12121
This commit is contained in:
13
Service/Application.Domain.Entity/logdb/ot/game_broadcast.cs
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13
Service/Application.Domain.Entity/logdb/ot/game_broadcast.cs
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@@ -0,0 +1,13 @@
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namespace Application.Domain.Entity;
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public class game_broadcast
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{
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public string Id { get; set; }
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public int area { get; set; }
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public string code { get; set; }
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public string userId { get; set; }
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public string userNo { get; set; }
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public string nick { get; set; }
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public string msg { get; set; }
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public long endTime { get; set; }
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}
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30
Service/Application.Domain.Entity/model/CheckTowerNeeds.cs
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30
Service/Application.Domain.Entity/model/CheckTowerNeeds.cs
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@@ -0,0 +1,30 @@
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namespace Application.Domain.Entity;
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public class CheckTowerNeeds
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{
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private bool _result;
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public bool result
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{ get { return this._result; } set { this._result = value; } }
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private System.Int32 _isDeal;
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/// <summary>
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/// 0不可交易1可交易
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/// </summary>
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public System.Int32 isDeal
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{ get { return this._isDeal; } set { this._isDeal = value; } }
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private System.Int32 _isGive;
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/// <summary>
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/// 0不可交易1可交易
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/// </summary>
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public System.Int32 isGive
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{ get { return this._isGive; } set { this._isGive = value; } }
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private List<TowerNeeds> _Needs;
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public List<TowerNeeds> Needs
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{ get { return this._Needs; } set { this._Needs = value; } }
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}
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@@ -31,7 +31,6 @@ public class EquAwaken
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/// <summary>
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///
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/// </summary>
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[SqlSugar.SugarColumn(ColumnDataType = "varchar(max)", IsJson = true)]
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public List<AttrItem> awaken
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{ get { return this._awaken; } set { this._awaken = value; } }
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}
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36
Service/Application.Domain.Entity/model/EquAwakenData.cs
Normal file
36
Service/Application.Domain.Entity/model/EquAwakenData.cs
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@@ -0,0 +1,36 @@
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namespace Application.Domain.Entity;
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public class EquAwakenData
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{
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private System.Int32 _lev;
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/// <summary>
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///
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/// </summary>
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public System.Int32 lev
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{ get { return this._lev; } set { this._lev = value; } }
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private System.Int32 _success;
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/// <summary>
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///
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/// </summary>
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public System.Int32 success
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{ get { return this._success; } set { this._success = value; } }
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private List<TowerNeed> _need;
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/// <summary>
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///
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/// </summary>
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public List<TowerNeed> need
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{ get { return this._need; } set { this._need = value; } }
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private List<AttrItem> _attr;
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/// <summary>
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///
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/// </summary>
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public List<AttrItem> attr
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{ get { return this._attr; } set { this._attr = value; } }
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}
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@@ -26,20 +26,20 @@ public class TowerNeed
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public System.String parameter
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{ get { return this._parameter; } set { this._parameter = value; } }
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private System.Int32 _count;
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private long _count;
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/// <summary>
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///
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/// </summary>
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public System.Int32 count
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public long count
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{ get { return this._count; } set { this._count = value; } }
