12121
This commit is contained in:
69
Service/Application.Domain.Entity/game/user/unit_user_run.cs
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69
Service/Application.Domain.Entity/game/user/unit_user_run.cs
Normal file
@@ -0,0 +1,69 @@
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using SqlSugar;
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using System;
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namespace Application.Domain.Entity
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{
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[Tenant("Kg.SeaTime.Game")]
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public class unit_user_run
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{
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/// <summary>
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/// userId
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/// </summary>
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[SugarColumn(IsPrimaryKey = true, Length = 50)]
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public string userId { get; set; }
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/// <summary>
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/// 区服
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/// </summary>
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[SugarColumn(IsNullable = true)]
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public int? areaId { get; set; }
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/// <summary>
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/// 路线
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/// </summary>
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[SugarColumn(Length = 255, IsNullable = true)]
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public string? lineCode { get; set; }
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/// <summary>
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/// onMap
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/// </summary>
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[SugarColumn(Length = 10, IsNullable = true)]
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public string? onMap { get; set; }
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/// <summary>
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/// toMap
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/// </summary>
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[SugarColumn(Length = 10, IsNullable = true)]
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public string? toMap { get; set; }
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/// <summary>
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/// 距离
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/// </summary>
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[SugarColumn(IsNullable = true)]
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public int? distance { get; set; }
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/// <summary>
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/// 位置
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/// </summary>
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[SugarColumn(IsNullable = true)]
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public int? position { get; set; }
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/// <summary>
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/// 深度
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/// </summary>
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[SugarColumn(IsNullable = true)]
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public int? depth { get; set; }
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/// <summary>
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/// 状态
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/// </summary>
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[SugarColumn(IsNullable = true)]
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public int? status { get; set; }
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/// <summary>
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/// 更新时间
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/// </summary>
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[SugarColumn(IsNullable = true)]
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public long? upTime { get; set; }
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}
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}
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@@ -41,5 +41,11 @@ namespace Application.Domain.Entity
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/// </summary>
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[SugarColumn(IsNullable = true)]
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public int? weight { get; set; }
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/// <summary>
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/// copper
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/// </summary>
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[SugarColumn(IsNullable = true)]
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public int? copper { get; set; }
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}
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}
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@@ -5,6 +5,7 @@ public interface IGameMapService
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#region 城市地图数据
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Task<game_city> GetCityInfo(int cityId);
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Task<game_city> GetCityInfoByMapId(string mapId);
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Task<List<game_city>> GetCityData();
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Task<List<game_city_map>> GetCityMap(int cityId);
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Task<List<game_city_map>> GetCityShowMap(int cityId);
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@@ -41,5 +42,15 @@ public interface IGameMapService
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Task<List<MapLine>> CreateAutoMap(string start, string end);
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#endregion
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#region 航海
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Task<unit_user_run> GetUserRun(string userId);
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Task<bool> StopUserRun(string userId);
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Task<bool> SaveUserRunInfo(string userId, int areaId, string onMap, string toMap);
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Task<bool> UpdateUserRunInfo(unit_user_run data);
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#endregion
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}
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@@ -17,6 +17,18 @@ public class GameMapService(ISqlSugarClient DbClient, IRedisCache redis) : IGame
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return data;
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}
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public async Task<game_city> GetCityInfoByMapId(string mapId)
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{
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var data = await GetMapInfo(mapId);
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if (data != null)
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{
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return await GetCityInfo((int)data.cityId);
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}
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else
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{
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return new game_city();
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}
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}
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public async Task<List<game_city>> GetCityData()
