121
This commit is contained in:
1
.gitignore
vendored
1
.gitignore
vendored
@@ -2,6 +2,7 @@ node_modules
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.nuxt
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.output
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.vs
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.output
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[Bb]in
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[Oo]bj
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[Ll]og/
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@@ -8,6 +8,7 @@
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<s:String x:Key="/Default/CodeInspection/ExcludedFiles/FilesAndFoldersToSkip2/=7020124F_002D9FFC_002D4AC3_002D8F3D_002DAAB8E0240759_002Ff_003APoAction_002Ecs_002Fl_003AC_0021_003FUsers_003F29055_003FAppData_003FRoaming_003FJetBrains_003FRider2025_002E3_003Fresharper_002Dhost_003FDecompilerCache_003Fdecompiler_003F8fb1d14dca1046e78e0684daa8bc3a1b7800_003Fb7_003F35e46383_003FPoAction_002Ecs/@EntryIndexedValue">ForceIncluded</s:String>
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<s:String x:Key="/Default/CodeInspection/ExcludedFiles/FilesAndFoldersToSkip2/=7020124F_002D9FFC_002D4AC3_002D8F3D_002DAAB8E0240759_002Ff_003ASqlSetup_002Ecs_002Fl_003AC_0021_003FUsers_003F29055_003FAppData_003FRoaming_003FJetBrains_003FRider2025_002E3_003Fresharper_002Dhost_003FDecompilerCache_003Fdecompiler_003F72993acb059c49dcbba437a858c0b0942000_003F46_003F2e14505d_003FSqlSetup_002Ecs/@EntryIndexedValue">ForceIncluded</s:String>
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<s:String x:Key="/Default/CodeInspection/ExcludedFiles/FilesAndFoldersToSkip2/=7020124F_002D9FFC_002D4AC3_002D8F3D_002DAAB8E0240759_002Ff_003ASqlSugarScopeProvider_002Ecs_002Fl_003AC_0021_003FUsers_003F29055_003FAppData_003FRoaming_003FJetBrains_003FRider2025_002E3_003Fresharper_002Dhost_003FDecompilerCache_003Fdecompiler_003F6c0f22f0a47643a3b2a40899acd2044c2e3a00_003Fc5_003F4738d33f_003FSqlSugarScopeProvider_002Ecs/@EntryIndexedValue">ForceIncluded</s:String>
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<s:String x:Key="/Default/CodeInspection/ExcludedFiles/FilesAndFoldersToSkip2/=7020124F_002D9FFC_002D4AC3_002D8F3D_002DAAB8E0240759_002Ff_003AStringAssist_002Ecs_002Fl_003AC_0021_003FUsers_003F29055_003FAppData_003FRoaming_003FJetBrains_003FRider2025_002E3_003Fresharper_002Dhost_003FDecompilerCache_003Fdecompiler_003Fa380d649d5b2495d9bfa0fa24f13662b6400_003Fee_003F90da4dea_003FStringAssist_002Ecs/@EntryIndexedValue">ForceIncluded</s:String>
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<s:String x:Key="/Default/CodeInspection/ExcludedFiles/FilesAndFoldersToSkip2/=7020124F_002D9FFC_002D4AC3_002D8F3D_002DAAB8E0240759_002Ff_003AString_002Ecs_002Fl_003AC_0021_003FUsers_003F29055_003FAppData_003FRoaming_003FJetBrains_003FRider2025_002E3_003Fresharper_002Dhost_003FDecompilerCache_003Fdecompiler_003F51505665371d472f8bdbc333fa4d888cf49938_003Fdf_003F23ca03dd_003FString_002Ecs/@EntryIndexedValue">ForceIncluded</s:String>
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<s:String x:Key="/Default/CodeInspection/ExcludedFiles/FilesAndFoldersToSkip2/=7020124F_002D9FFC_002D4AC3_002D8F3D_002DAAB8E0240759_002Ff_003ATimeAssist_002Ecs_002Fl_003AC_0021_003FUsers_003F29055_003FAppData_003FRoaming_003FJetBrains_003FRider2025_002E3_003Fresharper_002Dhost_003FDecompilerCache_003Fdecompiler_003Fa380d649d5b2495d9bfa0fa24f13662b6400_003Fe6_003F9539602d_003FTimeAssist_002Ecs/@EntryIndexedValue">ForceIncluded</s:String>
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<s:String x:Key="/Default/CodeInspection/ExcludedFiles/FilesAndFoldersToSkip2/=7020124F_002D9FFC_002D4AC3_002D8F3D_002DAAB8E0240759_002Ff_003ATokenValidationParameters_002Ecs_002Fl_003AC_0021_003FUsers_003F29055_003FAppData_003FRoaming_003FJetBrains_003FRider2025_002E3_003Fresharper_002Dhost_003FDecompilerCache_003Fdecompiler_003Ffbb48859ccd84b0d884ab212a4cf9fdb5f820_003F55_003F417754e1_003FTokenValidationParameters_002Ecs/@EntryIndexedValue">ForceIncluded</s:String></wpf:ResourceDictionary>
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@@ -65,5 +65,10 @@ namespace Application.Domain.Entity
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/// </summary>
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[SugarColumn(IsNullable = true)]
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public int? state { get; set; }
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/// <summary>
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/// opUser
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/// </summary>
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[SugarColumn(Length = 50, IsNullable = true)]
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public string? opUser { get; set; }
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}
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}
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@@ -84,4 +84,4 @@ namespace Application.Domain.Entity
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[SugarColumn(IsNullable = true)]
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public DateTime? addTime { get; set; }
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}
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}
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}
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@@ -0,0 +1,39 @@
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using SqlSugar;
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using System;
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namespace Application.Domain.Entity
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{
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[Tenant("Kg.SeaTime.Game")]
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public class unit_user_config
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{
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/// <summary>
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/// userId
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/// </summary>
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[SugarColumn(IsPrimaryKey = true, Length = 50)]
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public string userId { get; set; }
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/// <summary>
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/// 加好友权限:1默认 0禁止加好友 2不限制
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/// </summary>
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[SugarColumn(IsNullable = true)]
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public int? friendRole { get; set; }
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/// <summary>
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/// 频道管理权限:0无 1区域 2全部
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/// </summary>
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[SugarColumn(IsNullable = true)]
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public int? chatRole { get; set; }
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/// <summary>
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/// 自动拾取物品:-1未开通,1开通,0禁止
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/// </summary>
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[SugarColumn(IsNullable = true)]
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public int? autoBag { get; set; }
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/// <summary>
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/// 自动使用药品:-1未开通,1开通,0禁止
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/// </summary>
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[SugarColumn(IsNullable = true)]
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public int? autoDrug { get; set; }
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}
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}
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@@ -0,0 +1,33 @@
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using SqlSugar;
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using System;
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namespace Application.Domain.Entity
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{
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[Tenant("Kg.SeaTime.Game")]
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public class unit_user_enemy
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{
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/// <summary>
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/// euId
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/// </summary>
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[SugarColumn(IsPrimaryKey = true, Length = 100)]
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public string euId { get; set; }
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/// <summary>
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/// userId
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/// </summary>
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[SugarColumn(Length = 50, IsNullable = true)]
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public string? userId { get; set; }
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/// <summary>
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/// eId
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/// </summary>
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[SugarColumn(Length = 50, IsNullable = true)]
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public string? eId { get; set; }
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/// <summary>
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/// addTime
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/// </summary>
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[SugarColumn(IsNullable = true)]
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public DateTime? addTime { get; set; }
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}
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}
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@@ -5,7 +5,9 @@ public class UserModel
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public string userNo { get; set; }
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public string nick { get; set; }
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public string sex { get; set; }
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public string sign { get; set; }
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public string headImg { get; set; }
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public int area { get; set; }
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public string icon { get; set; }
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public int lev { get; set; }
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45
Service/Application.Domain.Entity/resource/game/game_ack.cs
Normal file
45
Service/Application.Domain.Entity/resource/game/game_ack.cs
Normal file
@@ -0,0 +1,45 @@
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using SqlSugar;
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using System;
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namespace Application.Domain.Entity
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{
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[Tenant("Kg.SeaTime.Resource")]
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public class game_ack
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{
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/// <summary>
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/// ackCode
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/// </summary>
