12121
This commit is contained in:
@@ -19,7 +19,7 @@ namespace Application.Domain.Entity
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public string? userId { get; set; }
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/// <summary>
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/// areaCode
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/// 作用区域
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/// </summary>
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[SugarColumn(Length = 255, IsNullable = true)]
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public string? areaCode { get; set; }
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@@ -43,17 +43,23 @@ namespace Application.Domain.Entity
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public string? monsterName { get; set; }
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/// <summary>
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/// code
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/// 场景
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/// </summary>
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[SugarColumn(Length = 50, IsNullable = true)]
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public string? code { get; set; }
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/// <summary>
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/// par
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/// 相关参数
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/// </summary>
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[SugarColumn(Length = 255, IsNullable = true)]
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public string? par { get; set; }
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/// <summary>
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/// state
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/// </summary>
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[SugarColumn(IsNullable = true)]
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public int? state { get; set; }
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/// <summary>
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/// addTime
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/// </summary>
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@@ -0,0 +1,52 @@
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using SqlSugar;
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using System;
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namespace Application.Domain.Entity
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{
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[Tenant("Kg.SeaTime.Game")]
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public class unit_user_task
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{
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/// <summary>
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/// utId
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/// </summary>
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[SugarColumn(IsPrimaryKey = true, Length = 50)]
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public string utId { get; set; }
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/// <summary>
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/// userId
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/// </summary>
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[SugarColumn(Length = 50, IsNullable = true)]
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public string? userId { get; set; }
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/// <summary>
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/// taskId
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/// </summary>
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[SugarColumn(IsNullable = true)]
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public int? taskId { get; set; }
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/// <summary>
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/// itemId
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/// </summary>
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[SugarColumn(IsNullable = true)]
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public int? itemId { get; set; }
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/// <summary>
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/// name
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/// </summary>
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[SugarColumn(Length = 255, IsNullable = true)]
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public string? name { get; set; }
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/// <summary>
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/// code
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/// </summary>
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[SugarColumn(Length = 50, IsNullable = true)]
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public string? code { get; set; }
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/// <summary>
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/// endTime
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/// </summary>
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[SugarColumn(IsNullable = true)]
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public long? endTime { get; set; }
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}
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}
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@@ -0,0 +1,39 @@
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using SqlSugar;
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using System;
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namespace Application.Domain.Entity
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{
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[Tenant("Kg.SeaTime.Game")]
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public class unit_user_task_log
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{
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/// <summary>
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/// utId
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/// </summary>
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[SugarColumn(IsPrimaryKey = true, Length = 50)]
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public string utId { get; set; }
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/// <summary>
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/// userId
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/// </summary>
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[SugarColumn(Length = 50, IsNullable = true)]
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public string? userId { get; set; }
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/// <summary>
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/// taskId
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/// </summary>
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[SugarColumn(IsNullable = true)]
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public int? taskId { get; set; }
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/// <summary>
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/// addTime
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/// </summary>
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[SugarColumn(IsNullable = true)]