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{
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@@ -89,6 +101,7 @@ public class GameMapService(ISqlSugarClient DbClient, IRedisCache redis) : IGame
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}
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}
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public async Task<List<game_city_npc>> GetMapNpc(string mapId)
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{
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string key = string.Format(BaseCache.BaseCacheKeys, "CityData", "NpcData");
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@@ -566,4 +579,102 @@ public class GameMapService(ISqlSugarClient DbClient, IRedisCache redis) : IGame
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}
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#endregion
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#region 航海
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public async Task<unit_user_run> GetUserRun(string userId)
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{
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string key = string.Format(UserCache.BaseCacheKey, "UserMapRun");
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if (await redis.HExistsHashAsync(key, userId))
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{
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return await redis.GetHashAsync<unit_user_run>(key, userId);
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}
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var db = DbClient.AsTenant().GetConnectionWithAttr<unit_user_run>();
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var data = await db.Queryable<unit_user_run>().Where(it => it.userId == userId).SingleAsync();
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if (data == null)
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{
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data = await ResetUserRun(userId,false);
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}
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await redis.AddHashAsync(key, userId, data);
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return data;
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}
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private async Task ClearUserRunCache(string userId)
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{
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string key = string.Format(UserCache.BaseCacheKey, "UserMapRun");
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await redis.DelHashAsync(key, userId);
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}
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private async Task<unit_user_run> ResetUserRun(string userId, bool ClearCache = true)
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{
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unit_user_run runInfo = new unit_user_run();
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runInfo.userId = userId;
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runInfo.areaId = 0;
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runInfo.lineCode = "";
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runInfo.onMap = "";
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runInfo.toMap = "";
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runInfo.distance = 0;
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runInfo.position = 0;
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runInfo.depth = 0;
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runInfo.status = 0;
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runInfo.upTime = TimeExtend.GetTimeStampSeconds;
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var db = DbClient.AsTenant().GetConnectionWithAttr<unit_user_run>();
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bool result = await db.Saveable(runInfo).ExecuteCommandAsync() > 0;
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if (result)
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{
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if (ClearCache)
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{
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await ClearUserRunCache(userId);
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}
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return runInfo;
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}
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return null;
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}
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public async Task<bool> StopUserRun(string userId)
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{
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var data = await ResetUserRun(userId, true);
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return data == null ? false : true;
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}
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public async Task<bool> SaveUserRunInfo(string userId, int areaId, string onMap, string toMap)
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{
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unit_user_run runInfo = new unit_user_run();
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runInfo.userId = userId;
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runInfo.areaId = areaId;
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runInfo.lineCode = StringAssist.GetSortKey(onMap, toMap);
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runInfo.onMap = onMap;
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runInfo.toMap = toMap;
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int mile = GameTool.ComputeMile(onMap, toMap);
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runInfo.distance = mile;
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runInfo.position = 0;
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runInfo.depth = 0;
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runInfo.status = 1;
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runInfo.upTime = TimeExtend.GetTimeStampSeconds;
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var db = DbClient.AsTenant().GetConnectionWithAttr<unit_user_run>();
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bool result = await db.Saveable(runInfo).ExecuteCommandAsync() > 0;
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if (result)
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{
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await ClearUserRunCache(userId);
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}
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return result;
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}
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public async Task<bool> UpdateUserRunInfo(unit_user_run data)
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{
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string key = string.Format(UserCache.BaseCacheKey, "UserMapRun");
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bool result = await redis.AddHashAsync(key, data.userId, data);
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if (result)
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{
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var db = DbClient.AsTenant().GetConnectionWithAttr<unit_user_run>();
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await db.Updateable(data).ExecuteCommandAsync();
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}
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return result;
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}
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#endregion
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}
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@@ -46,6 +46,15 @@ public class MapController : ControllerBase
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int area = StateHelper.areaId;
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game_city_map mapInfo = new game_city_map();