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[SugarColumn(IsPrimaryKey = true, Length = 50)]
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public string ackCode { get; set; }
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/// <summary>
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/// areaId
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/// </summary>
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[SugarColumn(IsNullable = true)]
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public int? areaId { get; set; }
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/// <summary>
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/// status
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/// </summary>
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[SugarColumn(IsNullable = true)]
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public int? status { get; set; }
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/// <summary>
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/// addTime
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/// </summary>
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[SugarColumn(IsNullable = true)]
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public DateTime? addTime { get; set; }
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/// <summary>
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/// useTime
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/// </summary>
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[SugarColumn(IsNullable = true)]
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public DateTime? useTime { get; set; }
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/// <summary>
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/// useUser
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/// </summary>
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[SugarColumn(Length = 50, IsNullable = true)]
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public string? useUser { get; set; }
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}
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}
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@@ -30,10 +30,16 @@ namespace Application.Domain.Entity
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[SugarColumn(IsNullable = true)]
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public DateTime? opTime { get; set; }
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/// <summary>
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/// 是否需要激活码
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/// </summary>
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[SugarColumn(IsNullable = true)]
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public int? isNeedCode { get; set; }
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/// <summary>
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/// 添加时间
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/// </summary>
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[SugarColumn(IsNullable = true)]
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public DateTime? addTime { get; set; }
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}
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}
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}
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@@ -9,4 +9,8 @@ public static class GameConfig
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public const int SendChatGoodsService = 10002;//金海螺
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public const int UpLevAddWeight = 10;//升级增加负重
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public const int GameBaseVigour = 50;//初始活力
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public const int GameRelationEnemyNeedGold = 50;//添加仇人所需金元
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public const int GameUpdateNickNeedGoods = 10001;//更新昵称所需道具
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public const int GameUpdateSexNeedGoods = 10001;//更新性别所需道具
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public const int GameUserFriendMaxCount = 50;//好友最大上限人数
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}
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@@ -6,4 +6,12 @@ public static class UserEnum
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{
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Person
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}
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public enum ConfigCode
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{
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FriendRole,
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ChatRole,
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AutoBag,
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AutoDrug,
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}
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}
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@@ -15,7 +15,13 @@ public class MessageHandle
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if (state == 1)
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{
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if (await relationService.AddFriend(events.userId, events.pars))
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var friendCount = await relationService.GetUserFriendCount(events.pars);
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if (friendCount >= GameConfig.GameUserFriendMaxCount)
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{
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return new MessageHandleResult() { success = false, msg = "Ta的好友人数已达上限!" };
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}
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if (await relationService.AddFriend(events.pars,events.userId ))
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{
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var chatService = App.GetService<IGameChatService>();
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var userService = App.GetService<IUnitUserService>();
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@@ -39,7 +45,7 @@ public class MessageHandle
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return new MessageHandleResult() { success = true, msg = "已拒绝该好友申请!" };
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}
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}
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else if (events.code == nameof(MessageEnum.EventCode.Friend))
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else if (events.code == nameof(MessageEnum.EventCode.Trade))
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{
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return new MessageHandleResult() { success = true, msg = "消息通知已处理!" };
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}
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@@ -10,5 +10,6 @@ public interface IGameChatService
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Task<bool> SendChat(string userId, int areaId, string code, string sign, string par = "");
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Task<bool> SendChat(string userId, string code, string sign, string par = "");
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Task<bool> DeleteChat(string chatId);
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Task<game_chat> GetChatInfo(string chatId);
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Task<bool> DeleteChat(string chatId, string opUser);
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}
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@@ -13,4 +13,12 @@ public interface IAreaService
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/// <param name="areaId"></param>
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/// <returns></returns>
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Task<game_area> GetAreaInfo(int areaId);
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#region 激活码
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Task<game_ack> GetAckInfo(string code);
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Task<bool> UseAck(string code, string userId);
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#endregion
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}
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@@ -0,0 +1,6 @@
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namespace Application.Domain;
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public interface IGameMaxNameService
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{
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}
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@@ -11,4 +11,13 @@ public interface IUnitUserRelationService
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Task<bool> DeleteFriend(string userId, string toId);
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#endregion
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#region 仇人
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Task<List<RelationView>> GetUserEnemyData(string userId);
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Task<bool> CheckUserEnemy(string userId, string eId);
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Task<bool> AddUserEnemy(string userId, string eId);
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Task<bool> DeleteUserEnemy(string userId, string eId);
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#endregion
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}
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@@ -8,8 +8,10 @@ public interface IUnitUserService
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Task<unit_user> GetUserInfoByUserId(string userId);
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Task<unit_user> GetUserInfoByUserNo(string userNo);
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Task<unit_user> GetUserInfoByToken(string token);
|
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|
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Task<bool> CheckUserNickIsAt(string nick);
|
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Task<bool> UpdateUserNick(string userId, string nick);
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Task<bool> UpdateUserSex(string userId, string sex);
|
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Task<bool> UpdateUserSign(string userId, string sign);
|
||||
#endregion
|
||||
|
||||
#region 用户注册
|
||||
@@ -31,5 +33,16 @@ public interface IUnitUserService
|
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Task<int> GetOnlineCount();
|
||||
|
||||
|
||||
#endregion
|
||||
|
||||
#region 权限配置
|
||||
|
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Task<unit_user_config> GetUserConfigInfo(string userId);
|
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Task<int> GetUserConfigInfo(string userId, string code);
|
||||
Task<bool> UpdateUserConfigInfo(string userId, string code, int state);
|
||||
|
||||
|
||||
|
||||
|
||||
#endregion
|
||||
}
|
||||
@@ -123,6 +123,7 @@ public class GameChatService : IGameChatService, ITransient
|
||||
chat.addTime = DateTime.Now;
|
||||
chat.sort = TimeExtend.GetTimeStampSeconds;
|
||||
chat.delTime = TimeExtend.GetTimeStampBySeconds(DateTime.Now.AddDays(3));
|
||||
chat.opUser = "";
|
||||
switch (code)
|
||||
{
|
||||
case "Region":
|
||||
@@ -146,7 +147,7 @@ public class GameChatService : IGameChatService, ITransient
|
||||
var db = _dbClient.AsTenant().GetConnectionWithAttr<game_chat>();
|
||||
return await db.Insertable(chat).ExecuteCommandAsync() > 0;
|
||||
}
|
||||
|
||||
|
||||
