This commit is contained in:
Putoo
2026-05-30 17:32:27 +08:00
parent bd1535aee9
commit f8d4a28d53
79 changed files with 1369 additions and 134 deletions

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@@ -1,5 +1,6 @@
// https://nuxt.com/docs/api/configuration/nuxt-config
export default defineNuxtConfig({
ssr: false,
srcDir: 'src/',
components: {
dirs: [
@@ -23,7 +24,7 @@ export default defineNuxtConfig({
// 自动导入配置 - 使用完整路径
imports: {
dirs: ['stores', 'composables', 'extends','utility', 'services/**', 'model/**'],
dirs: ['stores', 'composables', 'extends', 'utility', 'services/**', 'model/**'],
},
pinia: {
@@ -55,10 +56,10 @@ export default defineNuxtConfig({
type: 'image/x-icon'
}
]
},
},
},
css: ['~/assets/css/style.css','~/assets/css/home.css'],
css: ['~/assets/css/style.css', '~/assets/css/home.css'],
compatibilityDate: '2024-04-03',
})

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@@ -0,0 +1,13 @@
<template>
<img :src="BaseConfig.BaseMediaUrl + url" :class="_class" :alt="_alt">
</template>
<script setup>
import { BaseConfig } from "@/config/BaseConfig";
// 1. 定义接收父组件传来的参数 props
const props = defineProps({
// 字段名、类型、默认值
url: String,
_class: String,
_alt:String
})
</script>

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@@ -9,12 +9,15 @@
<span v-if="item.chat.code != 'System'">
<GameUser :data="item.user" :show-icon="1"></GameUser>:
</span>
<span v-html="item.chat.sign" @click="HtmlEvent">
<span v-html="item.chat.sign" @click="HtmlEvent">
</span>
<span v-if="showTime == 1">
({{ TimeExtend.StrToFormat(item.chat.addTime, "dd日HH:mm") }})
</span>
</span>
<span v-if="CheckRole(item.chat.code)">
[<Abutton @click="DelChat(item.chat.chatId)">删除</Abutton>]
</span>
</div>
</div>
</template>
@@ -24,7 +27,8 @@ const props = defineProps({
data: Array<any>,
showTime: Number,
page: Number,
limit: Number
limit: Number,
role: Number
})
const GetChatType = (type: string) => {
@@ -52,4 +56,22 @@ const GetChatType = (type: string) => {
}
return result;
}
const CheckRole = (type: string): boolean => {
if ((type == 'Public' || type == 'Region') && (props.role ?? 0) > 0) {
return true;
}
else if (type == 'Dress' && (props.role ?? 0) > 1) {
return true;
}
return false
}
// 1. 声明要触发的事件
const emit = defineEmits(['delChat'])
const DelChat = async (chatId: string) => {
emit('delChat', { chatId: chatId });
}
</script>

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@@ -1,13 +1,17 @@
<template>
<span v-if="data.userNo == '0'">海精灵</span>
<span v-else>
<Abar :href='"/user/user?no=" + data.userNo'>{{ data.nick }}</Abar>
<Abar :href='"/user/user?no=" + data.userNo'>
{{ showArea==1?"["+data.area+"区]":"" }}
{{ data.nick }}
</Abar>
</span>
</template>
<script lang="ts" setup>
const props = defineProps({
// 字段名、类型、默认值
data: null,
showIcon: Number
showIcon: Number,
showArea:Number
})
</script>

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@@ -5,9 +5,9 @@
<Abar href="/chat">聊天</Abar>
</div>
<div class="common">
<Abar href="/friend">好友</Abar>.
<Abar href="/user/friend">好友</Abar>.
<Abar href="/trade">交易</Abar>.
<Abar href="/team">队伍</Abar>
<Abar href="/user/team">队伍</Abar>
</div>
<div class="common">
<Abar href="/mall">商城</Abar>.