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#region 前置条件处理
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var userRunInfo = await _mapService.GetUserRun(userId);
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if (userRunInfo.status != 0)
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{
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return PoAction.Message("正在航行状态", 103);
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}
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#endregion
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#region 地图导向处理
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bool isSelfMap = false;
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@@ -97,7 +106,18 @@ public class MapController : ControllerBase
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#endregion
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object ret = new { mapInfo, cityInfo, npcData, chatData, cityShow, nearUser, noReadMsg = noReadMsg[3] };
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object ret = new
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{
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mapInfo,
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cityInfo,
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npcData,
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chatData,
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cityShow,
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nearUser,
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noReadMsg = noReadMsg[3]
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};
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return PoAction.Ok(ret);
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}
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@@ -345,6 +365,210 @@ public class MapController : ControllerBase
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}
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}
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/// <summary>
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/// 用户航海接口
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/// </summary>
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/// <param name="npcId"></param>
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/// <param name="cityId"></param>
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/// <returns></returns>
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[HttpGet]
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public async Task<IPoAction> UserRunMap(int npcId, int cityId)
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{
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string userId = StateHelper.userId;
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#region NPC验证
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var npcInfo = await _mapService.GetNpcInfo(npcId);
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if (npcInfo == null)
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{
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return PoAction.Message("Npc不存在!");
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}
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if (npcInfo.status != 1)
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{
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return PoAction.Message("Npc不存在!");
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}
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if (!npcInfo.bus.Any(it => it.code == nameof(GameEnum.NpcBusCode.MapTo)))
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{
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return PoAction.Message("业务不可用!");
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}
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var onMap = await _mapService.GetUserOnMap(userId);
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if (npcInfo.mapId != onMap.mapId)
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{
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return PoAction.Message("Npc不存在!");
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}
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#endregion
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var cityInfo = await _mapService.GetCityInfo(cityId);
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if (cityInfo == null)
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{
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return PoAction.Message("城市不存在!");
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}
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var onMapInfo = await _mapService.GetMapInfo(onMap.mapId);
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if (onMapInfo.cityId == cityId)
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{
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return PoAction.Message("您已在当前城市,无需航行!");
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}
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var MySeaMap = await _mapService.GetUserCityMapData(userId);
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if (MySeaMap.Any(it => it.cityId == cityId) == false)
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{
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return PoAction.Message("您暂未获取该城市海图!");
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}
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var userShip = await _weightService.GetUserShip(userId);
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if (userShip.Count == 0)
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{
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return PoAction.Message("购买船只后才可以航行哦!");
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}
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var runInfo = await _mapService.GetUserRun(userId);
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if (runInfo.status != 0)
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{
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return PoAction.Message("您已经在航线上啦!");
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}
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bool isCanTo = false;
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var MyLev = await _attrService.GetUserLev(userId);
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if (MyLev < 80)
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{
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isCanTo = true;
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}
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int need = 0;
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if (isCanTo == false) //判断费用
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{
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var myAcc = await _accService.GetUserAccInfo(userId, nameof(AccEnum.AccType.copper));
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int jl = GameTool.ComputeMile(onMap.mapId, cityInfo.toMap);
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need = userShip.Max(it => (int)it.copper) * jl;
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if (myAcc < need)
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{
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return PoAction.Message("铜贝不足!");
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}
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isCanTo = true;
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}
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if (isCanTo)
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{
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if (await _mapService.SaveUserRunInfo(userId, StateHelper.areaId, onMap.mapId, cityInfo.toMap))
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{
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if (need > 0)
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{
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await _accService.UpdateUserCopper(userId, 0, need, $"传送到【{cityInfo.cityName}】费用");