public async Task<bool> SendChat(string userId, string code, string sign, string par = "")
|
||||
{
|
||||
var userService = App.GetService<IUnitUserService>();
|
||||
@@ -156,15 +157,24 @@ public class GameChatService : IGameChatService, ITransient
|
||||
return await SendChat(userId, (int)userInfo.areaId, code, sign, par);
|
||||
}
|
||||
|
||||
public async Task<game_chat> GetChatInfo(string chatId)
|
||||
{
|
||||
var db = _dbClient.AsTenant().GetConnectionWithAttr<game_chat>();
|
||||
return await db.Queryable<game_chat>().Where(it => it.chatId == chatId).SingleAsync();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 删除聊天
|
||||
/// </summary>
|
||||
/// <param name="chatId"></param>
|
||||
/// <param name="opUser"></param>
|
||||
/// <returns></returns>
|
||||
public async Task<bool> DeleteChat(string chatId)
|
||||
public async Task<bool> DeleteChat(string chatId, string opUser)
|
||||
{
|
||||
var db = _dbClient.AsTenant().GetConnectionWithAttr<game_chat>();
|
||||
return await db.Updateable<game_chat>().SetColumns(it => it.state == 0).Where(it => it.chatId == chatId)
|
||||
return await db.Updateable<game_chat>().SetColumns(it => it.state == 0)
|
||||
.SetColumns(it => it.opUser == opUser)
|
||||
.Where(it => it.chatId == chatId)
|
||||
.ExecuteCommandAsync() > 0;
|
||||
}
|
||||
}
|
||||
@@ -57,4 +57,25 @@ public class AreaService : IAreaService, ITransient
|
||||
await _redisClient.DelAsync(key);
|
||||
}
|
||||
}
|
||||
|
||||
#region 激活码
|
||||
|
||||
public async Task<game_ack> GetAckInfo(string code)
|
||||
{
|
||||
var db = _dbClient.AsTenant().GetConnectionWithAttr<game_ack>();
|
||||
return await db.Queryable<game_ack>().Where(it => it.ackCode == code).SingleAsync();
|
||||
}
|
||||
|
||||
public async Task<bool> UseAck(string code, string userId)
|
||||
{
|
||||
DateTime time = DateTime.Now;
|
||||
var db = _dbClient.AsTenant().GetConnectionWithAttr<game_ack>();
|
||||
return await db.Updateable<game_ack>().SetColumns(it => it.status == 1)
|
||||
.SetColumns(it => it.useTime == time)
|
||||
.SetColumns(it => it.useUser == userId)
|
||||
.Where(it => it.ackCode == code)
|
||||
.ExecuteCommandAsync() > 0;
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
@@ -0,0 +1,6 @@
|
||||
namespace Application.Domain;
|
||||
|
||||
public class GameMaxNameService(ISqlSugarClient DbClient, IRedisCache redis) : IGameMaxNameService, ITransient
|
||||
{
|
||||
|
||||
}
|
||||
@@ -5,27 +5,27 @@ public class UnitUserAccService(ISqlSugarClient DbClient, IRedisCache redis) : I
|
||||
public async Task<long> GetUserAccInfo(string userId, string accType)
|
||||
{
|
||||
long result = 0;
|
||||
if (accType == AccEnum.AccType.copper.ToString())
|
||||
if (accType == nameof(AccEnum.AccType.copper))
|
||||
{
|
||||
var info = await GetUserCopperInfo(userId);
|
||||
result = (long)info.copper;
|
||||
}
|
||||
else if (accType == AccEnum.AccType.cowry.ToString())
|
||||
else if (accType == nameof(AccEnum.AccType.cowry))
|
||||
{
|
||||
var info = await GetUserAccInfo(userId);
|
||||
result = (long)info.cowry;
|
||||
}
|
||||
else if (accType == AccEnum.AccType.gold.ToString())
|
||||
else if (accType == nameof(AccEnum.AccType.gold))
|
||||
{
|
||||
var info = await GetUserAccInfo(userId);
|
||||
result = (long)info.gold;
|
||||
}
|
||||
else if (accType == AccEnum.AccType.teach.ToString())
|
||||
else if (accType == nameof(AccEnum.AccType.teach))
|
||||
{
|
||||
var info = await GetUserAccInfo(userId);
|
||||
result = (long)info.teach;
|
||||
}
|
||||
else if (accType == AccEnum.AccType.renown.ToString())
|
||||
else if (accType == nameof(AccEnum.AccType.renown))
|
||||
{
|
||||
var info = await GetUserAccInfo(userId);
|
||||
result = (long)info.renown;
|
||||
@@ -53,10 +53,10 @@ public class UnitUserAccService(ISqlSugarClient DbClient, IRedisCache redis) : I
|
||||
var db = DbClient.AsTenant().GetConnectionWithAttr<unit_user_acc>();
|
||||
await DbClient.AsTenant().BeginTranAsync();
|
||||
isOk = await db.Updateable<unit_user_acc>()
|
||||
.SetColumnsIF(accType.Equals(AccEnum.AccType.cowry.ToString()), it => it.cowry == it.cowry + opCount)
|
||||
.SetColumnsIF(accType.Equals(AccEnum.AccType.gold.ToString()), it => it.gold == it.gold + opCount)
|
||||
.SetColumnsIF(accType.Equals(AccEnum.AccType.teach.ToString()), it => it.teach == it.teach + opCount)
|
||||
.SetColumnsIF(accType.Equals(AccEnum.AccType.renown.ToString()), it => it.renown == it.renown + opCount)
|
||||
.SetColumnsIF(accType.Equals(nameof(AccEnum.AccType.cowry)), it => it.cowry == it.cowry + opCount)
|
||||
.SetColumnsIF(accType.Equals(nameof(AccEnum.AccType.gold)), it => it.gold == it.gold + opCount)
|
||||
.SetColumnsIF(accType.Equals(nameof(AccEnum.AccType.teach)), it => it.teach == it.teach + opCount)
|
||||
.SetColumnsIF(accType.Equals(nameof(AccEnum.AccType.renown)), it => it.renown == it.renown + opCount)
|
||||
.Where(it => it.userId == userId).ExecuteCommandAsync() > 0;
|
||||
//生成日志
|
||||
if (isOk)
|
||||
|
||||
@@ -59,7 +59,64 @@ public class UnitUserRelationService(ISqlSugarClient DbClient, IRedisCache redis
|
||||
{
|
||||
string frId = StringAssist.GetSortKey(userId, toId);
|
||||
var db = DbClient.AsTenant().GetConnectionWithAttr<unit_user_friend>();
|
||||
return await db.Deleteable<unit_user_friend>().Where(it => it.frId == frId).ExecuteCommandAsync()>0;
|
||||
return await db.Deleteable<unit_user_friend>().Where(it => it.frId == frId).ExecuteCommandAsync() > 0;
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region 仇人
|
||||
|
||||
public async Task<List<RelationView>> GetUserEnemyData(string userId)
|
||||
{
|
||||
var db = DbClient.AsTenant().GetConnectionWithAttr<unit_user_enemy>();
|
||||
var data = await db.Queryable<unit_user_enemy>().Where(it => it.userId == userId)
|
||||
.OrderByDescending(it => it.addTime)
|
||||
.ToListAsync();
|
||||
List<RelationView> result = new List<RelationView>();
|
||||
foreach (var item in data)
|
||||
{
|
||||
RelationView temp = new RelationView();
|
||||
temp.user = await UserModelTool.GetUserView(item.eId);
|
||||
temp.near = 0;
|
||||
|
||||
var mapService = App.GetService<IGameMapService>();
|
||||
var onMap = await mapService.GetUserOnMapInfo(item.eId);
|
||||
temp.mapName = onMap.mapName;
|
||||
temp.cityName = onMap.cityName;
|
||||
temp.sort = TimeExtend.GetTimeStampBySeconds((DateTime)item.addTime);
|
||||
temp.isOnline = onMap.isOnline;
|
||||
result.Add(temp);
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
public async Task<bool> CheckUserEnemy(string userId, string eId)
|
||||
{
|
||||
string euId = $"{userId}_{eId}";
|
||||
var db = DbClient.AsTenant().GetConnectionWithAttr<unit_user_enemy>();
|
||||
return await db.Queryable<unit_user_enemy>().Where(it => it.euId == euId).AnyAsync();
|
||||
}
|
||||
|
||||
public async Task<bool> AddUserEnemy(string userId, string eId)
|
||||
{
|
||||
string euId = $"{userId}_{eId}";
|
||||
unit_user_enemy enemy = new unit_user_enemy()
|
||||
{
|
||||
euId = euId,
|
||||
userId = userId,
|
||||
eId = eId,
|
||||
addTime = DateTime.Now
|
||||
};
|
||||
var db = DbClient.AsTenant().GetConnectionWithAttr<unit_user_enemy>();
|
||||
return await db.Insertable(enemy).ExecuteCommandAsync() > 0;
|
||||
}
|
||||
|
||||
public async Task<bool> DeleteUserEnemy(string userId, string eId)
|
||||
{
|
||||
string euId = $"{userId}_{eId}";
|
||||
var db = DbClient.AsTenant().GetConnectionWithAttr<unit_user_enemy>();
|
||||
return await db.Deleteable<unit_user_enemy>().Where(it => it.euId == euId).ExecuteCommandAsync() > 0;
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
@@ -2,36 +2,28 @@
|
||||
|
||||
namespace Application.Domain;
|
||||
|
||||
public class UnitUserService : IUnitUserService, ITransient
|
||||
public class UnitUserService(ISqlSugarClient DbClient, IRedisCache redis) : IUnitUserService, ITransient
|
||||
{
|
||||
private readonly ISqlSugarClient _dbClient;
|
||||
private readonly IRedisCache _redisClient;
|
||||
|
||||
public UnitUserService(ISqlSugarClient dbClient, IRedisCache redisClient)
|
||||
{
|
||||
_dbClient = dbClient;
|
||||
_redisClient = redisClient;
|
||||
}
|
||||
|
||||
#region 用户信息
|
||||
|
||||
public async Task<List<unit_user>> GetUserDataByAccId(string accId)
|
||||
{
|
||||
var db = _dbClient.AsTenant().GetConnectionWithAttr<unit_user>();
|
||||
var db = DbClient.AsTenant().GetConnectionWithAttr<unit_user>();
|
||||
return await db.Queryable<unit_user>().Where(it => it.accId == accId).ToListAsync();
|
||||
}
|
||||
|
||||
public async Task<unit_user> GetUserInfoByUserId(string userId)
|
||||
{
|
||||
string key = string.Format(UserCache.BaseCacheKeys, "UserInfo", "UserId");
|
||||
var data = await _redisClient.GetHashAsync<unit_user>(key, userId);
|
||||
var data = await redis.GetHashAsync<unit_user>(key, userId);
|
||||
if (data == null)
|
||||
{
|
||||
var db = _dbClient.AsTenant().GetConnectionWithAttr<unit_user>();
|
||||
var db = DbClient.AsTenant().GetConnectionWithAttr<unit_user>();
|
||||
data = await db.Queryable<unit_user>().Where(it => it.userId == userId).SingleAsync();
|
||||
if (data != null)
|
||||
{
|
||||
await _redisClient.AddHashAsync(key, userId, data);
|
||||
await redis.AddHashAsync(key, userId, data);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -41,14 +33,14 @@ public class UnitUserService : IUnitUserService, ITransient
|
||||
public async Task<unit_user> GetUserInfoByUserNo(string userNo)
|
||||
{
|
||||
string key = string.Format(UserCache.BaseCacheKeys, "UserInfo", "UserNo");
|
||||
var data = await _redisClient.GetHashAsync<unit_user>(key, userNo);
|
||||
var data = await redis.GetHashAsync<unit_user>(key, userNo);
|
||||
if (data == null)
|
||||
{
|
||||
var db = _dbClient.AsTenant().GetConnectionWithAttr<unit_user>();
|
||||
var db = DbClient.AsTenant().GetConnectionWithAttr<unit_user>();
|
||||
data = await db.Queryable<unit_user>().Where(it => it.userNo == userNo).SingleAsync();
|
||||
if (data != null)
|
||||
{
|
||||
await _redisClient.AddHashAsync(key, userNo, data);
|
||||
await redis.AddHashAsync(key, userNo, data);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -58,14 +50,14 @@ public class UnitUserService : IUnitUserService, ITransient
|
||||
public async Task<unit_user> GetUserInfoByToken(string token)
|
||||
{
|
||||
string key = string.Format(UserCache.BaseCacheKeys, "UserInfo", "token");
|
||||
var data = await _redisClient.GetHashAsync<unit_user>(key, token);
|
||||
var data = await redis.GetHashAsync<unit_user>(key, token);
|
||||
if (data == null)
|
||||
{
|
||||
var db = _dbClient.AsTenant().GetConnectionWithAttr<unit_user>();
|
||||
var db = DbClient.AsTenant().GetConnectionWithAttr<unit_user>();
|
||||
data = await db.Queryable<unit_user>().Where(it => it.token == token).SingleAsync();
|
||||
if (data != null)
|
||||
{
|
||||
await _redisClient.AddHashAsync(key, token, data);
|
||||
await redis.AddHashAsync(key, token, data);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -86,9 +78,52 @@ public class UnitUserService : IUnitUserService, ITransient
|
||||
break;
|
||||
}
|
||||
|
||||
await _redisClient.DelHashAsync(string.Format(UserCache.BaseCacheKeys, "UserInfo", "UserId"), result.userId);
|
||||
await _redisClient.DelHashAsync(string.Format(UserCache.BaseCacheKeys, "UserInfo", "UserNo"), result.userNo);
|
||||
await _redisClient.DelHashAsync(string.Format(UserCache.BaseCacheKeys, "UserInfo", "Sid"), result.token);
|
||||
await redis.DelHashAsync(string.Format(UserCache.BaseCacheKeys, "UserInfo", "UserId"), result.userId);
|
||||
await redis.DelHashAsync(string.Format(UserCache.BaseCacheKeys, "UserInfo", "UserNo"), result.userNo);
|
||||
await redis.DelHashAsync(string.Format(UserCache.BaseCacheKeys, "UserInfo", "Sid"), result.token);
|
||||
}
|
||||
|
||||
public async Task<bool> CheckUserNickIsAt(string nick)
|
||||
{
|
||||
var db = DbClient.AsTenant().GetConnectionWithAttr<unit_user>();
|
||||