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@@ -2,5 +2,7 @@
统一配置中心
*/
export class BaseConfig {
public static BaseUrl:string="https://localhost:7198";
//public static BaseUrl:string="https://localhost:7198";
public static BaseUrl:string="http://192.168.0.110:5032";
public static BaseMediaUrl:string="https://localhost:7198";
}

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@@ -9,28 +9,34 @@
<Acheak @click="ChangeChat('2')" :on-value="type" on-cheak="2">帮派</Acheak>.
<Acheak @click="ChangeChat('3')" :on-value="type" on-cheak="3">全区</Acheak>.
<Acheak @click="ChangeChat('4')" :on-value="type" on-cheak="4">全服</Acheak>.
<Acheak @click="ChangeChat('5')" :on-value="type" on-cheak="5">系统</Acheak>
<Acheak @click="ChangeChat('5')" :on-value="type" on-cheak="5">系统</Acheak>
</div>
<div class="content">
<GameChat :data="data" :show-time="1"></GameChat>
<GameChat :data="data" :show-time="1" :role="chatRole" @delChat="DelChat"></GameChat>
<span v-if="data.length == 0">暂无发言.</span>
</div>
<div class="content">
<Pagination :currentPage="currentPage" :limit="10" :total="total" @pageChange="handlePageChange" />
</div>
<div class="content" v-if="type != '5'">
<span>请输入聊天信息:</span><br>
<div v-if="goodsName != ''">
{{ goodsName }}{{ goodsCount }} <span style="font-size: 18px;">(每次发言需要1个哦)</span>
<div class="common" v-if="chatRole < 0">
*发言权限已封禁!
</div>
<div>
<textarea name="sign" id="sign" rows="2" cols="20" maxlength="80" class="ipt emojiTxt"
v-model="sign"></textarea>
</div>
<div>
<input type="submit" value="发言" class="btn btn-danger" @click="SendChat" />.
<Abutton @click="Refresh">刷新</Abutton>
<div class="common" v-else>
<span>请输入聊天信息:</span><br>
<div v-if="goodsName != ''">
{{ goodsName }}{{ goodsCount }} <span style="font-size: 18px;">(每次发言需要1个哦)</span>
</div>
<div>
<textarea name="sign" id="sign" rows="2" cols="20" maxlength="80" class="ipt emojiTxt"
v-model="sign"></textarea>
</div>
<div>
<input type="submit" value="发言" class="btn btn-danger" @click="SendChat" />.
<Abutton @click="Refresh">刷新</Abutton>
</div>
</div>
</div>
<div class="content">
<Abar href="/customer/chat">*公聊频道发言规范</Abar><br />
@@ -51,6 +57,7 @@ const data = ref<Array<any>>([]);
const goodsCount = ref(0);
const goodsName = ref('');
const sign = ref('');
const chatRole = ref(0);
onMounted(async () => {
try {
@@ -68,6 +75,7 @@ const BindData = async (): Promise<void> => {
goodsCount.value = result.data.sendGoodsCount
goodsName.value = result.data.sendGoodsName
total.value = result.data.total;
chatRole.value = result.data.chatRole;
}
else {
MessageExtend.ShowDialog("提示", result.msg);
@@ -121,4 +129,22 @@ const ChangeChat = async (typeid: string): Promise<void> => {
await BindData();
};
//删除记录
const DelChat = async (data: any) => {
MessageExtend.ShowConfirmDialogAsyc("频道管理", `您确定要删除该发言吗?`, async () => {
MessageExtend.LoadingToast("删除中...");
let result = await ChatService.DeleteChat(data.chatId);
MessageExtend.LoadingClose();
if (result.code == 0) {
await BindData();
MessageExtend.Notify("删除成功!", "success");
}
else {
MessageExtend.ShowDialog("删除操作", result.msg);
}
return true;
});
}
</script>

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@@ -0,0 +1,3 @@
<template>
暂未开放
</template>

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@@ -14,6 +14,9 @@
<option value="1"></option>
</select>
</div>
<div class="input" v-if="isNeedCode">
激活码:<input name="nick" placeholder="联系客服获取激活码" maxlength="50" class="ipt" type="text" v-model="code" />
</div>
<div class="input">
<input type="button"" class=" btn btn-danger" value="注册角色" @click="SubRegInfo" />.
<Abar href="/">返回首页</Abar>
@@ -29,6 +32,9 @@ definePageMeta({
const nick = ref('');
const sex = ref(0);
const code = ref('');
const isNeedCode = ref(false);
const data = ref<any>({});
const SubRegInfo = async (): Promise<void> => {
if (nick.value == null || nick.value == '') {
@@ -36,9 +42,9 @@ const SubRegInfo = async (): Promise<void> => {
return;
}
MessageExtend.LoadingToast("注册中...");
let result = await LoginService.RegisterInfo(nick.value, sex.value);
let result = await LoginService.RegisterInfo(nick.value, sex.value, code.value);
MessageExtend.LoadingClose();
if (result.code == 0) {
if (result.code == 0) {
PageExtend.Redirect("/map");
}
else {
@@ -49,10 +55,24 @@ const SubRegInfo = async (): Promise<void> => {
onMounted(async () => {
try {
await BindData();
}
finally {
PageLoading.Close();
}
})
const BindData = async () => {
let result = await PubService.GetOnAreaInfo();
if (result.code == 0) {
data.value = result.data;
isNeedCode.value = result.data.isNeedCode == 1;
}
else {
MessageExtend.ShowDialogEvent("提示", result.msg, () => {
PageExtend.RedirectTo('/');
});
}
}
</script>