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}
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return PoAction.Ok(true);
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}
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else
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{
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return PoAction.Message("传送失败,请稍后尝试!");
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}
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}
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else
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{
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return PoAction.Message("传送失败,请稍后尝试!");
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}
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}
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/// <summary>
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/// 获取用户航行状态
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/// </summary>
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/// <returns></returns>
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[HttpGet]
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public async Task<IPoAction> GetUserRun()
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{
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var userId = StateHelper.userId;
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var runInfo = await _mapService.GetUserRun(userId);
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if (runInfo.status != 1)
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{
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return PoAction.Message("不在航行状态", 100);
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}
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var onCity = await _mapService.GetCityInfoByMapId(runInfo.onMap);
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var toCity = await _mapService.GetCityInfoByMapId(runInfo.toMap);
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int isShip = 0;
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int safety = 0;
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return PoAction.Ok(new
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{
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onCity = onCity.cityName,
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toCity = toCity.cityName,
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distance = runInfo.distance,
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position = runInfo.position,
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isShip = isShip,
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safety = safety
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});
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}
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/// <summary>
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/// 取消航行
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/// </summary>
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/// <returns></returns>
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[HttpGet]
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public async Task<IPoAction> StopUserRun()
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{
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var userId = StateHelper.userId;
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var runInfo = await _mapService.GetUserRun(userId);
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if (runInfo.status != 1)
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{
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return PoAction.Message("不在航行状态", 100);
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}
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if (await _mapService.StopUserRun(userId))
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{
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return PoAction.Ok(true);
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}
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else
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{
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return PoAction.Message("取消失败,请稍后尝试!");
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}
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}
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[HttpGet]
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public async Task<IPoAction> UserMapRuning()
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{
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var userId = StateHelper.userId;
|
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var runInfo = await _mapService.GetUserRun(userId);
|
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if (runInfo.status != 1)
|
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{
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return PoAction.Message("不在航行状态", 100);
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}
|
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var userShip = await _weightService.GetUserShip(userId);
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if (userShip.Count == 0)
|
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{
|
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return PoAction.Message("购买船只后才可以航行哦!");
|
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}
|
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|
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int spend = userShip.Sum(it => (int)it.speed) / userShip.Count;
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if ((runInfo.position + spend) >= runInfo.distance)
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{
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await _mapService.StopUserRun(userId);
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var onMap = await _mapService.GetUserOnMap(userId);
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await _mapService.UpdateUserOnMap(onMap, runInfo.toMap);
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return PoAction.Message("航行完成!", 100);
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}
|
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else
|
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{
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runInfo.position += spend;
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runInfo.upTime = TimeExtend.GetTimeStampSeconds;
|
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if (await _mapService.UpdateUserRunInfo(runInfo))
|
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{
|
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return PoAction.Ok(true);
|
||||
}
|
||||
else
|
||||
{
|
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return PoAction.Message("航行错误,请重试!");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
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#endregion
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|
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#region npc相关
|
||||
|
||||
@@ -120,6 +120,9 @@ const BindData = async (map: string): Promise<void> => {
|
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console.log(result.data);
|
||||
|
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}
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else if (result.code == 103) {
|
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PageExtend.Redirect("/map/runing");
|
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}
|
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else {
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MessageExtend.ShowDialog("异常错误", result.msg);
|
||||
}
|
||||
|
||||
@@ -1 +1,75 @@
|
||||
<template></template>
|
||||
<template>
|
||||
<div class="content">
|
||||
请选择航线:<br>
|
||||
<div class="item" v-for="(item, index) in city" :key="index">
|
||||
{{ index + 1 }}.<Abutton @click="UserRunMap(item.cityId)">{{ item.cityName }}({{ item.distance }}海里)</Abutton>
|
||||
</div>
|
||||
<span v-if="city.length == 0">
|
||||
暂无海图.