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private System.Int32 _retCount;
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private long _retCount;
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/// <summary>
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///
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/// </summary>
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public System.Int32 retCount
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public long retCount
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{ get { return this._retCount; } set { this._retCount = value; } }
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private System.Int32 _isOp;
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@@ -57,4 +57,12 @@ public class TowerNeed
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/// </summary>
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public System.Int32 isAsk
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{ get { return this._isAsk; } set { this._isAsk = value; } }
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private long _onCount;
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/// <summary>
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///
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/// </summary>
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public long onCount
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{ get { return this._onCount; } set { this._onCount = value; } }
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}
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111
Service/Application.Domain.Entity/model/TowerNeeds.cs
Normal file
111
Service/Application.Domain.Entity/model/TowerNeeds.cs
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@@ -0,0 +1,111 @@
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namespace Application.Domain.Entity;
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public class TowerNeeds
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{
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private System.Int32 _Id;
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/// <summary>
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///
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/// </summary>
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public System.Int32 Id
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{
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get { return this._Id; }
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set { this._Id = value; }
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}
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private System.String _code;
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/// <summary>
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///
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/// </summary>
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public System.String code
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{
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get { return this._code; }
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set { this._code = value; }
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}
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private System.String _name;
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/// <summary>
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///
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/// </summary>
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public System.String name
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{
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get { return this._name; }
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set { this._name = value; }
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}
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private System.String _parameter;
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/// <summary>
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///
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/// </summary>
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public System.String parameter
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{
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get { return this._parameter; }
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set { this._parameter = value; }
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}
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private long _count;
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/// <summary>
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///
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/// </summary>
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public long count
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{
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get { return this._count; }
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set { this._count = value; }
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}
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private long _retCount;
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/// <summary>
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///
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/// </summary>
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public long retCount
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{
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get { return this._retCount; }
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set { this._retCount = value; }
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}
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private System.Int32 _isOp;
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/// <summary>
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///
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/// </summary>
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public System.Int32 isOp
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{
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get { return this._isOp; }
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set { this._isOp = value; }
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}
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private System.Int32 _isAsk;
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/// <summary>
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///
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/// </summary>
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public System.Int32 isAsk
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{
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get { return this._isAsk; }
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set { this._isAsk = value; }
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}
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private long _onCount;
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/// <summary>
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///
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/// </summary>
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public long onCount