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public DateTime? addTime { get; set; }
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/// <summary>
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/// endTime
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/// </summary>
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[SugarColumn(IsNullable = true)]
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public long? endTime { get; set; }
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}
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}
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9
Service/Application.Domain.Entity/model/GameNpcModel.cs
Normal file
9
Service/Application.Domain.Entity/model/GameNpcModel.cs
Normal file
@@ -0,0 +1,9 @@
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namespace Application.Domain.Entity;
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public class GameNpcModel
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{
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public int npcId { get; set; }
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public string name { get; set; }
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public string tips { get; set; }
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public int state { get; set; }
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}
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8
Service/Application.Domain.Entity/model/TaskNeedData.cs
Normal file
8
Service/Application.Domain.Entity/model/TaskNeedData.cs
Normal file
@@ -0,0 +1,8 @@
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namespace Application.Domain.Entity;
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public class TaskNeedData:TowerNeed
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{
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public string areaCode { get; set; }
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public string mapId { get; set; }
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}
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11
Service/Application.Domain.Entity/model/UserTaskModel.cs
Normal file
11
Service/Application.Domain.Entity/model/UserTaskModel.cs
Normal file
@@ -0,0 +1,11 @@
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namespace Application.Domain.Entity;
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public class UserTaskModel
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{
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public string code { get; set; }
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public int taskId { get; set; }
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public int itemId { get; set; }
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public string name { get; set; }
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public int state { get; set; }
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public CheckTowerNeed result { get; set; }
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}
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81
Service/Application.Domain.Entity/resource/game/game_task.cs
Normal file
81
Service/Application.Domain.Entity/resource/game/game_task.cs
Normal file
@@ -0,0 +1,81 @@
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using SqlSugar;
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using System;
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namespace Application.Domain.Entity
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{
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[Tenant("Kg.SeaTime.Resource")]
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public class game_task
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{
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/// <summary>
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/// taskId
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/// </summary>
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[SugarColumn(IsPrimaryKey = true)]
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public int taskId { get; set; }
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/// <summary>
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/// code
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/// </summary>
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[SugarColumn(Length = 255, IsNullable = true)]
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public string? code { get; set; }
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/// <summary>
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/// name
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/// </summary>
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[SugarColumn(Length = 50, IsNullable = true)]
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public string? name { get; set; }
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/// <summary>
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/// itemCount
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/// </summary>
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[SugarColumn(IsNullable = true)]
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public int? itemCount { get; set; }
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/// <summary>
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/// count
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/// </summary>
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[SugarColumn(IsNullable = true)]
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public int? count { get; set; }
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/// <summary>
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/// timeSpan
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/// </summary>
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[SugarColumn(Length = 50, IsNullable = true)]
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public string? timeSpan { get; set; }
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/// <summary>
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/// sTime
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/// </summary>
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[SugarColumn(IsNullable = true)]
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public int? sTime { get; set; }
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/// <summary>
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/// eTime
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/// </summary>
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[SugarColumn(IsNullable = true)]
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public int? eTime { get; set; }
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/// <summary>
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/// lev
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/// </summary>
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[SugarColumn(IsNullable = true)]
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public int? lev { get; set; }
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/// <summary>
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/// remark
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/// </summary>
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[SugarColumn(Length = 255, IsNullable = true)]
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public string? remark { get; set; }