|
||||
</span>
|
||||
</div>
|
||||
<div class="content">
|
||||
【
|
||||
<span v-for="item in area">
|
||||
<Acheak @click="ChangeCity(item.cityId)" :on-value="cityId.toString()" :on-cheak="item.cityId.toString()">
|
||||
{{ item.cityName }}</Acheak>
|
||||
</span>
|
||||
】
|
||||
</div>
|
||||
</template>
|
||||
<script setup lang="ts">
|
||||
|
||||
definePageMeta({
|
||||
layout: layout.default,
|
||||
middleware: 'page-loading'
|
||||
})
|
||||
const area = ref<Array<any>>([]);
|
||||
const city = ref<Array<any>>([]);;
|
||||
const cityId = ref(0);
|
||||
onMounted(async () => {
|
||||
try {
|
||||
await BindData();
|
||||
}
|
||||
finally {
|
||||
PageLoading.Close();
|
||||
}
|
||||
})
|
||||
|
||||
|
||||
|
||||
const BindData = async (): Promise<void> => {
|
||||
let npc = LocalStorageHelper.GetOnNpc();
|
||||
let result = await MapService.GetCityData(Number(npc), cityId.value);
|
||||
if (result.code == 0) {
|
||||
area.value = result.data.area;
|
||||
city.value = result.data.city;
|
||||
if (cityId.value == 0) {
|
||||
cityId.value = result.data.cityId;
|
||||
}
|
||||
}
|
||||
else {
|
||||
MessageExtend.ShowDialogEvent("提示", result.msg, () => {
|
||||
PageExtend.Redirect("/map");
|
||||
});
|
||||
}
|
||||
};
|
||||
|
||||
const ChangeCity = async (_cityId: number) => {
|
||||
cityId.value = _cityId;
|
||||
await BindData();
|
||||
}
|
||||
|
||||
const UserRunMap = async (_cityId: number) => {
|
||||
MessageExtend.LoadingToast("航行准备中...");
|
||||
let npc = LocalStorageHelper.GetOnNpc();
|
||||
let result = await MapService.UserRunMap(Number(npc), _cityId);
|
||||
MessageExtend.LoadingClose();
|
||||
if (result.code == 0) {
|
||||
PageExtend.RedirectTo("/map/runing");
|
||||
}
|
||||
else {
|
||||
MessageExtend.ShowToast(result.msg);
|
||||
}
|
||||
|
||||
}
|
||||
</script>
|
||||
104
Web/src/pages/map/runing.vue
Normal file
104
Web/src/pages/map/runing.vue
Normal file
@@ -0,0 +1,104 @@
|
||||
<template>
|
||||
<div class="content">
|
||||
<Abutton @click="Runing">航行</Abutton>.<Abutton @click="AutoRuning">{{ runState == 0 ? "自动航行" : "取消自动" }}
|
||||
</Abutton>.
|
||||
<Abutton @click="StopRun">取消</Abutton><br>
|
||||
航线:{{ data.onCity }} ⇒ {{ data.toCity }}<br>
|
||||
航距:{{ position }}/{{ distance - position }}/{{ distance }}海里<br>
|
||||
你可以:
|
||||
<span v-if="isShip == 1">
|
||||
<Abutton>钓鱼</Abutton>
|
||||
</span>
|
||||
<br>
|
||||
安全:{{ GameTool.GetSeaMapSafetyName(safety) }}<br>
|
||||
</div>
|
||||
<div class="content">
|
||||
您看到:<br>
|
||||
</div>
|
||||
</template>
|
||||
<script setup lang="ts">
|
||||
|
||||
definePageMeta({
|
||||
layout: layout.default,
|
||||
middleware: 'page-loading'
|
||||
})
|
||||
const data = ref<any>({});
|
||||
const distance = ref(0);
|
||||
const position = ref(0);
|
||||
const isShip = ref(0);
|
||||
const safety = ref(0);
|
||||
const runState = ref(0);
|
||||
onMounted(async () => {
|
||||
try {
|
||||
await BindData();
|
||||
}
|
||||
finally {
|
||||
PageLoading.Close();
|
||||
}
|
||||
})
|
||||
|
||||
|
||||
|
||||
const BindData = async (): Promise<void> => {
|
||||
let result = await MapService.GetUserRun();
|
||||
if (result.code == 0) {
|
||||
data.value = result.data;
|
||||
distance.value = result.data.distance;
|
||||