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{
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get { return this._onCount; }
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set { this._onCount = value; }
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}
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private List<TowerNeed> _NeedItem;
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public List<TowerNeed> NeedItem
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{
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get { return this._NeedItem; }
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set { this._NeedItem = value; }
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}
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}
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27
Service/Application.Domain.Entity/resource/game/game_dic.cs
Normal file
27
Service/Application.Domain.Entity/resource/game/game_dic.cs
Normal file
@@ -0,0 +1,27 @@
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using SqlSugar;
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using System;
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namespace Application.Domain.Entity
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{
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[Tenant("Kg.SeaTime.Resource")]
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public class game_dic
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{
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/// <summary>
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/// code
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/// </summary>
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[SugarColumn(Length = 50, IsNullable = true)]
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public string? code { get; set; }
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/// <summary>
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/// sign
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/// </summary>
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[SugarColumn(IsNullable = true)]
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public string? sign { get; set; }
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/// <summary>
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/// remark
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/// </summary>
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[SugarColumn(Length = 255, IsNullable = true)]
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public string? remark { get; set; }
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}
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}
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@@ -0,0 +1,39 @@
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using SqlSugar;
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using System;
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namespace Application.Domain.Entity
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{
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[Tenant("Kg.SeaTime.Resource")]
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public class game_equ_awaken
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{
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/// <summary>
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/// 特性表
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/// </summary>
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[SugarColumn(IsPrimaryKey = true, Length = 50)]
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public string atId { get; set; }
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/// <summary>
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/// 特性名称
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/// </summary>
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[SugarColumn(Length = 50, IsNullable = true)]
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public string? name { get; set; }
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/// <summary>
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/// levAttr
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/// </summary>
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[SugarColumn(IsNullable = true,IsJson = true)]
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public List<EquAwakenData> levAttr { get; set; }
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/// <summary>
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/// 权重
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/// </summary>
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[SugarColumn(IsNullable = true)]
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public int? random { get; set; }
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/// <summary>
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/// 可觉醒装备
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/// </summary>
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[SugarColumn(IsNullable = true)]
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public string? position { get; set; }
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}
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}
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@@ -0,0 +1,39 @@
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using SqlSugar;
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using System;
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namespace Application.Domain.Entity
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{
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[Tenant("Kg.SeaTime.Resource")]
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public class game_equ_up
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{
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/// <summary>
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/// euId
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/// </summary>
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[SugarColumn(IsPrimaryKey = true)]
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public int euId { get; set; }
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/// <summary>
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/// onLev
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/// </summary>
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[SugarColumn(IsNullable = true)]
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public int? onLev { get; set; }
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/// <summary>
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/// maxLev
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/// </summary>
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[SugarColumn(IsNullable = true)]
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public int? maxLev { get; set; }
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/// <summary>
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/// okChance
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/// </summary>
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[SugarColumn(IsNullable = true)]
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public int? okChance { get; set; }