return await db.Queryable<unit_user>().Where(it => it.nick.Contains(nick)).AnyAsync();
|
||||
}
|
||||
|
||||
public async Task<bool> UpdateUserNick(string userId, string nick)
|
||||
{
|
||||
var db = DbClient.AsTenant().GetConnectionWithAttr<unit_user>();
|
||||
bool result = await db.Updateable<unit_user>().SetColumns(it => it.nick == nick)
|
||||
.Where(it => it.userId == userId).ExecuteCommandAsync() > 0;
|
||||
if (result)
|
||||
{
|
||||
await ClearUserInfo(0, userId);
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
public async Task<bool> UpdateUserSex(string userId, string sex)
|
||||
{
|
||||
var db = DbClient.AsTenant().GetConnectionWithAttr<unit_user>();
|
||||
bool result = await db.Updateable<unit_user>().SetColumns(it => it.sex == sex)
|
||||
.Where(it => it.userId == userId).ExecuteCommandAsync() > 0;
|
||||
if (result)
|
||||
{
|
||||
await ClearUserInfo(0, userId);
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
public async Task<bool> UpdateUserSign(string userId, string sign)
|
||||
{
|
||||
var db = DbClient.AsTenant().GetConnectionWithAttr<unit_user>();
|
||||
bool result = await db.Updateable<unit_user>().SetColumns(it => it.sign == sign)
|
||||
.Where(it => it.userId == userId).ExecuteCommandAsync() > 0;
|
||||
if (result)
|
||||
{
|
||||
await ClearUserInfo(0, userId);
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
#endregion
|
||||
@@ -100,8 +135,8 @@ public class UnitUserService : IUnitUserService, ITransient
|
||||
unit_user result = new unit_user();
|
||||
try
|
||||
{
|
||||
var db = _dbClient.AsTenant().GetConnectionWithAttr<unit_user>();
|
||||
await _dbClient.AsTenant().BeginTranAsync();
|
||||
var db = DbClient.AsTenant().GetConnectionWithAttr<unit_user>();
|
||||
await DbClient.AsTenant().BeginTranAsync();
|
||||
string userId = StringAssist.NewGuid;
|
||||
result.userId = userId;
|
||||
result.areaId = areaId;
|
||||
@@ -123,12 +158,12 @@ public class UnitUserService : IUnitUserService, ITransient
|
||||
result = null;
|
||||
}
|
||||
|
||||
await _dbClient.AsTenant().CommitTranAsync();
|
||||
await DbClient.AsTenant().CommitTranAsync();
|
||||
}
|
||||
catch
|
||||
{
|
||||
result = null;
|
||||
await _dbClient.AsTenant().RollbackTranAsync();
|
||||
await DbClient.AsTenant().RollbackTranAsync();
|
||||
}
|
||||
|
||||
return result;
|
||||
@@ -136,7 +171,7 @@ public class UnitUserService : IUnitUserService, ITransient
|
||||
|
||||
public async Task<bool> RegisterUserInfo(string userId, string nick, string sex)
|
||||
{
|
||||
var db = _dbClient.AsTenant().GetConnectionWithAttr<unit_user>();
|
||||
var db = DbClient.AsTenant().GetConnectionWithAttr<unit_user>();
|
||||
bool result = await db.Updateable<unit_user>().SetColumns(it => it.nick == nick)
|
||||
.SetColumns(it => it.sex == sex)
|
||||
.SetColumns(it => it.regOk == 1)
|
||||
@@ -163,6 +198,15 @@ public class UnitUserService : IUnitUserService, ITransient
|
||||
unit_user_attr userAttr = GameTool.GetAttrData(1);
|
||||
userAttr.userId = userId;
|
||||
db.Insertable(userAttr).AddQueue();
|
||||
|
||||
//注册配置
|
||||
unit_user_config config = new unit_user_config();
|
||||
config.userId = userId;
|
||||
config.friendRole = 1;
|
||||
config.chatRole = 0;
|
||||
config.autoBag = -1;
|
||||
config.autoDrug = -1;
|
||||
db.Insertable(config).AddQueue();
|
||||
|
||||
//注册个人血量
|
||||
unit_user_blood blood = new unit_user_blood();
|
||||
@@ -248,10 +292,78 @@ public class UnitUserService : IUnitUserService, ITransient
|
||||
|
||||
public async Task<int> GetOnlineCount()
|
||||
{
|
||||
long time = TimeExtend.GetTimeStampBySeconds(DateTime.Now.AddMinutes(0-GameConfig.OnLineTime));
|
||||
var db = _dbClient.AsTenant().GetConnectionWithAttr<unit_user_online>();
|
||||
long time = TimeExtend.GetTimeStampBySeconds(DateTime.Now.AddMinutes(0 - GameConfig.OnLineTime));
|
||||
var db = DbClient.AsTenant().GetConnectionWithAttr<unit_user_online>();
|
||||
return await db.Queryable<unit_user_online>().Where(it => it.upTime > time).CountAsync();
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region 权限配置
|
||||
|
||||
public async Task<unit_user_config> GetUserConfigInfo(string userId)
|
||||
{
|
||||
string key = string.Format(UserCache.BaseCacheKeys, "UserInfo", "Config");
|
||||
var data = await redis.GetHashAsync<unit_user_config>(key, userId);
|
||||
if (data == null)
|
||||
{
|
||||
var db = DbClient.AsTenant().GetConnectionWithAttr<unit_user_config>();
|
||||
data = await db.Queryable<unit_user_config>().Where(it => it.userId == userId).SingleAsync();
|
||||
if (data != null)
|
||||
{
|
||||
await redis.AddHashAsync(key, userId, data);
|
||||
}
|
||||
}
|
||||
|
||||
return data;
|
||||
}
|
||||
|
||||
public async Task<int> GetUserConfigInfo(string userId, string code)
|
||||
{
|
||||
int result = 0;
|
||||
var config = await GetUserConfigInfo(userId);
|
||||
switch (code)
|
||||
{
|
||||
case "FriendRole":
|
||||
result = (int)config.friendRole;
|
||||
break;
|
||||
case "ChatRole":
|
||||
result = (int)config.chatRole;
|
||||
break;
|
||||
case "AutoBag":
|
||||
result = (int)config.autoBag;
|
||||
break;
|
||||
case "AutoDrug":
|
||||
result = (int)config.autoDrug;
|
||||
break;
|
||||
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
private async Task ClearUserConfig(string userId)
|
||||
{
|
||||
string key = string.Format(UserCache.BaseCacheKeys, "UserInfo", "Config");
|
||||
await redis.DelHashAsync(key, userId);
|
||||
}
|
||||
|
||||
public async Task<bool> UpdateUserConfigInfo(string userId, string code, int state)
|
||||
{
|
||||
var db = DbClient.AsTenant().GetConnectionWithAttr<unit_user_config>();
|
||||
bool result = await db.Updateable<unit_user_config>()
|
||||
.SetColumnsIF(code == "FriendRole", it => it.friendRole == state)
|
||||
.SetColumnsIF(code == "ChatRole", it => it.chatRole == state)
|
||||
.SetColumnsIF(code == "AutoBag", it => it.autoBag == state)
|
||||
.SetColumnsIF(code == "AutoDrug", it => it.autoDrug == state)
|
||||
.Where(it => it.userId == userId).ExecuteCommandAsync() > 0;
|
||||
if (result)
|
||||
{
|
||||
await ClearUserConfig(userId);
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
|
||||
#endregion
|
||||
}
|
||||
@@ -19,6 +19,7 @@ public class UserModelTool
|
||||
result.headImg = "";
|
||||
result.area = 0;
|
||||
result.icon = "";
|
||||
result.sign = "会陪你在航海的世界里浪迹天涯~";
|
||||
result.lev = 999;
|
||||
}
|
||||
else
|
||||
@@ -31,6 +32,7 @@ public class UserModelTool
|
||||
result.userNo = userInfo.userNo;
|
||||
result.nick = userInfo.nick;
|
||||
result.sex = userInfo.sex;
|
||||
result.sign = userInfo.sign;
|
||||
result.headImg = userInfo.headImg;
|
||||
result.area = (int)userInfo.areaId;
|
||||
result.icon = "";
|
||||
@@ -38,6 +40,7 @@ public class UserModelTool
|
||||
{
|
||||
result.icon = "";
|
||||
}
|
||||
|
||||
result.lev = await attrService.GetUserLev(userId);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -12,11 +12,13 @@ public class ChatController : ControllerBase
|
||||
{
|
||||
private readonly IGameChatService _chatService;
|
||||
private readonly IGameGoodsService _goodsService;
|
||||
private readonly IUnitUserService _userService;
|
||||
|
||||
public ChatController(IGameChatService chatService, IGameGoodsService goodsService)
|
||||
public ChatController(IGameChatService chatService, IGameGoodsService goodsService, IUnitUserService userService)
|
||||
{
|
||||
_chatService = chatService;
|
||||
_goodsService = goodsService;
|
||||
_userService = userService;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -53,8 +55,10 @@ public class ChatController : ControllerBase
|
||||
break;
|
||||
}
|
||||
|
||||
int chatRole = await _userService.GetUserConfigInfo(userId, nameof(UserEnum.ConfigCode.ChatRole)); //获取聊天权限
|
||||
|
||||
return PoAction.Ok(new { data, total = Total.Value, sendGoodsCount, sendGoodsName });
|
||||
|
||||
return PoAction.Ok(new { data, total = Total.Value, sendGoodsCount, sendGoodsName, chatRole });
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -73,7 +77,7 @@ public class ChatController : ControllerBase
|
||||
string userId = StateHelper.userId;
|
||||
int areaId = StateHelper.areaId;
|
||||
string par = string.Empty;
|
||||
string code = GameChatEnum.Code.Public.ToString();
|
||||
string code = nameof(GameChatEnum.Code.Public);
|
||||
int goodsId = 0;
|
||||
bool isSend = false;
|
||||
switch (pars.type)
|
||||
@@ -110,12 +114,35 @@ public class ChatController : ControllerBase
|
||||
return PoAction.Message("无法发言!");
|
||||
}
|
||||
|
||||
int chatRole = await _userService.GetUserConfigInfo(userId, nameof(UserEnum.ConfigCode.ChatRole));
|
||||
if (chatRole < 0)
|
||||
{
|
||||
return PoAction.Message("发言权限已被系统限制!");
|
||||
}
|
||||
|
||||
bool upGoods = true;
|
||||
if (goodsId != 0)
|
||||
{
|
||||
var myCount = await _goodsService.GetUserGoodsCount(userId, goodsId);
|
||||
if (myCount < 1)
|
||||
bool checkGoods = true;
|
||||
|
||||
if ((nameof(GameChatEnum.Code.Region) == code || nameof(GameChatEnum.Code.Public) == code) && chatRole > 0)
|
||||
{
|
||||
return PoAction.Message("暂无发言道具,去商城购买海螺才可以发言哦!");
|
||||
checkGoods = false;
|
||||
upGoods = false;
|
||||
}
|
||||
else if (nameof(GameChatEnum.Code.Dress) == code && chatRole > 1)
|
||||
{
|
||||
checkGoods = false;
|
||||
upGoods = false;
|
||||
}
|
||||
|
||||
if (checkGoods)
|
||||
{
|
||||
var myCount = await _goodsService.GetUserGoodsCount(userId, goodsId);
|
||||
if (myCount < 1)
|
||||
{
|
||||
return PoAction.Message("暂无发言道具,去商城购买海螺才可以发言哦!");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -123,7 +150,7 @@ public class ChatController : ControllerBase
|
||||
bool result = await _chatService.SendChat(userId, areaId, code, sign, par);
|
||||
if (result)
|
||||
{
|
||||
if (goodsId != 0) //扣除道具
|
||||
if (goodsId != 0 && upGoods) //扣除道具
|
||||
{
|
||||
await _goodsService.UpdateUserGoods(userId, 0, goodsId, 1, "发言");
|
||||
}
|
||||
@@ -135,4 +162,56 @@ public class ChatController : ControllerBase
|
||||
return PoAction.Message("发送失败,请稍后尝试!");
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 删除聊天记录
|
||||
/// </summary>
|
||||
/// <param name="chatId"></param>
|
||||
/// <returns></returns>
|
||||
[HttpGet]
|
||||
public async Task<IPoAction> DeleteChat(string chatId)
|
||||
{
|
||||
var chatInfo = await _chatService.GetChatInfo(chatId);
|
||||
if (chatInfo == null)
|
||||
{
|
||||
return PoAction.Message("发言不存在!");
|
||||
}
|
||||
|
||||
if (chatInfo.state != 1)
|
||||
{
|
||||
return PoAction.Message("发言不存在!");
|
||||
}
|
||||
|
||||
if (chatInfo.areaId != StateHelper.areaId)
|
||||
{
|
||||
return PoAction.Message("发言不存在!");
|
||||
}
|
||||
|
||||
bool IsOp = false;
|
||||
string userId = StateHelper.userId;
|
||||
int chatRole = await _userService.GetUserConfigInfo(userId, nameof(UserEnum.ConfigCode.ChatRole));
|
||||
if ((chatInfo.code == nameof(GameChatEnum.Code.Public) || chatInfo.code == nameof(GameChatEnum.Code.Region)) &&
|
||||
chatRole > 0)
|
||||
{
|
||||
IsOp = true;
|
||||
}
|
||||
else if (chatRole > 1 && chatInfo.code == nameof(GameChatEnum.Code.Dress))
|
||||
{
|
||||
IsOp = true;
|
||||
}
|
||||
|
||||
if (IsOp == false)
|
||||
{
|
||||
return PoAction.Message("无权限!");
|
||||
}
|
||||
|
||||
if (await _chatService.DeleteChat(chatId, userId))
|
||||
{
|
||||
return PoAction.Ok(true);
|
||||
}
|
||||
else
|
||||
{
|
||||
return PoAction.Message("操作失败,请稍后尝试!");
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -158,7 +158,7 @@ namespace Application.Web.Controllers.Login
|
||||
{
|
||||
return PoAction.Message("暂未开放本区服!");
|
||||
}
|
||||
|
||||
|
||||
//判断是否已经注册
|
||||
var userData = await _userService.GetUserDataByAccId(accInfo.accId);
|
||||
if (userData.Any(it => it.areaId == area))
|
||||
@@ -247,7 +247,7 @@ namespace Application.Web.Controllers.Login
|
||||
string Key = App.Configuration["JwtTokenOptions:SecurityKey"].ToString();
|
||||
string Issuer = App.Configuration["JwtTokenOptions:Issuer"].ToString();