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@@ -20,7 +20,7 @@
</div>
<div class="content">
<div class="item" v-for="item in npcData">
<Abar :href='"/npc?npc=" + item.npcId'>{{ item.npcName }}{{ item.tips }}</Abar>
<Abar :href='"/map/npc?npc=" + item.npcId'>{{ item.npcName }}{{ item.tips }}</Abar>
</div>
</div>

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@@ -4,7 +4,7 @@
</div>
<div class="content">
<div class="item" v-for="(item, index) in data" :key="index">
{{ index + 1 }}.<GameUser :data="item" :show-icon="0"></GameUser>
{{ index + 1 }}.<GameUser :data="item" :show-icon="0" :show-area="mapInfo.lookArea == 0 ? 1 : 0"></GameUser>
</div>
<span v-if="data.length == 0">暂无玩家.</span>
</div>
@@ -22,6 +22,7 @@ definePageMeta({
const currentPage = ref<number>(1);
const total = ref<number>(0);
const data = ref<Array<any>>([]);
const mapInfo = ref<any>({});
onMounted(async () => {
try {
@@ -37,6 +38,7 @@ const BindData = async (): Promise<void> => {
if (result.code == 0) {
data.value = result.data.data;
total.value = result.data.total;
mapInfo.value = result.data.map;
}
else {
MessageExtend.ShowDialog("提示", result.msg);

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@@ -0,0 +1 @@
<template>暂未开放</template>

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@@ -0,0 +1 @@
<template>未开放.</template>

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@@ -0,0 +1 @@
<template></template>

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@@ -0,0 +1 @@
<template></template>

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@@ -0,0 +1,3 @@
<template>
暂未开放.
</template>

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@@ -0,0 +1 @@
<template></template>

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@@ -30,6 +30,15 @@
<span v-if="data.length == 0">暂无师徒.</span>
</div>
<div class="content" v-if="type == '3'">
<div class="item" v-for="(item, index) in data" :key="index">
{{ PageExtend.GetPageIndex(currentPage, 10, index + 1) }}.
{{ item.isOnline == 1 ? "[在线]" : "[离线]" }}
<GameUser :data="item.user" :show-icon="1"></GameUser>
<span>
({{ item.user.lev }},{{ item.cityName }}{{ item.mapName }})
<Abutton @click="DeleteEnemy(item.user.userNo)">[×]</Abutton>
</span>
</div>
<span v-if="data.length == 0">暂无仇人.</span>
</div>
<div class="content">
@@ -37,7 +46,7 @@
</div>
<div class="clear"></div>
<div class="content">
<Abar href="/friend/search">添加好友</Abar>
<Abar href="/user/friend/search">添加好友</Abar>
</div>
</template>
<script setup lang="ts">
@@ -111,8 +120,8 @@ const handlePageChange = async (page: number): Promise<void> => {
await BindData();
};
const FriendHandle = async (no:string): Promise<void> => {
MessageExtend.ShowConfirmDialogAsyc("好友操作", `您确定要删除好友吗?`, async () => {
const FriendHandle = async (no: string): Promise<void> => {
MessageExtend.ShowConfirmDialogAsyc("好友操作", `您确定要删除好友吗?`, async () => {
let result = await RelationService.FriendHandle(no);
if (result.code == 0) {
await BindData();
@@ -126,4 +135,19 @@ const FriendHandle = async (no:string): Promise<void> => {
});
}
const DeleteEnemy = async (no: string): Promise<void> => {
MessageExtend.ShowConfirmDialogAsyc("关系操作", `您确定要删除仇人吗?`, async () => {
let result = await RelationService.DeleteEnemy(no);
if (result.code == 0) {
await BindData();
MessageExtend.Notify(result.msg, "success");
}
else {
MessageExtend.Notify(result.msg, "danger");
}
return true;
});
}
</script>

