index.vue
Normal file
@@ -0,0 +1 @@
|
||||
<template></template>
|
||||
88
Web/src/pages/user/index.vue
Normal file
88
Web/src/pages/user/index.vue
Normal file
@@ -0,0 +1,88 @@
|
||||
<template>
|
||||
<div class="content">
|
||||
<Abar href="">更换称号</Abar><br>
|
||||
ID:{{ userData.userNo }} [<Abar href="">升靓号</Abar>]<br>
|
||||
昵称:<Abar href="">{{ userData.nick }}</Abar><br>
|
||||
性别:<Abar href="">{{ userData.sex }}</Abar><br>
|
||||
<Abar>特权</Abar>:<br>
|
||||
徽章:<Abar>显示</Abar><br>
|
||||
社交:<Abar>未收到礼物</Abar><br>
|
||||
婚姻:单身<br>
|
||||
个性签名:{{ userData.sign }}.<Abar>修改</Abar><br>
|
||||
宠物:暂无<br>
|
||||
坐骑:无<br>
|
||||
成就:<Abar>展示成就</Abar><br>
|
||||
等级:{{ attrData.lev }}<br>
|
||||
综合战力:{{attrData.score}}<br>
|
||||
经验:{{ expData.exp }}/{{ expData.upExp }}<br>
|
||||
体力:{{attrData.blood}}/{{attrData.upBlood}} {{attrData.bloodTips}}<br>
|
||||
攻击:{{attrData.minAtk}}-{{attrData.maxAtk}} {{attrData.atkTips}}<br>
|
||||
防御:{{attrData.defense}} {{attrData.defTips}}<br>
|
||||
敏捷:{{attrData.agility}} {{attrData.agilityTips}}<br>
|
||||
士气:{{attrData.morale}}/{{attrData.upMorale}} {{attrData.moraleTips}}<br>
|
||||
师德:{{accData.teach}}<br>
|
||||
声望:{{accData.renown}}<br>
|
||||
活力:{{ vitality }}<br>
|
||||
罪恶值:0<br>
|
||||
帮派:无<br>
|
||||
<!-- ---◈药品状态◈---<br>
|
||||
◆体力宝+24370<br>
|
||||
◆耐久包+0<br> -->
|
||||
</div>
|
||||
<div class="content">
|
||||
<div class="item">
|
||||
<Abar>装备</Abar>.
|
||||
<Abar>技能</Abar>.
|
||||
<Abar>特性</Abar>
|
||||
</div>
|
||||
<div class="item">
|
||||
<Abar>帮派</Abar>.
|
||||
<Abar>船队</Abar>.
|
||||
<Abar>房产</Abar>
|
||||
</div>
|
||||
<div class="item">
|
||||
<Abar>山寨</Abar>.
|
||||
<Abar>交易</Abar>.
|
||||
<Abar>设置</Abar>
|
||||
</div>
|
||||
</div>
|
||||
</template>
|
||||
<script setup lang="ts">
|
||||
|
||||
definePageMeta({
|
||||
layout: layout.default,
|
||||
middleware: 'page-loading'
|
||||
})
|
||||
const userData = ref<any>({});
|
||||
const vitality = ref(0);
|
||||
const expData = ref<any>({});
|
||||
const attrData = ref<any>({});
|
||||
const accData = ref<any>({});
|
||||
|
||||
onMounted(async () => {
|
||||
try {
|
||||
await BindData();
|
||||
}
|
||||
finally {
|
||||
PageLoading.Close();
|
||||
}
|
||||
})
|
||||
|
||||
|
||||
|
||||
const BindData = async (): Promise<void> => {
|
||||
let result = await UserService.GetUserInfo();
|
||||
if (result.code == 0) {
|
||||
userData.value = result.data.user;
|
||||
vitality.value = result.data.vitality;
|
||||
expData.value = result.data.exp;
|
||||
attrData.value = result.data.attr;
|
||||
accData.value = result.data.acc;
|
||||
console.log(result);
|
||||
}
|
||||
else {
|
||||
MessageExtend.ShowDialog("提示", result.msg);
|
||||
}
|
||||
};
|
||||
|
||||
</script>
|
||||
90
Web/src/pages/user/user.vue
Normal file
90
Web/src/pages/user/user.vue
Normal file
@@ -0,0 +1,90 @@
|
||||
<template>
|
||||
<div class="content">
|
||||
<Abar>私聊</Abar>. <Abar>送礼物</Abar>. <Abar>逗一下</Abar><br />
|
||||
<Abar>拜师</Abar>. <Abar>山寨</Abar>. <Abar>送道具</Abar><br>
|
||||
<Abar>加好友</Abar>. <Abar>加仇人</Abar>
|
||||
</div>
|
||||
<div class="content"></div>
|
||||
<div class="content">
|
||||
ID:{{ userData.userNo }}({{ online == 1 ? '在线' : '离线' }})<br>
|
||||
昵称:{{ userData.nick }}<br>
|
||||
特权:<br>
|
||||
徽章:<br>
|
||||
社交: 暂无<br>
|
||||
婚姻:<br>
|
||||
结拜:暂无<br>
|
||||
宠物:暂无<br>
|
||||
坐骑:无<br>
|
||||
成就:<br>
|
||||
个性签名:{{ userData.sign }}<br>
|
||||
罪恶值:0<br>
|
||||
师德:{{ accData.teach }}<br>
|
||||
</div>
|
||||
<div class="content">