|
||||
string Audience = App.Configuration["JwtTokenOptions:Audience"].ToString();
|
||||
|
||||
|
||||
string accId = string.Empty;
|
||||
var tokenData = await JwtTool.GetJwtData(parms.token, Key, "accId");
|
||||
if (tokenData != null)
|
||||
@@ -297,13 +297,53 @@ namespace Application.Web.Controllers.Login
|
||||
string sex = parms.sex == 0 ? "女" : "男";
|
||||
string userId = StateHelper.userId;
|
||||
var userInfo = await _userService.GetUserInfoByUserId(userId);
|
||||
if (userInfo == null)
|
||||
{
|
||||
return PoAction.Message("角色不存在!");
|
||||
}
|
||||
|
||||
if (userInfo.regOk == 1)
|
||||
{
|
||||
return PoAction.Ok(true);
|
||||
}
|
||||
|
||||
var areaInfo = await _areaService.GetAreaInfo((int)userInfo.areaId);
|
||||
if (areaInfo.isNeedCode == 1) //需要激活码
|
||||
{
|
||||
if (string.IsNullOrEmpty(parms.code))
|
||||
{
|
||||
return PoAction.Message("请输入激活码!");
|
||||
}
|
||||
|
||||
var ackInfo = await _areaService.GetAckInfo(parms.code);
|
||||
if (ackInfo == null)
|
||||
{
|
||||
return PoAction.Message("激活码过期!");
|
||||
}
|
||||
|
||||
if (ackInfo.status != 0)
|
||||
{
|
||||
return PoAction.Message("激活码过期!");
|
||||
}
|
||||
|
||||
if (ackInfo.areaId != 0 && ackInfo.areaId != areaInfo.areaId)
|
||||
{
|
||||
return PoAction.Message($"当前激活码可用于{ackInfo.areaId}区激活!");
|
||||
}
|
||||
}
|
||||
|
||||
if (await _userService.CheckUserNickIsAt(parms.nick))
|
||||
{
|
||||
return PoAction.Message("昵称已存在!");
|
||||
}
|
||||
|
||||
if (await _userService.RegisterUserInfo(userId, parms.nick, sex))
|
||||
{
|
||||
if (areaInfo.isNeedCode == 1)
|
||||
{
|
||||
await _areaService.UseAck(parms.code, userId);
|
||||
}
|
||||
|
||||
return PoAction.Ok(true);
|
||||
}
|
||||
else
|
||||
|
||||
@@ -119,7 +119,7 @@ public class MapController : ControllerBase
|
||||
page,
|
||||
10, Total);
|
||||
|
||||
return PoAction.Ok(new { data, total = Total.Value });
|
||||
return PoAction.Ok(new { data, total = Total.Value, map = mapInfo });
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
||||
@@ -106,6 +106,28 @@ namespace Application.Web.Controllers.Pub
|
||||
}
|
||||
return PoAction.Ok(userData);
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// 获取区服信息
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
[HttpGet]
|
||||
public async Task<IPoAction> GetOnAreaInfo()
|
||||
{
|
||||
int areaId = StateHelper.areaId;
|
||||
var areaInfo = await _areaService.GetAreaInfo(areaId);
|
||||
if (areaInfo == null)
|
||||
{
|
||||
return PoAction.Message("区服不存在!");
|
||||
}
|
||||
|
||||
if (areaInfo.status != 1)
|
||||
{
|
||||
return PoAction.Message("当前区服繁忙!");
|
||||
}
|
||||
|
||||
return PoAction.Ok(areaInfo);
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
@@ -14,13 +14,15 @@ public class RelationController : ControllerBase
|
||||
private readonly IUnitUserRelationService _relationService;
|
||||
private readonly IUnitUserService _userService;
|
||||
private readonly IMessageService _messageService;
|
||||
private readonly IUnitUserAccService _accService;
|
||||
|
||||
public RelationController(IUnitUserRelationService relationService, IUnitUserService userService,
|
||||
IMessageService messageService)
|
||||
IMessageService messageService, IUnitUserAccService accService)
|
||||
{
|
||||
_relationService = relationService;
|
||||
_userService = userService;
|
||||
_messageService = messageService;
|
||||
_accService = accService;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -51,10 +53,23 @@ public class RelationController : ControllerBase
|
||||
.ThenByDescending(it => it.sort).ToList();
|
||||
result = PageExtend.GetPageList(data, page, 10);
|
||||
}
|
||||
else if (type == 3)
|
||||
{
|
||||
var data = await _relationService.GetUserEnemyData(userId);
|
||||
total = data.Count;
|
||||
data = data.OrderByDescending(it => it.isOnline)
|
||||
.ThenByDescending(it => it.sort).ToList();
|
||||
result = PageExtend.GetPageList(data, page, 10);
|
||||
}
|
||||
|
||||
return PoAction.Ok(new { data = result, total = total.Value, online = result.Count(it => it.isOnline == 1) });
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 好友处理
|
||||
/// </summary>
|
||||
/// <param name="no"></param>
|
||||
/// <returns></returns>
|
||||
[HttpGet]
|
||||
public async Task<IPoAction> FriendHandle(string no)
|
||||
{
|
||||
@@ -76,8 +91,33 @@ public class RelationController : ControllerBase
|
||||
}
|
||||
|
||||
bool IsFriend = await _relationService.CheckIsFriend(userId, userInfo.userId);
|
||||
if (IsFriend == false)
|
||||
if (IsFriend == false) //添加好友
|
||||
{
|
||||
var friendRole =
|
||||
await _userService.GetUserConfigInfo(userInfo.userId, nameof(UserEnum.ConfigCode.FriendRole));
|
||||
if (friendRole == 0)
|
||||
{
|
||||
return PoAction.Message("该玩家拒绝任何人添加好友!");
|
||||
}
|
||||
|
||||
var friendCount = await _relationService.GetUserFriendCount(userId);
|
||||
if (friendCount >= GameConfig.GameUserFriendMaxCount)
|
||||
{
|
||||
return PoAction.Message("好友人数已达上限!");
|
||||
}
|
||||
|
||||
if (friendRole == 2)//不限制加好友
|
||||
{
|
||||
if (await _relationService.AddFriend(userId, userInfo.userId))
|
||||
{
|
||||
return PoAction.Ok(true, "添加好友成功!");
|
||||
}
|
||||
else
|
||||
{
|
||||
return PoAction.Ok(true, "添加好友失败,请稍后尝试!");
|
||||
}
|
||||
}
|
||||
|
||||
string token = $"{nameof(MessageEnum.EventCode.Friend)}_{userId}_{userInfo.userId}";
|
||||
if (await _messageService.CheckAtEventMsg(token))
|
||||
{
|
||||
@@ -114,4 +154,91 @@ public class RelationController : ControllerBase
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 删除仇人
|
||||
/// </summary>
|
||||
/// <param name="no"></param>
|
||||
/// <returns></returns>
|
||||
[HttpGet]
|
||||
public async Task<IPoAction> DeleteEnemy(string no)
|
||||
{
|
||||
string userId = StateHelper.userId;
|
||||
var userInfo = await _userService.GetUserInfoByUserNo(no); //基础资料
|
||||
if (userInfo == null)
|
||||
{
|
||||
return PoAction.Message("玩家不存在!");
|
||||
}
|
||||
|
||||
bool IsEnemy = await _relationService.CheckUserEnemy(userId, userInfo.userId);
|
||||
if (IsEnemy == false)
|
||||
{
|
||||
return PoAction.Message("不是仇人,无需删除哦");
|
||||
}
|
||||
|
||||
bool result = await _relationService.DeleteUserEnemy(userId, userInfo.userId);
|
||||
if (result)
|
||||
{
|
||||
return PoAction.Ok(true, "删除成功!");
|
||||
}
|
||||
else
|
||||
{
|
||||
return PoAction.Message("删除失败,请稍后尝试.");
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 添加仇人
|
||||
/// </summary>
|
||||
/// <param name="no"></param>
|
||||
/// <returns></returns>
|
||||
[HttpGet]
|
||||
public async Task<IPoAction> AddEnemy(string no)
|
||||
{
|
||||
string userId = StateHelper.userId;
|
||||
var userInfo = await _userService.GetUserInfoByUserNo(no); //基础资料
|
||||
if (userInfo == null)
|
||||
{
|
||||
return PoAction.Message("玩家不存在!");
|
||||
}
|
||||
|
||||
if (userInfo.userId == userId)
|
||||
{
|
||||
return PoAction.Message("不能加自己为仇人!");
|
||||
}
|
||||
|
||||
if (userInfo.areaId != StateHelper.areaId)
|
||||
{
|
||||
return PoAction.Message("玩家不存在!");
|
||||
}
|
||||
|
||||
bool IsEnemy = await _relationService.CheckUserEnemy(userId, userInfo.userId);
|
||||
if (IsEnemy == true)
|
||||
{
|
||||
return PoAction.Message("已经是仇人啦,无需重复添加!");
|
||||
}
|
||||
|
||||
var myAcc = await _accService.GetUserAccInfo(userId, nameof(AccEnum.AccType.gold));
|
||||
if (myAcc < GameConfig.GameRelationEnemyNeedGold)
|
||||
{
|
||||
return PoAction.Message("您的金元不足!");
|
||||
}
|
||||
|
||||
if (await _accService.UpdateUserAcc(userId, 0, nameof(AccEnum.AccType.gold),
|
||||
GameConfig.GameRelationEnemyNeedGold, nameof(AccEnum.Name.其他), "添加仇人"))
|
||||
{
|
||||
if (await _relationService.AddUserEnemy(userId, userInfo.userId))
|
||||
{
|
||||
return PoAction.Ok(true, "仇人添加成功!");
|
||||
}
|
||||
else
|
||||
{
|
||||
return PoAction.Message("添加失败,请稍后尝试.");
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
return PoAction.Message("添加失败,请稍后尝试.");
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -13,18 +13,22 @@ public class UserController : ControllerBase
|
||||
private readonly IUnitUserAccService _accService;
|
||||
private readonly IGameMapService _mapService;
|
||||
private readonly IUnitUserRelationService _relationService;
|
||||
private readonly IGameGoodsService _goodsService;
|
||||
private readonly IGameChatService _chatService;
|
||||
|
||||
public UserController(IUnitUserService userService, IUnitUserAttrService attrService,
|
||||
IUnitUserAccService accService, IGameMapService mapService,IUnitUserRelationService relationService)
|
||||
IUnitUserAccService accService, IGameMapService mapService, IUnitUserRelationService relationService,
|
||||
IGameGoodsService goodsService, IGameChatService chatService)
|
||||
{
|
||||
_userService = userService;
|
||||
_attrService = attrService;
|
||||
_accService = accService;
|
||||
_mapService = mapService;
|
||||
_relationService = relationService;
|
||||
_goodsService = goodsService;
|
||||
_chatService = chatService;
|
||||
}
|
||||
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// 获取个人资料信息
|
||||
@@ -53,27 +57,34 @@ public class UserController : ControllerBase
|
||||
/// <param name="no"></param>
|
||||
/// <returns></returns>
|
||||
[HttpGet]
|
||||
public async Task<IPoAction> GetUserBaseInfo(string no)
|
||||
public async Task<IPoAction> GetUserBaseInfo(string? no)
|
||||
{
|
||||
string userId = StateHelper.userId;
|
||||
var userInfo = await _userService.GetUserInfoByUserNo(no); //基础资料
|
||||
if (userInfo == null)
|
||||
if (!string.IsNullOrEmpty(no))
|
||||
{
|
||||
return PoAction.Message("玩家不存在!", 102);
|
||||
var userInfo = await _userService.GetUserInfoByUserNo(no); //基础资料
|
||||
if (userInfo == null)
|
||||
{
|
||||
return PoAction.Message("玩家不存在!", 102);
|
||||
}
|
||||
|
||||
if (userInfo.userId == userId)
|
||||
{
|
||||
return PoAction.Message("用户本身!", 101);
|
||||
}
|
||||
|
||||
if (userInfo.areaId != StateHelper.areaId)
|
||||
{
|
||||
return PoAction.Message("玩家不存在!", 102);
|
||||
}
|
||||
|
||||
userId = userInfo.userId;
|
||||
}
|
||||
|
||||
if (userInfo.userId == userId)
|
||||
{
|
||||
return PoAction.Message("用户本身!", 101);
|
||||
}
|
||||
if (userInfo.areaId != StateHelper.areaId)
|
||||
{
|
||||
return PoAction.Message("玩家不存在!", 102);
|
||||
}
|
||||
|
||||
var model = await UserModelTool.GetUserView(userInfo.userId);
|
||||
var model = await UserModelTool.GetUserView(userId);
|
||||
return PoAction.Ok(model);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取用户资料
|
||||
/// </summary>
|
||||
@@ -93,6 +104,7 @@ public class UserController : ControllerBase
|
||||
{
|
||||
return PoAction.Message("用户本身!", 101);
|
||||
}
|
||||
|
||||
if (userInfo.areaId != StateHelper.areaId)
|
||||
{
|
||||
return PoAction.Message("玩家不存在!", 102);
|
||||
@@ -112,7 +124,126 @@ public class UserController : ControllerBase
|
||||
var onCity = await _mapService.GetCityInfo((int)onMapInfo.cityId);
|
||||
string onMapName = $"{onCity.cityName}-{onMapInfo.mapName}";
|
||||
bool isFriend = await _relationService.CheckIsFriend(userId, userInfo.userId);
|
||||
object result = new { user, attr = new { attrInfo.lev }, acc, isOnline, onMapName ,isFriend};
|
||||
bool isEnemy = await _relationService.CheckUserEnemy(userId, userInfo.userId);
|
||||
object result = new { user, attr = new { attrInfo.lev }, acc, isOnline, onMapName, isFriend, isEnemy };
|
||||
return PoAction.Ok(result);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 更新昵称
|
||||
/// </summary>
|
||||
/// <param name="parms"></param>
|
||||
/// <returns></returns>
|
||||
[HttpPost]
|
||||
public async Task<IPoAction> UpdateUserNick([FromBody] UpdateNickParms parms)
|
||||
{
|
||||
parms.nick = StringAssist.NoHTML(parms.nick);
|
||||
if (string.IsNullOrEmpty(parms.nick))
|
||||
{
|
||||
return PoAction.Message("昵称不能为空!");
|
||||
}
|
||||
|
||||
string userId = StateHelper.userId;
|
||||
var userInfo = await _userService.GetUserInfoByUserId(userId);