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/// <summary>
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/// needData
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/// </summary>
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[SugarColumn(IsNullable = true,IsJson = true)]
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public List<TowerNeeds> needData { get; set; }
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}
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}
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@@ -57,4 +57,9 @@ public static class GameEnum
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RetVigour,
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MapTo,
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}
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public enum DicCode
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{
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Awaken,//觉醒配置
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}
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}
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@@ -8,4 +8,12 @@ public static class MessageEnum
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Marry,//婚姻消息
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Trade,//交易通知
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}
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public enum BroadcastCode
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{
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Gift,
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System,
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Award,
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Remind,
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Promote
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}
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}
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@@ -6,7 +6,9 @@ public interface IGameEquService
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Task<game_equ> GetEquInfo(int equId);
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Task<game_equ_suit> GetEuqSuitInfo(string suitCode);
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||||
#endregion
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#region 用户装备
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Task<List<unit_user_equ>> GetUserEquData(string userId, int type, string equName, int PageIndex, int PageSize,
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@@ -21,6 +23,7 @@ public interface IGameEquService
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|
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Task<bool> UpdateUserEquInfo(unit_user_equ equData, bool isAddLog = false, string code = "",
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||||
string remark = "");
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||||
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||||
Task<bool> DeductUserEqu(string userId, List<unit_user_equ> equData, string remark);
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Task<bool> DeductUserEqu(string userId, int equId, int count, string remark);
|
||||
|
||||
@@ -30,12 +33,25 @@ public interface IGameEquService
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||||
Task<List<unit_user_equ>> GetUserOnEqu(string userId);
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||||
Task<bool> EquOnOrDown(unit_user_equ data, int state);
|
||||
Task<List<UserEquSuit>> GetUserEquSuit(string userId);
|
||||
|
||||
#endregion
|
||||
|
||||
#region 辅助
|
||||
#region 觉醒相关
|
||||
|
||||
Task<game_equ_awaken> GetEquAwakenInfo(string atId);
|
||||
Task<game_equ_awaken> GetRandomOneAwakenByCode(string code);
|
||||
Task<EquAwakenData> GetEquAwakenInfoByLev(string atId, int lev);
|
||||
|
||||
#endregion
|
||||
|
||||
#region 强化相关
|
||||
|
||||
Task<game_equ_up> GetUserEquUpData(int lev);
|
||||
#endregion
|
||||
|
||||
#region 辅助
|
||||
|
||||
Task<int> GetUserEquWeightSum(string userId);
|
||||
|
||||
|
||||
#endregion
|
||||
}
|
||||
@@ -0,0 +1,6 @@
|
||||
namespace Application.Domain;
|
||||
|
||||
public interface IGameDicService
|
||||
{
|
||||
Task<game_dic> GetDicInfo(string code);
|
||||
}
|
||||
@@ -43,4 +43,11 @@ public interface IMessageService
|
||||
List<MsgEventBtn> btns = null, int days = 10);
|
||||
|
||||
#endregion
|
||||
|
||||
#region 广播消息
|
||||
|
||||
Task<List<game_broadcast>> GetBroadcastData(int area);
|
||||
Task<bool> SendBroadcast(string userId, string code, string msg);
|
||||
|
||||
#endregion
|
||||
}
|
||||
@@ -191,6 +191,11 @@ public class GameEquService(ISqlSugarClient DbClient, IRedisCache redis) : IGame
|
||||
{
|
||||
await AddEquLog(equData, code, remark);
|
||||
}
|
||||
|
||||
if (equData.isOn == 1)
|
||||
{
|
||||
await ClearUserOnEqu(equData.userId);
|
||||
}
|
||||
}
|
||||
|
||||
return result;
|
||||
@@ -429,6 +434,98 @@ public class GameEquService(ISqlSugarClient DbClient, IRedisCache redis) : IGame
|
||||
return result;
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region 觉醒
|
||||
|
||||
public async Task<game_equ_awaken> GetEquAwakenInfo(string atId)
|
||||
{
|
||||
string key = string.Format(BaseCache.BaseCacheKeys, "EquData", "AwakenData");
|
||||
var data = await redis.GetHashAsync<game_equ_awaken>(key, atId);
|
||||
if (data == null)
|
||||
{
|
||||
var db = DbClient.AsTenant().GetConnectionWithAttr<game_equ_awaken>();
|
||||
data = await db.Queryable<game_equ_awaken>().Where(i => i.atId == atId).SingleAsync();
|
||||
if (data != null)
|
||||
{
|
||||
await redis.AddHashAsync(key, atId, data);
|
||||
}
|
||||
}
|
||||
|
||||
return data;
|
||||
}
|
||||
|
||||
public async Task<game_equ_awaken> GetRandomOneAwakenByCode(string code)
|
||||
{
|
||||
game_equ_awaken attr = new game_equ_awaken();
|
||||
var db = DbClient.AsTenant().GetConnectionWithAttr<game_equ_awaken>();
|
||||
var list = await db.Queryable<game_equ_awaken>().Where(i => i.position.Contains(code)).ToListAsync();
|
||||
if (list.Count == 0)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
List<object> data = new List<object>();
|
||||
List<ushort> weights = new List<ushort>();
|
||||
List<object> result = new List<object>();
|
||||
Random rand = new Random();
|
||||
|
||||
foreach (var item in list)
|
||||
{
|
||||
data.Add(item);
|
||||
weights.Add(ushort.Parse(item.random.ToString()));
|
||||
}
|
||||
|
||||
RandomAssist random = new RandomAssist(1);
|
||||
|
||||
result = random.ControllerRandomExtract(rand, data, weights);
|
||||
if (result.Count > 0)
|
||||
{
|
||||
attr = result[0] as game_equ_awaken;
|
||||
return attr;
|
||||
}
|
||||
else
|
||||
{
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
public async Task<EquAwakenData> GetEquAwakenInfoByLev(string atId, int lev)
|
||||
{
|
||||
var awakenInfo = await GetEquAwakenInfo(atId);
|
||||
EquAwakenData awaken = new EquAwakenData();
|
||||
foreach (var item in awakenInfo.levAttr)
|
||||
{
|
||||
if (item.lev == lev)
|
||||
{
|
||||
return item;
|
||||
}
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region 强化相关
|
||||
|
||||
public async Task<game_equ_up> GetUserEquUpData(int lev)
|
||||
{
|
||||
string key = string.Format(BaseCache.BaseCacheKeys, "EquData", "EquUpData");
|
||||