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@@ -0,0 +1 @@
<template></template>

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@@ -0,0 +1,3 @@
<template>
暂未开放.
</template>

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@@ -0,0 +1 @@
<template></template>

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<template></template>

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@@ -0,0 +1 @@
<template>成就暂未开放.</template>

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@@ -1,17 +1,17 @@
<template>
<div class="content">
<Abar href="">更换称号</Abar><br>
ID:{{ userData.userNo }}&nbsp;[<Abar href="">升靓号</Abar>]<br>
昵称:<Abar href="">{{ userData.nick }}</Abar><br>
性别:<Abar href="">{{ userData.sex }}</Abar><br>
<Abar>特权</Abar>:<br>
徽章:<Abar>显示</Abar><br>
社交:<Abar>未收到礼物</Abar><br>
<div class="content">
<Abar href="/user/maxname">更换称号</Abar><br>
ID:{{ userData.userNo }}&nbsp;[<Abar href="/privilege/liang">升靓号</Abar>]<br>
昵称:<Abar href="/user/nick">{{ userData.nick }}</Abar><br>
性别:<Abar href="/user/sex">{{ userData.sex }}</Abar><br>
<Abar href="/privilege/">特权</Abar>:<br>
徽章:<Abar href="/user/badge/">显示</Abar><br>
社交:<Abar href="/user/gift">未收到礼物</Abar><br>
婚姻:单身<br>
个性签名:{{ userData.sign }}.<Abar>修改</Abar><br>
个性签名:{{ userData.sign }}<Abar href="/user/sign">修改</Abar><br>
宠物:暂无<br>
坐骑:<br>
成就:<Abar>展示成就</Abar><br>
成就:<Abar href="/user/honnor">展示成就</Abar><br>
等级:{{ attrData.lev }}<br>
综合战力:{{attrData.score}}<br>
经验:{{ expData.exp }}/{{ expData.upExp }}<br>
@@ -31,19 +31,19 @@
</div>
<div class="content">
<div class="item">
<Abar>装备</Abar>.
<Abar>技能</Abar>.
<Abar>特性</Abar>
<Abar href="/user/equ">装备</Abar>.
<Abar href="/user/skill">技能</Abar>.
<Abar href="/user/attr">特性</Abar>
</div>
<div class="item">
<Abar>帮派</Abar>.
<Abar href="/group">帮派</Abar>.
<Abar href="/pet">宠物</Abar>.
<Abar>船队</Abar>
<Abar href="/user/ship">船队</Abar>
</div>
<div class="item">
<Abar>山寨</Abar>.
<Abar>房产</Abar>.
<Abar>设置</Abar>
<Abar href="/user/home/study">山寨</Abar>.
<Abar href="/user/home">房产</Abar>.
<Abar href="/user/setting">设置</Abar>
</div>
</div>
</template>

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<template></template>

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<template></template>

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@@ -0,0 +1 @@
<template>暂未开放</template>

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@@ -0,0 +1,63 @@
<template>
<div class="module-title">
更改昵称
</div>
<div class="module-content">
<div class="inArea">
<input name="nick" type="text" class="ipt" maxlength="12" v-model="nick" />
</div>
<div class="inArea">
<input type="button" class="btn btn-danger" value="更改昵称" @click="ChangeNick" />
</div>
</div>
<div class="module-content" style="font-size:15px;font-weight:bold">
*更改昵称需要改名卡 1 <br>
*昵称修改需要符合<Abar href="/customer/rule">游戏用户守则规范</Abar>
</div>
</template>
<script setup lang="ts">
definePageMeta({
layout: layout.default,
middleware: middleware.loading
})
const nick = ref('');
onMounted(async () => {
try {
await BindData();
}
finally {
PageLoading.Close();
}
})
const BindData = async () => {
let result = await UserService.GetUserBaseInfo("");
if (result.code == 0) {
nick.value = result.data.nick;
}
else {
MessageExtend.ShowDialog("更改昵称", result.msg);
}
}
const ChangeNick = async (): Promise<void> => {
if (nick.value == null || nick.value == '') {
MessageExtend.ShowToast("昵称不能为空!", "default");
return;
}
MessageExtend.LoadingToast("更改中...");
let result = await UserService.UpdateUserNick(nick.value);
MessageExtend.LoadingClose();
if (result.code == 0) {
MessageExtend.Notify("修改成功!","success");
}
else {
MessageExtend.ShowDialog("更改昵称", result.msg);
}
}
</script>