|
||||
if (userInfo.nick == parms.nick)
|
||||
{
|
||||
return PoAction.Message("昵称无变化,无需修改!");
|
||||
}
|
||||
|
||||
if (await _userService.CheckUserNickIsAt(parms.nick))
|
||||
{
|
||||
return PoAction.Message("昵称已存在!");
|
||||
}
|
||||
|
||||
|
||||
var myGoods = await _goodsService.GetUserGoodsCount(userId, GameConfig.GameUpdateNickNeedGoods);
|
||||
if (myGoods < 1)
|
||||
{
|
||||
return PoAction.Message("暂无改名道具!");
|
||||
}
|
||||
|
||||
if (await _goodsService.UpdateUserGoods(userId, 0, GameConfig.GameUpdateNickNeedGoods, 1, "改名使用"))
|
||||
{
|
||||
if (await _userService.UpdateUserNick(userId, parms.nick))
|
||||
{
|
||||
string sign = $"玩家注意:【{UbbTool.HomeUbb(userInfo.userNo, userInfo.nick)}】已将昵称修改为【{parms.nick}】";
|
||||
await _chatService.SendChat("0", StateHelper.areaId, nameof(GameChatEnum.Code.Region), sign);
|
||||
return PoAction.Ok(true);
|
||||
}
|
||||
else
|
||||
{
|
||||
return PoAction.Message("操作失败,请稍后尝试!");
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
return PoAction.Message("操作失败,请稍后尝试!");
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 变更性别
|
||||
/// </summary>
|
||||
/// <param name="parms"></param>
|
||||
/// <returns></returns>
|
||||
[HttpPost]
|
||||
public async Task<IPoAction> UpdateUserSex([FromBody] UpdateSexParms parms)
|
||||
{
|
||||
parms.sex = parms.sex == "男" ? "男" : "女";
|
||||
|
||||
string userId = StateHelper.userId;
|
||||
var userInfo = await _userService.GetUserInfoByUserId(userId);
|
||||
if (userInfo.sex == parms.sex)
|
||||
{
|
||||
return PoAction.Message("已是当前性别,无需修改!");
|
||||
}
|
||||
|
||||
var myGoods = await _goodsService.GetUserGoodsCount(userId, GameConfig.GameUpdateSexNeedGoods);
|
||||
if (myGoods < 1)
|
||||
{
|
||||
return PoAction.Message("暂无性别变更道具!");
|
||||
}
|
||||
|
||||
if (await _goodsService.UpdateUserGoods(userId, 0, GameConfig.GameUpdateSexNeedGoods, 1, "变更性别使用"))
|
||||
{
|
||||
if (await _userService.UpdateUserSex(userId, parms.sex))
|
||||
{
|
||||
return PoAction.Ok(true);
|
||||
}
|
||||
else
|
||||
{
|
||||
return PoAction.Message("操作失败,请稍后尝试!");
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
return PoAction.Message("操作失败,请稍后尝试!");
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 更新签名
|
||||
/// </summary>
|
||||
/// <param name="parms"></param>
|
||||
/// <returns></returns>
|
||||
[HttpPost]
|
||||
public async Task<IPoAction> UpdateUserSign([FromBody] UpdateSignParms parms)
|
||||
{
|
||||
if (parms.sign.Length > 80)
|
||||
{
|
||||
return PoAction.Message("签名不能超过80个字符!");
|
||||
}
|
||||
|
||||
parms.sign = StringAssist.NoHTML(parms.sign);
|
||||
string userId = StateHelper.userId;
|
||||
|
||||
if (await _userService.UpdateUserSign(userId, parms.sign))
|
||||
{
|
||||
return PoAction.Ok(true);
|
||||
}
|
||||
else
|
||||
{
|
||||
return PoAction.Message("操作失败,请稍后尝试!");
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -4,4 +4,5 @@ public class RegisterInfoParms
|
||||
{
|
||||
public string nick { get; set; } = string.Empty;
|
||||
public int sex { get; set; }
|
||||
public string code { get; set; }
|
||||
}
|
||||
@@ -0,0 +1,7 @@
|
||||
namespace Application.Web;
|
||||
|
||||
public class UpdateNickParms
|
||||
{
|
||||
public string nick { get; set; }
|
||||
|
||||
}
|
||||
@@ -0,0 +1,6 @@
|
||||
namespace Application.Web;
|
||||
|
||||
public class UpdateSexParms
|
||||
{
|
||||
public string sex { get; set; }
|
||||
}
|
||||
@@ -0,0 +1,6 @@
|
||||
namespace Application.Web;
|
||||
|
||||
public class UpdateSignParms
|
||||
{
|
||||
public string sign { get; set; }
|
||||
}
|
||||
@@ -5,7 +5,7 @@
|
||||
"commandName": "Project",
|
||||
"dotnetRunMessages": true,
|
||||
"launchBrowser": false,
|
||||
"applicationUrl": "http://localhost:5031",
|
||||
"applicationUrl": "http://localhost:5031;http://192.168.0.110:5032",
|
||||
"environmentVariables": {
|
||||
"ASPNETCORE_ENVIRONMENT": "Development"
|
||||
}
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
// https://nuxt.com/docs/api/configuration/nuxt-config
|
||||
export default defineNuxtConfig({
|
||||
ssr: false,
|
||||
srcDir: 'src/',
|
||||
components: {
|
||||
dirs: [
|
||||
@@ -23,7 +24,7 @@ export default defineNuxtConfig({
|
||||
|
||||
// 自动导入配置 - 使用完整路径
|
||||
imports: {
|
||||
dirs: ['stores', 'composables', 'extends','utility', 'services/**', 'model/**'],
|
||||
dirs: ['stores', 'composables', 'extends', 'utility', 'services/**', 'model/**'],
|
||||
},
|
||||
|
||||
pinia: {
|
||||
@@ -55,10 +56,10 @@ export default defineNuxtConfig({
|
||||
type: 'image/x-icon'
|
||||
}
|
||||
]
|
||||
},
|
||||
},
|
||||
},
|
||||
|
||||
css: ['~/assets/css/style.css','~/assets/css/home.css'],
|
||||
css: ['~/assets/css/style.css', '~/assets/css/home.css'],
|
||||
|
||||
compatibilityDate: '2024-04-03',
|
||||
})
|
||||
|
||||
13
Web/src/components/Base/Aimage.vue
Normal file
13
Web/src/components/Base/Aimage.vue
Normal file
@@ -0,0 +1,13 @@
|
||||
<template>
|
||||
<img :src="BaseConfig.BaseMediaUrl + url" :class="_class" :alt="_alt">
|
||||
</template>
|
||||
<script setup>
|
||||
import { BaseConfig } from "@/config/BaseConfig";
|
||||
// 1. 定义接收父组件传来的参数 props
|
||||
const props = defineProps({
|
||||
// 字段名、类型、默认值
|
||||
url: String,
|
||||
_class: String,
|
||||
_alt:String
|
||||
})
|
||||
</script>
|
||||
@@ -9,12 +9,15 @@
|
||||
<span v-if="item.chat.code != 'System'">
|
||||
<GameUser :data="item.user" :show-icon="1"></GameUser>:
|
||||
</span>
|
||||
<span v-html="item.chat.sign" @click="HtmlEvent">
|
||||
<span v-html="item.chat.sign" @click="HtmlEvent">
|
||||
</span>
|
||||
<span v-if="showTime == 1">
|
||||
({{ TimeExtend.StrToFormat(item.chat.addTime, "dd日HH:mm") }})
|
||||
</span>
|
||||
</span>
|
||||
<span v-if="CheckRole(item.chat.code)">
|
||||
[<Abutton @click="DelChat(item.chat.chatId)">删除</Abutton>]
|
||||
</span>
|
||||
</div>
|
||||
</div>
|
||||
</template>
|
||||
@@ -24,7 +27,8 @@ const props = defineProps({
|
||||
data: Array<any>,
|
||||
showTime: Number,
|
||||
page: Number,
|
||||
limit: Number
|
||||
limit: Number,
|
||||
role: Number
|
||||
})
|
||||
|
||||
const GetChatType = (type: string) => {
|
||||
@@ -52,4 +56,22 @@ const GetChatType = (type: string) => {
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
const CheckRole = (type: string): boolean => {
|
||||
if ((type == 'Public' || type == 'Region') && (props.role ?? 0) > 0) {
|
||||
return true;
|
||||
}
|
||||
else if (type == 'Dress' && (props.role ?? 0) > 1) {
|
||||
return true;
|
||||
}
|
||||
return false
|
||||
}
|
||||
|
||||
// 1. 声明要触发的事件
|
||||
const emit = defineEmits(['delChat'])
|
||||
|
||||
const DelChat = async (chatId: string) => {
|
||||
emit('delChat', { chatId: chatId });
|
||||
}
|
||||
|
||||
</script>
|
||||
@@ -1,13 +1,17 @@
|
||||
<template>
|
||||
<span v-if="data.userNo == '0'">海精灵</span>
|
||||
<span v-else>
|
||||
<Abar :href='"/user/user?no=" + data.userNo'>{{ data.nick }}</Abar>
|
||||
<Abar :href='"/user/user?no=" + data.userNo'>
|
||||
{{ showArea==1?"["+data.area+"区]":"" }}
|
||||
{{ data.nick }}
|
||||
</Abar>
|
||||
</span>
|
||||
</template>
|
||||
<script lang="ts" setup>
|
||||
const props = defineProps({
|
||||
// 字段名、类型、默认值
|
||||
data: null,
|
||||
showIcon: Number
|
||||
showIcon: Number,
|
||||
showArea:Number
|
||||
})
|
||||
</script>
|
||||
@@ -5,9 +5,9 @@
|
||||
<Abar href="/chat">聊天</Abar>
|
||||
</div>
|
||||
<div class="common">
|
||||
<Abar href="/friend">好友</Abar>.
|
||||
<Abar href="/user/friend">好友</Abar>.
|
||||
<Abar href="/trade">交易</Abar>.
|
||||
<Abar href="/team">队伍</Abar>
|
||||
<Abar href="/user/team">队伍</Abar>
|
||||
</div>
|
||||
<div class="common">
|
||||
<Abar href="/mall">商城</Abar>.
|
||||
|
||||
@@ -2,5 +2,7 @@
|
||||
统一配置中心
|
||||
*/
|
||||
export class BaseConfig {
|
||||
public static BaseUrl:string="https://localhost:7198";
|
||||
//public static BaseUrl:string="https://localhost:7198";
|
||||
public static BaseUrl:string="http://192.168.0.110:5032";
|
||||
public static BaseMediaUrl:string="https://localhost:7198";
|
||||
}
|
||||
@@ -9,28 +9,34 @@
|
||||
<Acheak @click="ChangeChat('2')" :on-value="type" on-cheak="2">帮派</Acheak>.
|
||||
<Acheak @click="ChangeChat('3')" :on-value="type" on-cheak="3">全区</Acheak>.
|
||||
<Acheak @click="ChangeChat('4')" :on-value="type" on-cheak="4">全服</Acheak>.
|
||||
<Acheak @click="ChangeChat('5')" :on-value="type" on-cheak="5">系统</Acheak>
|
||||
<Acheak @click="ChangeChat('5')" :on-value="type" on-cheak="5">系统</Acheak>
|
||||
</div>
|
||||
<div class="content">
|
||||
<GameChat :data="data" :show-time="1"></GameChat>
|
||||
<GameChat :data="data" :show-time="1" :role="chatRole" @delChat="DelChat"></GameChat>
|
||||
<span v-if="data.length == 0">暂无发言.</span>
|
||||
</div>
|
||||
<div class="content">
|
||||
<Pagination :currentPage="currentPage" :limit="10" :total="total" @pageChange="handlePageChange" />
|
||||
</div>
|
||||
<div class="content" v-if="type != '5'">
|
||||
<span>请输入聊天信息:</span><br>
|
||||
<div v-if="goodsName != ''">
|
||||
{{ goodsName }}:{{ goodsCount }} <span style="font-size: 18px;">(每次发言需要1个哦)</span>
|
||||
<div class="common" v-if="chatRole < 0">
|
||||
*发言权限已封禁!
|
||||
</div>
|
||||
<div>
|
||||
<textarea name="sign" id="sign" rows="2" cols="20" maxlength="80" class="ipt emojiTxt"
|
||||
v-model="sign"></textarea>
|
||||
</div>
|
||||
<div>
|
||||
<input type="submit" value="发言" class="btn btn-danger" @click="SendChat" />.
|
||||
<Abutton @click="Refresh">刷新</Abutton>
|
||||
<div class="common" v-else>
|
||||
<span>请输入聊天信息:</span><br>
|
||||
<div v-if="goodsName != ''">
|
||||
{{ goodsName }}:{{ goodsCount }} <span style="font-size: 18px;">(每次发言需要1个哦)</span>
|
||||
</div>
|
||||
<div>
|
||||
<textarea name="sign" id="sign" rows="2" cols="20" maxlength="80" class="ipt emojiTxt"
|
||||
v-model="sign"></textarea>
|
||||
</div>
|
||||
<div>
|
||||
<input type="submit" value="发言" class="btn btn-danger" @click="SendChat" />.
|
||||
<Abutton @click="Refresh">刷新</Abutton>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div class="content">
|
||||
<Abar href="/customer/chat">*公聊频道发言规范</Abar><br />
|
||||
@@ -51,6 +57,7 @@ const data = ref<Array<any>>([]);
|
||||
const goodsCount = ref(0);
|
||||
const goodsName = ref('');
|
||||
const sign = ref('');
|
||||
const chatRole = ref(0);
|
||||
|
||||
onMounted(async () => {
|
||||
try {
|
||||
@@ -68,6 +75,7 @@ const BindData = async (): Promise<void> => {
|
||||
goodsCount.value = result.data.sendGoodsCount
|
||||
goodsName.value = result.data.sendGoodsName
|
||||
total.value = result.data.total;
|
||||
chatRole.value = result.data.chatRole;
|
||||
}
|
||||
else {
|
||||
MessageExtend.ShowDialog("提示", result.msg);
|
||||
@@ -121,4 +129,22 @@ const ChangeChat = async (typeid: string): Promise<void> => {
|
||||
await BindData();
|
||||
};
|
||||
|
||||
//删除记录
|
||||
const DelChat = async (data: any) => {
|
||||
MessageExtend.ShowConfirmDialogAsyc("频道管理", `您确定要删除该发言吗?`, async () => {
|
||||
MessageExtend.LoadingToast("删除中...");
|
||||
let result = await ChatService.DeleteChat(data.chatId);
|
||||
MessageExtend.LoadingClose();
|
||||
if (result.code == 0) {
|
||||
await BindData();
|
||||
MessageExtend.Notify("删除成功!", "success");
|
||||
}
|
||||
else {
|
||||
MessageExtend.ShowDialog("删除操作", result.msg);
|
||||
}
|
||||
|
||||
return true;
|
||||
});
|
||||
}
|
||||
|
||||
</script>
|
||||
3
Web/src/pages/group/index.vue
Normal file
3
Web/src/pages/group/index.vue
Normal file
@@ -0,0 +1,3 @@
|
||||
<template>
|
||||
暂未开放
|
||||
</template>
|
||||
@@ -14,6 +14,9 @@
|
||||
<option value="1">男</option>
|
||||
</select>
|
||||
</div>
|
||||
<div class="input" v-if="isNeedCode">
|
||||
激活码:<input name="nick" placeholder="联系客服获取激活码" maxlength="50" class="ipt" type="text" v-model="code" />
|
||||
</div>
|
||||
<div class="input">
|
||||
<input type="button"" class=" btn btn-danger" value="注册角色" @click="SubRegInfo" />.