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/// <summary>
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/// 任务完成时间分钟 0不限制
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/// </summary>
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[SugarColumn(IsNullable = true)]
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public int? time { get; set; }
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/// <summary>
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/// status
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/// </summary>
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[SugarColumn(IsNullable = true)]
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public int? status { get; set; }
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}
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}
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@@ -0,0 +1,99 @@
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using SqlSugar;
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using System;
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namespace Application.Domain.Entity
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{
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[Tenant("Kg.SeaTime.Resource")]
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public class game_task_item
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{
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/// <summary>
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/// tiId
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/// </summary>
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[SugarColumn(IsPrimaryKey = true)]
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public int tiId { get; set; }
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/// <summary>
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/// taskId
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/// </summary>
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[SugarColumn(IsNullable = true)]
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public int? taskId { get; set; }
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/// <summary>
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/// name
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/// </summary>
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[SugarColumn(Length = 255, IsNullable = true)]
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public string? name { get; set; }
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/// <summary>
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/// 主线、支线
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/// </summary>
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[SugarColumn(Length = 255, IsNullable = true)]
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public string? code { get; set; }
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/// <summary>
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/// inType
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/// </summary>
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[SugarColumn(Length = 50, IsNullable = true)]
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public string? inType { get; set; }
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/// <summary>
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/// 普通,答题
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/// </summary>
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[SugarColumn(Length = 255, IsNullable = true)]
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public string? itemCode { get; set; }
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/// <summary>
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/// 0起始环 1任务环 2结束环
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/// </summary>
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[SugarColumn(IsNullable = true)]
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public int? itemType { get; set; }
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/// <summary>
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/// npcId
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/// </summary>
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[SugarColumn(IsNullable = true)]
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public int? npcId { get; set; }
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/// <summary>
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/// needData
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/// </summary>
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[SugarColumn(IsNullable = true,IsJson = true)]
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public List<TaskNeedData> needData { get; set; }
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/// <summary>
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/// 环说明
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/// </summary>
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[SugarColumn(IsNullable = true)]
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public string? taskTips { get; set; }
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/// <summary>
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/// nextTips
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/// </summary>
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[SugarColumn(IsNullable = true)]
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public string? nextTips { get; set; }
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/// <summary>
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/// 按钮提示
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/// </summary>
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[SugarColumn(IsNullable = true)]
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public string? btnTips { get; set; }
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/// <summary>
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/// award
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/// </summary>
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[SugarColumn(IsNullable = true)]
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public string? award { get; set; }
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/// <summary>
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/// 任务时长
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/// </summary>
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[SugarColumn(IsNullable = true)]
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public int? time { get; set; }
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/// <summary>
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/// 等级
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/// </summary>
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[SugarColumn(IsNullable = true)]
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public int? lev { get; set; }
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}
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}
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@@ -18,4 +18,6 @@ public static class GameConfig
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public const int GameToMapNeedCopper = 5;//传送每海里费用
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public const int TeamCacheTime = 300;//队伍缓存时间
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public const int GameEquApprGoods = 10019;//鉴定装备道具