var data = await redis.GetHashAsync<game_equ_up>(key, lev.ToString());
|
||||
if (data == null)
|
||||
{
|
||||
var db = DbClient.AsTenant().GetConnectionWithAttr<game_equ_up>();
|
||||
data = await db.Queryable<game_equ_up>().Where(i => i.onLev <= lev && i.maxLev >= lev).FirstAsync();
|
||||
if (data != null)
|
||||
{
|
||||
await redis.AddHashAsync(key, lev.ToString(), data);
|
||||
}
|
||||
}
|
||||
return data;
|
||||
}
|
||||
|
||||
|
||||
#endregion
|
||||
|
||||
#region 辅助方法
|
||||
|
||||
@@ -832,7 +832,7 @@ public class GameMapService(ISqlSugarClient DbClient, IRedisCache redis) : IGame
|
||||
if (!string.IsNullOrEmpty(offSet))
|
||||
{
|
||||
var offsetData = JsonConvert.DeserializeObject<TowerNeed>(offSet);
|
||||
var chekResult = await GameBus.CheakNeed(userId, offsetData, "");
|
||||
var chekResult = await GameBus.CheckNeed(userId, offsetData);
|
||||
if (chekResult.result)
|
||||
{
|
||||
if (offsetData.isOp == 0)
|
||||
@@ -858,7 +858,7 @@ public class GameMapService(ISqlSugarClient DbClient, IRedisCache redis) : IGame
|
||||
|
||||
public async Task<List<game_city_map_bus>> GetMapBus(string BusCode, int v, int l)
|
||||
{
|
||||
string key = string.Format(BaseCache.BaseCacheKeys, "CITY_MAP_BUS", BusCode);
|
||||
string key = string.Format(BaseCache.BaseCacheKeys, "CityMapBus", BusCode);
|
||||
var data = await redis.GetAsync<List<game_city_map_bus>>(key);
|
||||
if (data == null)
|
||||
{
|
||||
@@ -877,7 +877,7 @@ public class GameMapService(ISqlSugarClient DbClient, IRedisCache redis) : IGame
|
||||
|
||||
public async Task<game_city_map_bus> GetMapBusInfo(int busId)
|
||||
{
|
||||
string key = string.Format(BaseCache.BaseCacheKeys, "CITY_MAP_BUS", "BUS_INFO");
|
||||
string key = string.Format(BaseCache.BaseCacheKeys, "CityMapBus", "BUS_INFO");
|
||||
if (await redis.HExistsHashAsync(key, busId.ToString()))
|
||||
{
|
||||
return await redis.GetHashAsync<game_city_map_bus>(key, busId.ToString());
|
||||
@@ -925,6 +925,7 @@ public class GameMapService(ISqlSugarClient DbClient, IRedisCache redis) : IGame
|
||||
#endregion
|
||||
|
||||
#region 地图资源
|
||||
|
||||
public async Task<game_city_map_res> GetMapResInfo(string resId)
|
||||
{
|
||||
string key = string.Format(BaseCache.BaseCacheKeys, "CityData", "MapResInfo");
|
||||
@@ -938,6 +939,7 @@ public class GameMapService(ISqlSugarClient DbClient, IRedisCache redis) : IGame
|
||||
|
||||
return data;
|
||||
}
|
||||
|
||||
public async Task<List<game_city_map_res>> GetMapRes(string mapId)
|
||||
{
|
||||
string key = string.Format(BaseCache.BaseCacheKeys, "CityData", "MapRes");
|
||||
|
||||
@@ -0,0 +1,19 @@
|
||||
namespace Application.Domain;
|
||||
|
||||
public class GameDicService(ISqlSugarClient DbClient, IRedisCache redis) : IGameDicService, ITransient
|
||||
{
|
||||
public async Task<game_dic> GetDicInfo(string code)
|
||||
{
|
||||
string key = string.Format(BaseCache.BaseCacheKey, "DicData");
|
||||
if (await redis.HExistsHashAsync(key, code))
|
||||
{
|
||||
return await redis.GetHashAsync<game_dic>(key, code);
|
||||
}
|
||||
|
||||
var db = DbClient.AsTenant().GetConnectionWithAttr<game_dic>();
|
||||
var data = await db.Queryable<game_dic>().Where(it => it.code == code).SingleAsync();
|
||||
await redis.AddHashAsync(key, code, data);
|
||||
return data;
|
||||
}
|
||||
|
||||
}
|
||||
@@ -311,8 +311,9 @@ public class MessageService(ISqlSugarClient DbClient, IRedisCache redis) : IMess
|
||||
return await db.Queryable<unit_user_message_event>().Where(it => it.state == 0 && it.token == token).AnyAsync();
|
||||
}
|
||||
|
||||
public async Task<bool> SendEventMsg(string userId, string code, string name, string sign, string pars,string token,
|
||||
List<MsgEventBtn> btns=null, int days = 10)
|
||||
public async Task<bool> SendEventMsg(string userId, string code, string name, string sign, string pars,
|
||||
string token,
|
||||
List<MsgEventBtn> btns = null, int days = 10)
|
||||
{
|
||||
unit_user_message_event data = new unit_user_message_event();
|
||||
data.eventId = StringAssist.NewGuid;
|
||||
@@ -331,8 +332,9 @@ public class MessageService(ISqlSugarClient DbClient, IRedisCache redis) : IMess
|
||||
}
|
||||
else
|
||||
{
|
||||
data.btns = btns;
|
||||
data.btns = btns;
|
||||
}
|
||||
|
||||
data.addTime = DateTime.Now;
|
||||
data.endTime = TimeExtend.GetTimeStampBySeconds(DateTime.Now.AddDays(days));
|
||||
data.token = token;
|
||||
@@ -347,4 +349,54 @@ public class MessageService(ISqlSugarClient DbClient, IRedisCache redis) : IMess
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region 广播消息
|
||||
|
||||
public async Task<List<game_broadcast>> GetBroadcastData(int area)
|
||||
{
|
||||
List<game_broadcast> data = new List<game_broadcast>();
|
||||
string key = string.Format(BaseCache.BaseCacheKey, "GameBroadcast");
|
||||
var result = await redis.GetHashAllAsync<game_broadcast>(key);
|
||||
if (result.Count > 0)
|
||||
{
|
||||
data = result.Values.ToList();
|
||||
}
|
||||
|
||||
long time = TimeExtend.GetTimeStampSeconds;
|
||||
data = data.FindAll(it => (it.area == area || it.area == 0) && it.endTime > time);
|
||||
data = data.OrderByDescending(it => it.endTime).Take(2).ToList();
|
||||
return data;
|
||||
}
|
||||
|
||||
public async Task<bool> SendBroadcast(string userId, string code, string msg)
|
||||
{
|
||||
game_broadcast add = new game_broadcast();
|
||||
add.Id = StringAssist.NewGuid;
|
||||
add.userId = userId;
|
||||
add.code = code;
|
||||
add.msg = msg;
|
||||
int area = 0;
|
||||
if (add.userId == "0")
|
||||
{
|
||||
add.area = 0;
|
||||
add.userNo = "0";
|
||||
add.nick = "海精灵";
|
||||
}
|
||||
else
|
||||
{
|
||||
var userService = App.GetService<IUnitUserService>();
|
||||
var userInfo = await userService.GetUserInfoByUserId(userId);
|
||||
add.area = (int)userInfo.areaId;
|
||||
add.userNo = userInfo.userNo;
|
||||
add.nick = userInfo.nick;
|
||||
area = add.area;
|
||||
}
|
||||
|
||||
add.endTime = TimeExtend.GetTimeStampSeconds + 300;
|
||||
string key = string.Format(BaseCache.BaseCacheKey, "GameBroadcast");
|
||||
bool result = await redis.AddHashAsync(key, add.Id, add);
|
||||
return result;
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
@@ -1,6 +1,6 @@
|
||||
namespace Application.Domain;
|
||||
|
||||
public class GameBus
|
||||
public static class GameBus
|
||||
{
|
||||
#region 物品资源操作
|
||||
|
||||
@@ -96,20 +96,24 @@ public class GameBus
|
||||
|
||||
#region 验证
|
||||
|
||||
public static async Task<CheckTowerNeed> CheakNeed(string userId, TowerNeed item, string sid, int count = 1)
|
||||
public static async Task<CheckTowerNeed> CheckNeed(string userId, TowerNeed item, int count = 1)
|
||||
{
|
||||
CheckTowerNeed result = new CheckTowerNeed();
|
||||
result.Needs = new List<TowerNeed>();
|
||||
bool isok = true;
|
||||
int isDeal = 1;
|
||||
int isGive = 1;
|
||||
|
||||
item.isAsk = 1;
|
||||
if (item.code == nameof(GameEnum.PropCode.Equ))
|
||||
{
|
||||
var equService = App.GetService<IGameEquService>();
|
||||
int MyCount = await equService.GetUserEquByEquIdCount(userId, Convert.ToInt32(item.parameter));
|
||||
int neecCount = item.count * count;
|
||||
if (MyCount < neecCount)
|
||||
long needCount = item.count * count;
|
||||
item.count = needCount;
|
||||
item.onCount = MyCount;
|
||||
if (MyCount < needCount)
|
||||
{
|
||||
item.isAsk = 0;
|
||||
isok = false;
|
||||
}
|
||||
}
|
||||