|
||||
<Abar href="/">返回首页</Abar>
|
||||
@@ -29,6 +32,9 @@ definePageMeta({
|
||||
|
||||
const nick = ref('');
|
||||
const sex = ref(0);
|
||||
const code = ref('');
|
||||
const isNeedCode = ref(false);
|
||||
const data = ref<any>({});
|
||||
|
||||
const SubRegInfo = async (): Promise<void> => {
|
||||
if (nick.value == null || nick.value == '') {
|
||||
@@ -36,9 +42,9 @@ const SubRegInfo = async (): Promise<void> => {
|
||||
return;
|
||||
}
|
||||
MessageExtend.LoadingToast("注册中...");
|
||||
let result = await LoginService.RegisterInfo(nick.value, sex.value);
|
||||
let result = await LoginService.RegisterInfo(nick.value, sex.value, code.value);
|
||||
MessageExtend.LoadingClose();
|
||||
if (result.code == 0) {
|
||||
if (result.code == 0) {
|
||||
PageExtend.Redirect("/map");
|
||||
}
|
||||
else {
|
||||
@@ -49,10 +55,24 @@ const SubRegInfo = async (): Promise<void> => {
|
||||
|
||||
onMounted(async () => {
|
||||
try {
|
||||
|
||||
await BindData();
|
||||
}
|
||||
finally {
|
||||
PageLoading.Close();
|
||||
}
|
||||
})
|
||||
|
||||
const BindData = async () => {
|
||||
let result = await PubService.GetOnAreaInfo();
|
||||
if (result.code == 0) {
|
||||
data.value = result.data;
|
||||
isNeedCode.value = result.data.isNeedCode == 1;
|
||||
}
|
||||
else {
|
||||
MessageExtend.ShowDialogEvent("提示", result.msg, () => {
|
||||
PageExtend.RedirectTo('/');
|
||||
});
|
||||
}
|
||||
|
||||
}
|
||||
</script>
|
||||
@@ -20,7 +20,7 @@
|
||||
</div>
|
||||
<div class="content">
|
||||
<div class="item" v-for="item in npcData">
|
||||
<Abar :href='"/npc?npc=" + item.npcId'>{{ item.npcName }}{{ item.tips }}</Abar>
|
||||
<Abar :href='"/map/npc?npc=" + item.npcId'>{{ item.npcName }}{{ item.tips }}</Abar>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
|
||||
@@ -4,7 +4,7 @@
|
||||
</div>
|
||||
<div class="content">
|
||||
<div class="item" v-for="(item, index) in data" :key="index">
|
||||
{{ index + 1 }}.<GameUser :data="item" :show-icon="0"></GameUser>
|
||||
{{ index + 1 }}.<GameUser :data="item" :show-icon="0" :show-area="mapInfo.lookArea == 0 ? 1 : 0"></GameUser>
|
||||
</div>
|
||||
<span v-if="data.length == 0">暂无玩家.</span>
|
||||
</div>
|
||||
@@ -22,6 +22,7 @@ definePageMeta({
|
||||
const currentPage = ref<number>(1);
|
||||
const total = ref<number>(0);
|
||||
const data = ref<Array<any>>([]);
|
||||
const mapInfo = ref<any>({});
|
||||
|
||||
onMounted(async () => {
|
||||
try {
|
||||
@@ -37,6 +38,7 @@ const BindData = async (): Promise<void> => {
|
||||
if (result.code == 0) {
|
||||
data.value = result.data.data;
|
||||
total.value = result.data.total;
|
||||
mapInfo.value = result.data.map;
|
||||
}
|
||||
else {
|
||||
MessageExtend.ShowDialog("提示", result.msg);
|
||||
|
||||
1
Web/src/pages/privilege/index.vue
Normal file
1
Web/src/pages/privilege/index.vue
Normal file
@@ -0,0 +1 @@
|
||||
<template>暂未开放</template>
|
||||
1
Web/src/pages/privilege/liang/index.vue
Normal file
1
Web/src/pages/privilege/liang/index.vue
Normal file
@@ -0,0 +1 @@
|
||||
<template>未开放.</template>
|
||||
1
Web/src/pages/trade/user.vue
Normal file
1
Web/src/pages/trade/user.vue
Normal file
@@ -0,0 +1 @@
|
||||
<template></template>
|
||||
1
Web/src/pages/user/attr.vue
Normal file
1
Web/src/pages/user/attr.vue
Normal file
@@ -0,0 +1 @@
|
||||
<template></template>
|
||||
3
Web/src/pages/user/badge/index.vue
Normal file
3
Web/src/pages/user/badge/index.vue
Normal file
@@ -0,0 +1,3 @@
|
||||
<template>
|
||||
暂未开放.
|
||||
</template>
|
||||
1
Web/src/pages/user/equ/index.vue
Normal file
1
Web/src/pages/user/equ/index.vue
Normal file
@@ -0,0 +1 @@
|
||||
<template></template>
|
||||
@@ -30,6 +30,15 @@
|
||||
<span v-if="data.length == 0">暂无师徒.</span>
|
||||
</div>
|
||||
<div class="content" v-if="type == '3'">
|
||||
<div class="item" v-for="(item, index) in data" :key="index">
|
||||
{{ PageExtend.GetPageIndex(currentPage, 10, index + 1) }}.
|
||||
{{ item.isOnline == 1 ? "[在线]" : "[离线]" }}
|
||||
<GameUser :data="item.user" :show-icon="1"></GameUser>
|
||||
<span>
|
||||
({{ item.user.lev }}级,{{ item.cityName }}{{ item.mapName }})
|
||||
<Abutton @click="DeleteEnemy(item.user.userNo)">[×]</Abutton>
|
||||
</span>
|
||||
</div>
|
||||
<span v-if="data.length == 0">暂无仇人.</span>
|
||||
</div>
|
||||
<div class="content">
|
||||
@@ -37,7 +46,7 @@
|
||||
</div>
|
||||
<div class="clear"></div>
|
||||
<div class="content">
|
||||
➢<Abar href="/friend/search">添加好友</Abar>
|
||||
➢<Abar href="/user/friend/search">添加好友</Abar>
|
||||
</div>
|
||||
</template>
|
||||
<script setup lang="ts">
|
||||
@@ -111,8 +120,8 @@ const handlePageChange = async (page: number): Promise<void> => {
|
||||
await BindData();
|
||||
};
|
||||
|
||||
const FriendHandle = async (no:string): Promise<void> => {
|
||||
MessageExtend.ShowConfirmDialogAsyc("好友操作", `您确定要删除好友吗?`, async () => {
|
||||
const FriendHandle = async (no: string): Promise<void> => {
|
||||
MessageExtend.ShowConfirmDialogAsyc("好友操作", `您确定要删除好友吗?`, async () => {
|
||||
let result = await RelationService.FriendHandle(no);
|
||||
if (result.code == 0) {
|
||||
await BindData();
|
||||
@@ -126,4 +135,19 @@ const FriendHandle = async (no:string): Promise<void> => {
|
||||
});
|
||||
}
|
||||
|
||||
const DeleteEnemy = async (no: string): Promise<void> => {
|
||||
MessageExtend.ShowConfirmDialogAsyc("关系操作", `您确定要删除仇人吗?`, async () => {
|
||||
let result = await RelationService.DeleteEnemy(no);
|
||||
if (result.code == 0) {
|
||||
await BindData();
|
||||
MessageExtend.Notify(result.msg, "success");
|
||||
}
|
||||
else {
|
||||
MessageExtend.Notify(result.msg, "danger");
|
||||
}
|
||||
|
||||
return true;
|
||||
});
|
||||
}
|
||||
|
||||
</script>
|
||||
1
Web/src/pages/user/gift/give.vue
Normal file
1
Web/src/pages/user/gift/give.vue
Normal file
@@ -0,0 +1 @@
|
||||
<template></template>
|
||||
3
Web/src/pages/user/gift/index.vue
Normal file
3
Web/src/pages/user/gift/index.vue
Normal file
@@ -0,0 +1,3 @@
|
||||
<template>
|
||||
暂未开放.
|
||||
</template>
|
||||
1
Web/src/pages/user/home/index.vue
Normal file
1
Web/src/pages/user/home/index.vue
Normal file
@@ -0,0 +1 @@
|
||||
<template></template>
|
||||
1
Web/src/pages/user/home/study/index.vue
Normal file
1
Web/src/pages/user/home/study/index.vue
Normal file
@@ -0,0 +1 @@
|
||||
<template></template>
|
||||
1
Web/src/pages/user/honnor/index.vue
Normal file
1
Web/src/pages/user/honnor/index.vue
Normal file
@@ -0,0 +1 @@
|
||||
<template>成就暂未开放.</template>
|
||||
@@ -1,17 +1,17 @@
|
||||
<template>
|
||||
<div class="content">
|
||||
<Abar href="">更换称号</Abar><br>
|
||||
ID:{{ userData.userNo }} [<Abar href="">升靓号</Abar>]<br>
|
||||
昵称:<Abar href="">{{ userData.nick }}</Abar><br>
|
||||
性别:<Abar href="">{{ userData.sex }}</Abar><br>
|
||||
<Abar>特权</Abar>:<br>
|
||||
徽章:<Abar>显示</Abar><br>
|
||||
社交:<Abar>未收到礼物</Abar><br>
|
||||
<div class="content">
|
||||
<Abar href="/user/maxname">更换称号</Abar><br>
|
||||
ID:{{ userData.userNo }} [<Abar href="/privilege/liang">升靓号</Abar>]<br>
|
||||
昵称:<Abar href="/user/nick">{{ userData.nick }}</Abar><br>
|
||||
性别:<Abar href="/user/sex">{{ userData.sex }}</Abar><br>
|
||||
<Abar href="/privilege/">特权</Abar>:<br>
|
||||
徽章:<Abar href="/user/badge/">显示</Abar><br>
|
||||
社交:<Abar href="/user/gift">未收到礼物</Abar><br>
|
||||
婚姻:单身<br>
|
||||
个性签名:{{ userData.sign }}.<Abar>修改</Abar><br>
|
||||
个性签名:{{ userData.sign }}<Abar href="/user/sign">修改</Abar><br>
|
||||
宠物:暂无<br>
|
||||
坐骑:无<br>
|
||||
成就:<Abar>展示成就</Abar><br>
|
||||
成就:<Abar href="/user/honnor">展示成就</Abar><br>
|
||||
等级:{{ attrData.lev }}<br>
|
||||
综合战力:{{attrData.score}}<br>
|
||||
经验:{{ expData.exp }}/{{ expData.upExp }}<br>
|
||||
@@ -31,19 +31,19 @@
|
||||
</div>
|
||||
<div class="content">
|
||||
<div class="item">
|
||||
<Abar>装备</Abar>.
|
||||
<Abar>技能</Abar>.
|
||||
<Abar>特性</Abar>
|
||||
<Abar href="/user/equ">装备</Abar>.
|
||||
<Abar href="/user/skill">技能</Abar>.
|
||||
<Abar href="/user/attr">特性</Abar>
|
||||
</div>
|
||||
<div class="item">
|
||||
<Abar>帮派</Abar>.
|
||||
<Abar href="/group">帮派</Abar>.
|
||||
<Abar href="/pet">宠物</Abar>.
|
||||
<Abar>船队</Abar>
|
||||
<Abar href="/user/ship">船队</Abar>
|
||||
</div>
|
||||
<div class="item">
|
||||
<Abar>山寨</Abar>.
|
||||
<Abar>房产</Abar>.
|
||||
<Abar>设置</Abar>
|
||||
<Abar href="/user/home/study">山寨</Abar>.
|
||||
<Abar href="/user/home">房产</Abar>.
