This commit is contained in:
Putoo
2026-05-26 18:38:55 +08:00
parent 61cf882b66
commit 6b7193b4c0
33 changed files with 1021 additions and 42 deletions

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using SqlSugar;
using System;
namespace Application.Domain.Entity;
[SplitTable(SplitType.Day)]
[SugarTable("unit_user_equ_log_{year}{month}{day}")]
[Tenant("Kg.SeaTime.Log")]
public class unit_user_equ_log
{
[SugarColumn(IsPrimaryKey = true)] public string logId { get; set; }
[SugarColumn(Length = 50, IsNullable = true)]
public string? ueId { get; set; }
public int? equId { get; set; }
[SugarColumn(Length = 50, IsNullable = true)]
public string? code { get; set; }
[SugarColumn(ColumnDataType = "varchar(max)", IsNullable = true, IsJson = true)]
public unit_user_equ? equData { get; set; }
[SugarColumn(Length = 255, IsNullable = true)]
public string? remark { get; set; }
public DateTime? addTime { get; set; }
}

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namespace Application.Domain.Entity;
public class UserAttrModel
{
public string id { get; set; }
public int area { get; set; }
public int IsSystem { get; set; }
public int isCopy { get; set; }
public string viceId { get; set; }
public string name { get; set; }
public int figState { get; set; }
public string sex { get; set; }
public string code { get; set; }
public string remark { get; set; }
public string TmImg { get; set; }
public int lev { get; set; }//等级
public decimal minAtk { get; set; }//最小攻击
public decimal maxAtk { get; set; }//最大攻击
public decimal defense { get; set; }//防御
public decimal agility { get; set; }//敏捷
public decimal blood { get; set; }//血量
public decimal upBlood { get; set; }//最大血量
public decimal morale { get; set; }//士气
public decimal upMorale { get; set; }//最大士气
public decimal score { get; set; }//评分
public decimal InBlood { get; set; }//吸血
public decimal Crit { get; set; }//暴击
public decimal NoHarm { get; set; }//免伤
public decimal Dodge { get; set; }//闪避
public decimal Rebound { get; set; }//反弹
public decimal ReboundLess { get; set; }//抗反弹
public decimal Punish { get; set; }//制裁
public decimal Slow { get; set; }//迟缓
public decimal SlowLess { get; set; }//迟缓
public decimal Poison { get; set; }//毒攻
public decimal PoisonLess { get; set; }//抗毒攻
public decimal Curse { get; set; }//诅咒
public decimal CurseLess { get; set; }//抗诅咒
public decimal Weaken { get; set; }//虚弱
public decimal WeakenLess { get; set; }//抗虚弱
public decimal Deadly { get; set; }//致命
public decimal DeadlyLess { get; set; }//抗致命
public decimal Depressed { get; set; }//消沉
public decimal DepressedLess { get; set; }//抗消沉
public decimal Breach { get; set; }//突破
public decimal BreachLess { get; set; }//抗突破
public decimal Del_Fashion { get; set; }//卸时装
public decimal Atk_Next { get; set; }//连击
public decimal Harm_Add { get; set; }//额外伤害
public decimal PalsyAtk { get; set; }//麻痹
public decimal PalsyAtkLess { get; set; }//抗麻痹
public string atkTips { get; set; }
public string defTips { get; set; }
public string agilityTips { get; set; }
public string moraleTips { get; set; }
public string bloodTips { get; set; }
}