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@@ -0,0 +1 @@
<template></template>

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@@ -0,0 +1,66 @@
<template>
<div class="module-title">
更改性别
</div>
<div class="module-content">
<div class="inArea">
请选择性别:
<select class="ipt" id="sex" name="sex" v-model="sex">
<option value="男"></option>
<option value="女"></option>
</select>
</div>
<div class="inArea">
<input type="button" class="btn btn-danger" value="更改性别" @click="ChangeSex" />
</div>
</div>
<div class="module-content" style="font-size:15px;font-weight:bold">
*更改昵称需要变性卡 1
</div>
</template>
<script setup lang="ts">
definePageMeta({
layout: layout.default,
middleware: middleware.loading
})
const sex = ref('');
onMounted(async () => {
try {
await BindData();
}
finally {
PageLoading.Close();
}
})
const BindData = async () => {
let result = await UserService.GetUserBaseInfo("");
if (result.code == 0) {
sex.value = result.data.sex;
}
else {
MessageExtend.ShowDialog("更改性别", result.msg);
}
}
const ChangeSex = async (): Promise<void> => {
if (sex.value == null || sex.value == '') {
MessageExtend.ShowToast("性别不能为空!", "default");
return;
}
MessageExtend.LoadingToast("更改中...");
let result = await UserService.UpdateUserSex(sex.value);
MessageExtend.LoadingClose();
if (result.code == 0) {
MessageExtend.Notify("修改成功!", "success");
}
else {
MessageExtend.ShowDialog("更改性别", result.msg);
}
}
</script>

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<template></template>

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@@ -0,0 +1,62 @@
<template>
<div class="module-title">
修改签名
</div>
<div class="module-content">
<div class="inArea">
<textarea name="sign" rows="2" cols="20" maxlength="80" class="ipt" v-model="sign"></textarea>
</div>
<div class="inArea">
<input type="button" class="btn btn-danger" value="保存签名" @click="ChangeSign" />
</div>
</div>
<div class="module-content" style="font-size:15px;font-weight:bold">
*签名要求在80个字符以内
</div>
</template>
<script setup lang="ts">
definePageMeta({
layout: layout.default,
middleware: middleware.loading
})
const sign = ref('');
onMounted(async () => {
try {
await BindData();
}
finally {
PageLoading.Close();
}
})
const BindData = async () => {
let result = await UserService.GetUserBaseInfo("");
if (result.code == 0) {
sign.value = result.data.sign;
}
else {
MessageExtend.ShowDialog("修改签名", result.msg);
}
}
const ChangeSign = async (): Promise<void> => {
if (sign.value == null || sign.value == '') {
MessageExtend.ShowToast("签名不能为空!", "default");
return;
}
MessageExtend.LoadingToast("保存中...");
let result = await UserService.UpdateUserSign(sign.value);
MessageExtend.LoadingClose();
if (result.code == 0) {
MessageExtend.Notify("保存成功!","success");
}
else {
MessageExtend.ShowDialog("修改签名", result.msg);
}
}
</script>