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public const int GameGetTaskGoods =10034 ;//引路蜂
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public const int GameRetTaskGoods =10033 ;//领路蝶
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}
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@@ -16,4 +16,12 @@ public class MapEnum
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DEF_MAP,
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Dup_Map
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}
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public enum NpcCode
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{
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Default,
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Task,
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Dup_In,
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Dup_Exit
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}
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}
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16
Service/Application.Domain/Enum/TaskEnum.cs
Normal file
16
Service/Application.Domain/Enum/TaskEnum.cs
Normal file
@@ -0,0 +1,16 @@
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namespace Application.Domain;
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public static class TaskEnum
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{
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public enum TaskCode
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{
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主线,
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支线,
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日常
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}
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public enum ItemCode
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{
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普通,
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答题
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}
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}
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@@ -12,6 +12,7 @@ public interface IGameMapService
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Task<game_city_map> GetMapInfo(string mapId);
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Task<int> GetMapCityByMapId(string mapId);
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Task<List<game_city_npc>> GetMapNpc(string mapId);
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Task<List<GameNpcModel>> GetMapNpcModel(string userId, string mapId, int areaId);
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Task<game_city_npc> GetNpcInfo(int npcId);
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#endregion
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@@ -0,0 +1,21 @@
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namespace Application.Domain;
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public interface IGameTaskService
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{
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#region 任务基础
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Task<game_task> GetTaskInfo(int taskId);
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Task<List<UserTaskModel>> GetTaskDataByNpc(string userId, int npcId);
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Task<game_task_item> GetTaskItemInfo(int itemId);
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#endregion
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#region 个人任务
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Task<unit_user_task> GetUserTaskInfo(string userId, int taskId);
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Task<bool> UpdateUserTaskInfo(string userId, int itemId);
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Task<int> GetUserTaskCount(string userId, int taskId);
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Task<UserTaskModel> GetUserTaskModel(string userId, game_task_item task);
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#endregion
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}
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@@ -187,6 +187,12 @@ public class GameFightService(ISqlSugarClient DbClient, IRedisCache redis) : IGa
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result = await db.SaveQueuesAsync() > 0;
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if (result)
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{
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if (fightData.keyId != fightData.fightId)
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{
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var monsterService = App.GetService<IGameMonsterService>();
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await monsterService.RemoveCreateMonster(fightData.keyId);
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}
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foreach (var item in data)
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{
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await ClearFightInfoCache(item.fightId, item.keyId, true);
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@@ -119,6 +119,40 @@ public class GameMapService(ISqlSugarClient DbClient, IRedisCache redis) : IGame
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return data;
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}
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public async Task<List<GameNpcModel>> GetMapNpcModel(string userId, string mapId, int areaId)
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{
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var taskService = App.GetService<IGameTaskService>();
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List<GameNpcModel> result = new List<GameNpcModel>();
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var data = await GetMapNpc(mapId);
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foreach (var item in data)
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{
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if (GameTool.AreaVerify(areaId, item.areaId) == false)
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{
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continue;
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}
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GameNpcModel temp = new GameNpcModel()
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{
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npcId = item.npcId,
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name = item.npcName,
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tips = item.tips,
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state = 0
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};
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if (item.code == nameof(MapEnum.NpcCode.Task))
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{
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var task = await taskService.GetTaskDataByNpc(userId,item.npcId);
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if (task.Count > 0)
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||||
{
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temp.state = task.Any(it => it.state == 0) ? 1 : 2;
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||||
}
|
||||
}
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||||
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result.Add(temp);