@@ -132,29 +136,38 @@ public class GameBus
|
||||
}
|
||||
}
|
||||
|
||||
int needCount = item.count * count;
|
||||
long needCount = item.count * count;
|
||||
item.count = needCount;
|
||||
item.onCount = MyCount;
|
||||
if (MyCount < needCount)
|
||||
{
|
||||
isok = false;
|
||||
item.isAsk = 0;
|
||||
}
|
||||
}
|
||||
else if (item.code == nameof(GameEnum.PropCode.copper))
|
||||
{
|
||||
var accService = App.GetService<IUnitUserAccService>();
|
||||
var MyAcc = await accService.GetUserAccInfo(userId, nameof(AccEnum.AccType.copper));
|
||||
decimal needAcc = item.count * count;
|
||||
long needAcc = item.count * count;
|
||||
item.count = needAcc;
|
||||
item.onCount = MyAcc;
|
||||
if (MyAcc < needAcc)
|
||||
{
|
||||
isok = false;
|
||||
item.isAsk = 0;
|
||||
}
|
||||
}
|
||||
else if (item.code == nameof(GameEnum.PropCode.gold))
|
||||
{
|
||||
var accService = App.GetService<IUnitUserAccService>();
|
||||
var MyAcc = await accService.GetUserAccInfo(userId, nameof(AccEnum.AccType.gold));
|
||||
decimal needAcc = item.count * count;
|
||||
long needAcc = item.count * count;
|
||||
item.count = needAcc;
|
||||
item.onCount = MyAcc;
|
||||
if (MyAcc < needAcc)
|
||||
{
|
||||
item.isAsk = 0;
|
||||
isok = false;
|
||||
}
|
||||
}
|
||||
@@ -162,9 +175,12 @@ public class GameBus
|
||||
{
|
||||
var attrService = App.GetService<IUnitUserAttrService>();
|
||||
var MyAcc = await attrService.GetUserVigourInfo(userId);
|
||||
decimal neecAcc = item.count * count;
|
||||
if (MyAcc.vitality < neecAcc)
|
||||
long needAcc = item.count * count;
|
||||
item.count = needAcc;
|
||||
item.onCount = (long)MyAcc.vitality;
|
||||
if (MyAcc.vitality < needAcc)
|
||||
{
|
||||
item.isAsk = 0;
|
||||
isok = false;
|
||||
}
|
||||
}
|
||||
@@ -172,6 +188,8 @@ public class GameBus
|
||||
{
|
||||
var attrService = App.GetService<IUnitUserAttrService>();
|
||||
var MyLev = await attrService.GetUserLev(userId);
|
||||
item.count = item.count;
|
||||
item.onCount = MyLev;
|
||||
if (MyLev < item.count)
|
||||
{
|
||||
isok = false;
|
||||
@@ -181,18 +199,20 @@ public class GameBus
|
||||
result.result = isok;
|
||||
result.isDeal = isDeal;
|
||||
result.isGive = isGive;
|
||||
result.Needs.Add(item);
|
||||
return result;
|
||||
}
|
||||
|
||||
public static async Task<CheckTowerNeed> CheakNeed(string userId, List<TowerNeed> needs, string sid, int count = 1)
|
||||
public static async Task<CheckTowerNeed> CheckNeed(string userId, List<TowerNeed> needs, int count = 1)
|
||||
{
|
||||
CheckTowerNeed result = new CheckTowerNeed();
|
||||
result.Needs = new List<TowerNeed>();
|
||||
bool isok = true;
|
||||
int isDeal = 1;
|
||||
int isGive = 1;
|
||||
foreach (var item in needs)
|
||||
{
|
||||
var cheakResult = await CheakNeed(userId, item, sid, count);
|
||||
var cheakResult = await CheckNeed(userId, item, count);
|
||||
if (isok)
|
||||
{
|
||||
isok = cheakResult.result;
|
||||
@@ -208,7 +228,116 @@ public class GameBus
|
||||
isGive = 0;
|
||||
}
|
||||
|
||||
item.isAsk = cheakResult.result ? 1 : 0;
|
||||
result.Needs.AddRange(cheakResult.Needs);
|
||||
}
|
||||
|
||||
result.result = isok;
|
||||
result.isDeal = isDeal;
|
||||
result.isGive = isGive;
|
||||
return result;
|
||||
}
|
||||
|
||||
public static async Task<CheckTowerNeeds> CheckNeeds(string userId, List<TowerNeeds> needs, int count = 1)
|
||||
{
|
||||
CheckTowerNeeds result = new CheckTowerNeeds();
|
||||
bool isok = true;
|
||||
int isDeal = 1;
|
||||
int isGive = 1;
|
||||
result.Needs = new List<TowerNeeds>();
|
||||
foreach (var item in needs)
|
||||
{
|
||||
item.isAsk = 1;
|
||||
if (item.code == nameof(GameEnum.PropCode.Equ))
|
||||
{
|
||||
var equService = App.GetService<IGameEquService>();
|
||||
int MyCount = await equService.GetUserEquByEquIdCount(userId, Convert.ToInt32(item.parameter));
|
||||
long needCount = item.count * count;
|
||||
item.count = needCount;
|
||||
item.onCount = MyCount;
|
||||
if (MyCount < needCount)
|
||||
{
|
||||
item.isAsk = 0;
|
||||
isok = false;
|
||||
}
|
||||
}
|
||||
else if (item.code == nameof(GameEnum.PropCode.Goods))
|
||||
{
|
||||
int MyCount = 0;
|
||||
var goodsService = App.GetService<IGameGoodsService>();
|
||||
var goodsInfo = await goodsService.GetUserGoodsInfo(userId, Convert.ToInt32(item.parameter));
|
||||
if (goodsInfo != null)
|
||||
{
|
||||
MyCount = (int)goodsInfo.count;
|
||||
if (goodsInfo.isDeal == 0)
|
||||
{
|
||||
isDeal = 0;
|
||||
}
|
||||
|
||||
if (goodsInfo.isGive == 0)
|
||||
{
|
||||
isGive = 0;
|
||||
}
|
||||
}
|
||||
|
||||
long needCount = item.count * count;
|
||||
item.count = needCount;
|
||||
item.onCount = MyCount;
|
||||
if (MyCount < needCount)
|
||||
{
|
||||
isok = false;
|
||||
item.isAsk = 0;
|
||||
}
|
||||
}
|
||||
else if (item.code == nameof(GameEnum.PropCode.copper))
|
||||
{
|
||||
var accService = App.GetService<IUnitUserAccService>();
|
||||
var MyAcc = await accService.GetUserAccInfo(userId, nameof(AccEnum.AccType.copper));
|
||||
long needAcc = item.count * count;
|
||||
item.count = needAcc;
|
||||
item.onCount = MyAcc;
|
||||
if (MyAcc < needAcc)
|
||||
{
|
||||
isok = false;
|
||||
item.isAsk = 0;
|
||||
}
|
||||
}
|
||||
else if (item.code == nameof(GameEnum.PropCode.gold))
|
||||
{
|
||||
var accService = App.GetService<IUnitUserAccService>();
|
||||
var MyAcc = await accService.GetUserAccInfo(userId, nameof(AccEnum.AccType.gold));
|
||||
long needAcc = item.count * count;
|
||||
item.count = needAcc;
|
||||
item.onCount = MyAcc;
|
||||
if (MyAcc < needAcc)
|
||||
{
|
||||
item.isAsk = 0;
|
||||
isok = false;
|
||||
}
|
||||
}
|
||||
else if (item.code == nameof(GameEnum.PropCode.vigour)) //活力
|
||||
{
|
||||
var attrService = App.GetService<IUnitUserAttrService>();
|
||||
var MyAcc = await attrService.GetUserVigourInfo(userId);
|
||||
long needAcc = item.count * count;
|
||||
item.count = needAcc;
|
||||
item.onCount = (long)MyAcc.vitality;
|
||||
if (MyAcc.vitality < needAcc)
|
||||
{
|
||||
item.isAsk = 0;
|
||||
isok = false;
|
||||
}
|
||||
}
|
||||
else if (item.code == nameof(GameEnum.PropCode.lev))
|
||||
{
|
||||
var attrService = App.GetService<IUnitUserAttrService>();
|
||||
var MyLev = await attrService.GetUserLev(userId);
|
||||
item.count = item.count;
|
||||
item.onCount = MyLev;
|
||||
if (MyLev < item.count)
|
||||
{
|
||||
isok = false;
|
||||
}
|
||||
}
|
||||
result.Needs.Add(item);
|
||||
}
|
||||
|
||||
@@ -240,7 +369,7 @@ public class GameBus
|
||||
foreach (var item in timeAward)
|
||||
{
|
||||
var onAward = result.FindIndex(it => it.code == item.code && it.parameter == item.par);
|
||||
if(onAward>-1)
|
||||
if (onAward > -1)
|
||||
{
|
||||
result[onAward].count += item.count;
|
||||
}
|
||||
@@ -256,7 +385,6 @@ public class GameBus
|
||||
result.Add(add);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
return result;
|
||||
@@ -271,10 +399,12 @@ public class GameBus
|
||||
{
|
||||
return result;
|
||||
}
|
||||
|
||||
if (random.data.Count == 0)
|
||||
{
|
||||
return result;
|
||||
}
|
||||
|
||||
double totalWeight = random.data.Sum(it => it.chance);
|
||||
int rnd = _randomInstance.Next(Convert.ToInt32(totalWeight) + 1);
|
||||
double current = 0;
|
||||
@@ -290,6 +420,7 @@ public class GameBus
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
private static List<RandomData> RandomHandleByChance(RandomModel random, int luck = 0)
