60 lines
2.7 KiB
C#
60 lines
2.7 KiB
C#
namespace Application.Domain.Entity;
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public class UserAttrModel
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{
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public string id { get; set; }
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public int area { get; set; }
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public int IsSystem { get; set; }
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public int isCopy { get; set; }
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public string viceId { get; set; }
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public string name { get; set; }
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public string sex { get; set; }
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public string code { get; set; }
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public string tips { get; set; }
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public decimal addExp { get; set; }
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public decimal addGold { get; set; }
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public decimal burst { get; set; }//爆率
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public decimal luck { get; set; }//幸运
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public int weight { get; set; }//负重
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public int lev { get; set; }//等级
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public int minAtk { get; set; }//最小攻击
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public int maxAtk { get; set; }//最大攻击
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public int defense { get; set; }//防御
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public int agility { get; set; }//敏捷
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public int blood { get; set; }//血量
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public int upBlood { get; set; }//最大血量
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public int morale { get; set; }//士气
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public int upMorale { get; set; }//最大士气
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public decimal score { get; set; }//评分
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public decimal InBlood { get; set; }//吸血
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public decimal Crit { get; set; }//暴击
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public decimal NoHarm { get; set; }//免伤
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public decimal Dodge { get; set; }//闪避
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public decimal Rebound { get; set; }//反弹
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public decimal ReboundLess { get; set; }//抗反弹
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public decimal Punish { get; set; }//制裁
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public decimal Slow { get; set; }//迟缓
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public decimal SlowLess { get; set; }//迟缓
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public decimal Poison { get; set; }//毒攻
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public decimal PoisonLess { get; set; }//抗毒攻
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public decimal Curse { get; set; }//诅咒
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public decimal CurseLess { get; set; }//抗诅咒
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public decimal Weaken { get; set; }//虚弱
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public decimal WeakenLess { get; set; }//抗虚弱
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public decimal Deadly { get; set; }//致命
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public decimal DeadlyLess { get; set; }//抗致命
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public decimal Depressed { get; set; }//消沉
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public decimal DepressedLess { get; set; }//抗消沉
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public decimal Breach { get; set; }//突破
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public decimal BreachLess { get; set; }//抗突破
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public decimal Del_Fashion { get; set; }//卸时装
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public decimal Atk_Next { get; set; }//连击
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public decimal Harm_Add { get; set; }//额外伤害
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public decimal PalsyAtk { get; set; }//麻痹
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public decimal PalsyAtkLess { get; set; }//抗麻痹
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public string atkTips { get; set; }
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public string defTips { get; set; }
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public string agilityTips { get; set; }
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public string moraleTips { get; set; }
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public string bloodTips { get; set; }
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} |