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||||
}
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||||
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return result;
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||||
}
|
||||
|
||||
public async Task<game_city_npc> GetNpcInfo(int npcId)
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||||
{
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string key = string.Format(BaseCache.BaseCacheKeys, "CityData", "NpcInfo");
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@@ -183,6 +217,7 @@ public class GameMapService(ISqlSugarClient DbClient, IRedisCache redis) : IGame
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isOnline = isOnline
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};
|
||||
}
|
||||
|
||||
public async Task UpdateUserOnMap(string userId)
|
||||
{
|
||||
unit_user_online onLine = await GetUserOnMap(userId);
|
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@@ -194,6 +229,7 @@ public class GameMapService(ISqlSugarClient DbClient, IRedisCache redis) : IGame
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await db.Updateable<unit_user_online>(onLine).ExecuteCommandAsync();
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}
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||||
}
|
||||
|
||||
public async Task UpdateUserOnMap(string userId, string ip, string mapId)
|
||||
{
|
||||
unit_user_online onLine = new unit_user_online();
|
||||
|
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@@ -75,6 +75,7 @@ public class GameMonsterService(ISqlSugarClient DbClient, IRedisCache redis) : I
|
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monsterName = monsterInfo.name,
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code = monsterInfo.code,
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par = par,
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||||
state = 0,
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||||
addTime = onTime,
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||||
endTime = endTime
|
||||
});
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@@ -106,11 +107,12 @@ public class GameMonsterService(ISqlSugarClient DbClient, IRedisCache redis) : I
|
||||
}
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||||
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var db = DbClient.AsTenant().GetConnectionWithAttr<unit_user_monster>();
|
||||
var data = await db.Queryable<unit_user_monster>().Where(it => it.mapId == mapId).ToListAsync();
|
||||
var data = await db.Queryable<unit_user_monster>().Where(it => it.mapId == mapId && it.state == 0)
|
||||
.ToListAsync();
|
||||
await redis.AddHashAsync(key, mapId, data);
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||||
return data;
|
||||
}
|
||||
|
||||
|
||||
public async Task<unit_user_monster> GetCreateMonsterInfo(string umId)
|
||||
{
|
||||
var db = DbClient.AsTenant().GetConnectionWithAttr<unit_user_monster>();
|
||||
@@ -123,14 +125,14 @@ public class GameMonsterService(ISqlSugarClient DbClient, IRedisCache redis) : I
|
||||
string key = string.Format(BaseCache.BaseCacheKeys, "MonsterData", "CreateMonsterOnMap");
|
||||
await redis.DelHashAsync(key, mapId);
|
||||
}
|
||||
|
||||
|
||||
public async Task<bool> RemoveCreateMonster(string umId)
|
||||
{
|
||||
bool result = false;
|
||||
var data = await GetCreateMonsterInfo(umId);
|
||||
if (data != null)
|
||||
{
|
||||
result = await RemoveCreateMonster(data);
|
||||
result = await RemoveCreateMonster(data);
|
||||
}
|
||||
|
||||
return result;
|
||||
@@ -139,7 +141,9 @@ public class GameMonsterService(ISqlSugarClient DbClient, IRedisCache redis) : I
|
||||
public async Task<bool> RemoveCreateMonster(unit_user_monster data)
|
||||
{
|
||||
var db = DbClient.AsTenant().GetConnectionWithAttr<unit_user_monster>();
|
||||
bool result = await db.Deleteable<unit_user_monster>().Where(it => it.umId == data.umId).ExecuteCommandAsync()>0;
|
||||
bool result = await db.Updateable<unit_user_monster>()
|
||||
.SetColumns(it => it.state == 1)
|
||||
.Where(it => it.umId == data.umId).ExecuteCommandAsync() > 0;
|
||||
if (result)
|
||||
{
|
||||
await ClearCreateMonster(data.mapId);
|
||||
@@ -174,7 +178,6 @@ public class GameMonsterService(ISqlSugarClient DbClient, IRedisCache redis) : I
|
||||
await redis.DelHashAsync(key, mapIds.ToArray());
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
public async Task<List<MapMonsterModel>> GetMapMonster(string userId, string mapId, string teamId)
|
||||
@@ -258,9 +261,9 @@ public class GameMonsterService(ISqlSugarClient DbClient, IRedisCache redis) : I
|
||||
|
||||
#endregion
|
||||
|
||||
#region 怪物模型
|
||||
#region 怪物模型
|
||||
|
||||
public async Task<UserAttrModel> GetMonsterAttrModel(string keyId,string monsterId)
|
||||
public async Task<UserAttrModel> GetMonsterAttrModel(string keyId, string monsterId)
|
||||
{
|
||||
UserAttrModel temp = new UserAttrModel();
|
||||
var monsterInfo = await GetMonsterInfo(monsterId);
|
||||
@@ -283,7 +286,7 @@ public class GameMonsterService(ISqlSugarClient DbClient, IRedisCache redis) : I
|
||||
temp.morale = 0;
|
||||
temp = GameAttrTool.GetRoleAttrTempMerge(temp, monsterInfo.attr);
|
||||
temp.score = 0;
|
||||
|
||||
|
||||
//处理负面
|
||||
var attrService = App.GetService<IUnitUserAttrService>();
|
||||
var loadState = await attrService.GetUserLoadState(keyId);
|
||||
@@ -293,6 +296,7 @@ public class GameMonsterService(ISqlSugarClient DbClient, IRedisCache redis) : I
|
||||
|
||||
return temp;
|
||||
}
|
||||
|
||||
private async Task<int> GetMonsterBlood(string keyId, int maxBlood)
|
||||
{
|
||||
int blood = maxBlood;
|
||||
|
||||
@@ -0,0 +1,318 @@
|
||||
namespace Application.Domain;
|
||||
|
||||
public class GameTaskService(ISqlSugarClient DbClient, IRedisCache redis) : IGameTaskService, ITransient
|
||||
{
|
||||
#region 任务基础
|
||||
|
||||
public async Task<game_task> GetTaskInfo(int taskId)
|
||||
{
|
||||
string key = string.Format(BaseCache.BaseCacheKeys, "TaskCache", "TaskInfo");
|
||||
if (await redis.HExistsHashAsync(key, taskId.ToString()))
|
||||
{
|
||||
return await redis.GetHashAsync<game_task>(key, taskId.ToString());
|
||||
}
|
||||
|
||||
var db = DbClient.AsTenant().GetConnectionWithAttr<game_task>();
|
||||
var data = await db.Queryable<game_task>().Where(it => it.taskId == taskId).SingleAsync();
|
||||
await redis.AddHashAsync(key, taskId.ToString(), data);
|
||||
return data;
|
||||
}
|
||||
|
||||
public async Task<List<UserTaskModel>> GetTaskDataByNpc(string userId, int npcId)
|
||||
{
|
||||
List<game_task_item> data = new List<game_task_item>();
|
||||
List<UserTaskModel> result = new List<UserTaskModel>();
|
||||
string key = string.Format(BaseCache.BaseCacheKeys, "TaskCache", "NpcTask");
|
||||
if (await redis.HExistsHashAsync(key, npcId.ToString()))
|
||||
{
|
||||
data = await redis.GetHashAsync<List<game_task_item>>(key, npcId.ToString());
|
||||
}
|
||||
else
|
||||
{
|
||||
var db = DbClient.AsTenant().GetConnectionWithAttr<game_task_item>();
|
||||
data = await db.Queryable<game_task_item>().Where(it => it.npcId == npcId).ToListAsync();
|
||||
await redis.AddHashAsync(key, npcId.ToString(), data);
|
||||
}
|
||||
|
||||
foreach (var item in data)
|
||||
{
|
||||
var temp = await GetUserTaskModel(userId, item);
|
||||
if (temp.state != -1)
|
||||
{
|
||||
result.Add(temp);
|
||||
}
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
public async Task<game_task_item> GetTaskItemInfo(int itemId)
|
||||
{
|
||||
string key = string.Format(BaseCache.BaseCacheKeys, "TaskCache", "TaskItemInfo");