|
||||
{
|
||||
var _randomInstance = new Random();
|
||||
@@ -299,11 +430,12 @@ public class GameBus
|
||||
{
|
||||
return result;
|
||||
}
|
||||
|
||||
if (random.data.Count == 0)
|
||||
{
|
||||
return result;
|
||||
}
|
||||
|
||||
|
||||
foreach (var item in random.data)
|
||||
{
|
||||
double rnd = _randomInstance.NextDouble();
|
||||
@@ -313,6 +445,7 @@ public class GameBus
|
||||
result.Add(item);
|
||||
}
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
|
||||
@@ -132,6 +132,7 @@ public class MapController : ControllerBase
|
||||
|
||||
#endregion
|
||||
|
||||
var broadcast = await _messageService.GetBroadcastData(area);
|
||||
|
||||
object ret = new
|
||||
{
|
||||
@@ -143,7 +144,8 @@ public class MapController : ControllerBase
|
||||
nearUser,
|
||||
noReadMsg = noReadMsg[3],
|
||||
business,
|
||||
mapRes
|
||||
mapRes,
|
||||
broadcast
|
||||
};
|
||||
|
||||
return PoAction.Ok(ret);
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
using Microsoft.AspNetCore.Mvc;
|
||||
using Newtonsoft.Json;
|
||||
|
||||
namespace Application.Web.Controllers.Pub;
|
||||
|
||||
@@ -13,12 +14,17 @@ public class EquController : ControllerBase
|
||||
private readonly IGameEquService _equService;
|
||||
private readonly IUnitUserAttrService _attrService;
|
||||
private readonly IUnitUserService _userService;
|
||||
private readonly IGameDicService _dicService;
|
||||
private readonly IMessageService _messageService;
|
||||
|
||||
public EquController(IGameEquService equService, IUnitUserAttrService attrService, IUnitUserService userService)
|
||||
public EquController(IGameEquService equService, IUnitUserAttrService attrService, IUnitUserService userService,
|
||||
IGameDicService dicService, IMessageService messageService)
|
||||
{
|
||||
_equService = equService;
|
||||
_attrService = attrService;
|
||||
_userService = userService;
|
||||
_dicService = dicService;
|
||||
_messageService = messageService;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -109,12 +115,6 @@ public class EquController : ControllerBase
|
||||
return PoAction.Message("装备不存在!");
|
||||
}
|
||||
|
||||
if (equInfo.isAppr == 0)
|
||||
{
|
||||
return PoAction.Message("装备未鉴定!");
|
||||
}
|
||||
|
||||
|
||||
equInfo.isLock = equInfo.isLock == 0 ? 1 : 0;
|
||||
|
||||
bool result = await _equService.UpdateUserEquInfo(equInfo);
|
||||
@@ -341,4 +341,393 @@ public class EquController : ControllerBase
|
||||
|
||||
return PoAction.Ok(new { data, suit });
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取装备觉醒所需
|
||||
/// </summary>
|
||||
/// <param name="ue"></param>
|
||||
/// <returns></returns>
|
||||
[HttpGet]
|
||||
public async Task<IPoAction> GetEquAwakenInfo(string ue)
|
||||
{
|
||||
string userId = StateHelper.userId;
|
||||
var equData = await _equService.GetUserEquInfo(ue);
|
||||
if (equData == null)
|
||||
{
|
||||
return PoAction.Message("装备不存在!");
|
||||
}
|
||||
|
||||
if (equData.userId != userId)
|
||||
{
|
||||
return PoAction.Message("装备不存在!");
|
||||
}
|
||||
|
||||
if (equData.isAppr == 0)
|
||||
{
|
||||
return PoAction.Message("装备未鉴定!");
|
||||
}
|
||||
|
||||
if (equData.useEndTime < TimeExtend.GetTimeStampSeconds)
|
||||
{
|
||||
return PoAction.Message("装备已过期!");
|
||||
}
|
||||
|
||||
CheckTowerNeed result = new CheckTowerNeed();
|
||||
if (equData.EquAwaken.Count == 0)
|
||||
{
|
||||
var dicConfig = await _dicService.GetDicInfo(nameof(GameEnum.DicCode.Awaken));
|
||||
List<TowerNeed> need = JsonConvert.DeserializeObject<List<TowerNeed>>(dicConfig.sign);
|
||||
result = await GameBus.CheckNeed(userId, need);
|
||||
}
|
||||
else
|
||||
{
|
||||
var upAwaken =
|
||||
await _equService.GetEquAwakenInfoByLev(equData.EquAwaken[0].atId, equData.EquAwaken[0].lev + 1);
|
||||
if (upAwaken == null)
|
||||
{
|
||||
return PoAction.Message("觉醒已达到上限!");
|
||||
}
|
||||
|
||||
result = await GameBus.CheckNeed(userId, upAwaken.need);
|
||||
}
|
||||
|
||||
return PoAction.Ok(result);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 觉醒装备
|
||||
/// </summary>
|
||||
/// <param name="ue"></param>
|
||||
/// <param name="type">0重置,1正常觉醒</param>
|
||||
/// <returns></returns>
|
||||
[HttpGet]
|
||||
public async Task<IPoAction> HandleEquAwaken(string ue, int type)
|
||||
{
|
||||
string userId = StateHelper.userId;
|
||||
var equData = await _equService.GetUserEquInfo(ue);
|
||||
if (equData == null)
|
||||
{
|
||||
return PoAction.Message("装备不存在!");
|
||||
}
|
||||
|
||||
if (equData.userId != userId)
|
||||
{
|
||||
return PoAction.Message("装备不存在!");
|
||||
}
|
||||
|
||||
if (equData.isAppr == 0)
|
||||
{
|
||||
return PoAction.Message("装备未鉴定!");
|
||||
}
|
||||
|
||||
if (equData.useEndTime < TimeExtend.GetTimeStampSeconds)
|
||||
{
|
||||
return PoAction.Message("装备已过期!");
|
||||
}
|
||||
|
||||
EquAwakenData onAwaken = new EquAwakenData();
|
||||
game_equ_awaken newAwaken = new game_equ_awaken();
|
||||
CheckTowerNeed result = new CheckTowerNeed();
|
||||
if (type == 0) //重置
|
||||
{
|
||||
newAwaken = await _equService.GetRandomOneAwakenByCode(equData.code);
|
||||
if (newAwaken == null)
|
||||
{
|
||||
return PoAction.Message("该部件装备不可觉醒!");
|
||||
}
|
||||
|
||||
onAwaken = newAwaken.levAttr.Find(it => it.lev == 1);
|
||||
var dicConfig = await _dicService.GetDicInfo(nameof(GameEnum.DicCode.Awaken));
|
||||
List<TowerNeed> need = JsonConvert.DeserializeObject<List<TowerNeed>>(dicConfig.sign);
|
||||
result = await GameBus.CheckNeed(userId, need);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (equData.EquAwaken.Count == 0)
|
||||
{
|
||||
newAwaken = await _equService.GetRandomOneAwakenByCode(equData.code);
|
||||
if (newAwaken == null)
|
||||
{
|
||||
return PoAction.Message("该部件装备不可觉醒!");
|
||||
}
|
||||
|
||||
onAwaken = newAwaken.levAttr.Find(it => it.lev == 1);
|
||||
var dicConfig = await _dicService.GetDicInfo(nameof(GameEnum.DicCode.Awaken));
|
||||
List<TowerNeed> need = JsonConvert.DeserializeObject<List<TowerNeed>>(dicConfig.sign);
|
||||
result = await GameBus.CheckNeed(userId, need);
|
||||
}
|
||||
else
|
||||
{
|
||||
var upAwaken =
|
||||
await _equService.GetEquAwakenInfoByLev(equData.EquAwaken[0].atId, equData.EquAwaken[0].lev + 1);
|
||||
if (upAwaken == null)
|
||||
{
|
||||
return PoAction.Message("觉醒已达到上限!");
|
||||
}
|
||||
|
||||
newAwaken = await _equService.GetEquAwakenInfo(equData.EquAwaken[0].atId);
|
||||
onAwaken = upAwaken;
|
||||
result = await GameBus.CheckNeed(userId, upAwaken.need);
|
||||
}
|
||||
}
|
||||
|
||||
if (result.result == false)
|
||||
{
|
||||
return PoAction.Message("不满足觉醒条件!");
|
||||
}
|
||||
|
||||
if (await GameBus.UpdateBag(userId, 0, result.Needs, "觉醒装备"))
|
||||
{
|
||||
if (RandomAssist.CheakRandom(onAwaken.success))
|
||||
{
|
||||
EquAwaken awaken = new EquAwaken();
|
||||
awaken.atId = newAwaken.atId;
|
||||
awaken.name = newAwaken.name;
|
||||
awaken.lev = onAwaken.lev;
|
||||
awaken.awaken = onAwaken.attr;
|
||||
equData.EquAwaken = [awaken];
|
||||
if (await _equService.UpdateUserEquInfo(equData, true, "觉醒", "装备觉醒"))
|
||||
{
|
||||
string msg = $"[{equData.equName}]装备的特性【{awaken.name}】升至{awaken.lev}级!";
|
||||
await _messageService.SendBroadcast(userId, nameof(MessageEnum.BroadcastCode.Promote), msg);
|
||||
//此处为觉醒成功,返回相关数据
|
||||
var nextAwaken =
|
||||
await _equService.GetEquAwakenInfoByLev(equData.EquAwaken[0].atId,
|
||||
equData.EquAwaken[0].lev + 1);