|
||||
<Abar href="/user/setting">设置</Abar>
|
||||
</div>
|
||||
</div>
|
||||
</template>
|
||||
|
||||
1
Web/src/pages/user/interact/dou.vue
Normal file
1
Web/src/pages/user/interact/dou.vue
Normal file
@@ -0,0 +1 @@
|
||||
<template></template>
|
||||
1
Web/src/pages/user/master/add.vue
Normal file
1
Web/src/pages/user/master/add.vue
Normal file
@@ -0,0 +1 @@
|
||||
<template></template>
|
||||
1
Web/src/pages/user/maxname/index.vue
Normal file
1
Web/src/pages/user/maxname/index.vue
Normal file
@@ -0,0 +1 @@
|
||||
<template>暂未开放</template>
|
||||
63
Web/src/pages/user/nick.vue
Normal file
63
Web/src/pages/user/nick.vue
Normal file
@@ -0,0 +1,63 @@
|
||||
<template>
|
||||
<div class="module-title">
|
||||
【更改昵称】
|
||||
</div>
|
||||
<div class="module-content">
|
||||
<div class="inArea">
|
||||
<input name="nick" type="text" class="ipt" maxlength="12" v-model="nick" />
|
||||
</div>
|
||||
<div class="inArea">
|
||||
<input type="button" class="btn btn-danger" value="更改昵称" @click="ChangeNick" />
|
||||
</div>
|
||||
</div>
|
||||
<div class="module-content" style="font-size:15px;font-weight:bold">
|
||||
*更改昵称需要改名卡 1 张。<br>
|
||||
*昵称修改需要符合《<Abar href="/customer/rule">游戏用户守则规范</Abar>》。
|
||||
</div>
|
||||
</template>
|
||||
<script setup lang="ts">
|
||||
definePageMeta({
|
||||
layout: layout.default,
|
||||
middleware: middleware.loading
|
||||
})
|
||||
|
||||
const nick = ref('');
|
||||
|
||||
|
||||
onMounted(async () => {
|
||||
try {
|
||||
await BindData();
|
||||
}
|
||||
finally {
|
||||
PageLoading.Close();
|
||||
}
|
||||
})
|
||||
|
||||
const BindData = async () => {
|
||||
let result = await UserService.GetUserBaseInfo("");
|
||||
if (result.code == 0) {
|
||||
nick.value = result.data.nick;
|
||||
}
|
||||
else {
|
||||
MessageExtend.ShowDialog("更改昵称", result.msg);
|
||||
}
|
||||
}
|
||||
|
||||
const ChangeNick = async (): Promise<void> => {
|
||||
if (nick.value == null || nick.value == '') {
|
||||
MessageExtend.ShowToast("昵称不能为空!", "default");
|
||||
return;
|
||||
}
|
||||
MessageExtend.LoadingToast("更改中...");
|
||||
let result = await UserService.UpdateUserNick(nick.value);
|
||||
MessageExtend.LoadingClose();
|
||||
if (result.code == 0) {
|
||||
MessageExtend.Notify("修改成功!","success");
|
||||
}
|
||||
else {
|
||||
MessageExtend.ShowDialog("更改昵称", result.msg);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
</script>
|
||||
1
Web/src/pages/user/setting/index.vue
Normal file
1
Web/src/pages/user/setting/index.vue
Normal file
@@ -0,0 +1 @@
|
||||
<template></template>
|
||||
66
Web/src/pages/user/sex.vue
Normal file
66
Web/src/pages/user/sex.vue
Normal file
@@ -0,0 +1,66 @@
|
||||
<template>
|
||||
<div class="module-title">
|
||||
【更改性别】
|
||||
</div>
|
||||
<div class="module-content">
|
||||
<div class="inArea">
|
||||
请选择性别:
|
||||
<select class="ipt" id="sex" name="sex" v-model="sex">
|
||||
<option value="男">男</option>
|
||||
<option value="女">女</option>
|
||||
</select>
|
||||
</div>
|
||||
<div class="inArea">
|
||||
<input type="button" class="btn btn-danger" value="更改性别" @click="ChangeSex" />
|
||||
</div>
|
||||
</div>
|
||||
<div class="module-content" style="font-size:15px;font-weight:bold">
|
||||
*更改昵称需要变性卡 1 张。
|
||||
</div>
|
||||
</template>
|
||||
<script setup lang="ts">
|
||||
definePageMeta({
|
||||
layout: layout.default,
|
||||
middleware: middleware.loading
|
||||
})
|
||||
|
||||
const sex = ref('');
|
||||
|
||||
|
||||
onMounted(async () => {
|
||||
try {
|
||||
await BindData();
|
||||
}
|
||||
finally {
|
||||
PageLoading.Close();
|
||||
}
|
||||
})
|
||||
|
||||
const BindData = async () => {
|
||||
let result = await UserService.GetUserBaseInfo("");
|
||||
if (result.code == 0) {
|
||||
sex.value = result.data.sex;
|
||||
}
|
||||
else {
|
||||
MessageExtend.ShowDialog("更改性别", result.msg);
|
||||
}
|
||||
}
|
||||
|
||||
const ChangeSex = async (): Promise<void> => {
|
||||
if (sex.value == null || sex.value == '') {
|
||||
MessageExtend.ShowToast("性别不能为空!", "default");
|
||||
return;
|
||||
}
|
||||
MessageExtend.LoadingToast("更改中...");
|
||||
let result = await UserService.UpdateUserSex(sex.value);
|
||||
MessageExtend.LoadingClose();
|
||||
if (result.code == 0) {
|
||||
MessageExtend.Notify("修改成功!", "success");
|
||||
}
|
||||
else {
|
||||
MessageExtend.ShowDialog("更改性别", result.msg);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
</script>
|
||||
1
Web/src/pages/user/ship/index.vue
Normal file
1
Web/src/pages/user/ship/index.vue
Normal file
@@ -0,0 +1 @@
|
||||
<template></template>
|
||||
62
Web/src/pages/user/sign.vue
Normal file
62
Web/src/pages/user/sign.vue
Normal file
@@ -0,0 +1,62 @@
|
||||
<template>
|
||||
<div class="module-title">
|
||||
【修改签名】
|
||||
</div>
|
||||
<div class="module-content">
|
||||
<div class="inArea">
|
||||
<textarea name="sign" rows="2" cols="20" maxlength="80" class="ipt" v-model="sign"></textarea>
|
||||
</div>
|
||||
<div class="inArea">
|
||||
<input type="button" class="btn btn-danger" value="保存签名" @click="ChangeSign" />
|
||||
</div>
|
||||
</div>
|
||||
<div class="module-content" style="font-size:15px;font-weight:bold">
|
||||
*签名要求在80个字符以内。
|
||||
</div>
|
||||
</template>
|
||||
<script setup lang="ts">
|
||||
definePageMeta({
|
||||
layout: layout.default,
|
||||
middleware: middleware.loading
|
||||
})
|
||||
|
||||
const sign = ref('');
|
||||
|
||||
|
||||
onMounted(async () => {
|
||||
try {
|
||||
await BindData();
|
||||
}
|
||||
finally {
|
||||
PageLoading.Close();
|
||||
}
|
||||
})
|
||||
|
||||
const BindData = async () => {
|
||||
let result = await UserService.GetUserBaseInfo("");
|
||||
if (result.code == 0) {
|
||||
sign.value = result.data.sign;
|
||||
}
|
||||
else {
|
||||
MessageExtend.ShowDialog("修改签名", result.msg);
|
||||
}
|
||||
}
|
||||
|
||||
const ChangeSign = async (): Promise<void> => {
|
||||
if (sign.value == null || sign.value == '') {
|
||||
MessageExtend.ShowToast("签名不能为空!", "default");
|
||||
return;
|
||||
}
|
||||
MessageExtend.LoadingToast("保存中...");
|
||||
let result = await UserService.UpdateUserSign(sign.value);
|
||||
MessageExtend.LoadingClose();
|
||||
if (result.code == 0) {
|
||||
MessageExtend.Notify("保存成功!","success");
|
||||
}
|
||||
else {
|
||||
MessageExtend.ShowDialog("修改签名", result.msg);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
</script>
|
||||
1
Web/src/pages/user/skill/index.vue
Normal file
1
Web/src/pages/user/skill/index.vue
Normal file
@@ -0,0 +1 @@
|
||||
<template></template>
|
||||
1
Web/src/pages/user/team/index.vue
Normal file
1
Web/src/pages/user/team/index.vue
Normal file
@@ -0,0 +1 @@
|
||||
<template></template>
|
||||
@@ -1,8 +1,11 @@
|
||||
<template>
|
||||
<div class="content">
|
||||
<Abar :href='"/message/read?id=" + userData.userNo'>私聊</Abar>. <Abar>送礼物</Abar>. <Abar>逗一下</Abar><br />
|
||||
<Abar>拜师</Abar>. <Abar>山寨</Abar>. <Abar>送道具</Abar><br>
|
||||
<Abutton @click="FriendHandle">{{ isFriend ? "删除好友" : "加好友" }}</Abutton>. <Abar>加仇人</Abar>
|
||||
<Abar :href='"/message/read?id=" + userData.userNo'>私聊</Abar>. <Abar :href='"/user/gift/give?no="+userData.userNo'>送礼物</Abar>. <Abar href="/user/interact/dou">逗一下</Abar><br />
|
||||
<Abar href="/user/master/add">拜师</Abar>. <Abar :href='"/trade/user?no="+userData.userNo'>交易</Abar>. <Abar href="/bag/give">送道具</Abar><br>
|
||||
<Abutton @click="FriendHandle">{{ isFriend ? "删除好友" : "加好友" }}</Abutton>
|
||||
<span v-if="isEnemy == false">
|
||||
.<Abutton @click="AddEnemy">加仇人</Abutton>
|
||||
</span>
|
||||
</div>
|
||||
<div class="content"></div>
|
||||
<div class="content">
|
||||
@@ -52,6 +55,7 @@ const accData = ref<any>({});
|
||||
const online = ref(0);
|
||||
const onMap = ref('');
|
||||
const isFriend = ref(false);
|
||||
const isEnemy = ref(false);
|
||||
|
||||
onMounted(async () => {
|
||||
try {
|
||||
@@ -74,6 +78,7 @@ const BindData = async (): Promise<void> => {
|
||||
online.value = result.data.isOnline;
|
||||
onMap.value = result.data.onMapName;
|
||||
isFriend.value = result.data.isFriend;
|
||||
isEnemy.value = result.data.isEnemy;
|
||||
console.log(result);
|
||||
}
|
||||
else if (result.code == 101) {
|
||||
@@ -105,4 +110,20 @@ const FriendHandle = async (): Promise<void> => {
|
||||
});
|
||||
}
|
||||
|
||||
const AddEnemy = async (): Promise<void> => {
|
||||
MessageExtend.ShowConfirmDialogAsyc("关系操作", `您确定要添加Ta为仇人吗?(添加消耗50金元)`, async () => {
|
||||
let no = PageExtend.QueryString("no");
|
||||
let result = await RelationService.AddEnemy(no);
|
||||
if (result.code == 0) {
|
||||
await BindData();
|
||||
MessageExtend.Notify(result.msg, "success");
|
||||
}
|
||||
else {
|
||||
MessageExtend.Notify(result.msg, "danger");
|
||||
}
|
||||
|
||||
return true;
|
||||
});
|
||||
}
|
||||
|
||||
</script>
|
||||
@@ -16,4 +16,11 @@ export class ChatService {
|
||||
static async SendChat(type: number, sign: string) {
|
||||
return await ApiService.Request("post", "/Chat/Chat/SendChat", { type, sign });
|
||||
}
|
||||
/**
|
||||
* 删除聊天记录
|
||||
* GET /Chat/Chat/DeleteChat
|
||||
*/
|
||||
static async DeleteChat(chatId: string) {
|
||||
return await ApiService.Request("get", "/Chat/Chat/DeleteChat", { chatId });
|
||||
}
|
||||
}
|
||||
@@ -30,4 +30,12 @@ export class PubService {
|
||||
static async GetMyGame(sid: string) {
|
||||
return await ApiService.Request("get", "/Pub/GetMyGame", { sid });
|
||||
}
|
||||
|
||||
/**
|
||||
* 获取区服信息
|
||||
* GET /Pub/GetOnAreaInfo
|
||||
*/
|
||||
static async GetOnAreaInfo() {
|
||||
return await ApiService.Request("get", "/Pub/GetOnAreaInfo");
|
||||
}
|
||||
}
|
||||
@@ -43,13 +43,24 @@ export class LoginService {
|
||||
return await ApiService.Request("get", "/Login/LoginGame", { sid, user });
|
||||
}
|
||||
|
||||
/**
|
||||
* RefreshToken
|
||||
* POST /Login/RefreshToken
|
||||
* @param refToken body
|
||||
* @param token body
|
||||
*/
|
||||
static async RefreshToken(refToken: string, token: string) {
|
||||
return await ApiService.Request("post", "/Login/RefreshToken", { refToken, token });
|
||||
}
|
||||
|
||||
/**
|
||||
* 注册角色信息
|
||||
* POST /Login/RegisterInfo
|
||||
* @param nick body
|
||||
* @param sex body
|
||||
* @param code body
|
||||
*/
|
||||
static async RegisterInfo(nick: string, sex: number) {
|
||||
return await ApiService.Request("post", "/Login/RegisterInfo", { nick, sex });
|
||||
static async RegisterInfo(nick: string, sex: number, code: string) {
|
||||
return await ApiService.Request("post", "/Login/RegisterInfo", { nick, sex, code });
|
||||
}
|
||||
}
|
||||
@@ -8,10 +8,26 @@ export class RelationService {
|
||||
}
|
||||
|
||||
/**
|
||||
* FriendHandle
|
||||
* 好友处理
|
||||
* GET /User/Relation/FriendHandle
|
||||
*/
|
||||
static async FriendHandle(no: string) {
|
||||
return await ApiService.Request("get", "/User/Relation/FriendHandle", { no });
|
||||
}
|
||||
|
||||
/**
|
||||
* 删除仇人
|
||||
* GET /User/Relation/DeleteEnemy
|
||||
*/
|
||||
static async DeleteEnemy(no: string) {
|
||||
return await ApiService.Request("get", "/User/Relation/DeleteEnemy", { no });
|
||||
}
|
||||
|
||||
/**
|
||||
* 添加仇人
|
||||
* GET /User/Relation/AddEnemy
|
||||
*/
|
||||
static async AddEnemy(no: string) {
|
||||
return await ApiService.Request("get", "/User/Relation/AddEnemy", { no });
|
||||
}
|
||||
}
|
||||
@@ -22,4 +22,31 @@ export class UserService {
|
||||
static async GetHomeInfo(no: string) {
|
||||
return await ApiService.Request("get", "/User/User/GetHomeInfo", { no });
|
||||
}
|
||||
|
||||
/**
|
||||
* 更新昵称
|
||||
* POST /User/User/UpdateUserNick
|
||||
* @param nick body
|
||||
*/
|
||||
static async UpdateUserNick(nick: string) {
|
||||
return await ApiService.Request("post", "/User/User/UpdateUserNick", { nick });
|
||||
}
|
||||
|
||||
/**
|
||||
* 变更性别
|
||||
* POST /User/User/UpdateUserSex
|
||||
* @param sex body
|
||||
*/
|
||||
static async UpdateUserSex(sex: string) {
|
||||
return await ApiService.Request("post", "/User/User/UpdateUserSex", { sex });
|
||||
}
|
||||
|
||||
/**
|
||||
* 更新签名
|
||||
* POST /User/User/UpdateUserSign
|
||||
* @param sign body
|
||||
*/
|
||||
static async UpdateUserSign(sign: string) {
|
||||
return await ApiService.Request("post", "/User/User/UpdateUserSign", { sign });
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user