|
||||
if (await redis.HExistsHashAsync(key, itemId.ToString()))
|
||||
{
|
||||
return await redis.GetHashAsync<game_task_item>(key, itemId.ToString());
|
||||
}
|
||||
|
||||
var db = DbClient.AsTenant().GetConnectionWithAttr<game_task_item>();
|
||||
var data = await db.Queryable<game_task_item>().Where(it => it.tiId == itemId).SingleAsync();
|
||||
await redis.AddHashAsync(key, itemId.ToString(), data);
|
||||
return data;
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region 个人任务
|
||||
|
||||
public async Task<unit_user_task> GetUserTaskInfo(string userId, int taskId)
|
||||
{
|
||||
string utId = $"{userId}_{taskId}";
|
||||
string key = string.Format(UserCache.BaseCacheKeys, "TaskCache", "UserTaskInfo");
|
||||
if (await redis.HExistsHashAsync(key, utId.ToString()))
|
||||
{
|
||||
return await redis.GetHashAsync<unit_user_task>(key, utId);
|
||||
}
|
||||
|
||||
var db = DbClient.AsTenant().GetConnectionWithAttr<unit_user_task>();
|
||||
var data = await db.Queryable<unit_user_task>().Where(it => it.utId == utId).SingleAsync();
|
||||
await redis.AddHashAsync(key, utId, data);
|
||||
|
||||
return data;
|
||||
}
|
||||
|
||||
public async Task<bool> UpdateUserTaskInfo(string userId, int itemId)
|
||||
{
|
||||
bool result = false;
|
||||
var taskInfo = await GetTaskItemInfo(itemId);
|
||||
if (taskInfo != null)
|
||||
{
|
||||
string utId = $"{userId}_{taskInfo.taskId}";
|
||||
if (taskInfo.itemType == 2)
|
||||
{
|
||||
var db = DbClient.AsTenant().GetConnectionWithAttr<unit_user_task>();
|
||||
result = await db.Deleteable<unit_user_task>().Where(it => it.utId == utId).ExecuteCommandAsync() > 0;
|
||||
if (result)
|
||||
{
|
||||
string key = string.Format(UserCache.BaseCacheKeys, "TaskCache", "UserTaskInfo");
|
||||
await redis.DelHashAsync(key, utId);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
var onTask = await GetUserTaskInfo(userId, (int)taskInfo.taskId);
|
||||
if (onTask == null)
|
||||
{
|
||||
onTask = new unit_user_task();
|
||||
onTask.utId = utId;
|
||||
onTask.userId = userId;
|
||||
onTask.taskId = taskInfo.taskId;
|
||||
onTask.itemId = taskInfo.tiId;
|
||||
onTask.name = taskInfo.name;
|
||||
onTask.code = taskInfo.code;
|
||||
onTask.endTime = await GetItemEndTime((int)taskInfo.taskId, (int)taskInfo.time);
|
||||
var db = DbClient.AsTenant().GetConnectionWithAttr<unit_user_task>();
|
||||
result = await db.Insertable(onTask).ExecuteCommandAsync() > 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
onTask.itemId = taskInfo.tiId;
|
||||
onTask.name = taskInfo.name;
|
||||
onTask.code = taskInfo.code;
|
||||
onTask.endTime = await GetItemEndTime((int)taskInfo.taskId, (int)taskInfo.time);
|
||||
var db = DbClient.AsTenant().GetConnectionWithAttr<unit_user_task>();
|
||||
result = await db.Updateable(onTask).ExecuteCommandAsync() > 0;
|
||||
}
|
||||
|
||||
if (result)
|
||||
{
|
||||
string key = string.Format(UserCache.BaseCacheKeys, "TaskCache", "UserTaskInfo");
|
||||
await redis.AddHashAsync(key, utId, onTask);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (result)
|
||||
{
|
||||
if (taskInfo.itemType == 0)
|
||||
{
|
||||
await AddUserTaskLog(userId, (int)taskInfo.taskId);
|
||||
}
|
||||
else if (taskInfo.itemType == 1)
|
||||
{
|
||||
//初始化下一环任务
|
||||
await ResetNextTask(userId, taskInfo.tiId + 1);
|
||||
}
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
public async Task<int> GetUserTaskCount(string userId, int taskId)
|
||||
{
|
||||
string utId = $"{userId}_{taskId}";
|
||||
string key = string.Format(UserCache.BaseCacheKeys, "TaskCache", "UserTaskCount");
|
||||
if (await redis.HExistsHashAsync(key, taskId.ToString()))
|
||||
{
|
||||
return await redis.GetHashAsync<int>(key, utId);
|
||||
}
|
||||
|
||||
var db = DbClient.AsTenant().GetConnectionWithAttr<unit_user_task_log>();
|
||||
var data = await db.Queryable<unit_user_task_log>().Where(it => it.userId == userId && it.taskId == taskId)
|
||||
.CountAsync();
|
||||
await redis.AddHashAsync(key, utId, data);
|
||||
return data;
|
||||
}
|
||||
|
||||
private async Task AddUserTaskLog(string userId, int taskId)
|
||||
{
|
||||
string utId = $"{userId}_{taskId}";
|
||||
long endTime = await GetEndTime(taskId);
|
||||
unit_user_task_log log = new unit_user_task_log()
|
||||
{
|
||||
utId = utId,
|
||||
userId = userId,
|
||||
taskId = taskId,
|
||||
addTime = DateTime.Now,
|
||||
endTime = endTime
|
||||
};
|
||||
var db = DbClient.AsTenant().GetConnectionWithAttr<unit_user_task_log>();
|
||||
bool result = await db.Insertable(log).ExecuteCommandAsync() > 0;
|
||||
if (result)
|
||||
{
|
||||
string key = string.Format(UserCache.BaseCacheKeys, "TaskCache", "UserTaskCount");
|
||||
await redis.DelHashAsync(key, utId);
|
||||
}
|
||||
}
|
||||
|
||||
private async Task ResetNextTask(string userId, int nextId)
|
||||
{
|
||||
await Task.CompletedTask;
|
||||
}
|
||||
|
||||
public async Task<UserTaskModel> GetUserTaskModel(string userId, game_task_item task)
|
||||
{
|
||||
UserTaskModel model = new UserTaskModel()
|
||||
{
|
||||
code = task.code,
|
||||
taskId = (int)task.taskId,
|
||||
itemId = task.tiId,
|
||||
name = task.name,
|
||||
state = -1
|
||||
};
|
||||
var attrService = App.GetService<IUnitUserAttrService>();
|
||||
int myLev = await attrService.GetUserLev(userId);
|
||||
if (myLev < task.lev)
|
||||
{
|
||||
return model;
|
||||
}
|
||||
|
||||
if (task.itemType == 0) //判断是否可接
|
||||
{
|
||||
var taskInfo = await GetTaskInfo((int)task.taskId);
|
||||
if (taskInfo == null)
|
||||
{
|
||||
return model;
|
||||
}
|
||||
|
||||
if (taskInfo.status == 0)
|
||||
{
|
||||
return model;
|
||||
}
|
||||
|
||||
int time = TimeAssist.GetHourNum;
|
||||
if (time < taskInfo.sTime || time > taskInfo.eTime)
|
||||
{
|
||||
return model;
|
||||
}
|
||||
|
||||
var userTask = await GetUserTaskInfo(userId, (int)task.taskId);
|
||||
if (userTask != null) //判断是否接取
|
||||
{
|
||||
return model;
|
||||
}
|
||||
|
||||
var onCount = await GetUserTaskCount(userId, (int)task.taskId);
|
||||
if (onCount >= taskInfo.count)
|
||||
{
|
||||
return model;
|
||||
}
|
||||
|
||||
model.result = await GameBus.CheckNeed(userId, task.needData);
|
||||
model.state = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
var userTask = await GetUserTaskInfo(userId, (int)task.taskId);
|
||||
if (userTask == null) //判断是否接取
|
||||
{
|
||||
return model;
|
||||
}
|
||||
|
||||
if (task.tiId != (userTask.itemId + 1))
|
||||
{
|
||||
return model;
|
||||
}
|
||||
|
||||
var result = await GameBus.CheckNeed(userId, task.needData);
|
||||
model.result = result;
|
||||
if (result.result)
|
||||
{
|
||||
model.state = 1;
|
||||
}
|
||||
else
|
||||
{
|
||||
model.state = 0;
|
||||
}
|
||||
}
|
||||
|
||||
return model;
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region 辅助
|
||||
|
||||
private async Task<long> GetItemEndTime(int taskId, int time)
|
||||
{
|
||||
long result = TimeExtend.GetTimeStampSeconds;
|
||||
if (time == 0)
|
||||
{
|
||||
var taskInfo = await GetTaskInfo(taskId);
|
||||
if (taskInfo.time == 0)
|
||||
{
|
||||
result += 3650 * 24 * 60 * 60;
|
||||
}
|
||||
else
|
||||
{
|
||||
result += (int)taskInfo.time * 60;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
result += time * 60;
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
private async Task<long> GetEndTime(int taskId)
|
||||
{
|
||||
long result = TimeExtend.GetTimeStampSeconds;
|
||||
var taskInfo = await GetTaskInfo(taskId);
|
||||
if (taskInfo != null)
|
||||
{
|
||||
if (taskInfo.time == 0)
|
||||
{
|
||||
result += 3650 * 24 * 60 * 60;
|
||||
}
|
||||
else
|
||||
{
|
||||