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<template></template>

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<template></template>

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@@ -1,8 +1,11 @@
<template>
<div class="content">
<Abar :href='"/message/read?id=" + userData.userNo'>私聊</Abar>. <Abar>送礼物</Abar>. <Abar>逗一下</Abar><br />
<Abar>拜师</Abar>. <Abar>山寨</Abar>. <Abar>送道具</Abar><br>
<Abutton @click="FriendHandle">{{ isFriend ? "删除好友" : "加好友" }}</Abutton>. <Abar>加仇人</Abar>
<Abar :href='"/message/read?id=" + userData.userNo'>私聊</Abar>. <Abar :href='"/user/gift/give?no="+userData.userNo'>送礼物</Abar>. <Abar href="/user/interact/dou">逗一下</Abar><br />
<Abar href="/user/master/add">拜师</Abar>. <Abar :href='"/trade/user?no="+userData.userNo'>交易</Abar>. <Abar href="/bag/give">送道具</Abar><br>
<Abutton @click="FriendHandle">{{ isFriend ? "删除好友" : "加好友" }}</Abutton>
<span v-if="isEnemy == false">
.<Abutton @click="AddEnemy">加仇人</Abutton>
</span>
</div>
<div class="content"></div>
<div class="content">
@@ -52,6 +55,7 @@ const accData = ref<any>({});
const online = ref(0);
const onMap = ref('');
const isFriend = ref(false);
const isEnemy = ref(false);
onMounted(async () => {
try {
@@ -74,6 +78,7 @@ const BindData = async (): Promise<void> => {
online.value = result.data.isOnline;
onMap.value = result.data.onMapName;
isFriend.value = result.data.isFriend;
isEnemy.value = result.data.isEnemy;
console.log(result);
}
else if (result.code == 101) {
@@ -105,4 +110,20 @@ const FriendHandle = async (): Promise<void> => {
});
}
const AddEnemy = async (): Promise<void> => {
MessageExtend.ShowConfirmDialogAsyc("关系操作", `您确定要添加Ta为仇人吗?(添加消耗50金元)`, async () => {
let no = PageExtend.QueryString("no");
let result = await RelationService.AddEnemy(no);
if (result.code == 0) {
await BindData();
MessageExtend.Notify(result.msg, "success");
}
else {
MessageExtend.Notify(result.msg, "danger");
}
return true;
});
}
</script>

View File

@@ -16,4 +16,11 @@ export class ChatService {
static async SendChat(type: number, sign: string) {
return await ApiService.Request("post", "/Chat/Chat/SendChat", { type, sign });
}
/**
* 删除聊天记录
* GET /Chat/Chat/DeleteChat
*/
static async DeleteChat(chatId: string) {
return await ApiService.Request("get", "/Chat/Chat/DeleteChat", { chatId });
}
}

View File

@@ -30,4 +30,12 @@ export class PubService {
static async GetMyGame(sid: string) {
return await ApiService.Request("get", "/Pub/GetMyGame", { sid });
}
/**
* 获取区服信息
* GET /Pub/GetOnAreaInfo
*/
static async GetOnAreaInfo() {
return await ApiService.Request("get", "/Pub/GetOnAreaInfo");
}
}

View File

@@ -43,13 +43,24 @@ export class LoginService {
return await ApiService.Request("get", "/Login/LoginGame", { sid, user });
}
/**
* RefreshToken
* POST /Login/RefreshToken
* @param refToken body
* @param token body
*/
static async RefreshToken(refToken: string, token: string) {
return await ApiService.Request("post", "/Login/RefreshToken", { refToken, token });
}
/**
* 注册角色信息
* POST /Login/RegisterInfo
* @param nick body
* @param sex body
* @param code body
*/
static async RegisterInfo(nick: string, sex: number) {
return await ApiService.Request("post", "/Login/RegisterInfo", { nick, sex });
static async RegisterInfo(nick: string, sex: number, code: string) {
return await ApiService.Request("post", "/Login/RegisterInfo", { nick, sex, code });
}
}

View File

@@ -8,10 +8,26 @@ export class RelationService {
}
/**
* FriendHandle
* 好友处理
* GET /User/Relation/FriendHandle
*/
static async FriendHandle(no: string) {
return await ApiService.Request("get", "/User/Relation/FriendHandle", { no });
}
/**
* 删除仇人
* GET /User/Relation/DeleteEnemy
*/
static async DeleteEnemy(no: string) {
return await ApiService.Request("get", "/User/Relation/DeleteEnemy", { no });
}
/**
* 添加仇人
* GET /User/Relation/AddEnemy
*/
static async AddEnemy(no: string) {
return await ApiService.Request("get", "/User/Relation/AddEnemy", { no });
}
}

View File

@@ -22,4 +22,31 @@ export class UserService {
static async GetHomeInfo(no: string) {
return await ApiService.Request("get", "/User/User/GetHomeInfo", { no });
}
/**
* 更新昵称
* POST /User/User/UpdateUserNick
* @param nick body
*/
static async UpdateUserNick(nick: string) {
return await ApiService.Request("post", "/User/User/UpdateUserNick", { nick });
}
/**
* 变更性别
* POST /User/User/UpdateUserSex
* @param sex body
*/
static async UpdateUserSex(sex: string) {
return await ApiService.Request("post", "/User/User/UpdateUserSex", { sex });
}
/**
* 更新签名
* POST /User/User/UpdateUserSign
* @param sign body
*/
static async UpdateUserSign(sign: string) {
return await ApiService.Request("post", "/User/User/UpdateUserSign", { sign });
}
}