|
||||
var nextResult = new CheckTowerNeed()
|
||||
{
|
||||
result = false,
|
||||
Needs = new List<TowerNeed>()
|
||||
};
|
||||
if (nextAwaken != null)
|
||||
{
|
||||
nextResult = await GameBus.CheckNeed(userId, nextAwaken.need);
|
||||
}
|
||||
|
||||
return PoAction.Ok(new { state = 1, awaken = equData.EquAwaken, result = nextResult }, "觉醒成功!");
|
||||
}
|
||||
else
|
||||
{
|
||||
return PoAction.Message("觉醒异常,请稍后尝试!");
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
//此处为觉醒成功,返回相关数据
|
||||
var nextAwaken =
|
||||
await _equService.GetEquAwakenInfoByLev(equData.EquAwaken[0].atId,
|
||||
equData.EquAwaken[0].lev + 1);
|
||||
var nextResult = new CheckTowerNeed()
|
||||
{
|
||||
result = false,
|
||||
Needs = new List<TowerNeed>()
|
||||
};
|
||||
if (nextAwaken != null)
|
||||
{
|
||||
nextResult = await GameBus.CheckNeed(userId, nextAwaken.need);
|
||||
}
|
||||
|
||||
return PoAction.Ok(new { state = 0, awaken = equData.EquAwaken, result = nextResult }, "觉醒失败!");
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
return PoAction.Message("觉醒异常,请稍后尝试!");
|
||||
}
|
||||
|
||||
return PoAction.Ok(result);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取强化信息
|
||||
/// </summary>
|
||||
/// <param name="ueId"></param>
|
||||
/// <returns></returns>
|
||||
[HttpGet]
|
||||
public async Task<IPoAction> GetEquUpInfo(string ueId)
|
||||
{
|
||||
string userId = StateHelper.userId;
|
||||
var equInfo = await _equService.GetUserEquInfo(ueId);
|
||||
if (equInfo == null)
|
||||
{
|
||||
return PoAction.Message("装备不存在!");
|
||||
}
|
||||
|
||||
if (equInfo.userId != userId)
|
||||
{
|
||||
return PoAction.Message("装备不存在!");
|
||||
}
|
||||
|
||||
if (equInfo.isAppr == 0)
|
||||
{
|
||||
return PoAction.Message("装备未鉴定!");
|
||||
}
|
||||
|
||||
long time = TimeExtend.GetTimeStampSeconds;
|
||||
if (equInfo.useEndTime < time)
|
||||
{
|
||||
return PoAction.Message("装备已过期!");
|
||||
}
|
||||
|
||||
if (equInfo.isIntensify == 0)
|
||||
{
|
||||
return PoAction.Message("装备不可强化!");
|
||||
}
|
||||
|
||||
bool isMax = false;
|
||||
int upLev = (int)equInfo.intensifyLev + 1;
|
||||
var needs = await _equService.GetUserEquUpData(upLev);
|
||||
if (needs == null)
|
||||
{
|
||||
isMax = true;
|
||||
}
|
||||
|
||||
CheckTowerNeeds result = new CheckTowerNeeds();
|
||||
result.result = false;
|
||||
result.Needs = new List<TowerNeeds>();
|
||||
if (!isMax)
|
||||
{
|
||||
result = await GameBus.CheckNeeds(userId, needs.needData);
|
||||
}
|
||||
|
||||
return PoAction.Ok(new
|
||||
{
|
||||
equData = equInfo,
|
||||
isMax,
|
||||
result
|
||||
});
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 强化装备
|
||||
/// </summary>
|
||||
/// <param name="parms"></param>
|
||||
/// <returns></returns>
|
||||
[HttpPost]
|
||||
public async Task<IPoAction> HandleEquUp([FromBody] EquUpParms parms)
|
||||
{
|
||||
string ueId = parms.ueId;
|
||||
string userId = StateHelper.userId;
|
||||
var equInfo = await _equService.GetUserEquInfo(ueId);
|
||||
if (equInfo == null)
|
||||
{
|
||||
return PoAction.Message("装备不存在!");
|
||||
}
|
||||
|
||||
if (equInfo.userId != userId)
|
||||
{
|
||||
return PoAction.Message("装备不存在!");
|
||||
}
|
||||
|
||||
if (equInfo.isAppr == 0)
|
||||
{
|
||||
return PoAction.Message("装备未鉴定!");
|
||||
}
|
||||
|
||||
long time = TimeExtend.GetTimeStampSeconds;
|
||||
if (equInfo.useEndTime < time)
|
||||
{
|
||||
return PoAction.Message("装备已过期!");
|
||||
}
|
||||
|
||||
if (equInfo.isIntensify == 0)
|
||||
{
|
||||
return PoAction.Message("装备不可强化!");
|
||||
}
|
||||
|
||||
int upLev = (int)equInfo.intensifyLev + 1;
|
||||
var needs = await _equService.GetUserEquUpData(upLev);
|
||||
if (needs == null)
|
||||
{
|
||||
return PoAction.Message("已达到最大强化等级!");
|
||||
}
|
||||
|
||||
List<TowerNeeds> reqNeeds = JsonConvert.DeserializeObject<List<TowerNeeds>>(parms.needs);
|
||||
//验证材料
|
||||
foreach (var item in needs.needData)
|
||||
{
|
||||
var onNeed = reqNeeds.Find(it => it.Id == item.Id);
|
||||
if (item.NeedItem.Any(it => it.code == onNeed.code && it.parameter == onNeed.parameter) == false &&
|
||||
item.code != onNeed.code && item.parameter != onNeed.parameter)
|
||||
{
|
||||
return PoAction.Message("材料错误!");
|
||||
}
|
||||
}
|
||||
|
||||
var result = await GameBus.CheckNeeds(userId, reqNeeds);
|
||||
if (result.result == false)
|
||||
{
|
||||
return PoAction.Message("材料不足!");
|
||||
}
|
||||
|
||||
if (await GameBus.UpdateBag(userId, 0, reqNeeds, $"强化装备:{ueId}"))
|
||||
{
|
||||
CheckTowerNeeds nexResult = new CheckTowerNeeds();
|
||||
nexResult.result = false;
|
||||
nexResult.Needs = new List<TowerNeeds>();
|
||||
bool isMax = false;
|
||||
int state = 0;
|
||||
int okNum = (int)needs.okChance;
|
||||
if (RandomAssist.CheakRandom(okNum))
|
||||
{
|
||||
state = 1;
|
||||
equInfo.intensifyLev = upLev;
|
||||
equInfo.isDeal = result.isDeal;
|
||||
equInfo.isGive = result.isGive;
|
||||
if (await _equService.UpdateUserEquInfo(equInfo, true, "强化", "强化装备") == false)
|
||||
{
|
||||
return PoAction.Message("强化异常,请联系客服!");
|
||||
}
|
||||
|
||||
var nextNeeds = await _equService.GetUserEquUpData((int)equInfo.intensifyLev + 1);
|
||||
if (needs == null)
|
||||
{
|
||||
isMax = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
var nexts = nextNeeds.euId == needs.euId ? reqNeeds : nextNeeds.needData;
|
||||
nexResult = await GameBus.CheckNeeds(userId, nexts);
|
||||
}
|
||||
}
|
||||
else //执行材料返还
|
||||
{
|
||||
List<TowerGet> retProp = new List<TowerGet>();
|
||||
foreach (var item in reqNeeds)
|
||||
{
|
||||
if (item.retCount > 0 && item.isOp == 1)
|
||||
{
|
||||
TowerGet temp = new TowerGet()
|
||||
{
|
||||
code = item.code,
|
||||
name = item.name,
|
||||
parameter = item.parameter,
|
||||
count = item.count
|
||||
};
|
||||
retProp.Add(temp);
|
||||
}
|
||||
}
|
||||
|
||||
if (retProp.Count > 0)
|
||||
{
|
||||
await GameBus.UpdateBag(userId, 1, retProp, "强化失败,返还");
|
||||
}
|
||||
|
||||
nexResult = await GameBus.CheckNeeds(userId, reqNeeds);
|
||||
}
|
||||
|
||||
|
||||
return PoAction.Ok(new
|
||||
{
|
||||
state,
|
||||
equData = equInfo,
|
||||
isMax,
|
||||
result = nexResult
|
||||
});
|
||||
}
|
||||
else
|
||||
{
|
||||
return PoAction.Message("强化错误,请稍后尝试!");
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -126,4 +126,18 @@ public class BagController : ControllerBase
|
||||
return PoAction.Ok(new { data = new List<string>(), total = total.Value });
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 验证用户道具
|
||||
/// </summary>
|
||||
/// <param name="parms"></param>
|
||||
/// <returns></returns>
|
||||
[HttpPost]
|
||||
public async Task<IPoAction> CheckUserProp([FromBody] CheckUserPropParms parms)
|
||||
{
|
||||
string userId = StateHelper.userId;
|
||||
List<TowerNeeds> needs = JsonConvert.DeserializeObject<List<TowerNeeds>>(parms.needs);
|
||||
var result = await GameBus.CheckNeeds(userId, needs, 1);
|
||||
return PoAction.Ok(result);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,7 @@
|
||||
namespace Application.Web;
|
||||
|
||||
public class EquUpParms
|
||||
{
|
||||
public string ueId { get; set; }
|
||||
public string needs { get; set; }
|
||||
}
|
||||
@@ -0,0 +1,6 @@
|
||||
namespace Application.Web;
|
||||
|
||||
public class CheckUserPropParms
|
||||
{
|
||||
public string needs { get; set; }
|
||||
}
|
||||
Reference in New Issue
Block a user