position.value = result.data.position;
|
||||
isShip.value = result.data.isShip;
|
||||
safety.value = result.data.safety;
|
||||
if (runState.value == 1) {
|
||||
setTimeout(async () => {
|
||||
await Runing();
|
||||
}, 1000);
|
||||
}
|
||||
|
||||
}
|
||||
else if (result.code == 100) {
|
||||
PageExtend.RedirectTo("/map");
|
||||
}
|
||||
else {
|
||||
MessageExtend.ShowDialogEvent("提示", result.msg, () => {
|
||||
PageExtend.Redirect("/map");
|
||||
});
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
const Runing = async () => {
|
||||
MessageExtend.LoadingToast("航行中...");
|
||||
let result = await MapService.UserMapRuning();
|
||||
MessageExtend.LoadingClose();
|
||||
if (result.code == 0) {
|
||||
await BindData();
|
||||
}
|
||||
else if (result.code == 100) {
|
||||
PageExtend.RedirectTo("/map");
|
||||
}
|
||||
else {
|
||||
MessageExtend.ShowDialog("提示", result.msg);
|
||||
}
|
||||
}
|
||||
|
||||
const StopRun = async () => {
|
||||
MessageExtend.ShowConfirmDialogAsyc("航海操作", `您确定要取消航行吗?`, async () => {
|
||||
let result = await MapService.StopUserRun();
|
||||
if (result.code == 0) {
|
||||
PageExtend.RedirectTo("/map");
|
||||
}
|
||||
else {
|
||||
MessageExtend.Notify(result.msg, "danger");
|
||||
}
|
||||
return true;
|
||||
});
|
||||
}
|
||||
const AutoRuning = async () => {
|
||||
if (runState.value == 0) {
|
||||
runState.value = 1;
|
||||
await Runing()
|
||||
}
|
||||
else {
|
||||
runState.value = 0;
|
||||
}
|
||||
}
|
||||
</script>
|
||||
@@ -26,7 +26,6 @@ definePageMeta({
|
||||
})
|
||||
const area = ref<Array<any>>([]);
|
||||
const city = ref<Array<any>>([]);;
|
||||
const copper = ref('');
|
||||
const tips = ref('');
|
||||
const cityId = ref(0);
|
||||
onMounted(async () => {
|
||||
|
||||
@@ -47,6 +47,38 @@ export class MapService {
|
||||
return await ApiService.Request("get", "/Map/Map/UserToMap", { npcId, cityId });
|
||||
}
|
||||
|
||||
/**
|
||||
* 用户航海接口
|
||||
* GET /Map/Map/UserRunMap
|
||||
*/
|
||||
static async UserRunMap(npcId: number, cityId: number) {
|
||||
return await ApiService.Request("get", "/Map/Map/UserRunMap", { npcId, cityId });
|
||||
}
|
||||
|
||||
/**
|
||||
* 获取用户航行状态
|
||||
* GET /Map/Map/GetUserRun
|
||||
*/
|
||||
static async GetUserRun() {
|
||||
return await ApiService.Request("get", "/Map/Map/GetUserRun");
|
||||
}
|
||||
|
||||
/**
|
||||
* 取消航行
|
||||
* GET /Map/Map/StopUserRun
|
||||
*/
|
||||
static async StopUserRun() {
|
||||
return await ApiService.Request("get", "/Map/Map/StopUserRun");
|
||||
}
|
||||
|
||||
/**
|
||||
* UserMapRuning
|
||||
* GET /Map/Map/UserMapRuning
|
||||
*/
|
||||
static async UserMapRuning() {
|
||||
return await ApiService.Request("get", "/Map/Map/UserMapRuning");
|
||||
}
|
||||
|
||||
/**
|
||||
* 获取NPC相关信息
|
||||
* GET /Map/Map/GetNpcInfo
|
||||
|
||||
@@ -110,5 +110,21 @@ export class GameTool {
|
||||
return result;
|
||||
}
|
||||
|
||||
public static GetSeaMapSafetyName(safety: number) {
|
||||
let result = "安全海域";
|
||||
switch (safety) {
|
||||
case 0:
|
||||
result = "安全海域";
|
||||
break;
|
||||
case 1:
|
||||
result = "普通海域";
|
||||
break;
|
||||
case 2:
|
||||
result = "危险海域";
|
||||
break;
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
Reference in New Issue
Block a user