|
||||
{{ attrData.lev }}级{{ userData.sex }}性({{ onMap }})
|
||||
</div>
|
||||
<div class="content">
|
||||
手持: <br>
|
||||
副手:<br>
|
||||
头戴:<br>
|
||||
身穿: <br>
|
||||
腰带: <br>
|
||||
脚穿: <br>
|
||||
佩戴: <br>
|
||||
时装:<br>
|
||||
羽翼: <br>
|
||||
装饰: <br>
|
||||
套装: <br>
|
||||
帮会: <br>
|
||||
队伍:<br>
|
||||
</div>
|
||||
<div class="content"></div>
|
||||
</template>
|
||||
<script setup lang="ts">
|
||||
|
||||
definePageMeta({
|
||||
layout: layout.default,
|
||||
middleware: 'page-loading'
|
||||
})
|
||||
const userData = ref<any>({});
|
||||
const attrData = ref<any>({});
|
||||
const accData = ref<any>({});
|
||||
const online = ref(0);
|
||||
const onMap = ref('');
|
||||
|
||||
onMounted(async () => {
|
||||
try {
|
||||
await BindData();
|
||||
}
|
||||
finally {
|
||||
PageLoading.Close();
|
||||
}
|
||||
})
|
||||
|
||||
|
||||
|
||||
const BindData = async (): Promise<void> => {
|
||||
let no = PageExtend.QueryString("no");
|
||||
let result = await UserService.GetHomeInfo(no);
|
||||
if (result.code == 0) {
|
||||
userData.value = result.data.user;
|
||||
attrData.value = result.data.attr;
|
||||
accData.value = result.data.acc;
|
||||
online.value = result.data.isOnline;
|
||||
onMap.value = result.data.onMapName;
|
||||
console.log(result);
|
||||
}
|
||||
else if (result.code == 101) {
|
||||
return PageExtend.Redirect("/user");
|
||||
}
|
||||
else if (result.code == 102) {
|
||||
MessageExtend.ShowDialogEvent("提示", "玩家不存在!", () => {
|
||||
return PageExtend.Redirect("/user");
|
||||
}, "确认");
|
||||
}
|
||||
else {
|
||||
MessageExtend.ShowDialog("提示", result.msg);
|
||||
}
|
||||
};
|
||||
|
||||
</script>
|
||||
17
Web/src/services/user/UserService.ts
Normal file
17
Web/src/services/user/UserService.ts
Normal file
@@ -0,0 +1,17 @@
|
||||
export class UserService {
|
||||
/**
|
||||
* 获取个人资料信息
|
||||
* GET /User/User/GetUserInfo
|
||||
*/
|
||||
static async GetUserInfo() {
|
||||
return await ApiService.Request("get", "/User/User/GetUserInfo");
|
||||
}
|
||||
|
||||
/**
|
||||
* 获取用户资料
|
||||
* GET /User/User/GetHomeInfo
|
||||
*/
|
||||
static async GetHomeInfo(no: string) {
|
||||
return await ApiService.Request("get", "/User/User/GetHomeInfo", { no });
|
||||
}
|
||||
}
|
||||
38
Web/src/utility/GameTool.ts
Normal file
38
Web/src/utility/GameTool.ts
Normal file
@@ -0,0 +1,38 @@
|
||||
export class GameTool {
|
||||
/**
|
||||
* 静态方法:将总铜数转换为 金/银/铜 字符串
|
||||
* @param totalCopper 总铜数量
|
||||
* @returns 格式化字符串,如:1金 234银 567铜
|
||||
*/
|
||||
public static FormatCopper(totalCopper: number | string): string {
|
||||
// 安全转为数字并取整(货币无小数)
|
||||
let copper = Math.floor(Number(totalCopper) || 0);
|
||||
|
||||
// 处理负数
|
||||
const isNegative = copper < 0;
|
||||
copper = Math.abs(copper);
|
||||
|
||||
// 单位换算
|
||||
const copperUnit = copper % 1000;
|
||||
const totalSilver = Math.floor(copper / 1000);
|
||||
const silverUnit = totalSilver % 1000;
|
||||
const goldUnit = Math.floor(totalSilver / 1000);
|
||||
|
||||
// 拼接非0单位
|
||||
const parts: string[] = [];
|
||||
if (goldUnit > 0) parts.push(`${goldUnit}金`);
|
||||
if (silverUnit > 0) parts.push(`${silverUnit}银`);
|
||||
if (copperUnit > 0) parts.push(`${copperUnit}铜`);
|
||||
|
||||
// 空值显示 0铜
|
||||
let result = parts.length > 0 ? parts.join(' ') : '0铜';
|
||||
|
||||
// 恢复负号
|
||||
if (isNegative) {
|
||||
result = `-${result}`;
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
}
|
||||
Reference in New Issue
Block a user