result += (int)taskInfo.time * 60;
|
||||
}
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
@@ -101,6 +101,24 @@ public static class GameBus
|
||||
|
||||
#region 验证
|
||||
|
||||
public static async Task<CheckTowerNeed> CheckNeed(string userId, dynamic data, int count = 1)
|
||||
{
|
||||
List<TowerNeed> needs = new List<TowerNeed>();
|
||||
foreach (var item in data)
|
||||
{
|
||||
needs.Add(new TowerNeed()
|
||||
{
|
||||
code = Convert.ToString(item.code),
|
||||
name = Convert.ToString(item.name),
|
||||
parameter = Convert.ToString(item.parameter),
|
||||
count = Convert.ToInt64(item.count),
|
||||
retCount = Convert.ToInt64(item.retCount)
|
||||
});
|
||||
}
|
||||
|
||||
return await CheckNeed(userId, needs, count);
|
||||
}
|
||||
|
||||
public static async Task<CheckTowerNeed> CheckNeed(string userId, TowerNeed item, int count = 1)
|
||||
{
|
||||
CheckTowerNeed result = new CheckTowerNeed();
|
||||
@@ -219,23 +237,23 @@ public static class GameBus
|
||||
int isGive = 1;
|
||||
foreach (var item in needs)
|
||||
{
|
||||
var cheakResult = await CheckNeed(userId, item, count);
|
||||
var checkResult = await CheckNeed(userId, item, count);
|
||||
if (isok)
|
||||
{
|
||||
isok = cheakResult.result;
|
||||
isok = checkResult.result;
|
||||
}
|
||||
|
||||
if (cheakResult.isDeal == 0)
|
||||
if (checkResult.isDeal == 0)
|
||||
{
|
||||
isDeal = 0;
|
||||
}
|
||||
|
||||
if (cheakResult.isGive == 0)
|
||||
if (checkResult.isGive == 0)
|
||||
{
|
||||
isGive = 0;
|
||||
}
|
||||
|
||||
result.Needs.AddRange(cheakResult.Needs);
|
||||
result.Needs.AddRange(checkResult.Needs);
|
||||
}
|
||||
|
||||
result.result = isok;
|
||||
|
||||
@@ -10,10 +10,11 @@ namespace Application.Web.Controllers.Map;
|
||||
public class MapBusController : ControllerBase
|
||||
{
|
||||
private readonly IGameMapService _mapService;
|
||||
|
||||
public MapBusController(IGameMapService mapService)
|
||||
private readonly IMessageService _messageService;
|
||||
public MapBusController(IGameMapService mapService,IMessageService messageService)
|
||||
{
|
||||
_mapService = mapService;
|
||||
_messageService = messageService;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -102,4 +103,66 @@ public class MapBusController : ControllerBase
|
||||
return PoAction.Message("操作失败,请稍后尝试!");
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 打开宝箱
|
||||
/// </summary>
|
||||
/// <param name="id"></param>
|
||||
/// <returns></returns>
|
||||
[HttpGet]
|
||||
public async Task<IPoAction> MapBusBox(int id)
|
||||
{
|
||||
string userId = StateHelper.userId;
|
||||
var busData = await _mapService.GetMapBusInfo(id);
|
||||
if (busData == null)
|
||||
{
|
||||
return PoAction.Message("业务不存在!");
|
||||
}
|
||||
|
||||
if (busData.busType != "Box")
|
||||
{
|
||||
return PoAction.Message("业务不存在!");
|
||||
}
|
||||
|
||||
var onMap = await _mapService.GetUserOnMapId(userId);
|
||||
if (busData.busCode != onMap)
|
||||
{
|
||||
return PoAction.Message("业务不存在!");
|
||||
}
|
||||
|
||||
var checkResult = await GameBus.CheckNeed(userId, busData.busNeed, 1);
|
||||
if (checkResult.result==false)
|
||||
{
|
||||
return PoAction.Message("不满足开启要求!");
|
||||
}
|
||||
|
||||
if (await GameBus.UpdateBag(userId, 0, busData.busNeed, "业务传送"))
|
||||
{
|
||||
string message = "";
|
||||
var park = JsonConvert.DeserializeObject<RandomModel>(busData.busContent);
|
||||
var award = GameBus.GetRandomGoods(park);
|
||||
if (award.Count > 0)
|
||||
{
|
||||
message = $"开启了[{park.name}],获得:";
|
||||
foreach (var item in award)
|
||||
{
|
||||
message += $"{item.name}+{item.count},";
|
||||
}
|
||||
|
||||
message = message.TrimEnd(',');
|
||||
await GameBus.UpdateBag(userId, 1, award, $"开启:{park.name}获得");
|
||||
|
||||
await _messageService.SendBroadcast(userId, nameof(MessageEnum.BroadcastCode.Award), message);
|
||||
}
|
||||
else
|
||||
{
|
||||
message = "空空如也,什么也没有得到!";
|
||||
}
|
||||
return PoAction.Ok(true,message);
|
||||
}
|
||||
else
|
||||
{
|
||||
return PoAction.Message("操作失败,请稍后尝试!");
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,5 +1,4 @@
|
||||
using Microsoft.AspNetCore.Mvc;
|
||||
|
||||
|
||||
namespace Application.Web.Controllers.Map;
|
||||
|
||||
/// <summary>
|
||||
@@ -24,12 +23,13 @@ public class MapController : ControllerBase
|
||||
private readonly IGameMonsterService _monsterService;
|
||||
private readonly IGameFightService _fightService;
|
||||
private readonly IOnHookService _hookService;
|
||||
private readonly IGameTaskService _taskService;
|
||||
|
||||
public MapController(IUnitUserService userService, IGameMapService mapService, IGameChatService chatService,
|
||||
IUnitUserAttrService attrService, IMessageService messageService, IUnitUserWeight weightService,
|
||||
IUnitUserAccService accService, IGameSkillService skillService, IGameGoodsService goodsService,
|
||||
IGameTeamService teamService, IGameMonsterService monsterService, IGameFightService fightService,
|
||||
IOnHookService hookService)
|
||||
IOnHookService hookService, IGameTaskService taskService)
|
||||
{
|
||||
_userService = userService;
|
||||
_mapService = mapService;
|
||||
@@ -44,6 +44,7 @@ public class MapController : ControllerBase
|
||||
_monsterService = monsterService;
|
||||
_fightService = fightService;
|
||||
_hookService = hookService;
|
||||
_taskService = taskService;
|
||||
}
|
||||
|
||||
#region 地图相关
|
||||
@@ -106,8 +107,7 @@ public class MapController : ControllerBase
|
||||
var chatData = await _chatService.GetChatTop(userId, area, 2, teamId, groupId);
|
||||
|
||||
|
||||
var npcData = await _mapService.GetMapNpc(mapInfo.mapId); //NPC信息
|
||||
npcData = npcData.FindAll(it => GameTool.AreaVerify(StateHelper.areaId, it.areaId));
|
||||
var npcData = await _mapService.GetMapNpcModel(userId, mapInfo.mapId, area); //NPC信息
|
||||
|
||||
//获取怪物
|
||||
var monsterData = await _monsterService.GetMapMonster(userId, mapInfo.mapId, teamId);
|
||||
@@ -668,7 +668,13 @@ public class MapController : ControllerBase
|
||||
return PoAction.Message("Npc不存在!");
|
||||
}
|
||||
|
||||
return PoAction.Ok(data);
|
||||
List<UserTaskModel> task = new List<UserTaskModel>();
|
||||
if (data.code == nameof(MapEnum.NpcCode.Task))
|
||||
{
|
||||
task = await _taskService.GetTaskDataByNpc(userId, npcId);
|
||||
}
|
||||
|
||||
return PoAction.Ok(new { data, task });
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
298
Service/Application.Web/Controllers/Map/TaskController.cs
Normal file
298
Service/Application.Web/Controllers/Map/TaskController.cs
Normal file
@@ -0,0 +1,298 @@
|
||||
using Newtonsoft.Json;
|
||||
|
||||
namespace Application.Web.Controllers.Map;
|
||||
|
||||
/// <summary>
|
||||
/// 任务接口
|
||||
/// </summary>
|
||||
[ApiExplorerSettings(GroupName = "Map")]
|
||||
[Route("Map/[controller]/[action]")]
|
||||
[ApiController]
|
||||
[Authorize]
|
||||
public class TaskController : ControllerBase
|
||||
{
|
||||
private readonly IGameMapService _mapService;
|
||||
private readonly IGameTaskService _taskService;
|
||||
private readonly IGameGoodsService _goodsService;
|
||||
|
||||
public TaskController(IGameMapService mapService, IGameTaskService taskService, IGameGoodsService goodsService)
|
||||
{
|
||||
_mapService = mapService;
|
||||
_taskService = taskService;
|
||||
_goodsService = goodsService;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取NPC任务
|
||||
/// </summary>
|
||||
/// <param name="npcId"></param>
|
||||
/// <returns></returns>
|
||||
[HttpGet]
|
||||
public async Task<IPoAction> GetTaskByNpc(int npcId, int taskId)
|
||||
{
|
||||
string userId = StateHelper.userId;
|
||||
int areaId = StateHelper.areaId;
|
||||
var npcInfo = await _mapService.GetNpcInfo(npcId);
|
||||
if (npcInfo == null)
|
||||
{
|
||||
return PoAction.Message("Npc不存在!");
|
||||
}
|
||||
|
||||
if (npcInfo.status != 1)
|
||||
{
|
||||
return PoAction.Message("Npc不存在!");
|
||||
}
|
||||
|
||||
if (npcInfo.code != nameof(MapEnum.NpcCode.Task))
|
||||
{
|
||||
return PoAction.Message("Npc错误!");
|
||||
}
|
||||
|
||||
if (GameTool.AreaVerify(areaId, npcInfo.areaId) == false)
|
||||
{
|
||||
return PoAction.Message("Npc不存在!");
|
||||
}
|
||||
|
||||
var onMap = await _mapService.GetUserOnMapId(userId);
|
||||
if (npcInfo.mapId != onMap)
|
||||
{
|
||||
return PoAction.Message("Npc不存在!");
|
||||
}
|
||||
|
||||
var taskInfo = await _taskService.GetTaskItemInfo(taskId);
|
||||
if (taskInfo == null)
|
||||
{
|
||||
return PoAction.Message("任务不存在!");
|
||||
}
|
||||
|
||||
if (taskInfo.npcId != npcId)
|
||||
{
|
||||
return PoAction.Message("任务不存在!");
|
||||
}
|
||||
|
||||
string talkMsg = taskInfo.taskTips;
|
||||
int taskState = 1;
|
||||
var userOnTask = await _taskService.GetUserTaskInfo(userId, (int)taskInfo.taskId);
|
||||
if (userOnTask != null)
|
||||
{
|
||||
if (userOnTask.itemId == taskId)
|
||||
{
|
||||
var nextInfo = await _taskService.GetTaskItemInfo(taskId + 1);
|
||||
if (taskInfo == null)
|
||||
{
|
||||
taskState = 100;
|
||||
}
|
||||
else
|
||||
{
|
||||
talkMsg = taskInfo.nextTips;
|
||||
taskInfo = nextInfo;
|
||||
taskState = taskInfo.npcId == npcId ? 1 : 2;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
var data = await _taskService.GetUserTaskModel(userId, taskInfo);
|
||||
if (data.state == -1)
|
||||
{
|
||||
return PoAction.Message("任务不存在!");
|
||||
}
|
||||
|
||||
int toGoods = await _goodsService.GetUserGoodsCount(userId, GameConfig.GameGetTaskGoods);
|
||||
int retGoods = await _goodsService.GetUserGoodsCount(userId, GameConfig.GameRetTaskGoods);
|
||||
return PoAction.Ok(new
|
||||
{ npc = npcInfo, data = data, talkMsg, taskState, btnTips = taskInfo.btnTips, toGoods, retGoods });
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 完成任务
|
||||
/// </summary>
|
||||
/// <param name="npcId"></param>
|
||||
/// <param name="taskId"></param>
|
||||
/// <returns></returns>
|
||||
[HttpGet]
|
||||
public async Task<IPoAction> OverTask(int npcId, int taskId)
|
||||
{
|
||||
string userId = StateHelper.userId;
|
||||
int areaId = StateHelper.areaId;
|
||||
var npcInfo = await _mapService.GetNpcInfo(npcId);
|
||||
if (npcInfo == null)
|
||||
{
|
||||
return PoAction.Message("Npc不存在!");
|
||||
}
|
||||
|
||||
if (npcInfo.status != 1)
|
||||
{
|
||||
return PoAction.Message("Npc不存在!");
|
||||
}
|
||||
|
||||
if (npcInfo.code != nameof(MapEnum.NpcCode.Task))
|
||||
{
|
||||
return PoAction.Message("Npc错误!");
|
||||
}
|
||||
|
||||
if (GameTool.AreaVerify(areaId, npcInfo.areaId) == false)
|
||||
{
|
||||
return PoAction.Message("Npc不存在!");
|
||||
}
|
||||
|
||||
var onMap = await _mapService.GetUserOnMapId(userId);
|
||||
if (npcInfo.mapId != onMap)
|
||||
{
|
||||
return PoAction.Message("Npc不存在!");
|
||||
}
|
||||
|
||||
var taskInfo = await _taskService.GetTaskItemInfo(taskId);
|
||||
if (taskInfo == null)
|
||||
{
|
||||
return PoAction.Message("任务不存在!");
|
||||
}
|
||||
|
||||
if (taskInfo.npcId != npcId)
|
||||
{
|
||||
return PoAction.Message("任务不存在!");
|
||||
}
|
||||
|
||||
var checkTask = await _taskService.GetUserTaskModel(userId, taskInfo);
|
||||
if (checkTask.state == -1)
|
||||
{
|
||||
return PoAction.Message("任务不存在!");
|
||||
}
|
||||
|
||||
if (checkTask.result.result)
|
||||
{
|
||||
if (await GameBus.UpdateBag(userId, 0, taskInfo.needData, "完成任务"))
|
||||
{
|
||||
if (await _taskService.UpdateUserTaskInfo(userId, taskId))
|
||||
{
|
||||
string message = string.Empty;
|
||||
if (!string.IsNullOrEmpty(taskInfo.award))
|
||||
{
|
||||
message = "任务完成,获得:";
|
||||
List<TowerGet> award = JsonConvert.DeserializeObject<List<TowerGet>>(taskInfo.award);
|
||||
foreach (var item in award)
|
||||
{
|
||||
message += $"{item.name}+{item.count},";
|
||||
}
|
||||
|
||||
message = message.TrimEnd(',');
|
||||
}
|
||||
|
||||
return PoAction.Ok(true, message);
|
||||
}
|
||||
else
|
||||
{
|
||||
return PoAction.Message("任务操作失败,请稍后尝试!");
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
return PoAction.Message("任务完成失败,请稍后尝试!");
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
return PoAction.Message("不满足任务条件!");
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 物品道具点传送
|
||||
/// </summary>
|
||||
/// <param name="task"></param>
|
||||
/// <param name="num"></param>
|
||||
/// <returns></returns>
|
||||
[HttpGet]
|
||||
public async Task<IPoAction> NeedMapTo(int task, int num)
|
||||
{
|
||||
string userId = StateHelper.userId;
|
||||
var taskInfo = await _taskService.GetTaskItemInfo(task);
|
||||
|
||||
var checkTask = await _taskService.GetUserTaskModel(userId, taskInfo);
|
||||
if (checkTask.state == -1)
|
||||
{
|
||||
return PoAction.Message("无法传送!");
|
||||
}
|
||||
|
||||
var toData = taskInfo.needData[num];
|
||||
if (string.IsNullOrEmpty(toData.mapId))
|
||||
{
|
||||
return PoAction.Message("该任务要求不提供传送!");
|
||||
}
|
||||
|
||||
var goodsCount = await _goodsService.GetUserGoodsCount(userId, GameConfig.GameGetTaskGoods);
|
||||
if (goodsCount < 1)
|
||||
{
|
||||
return PoAction.Message("暂无引路蜂!");
|
||||
}
|
||||
|
||||
if (await _goodsService.UpdateUserGoods(userId, 0, GameConfig.GameGetTaskGoods, 1, "传送"))
|
||||
{
|
||||
var ResultMap = await _mapService.GetToMapInfo(userId, toData.mapId, true, true);
|
||||
if (ResultMap != null)
|
||||
{
|
||||
return PoAction.Ok(true);
|
||||
}
|
||||
else
|
||||
{
|
||||
return PoAction.Message("传送失败,请稍后尝试!");
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
return PoAction.Message("传送失败,请稍后尝试!");
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 任务提交传送
|
||||
/// </summary>
|
||||
/// <param name="task"></param>
|
||||
/// <returns></returns>
|
||||
[HttpGet]
|
||||
public async Task<IPoAction> ReturnTask(int task)
|
||||
{
|
||||
string userId = StateHelper.userId;
|
||||
var taskInfo = await _taskService.GetTaskItemInfo(task);
|
||||
|
||||
var checkTask = await _taskService.GetUserTaskModel(userId, taskInfo);
|
||||
if (checkTask.state == -1)
|
||||
{
|
||||
return PoAction.Message("无法传送!");
|
||||
}
|
||||
|
||||
if (checkTask.result.result == false)
|
||||
{
|
||||
return PoAction.Message("任务未完成,无法传送!");
|
||||
}
|
||||
|
||||
|
||||
var npcInfo = await _mapService.GetNpcInfo((int)taskInfo.npcId);
|
||||
if (npcInfo == null)
|
||||
{
|
||||
return PoAction.Message("任务地点不存在!");
|
||||
}
|
||||
|
||||
var goodsCount = await _goodsService.GetUserGoodsCount(userId, GameConfig.GameRetTaskGoods);
|
||||
if (goodsCount < 1)
|
||||
{
|
||||
return PoAction.Message("暂无领路蝶!");
|
||||
}
|
||||
|
||||
if (await _goodsService.UpdateUserGoods(userId, 0, GameConfig.GameRetTaskGoods, 1, "传送"))
|
||||
{
|
||||
var ResultMap = await _mapService.GetToMapInfo(userId, npcInfo.mapId, true, true);
|
||||
if (ResultMap != null)
|
||||
{
|
||||
return PoAction.Ok(true);
|
||||
}
|
||||
else
|
||||
{
|
||||
return PoAction.Message("传送失败,请稍后尝试!");
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
return PoAction.Message("传送失败,请稍后尝试!");
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -44,8 +44,6 @@ namespace Application.Web.Controllers.Pub
|
||||
account.pwd = "";
|
||||
account.npwd = "";
|
||||
account.token = "";
|
||||
account.openId = "";
|
||||
|
||||
isOnline = true;
|
||||
userData = await _userService.GetUserDataByAccId(account.accId);
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user